| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Instead of rendering a font, characters are now taken from a character map. Also, tick() was removed from GameState because it is only ever called after processInput() and so there's no real point in having separate methods.
|
|
|
|
| |
TileGameState has been renamed to MapViewGameState. Currently, there is a an @ symbol that can be moved around by pressing the arrow keys on the keyboard. The symbol is not perfectly positioned in its tile, which is a problem. Also, it looks pretty fuzzy and bad. The tiles of the game state also now change randomly every few turns.
|
|
|
|
| |
I'm using a rendering system based off of FourPuzzle's, but less ugly. This one comes with built in variable window size, so the last commit was a bit unnecessary. TileGameState is just a dummy that does what the last commit did: display randomly colored tiles. 320x240 for game size is also just a placeholder for now.
|
| |
|
|
|