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* Added basic random dungeon generator and moving viewportStarla Insigna2012-06-022-25/+147
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* Fixed wonky charactersStarla Insigna2012-06-028-23/+105
| | | | Instead of rendering a font, characters are now taken from a character map. Also, tick() was removed from GameState because it is only ever called after processInput() and so there's no real point in having separate methods.
* Added movable playerStarla Insigna2012-06-026-67/+188
| | | | TileGameState has been renamed to MapViewGameState. Currently, there is a an @ symbol that can be moved around by pressing the arrow keys on the keyboard. The symbol is not perfectly positioned in its tile, which is a problem. Also, it looks pretty fuzzy and bad. The tiles of the game state also now change randomly every few turns.
* Created GameState mechanismStarla Insigna2012-06-024-51/+152
| | | | I'm using a rendering system based off of FourPuzzle's, but less ugly. This one comes with built in variable window size, so the last commit was a bit unnecessary. TileGameState is just a dummy that does what the last commit did: display randomly colored tiles. 320x240 for game size is also just a placeholder for now.
* Added variable size tilesStarla Insigna2012-06-021-4/+68
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* Created a windowStarla Insigna2012-06-028-0/+1248
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* Initial commitStarla Insigna2012-06-022-0/+10