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-rw-r--r--gba/source/gamedata.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/gba/source/gamedata.c b/gba/source/gamedata.c index 19d5100..8e63232 100644 --- a/gba/source/gamedata.c +++ b/gba/source/gamedata.c
@@ -493,7 +493,7 @@ bool initSaveData(
493 } 493 }
494 494
495 loadsave(0); 495 loadsave(0);
496 496// sendS32(-1);
497 // now the save is loaded, we can do what we want with the loaded blocks. 497 // now the save is loaded, we can do what we want with the loaded blocks.
498 // first, we're going to want to decrypt the parts that are crypted, if applicable. 498 // first, we're going to want to decrypt the parts that are crypted, if applicable.
499 decryptSaveStructures(gSaveBlock1,gSaveBlock2,gSaveBlock3); 499 decryptSaveStructures(gSaveBlock1,gSaveBlock2,gSaveBlock3);