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-rw-r--r--gba/source/gamedata.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/gba/source/gamedata.c b/gba/source/gamedata.c index 6868b2b..bbcf4dd 100644 --- a/gba/source/gamedata.c +++ b/gba/source/gamedata.c
@@ -244,11 +244,11 @@ bool initSaveData(
244 break; 244 break;
245 } 245 }
246 246
247 /// --- FR/LG --- 247 /// --- FR/LG ---
248 // In FR/LG, the function that initialises the save-block pointers to 248 // In FR/LG, the function that initialises the save-block pointers to
249 // default does not set up saveblock3. Which will need to be set up before 249 // default does not set up saveblock3. Which will need to be set up before
250 // loading the save if we want boxed Pokémon to not disappear. Oh, and 250 // loading the save if we want boxed Pokémon to not disappear. Oh, and
251 // loadsave() offset is different between FR and LG... 251 // loadsave() offset is different between FR and LG...
252 252
253 case 'DRPB': // FireRed German 253 case 'DRPB': // FireRed German
254 case 'DGPB': // LeafGreen German 254 case 'DGPB': // LeafGreen German
@@ -401,11 +401,11 @@ bool initSaveData(
401 break; 401 break;
402 } 402 }
403 403
404 /// --- Emerald --- 404 /// --- Emerald ---
405 // In Emerald, the saveblock pointer that isn't set up is saveblock1 (in 405 // In Emerald, the saveblock pointer that isn't set up is saveblock1 (in
406 // FR/LG it was saveblock3). The initial save loading code after the 406 // FR/LG it was saveblock3). The initial save loading code after the
407 // copyright screen is also updated, now it sets up ASLR/crypto here before 407 // copyright screen is also updated, now it sets up ASLR/crypto here before
408 // loading the save. 408 // loading the save.
409 409
410 case 'DEPB': // Emerald German 410 case 'DEPB': // Emerald German
411 { 411 {