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-rw-r--r--src/com/fourisland/frigidearth/Direction.java45
-rw-r--r--src/com/fourisland/frigidearth/Functions.java12
-rw-r--r--src/com/fourisland/frigidearth/MapViewGameState.java85
-rw-r--r--src/com/fourisland/frigidearth/Mob.java47
-rw-r--r--src/com/fourisland/frigidearth/mobs/Mouse.java25
5 files changed, 188 insertions, 26 deletions
diff --git a/src/com/fourisland/frigidearth/Direction.java b/src/com/fourisland/frigidearth/Direction.java index 3c24a89..070be9d 100644 --- a/src/com/fourisland/frigidearth/Direction.java +++ b/src/com/fourisland/frigidearth/Direction.java
@@ -4,16 +4,41 @@
4 */ 4 */
5package com.fourisland.frigidearth; 5package com.fourisland.frigidearth;
6 6
7import java.awt.Point;
8import java.awt.event.KeyEvent;
9
7/** 10/**
8 * 11 *
9 * @author hatkirby 12 * @author hatkirby
10 */ 13 */
11public enum Direction 14public enum Direction
12{ 15{
13 North, 16 North {
14 East, 17 public Point to(Point pos)
15 South, 18 {
16 West; 19 return new Point(pos.x, pos.y-1);
20 }
21 },
22 East {
23 public Point to(Point pos)
24 {
25 return new Point(pos.x+1, pos.y);
26 }
27 },
28 South {
29 public Point to(Point pos)
30 {
31 return new Point(pos.x, pos.y+1);
32 }
33 },
34 West {
35 public Point to(Point pos)
36 {
37 return new Point(pos.x-1, pos.y);
38 }
39 };
40
41 public abstract Point to(Point pos);
17 42
18 public static Direction getRandomDirection() 43 public static Direction getRandomDirection()
19 { 44 {
@@ -28,4 +53,16 @@ public enum Direction
28 default: return null; // This can't happen 53 default: return null; // This can't happen
29 } 54 }
30 } 55 }
56
57 public static Direction fromKeyEvent(KeyEvent e)
58 {
59 switch (e.getKeyCode())
60 {
61 case KeyEvent.VK_UP: return North;
62 case KeyEvent.VK_RIGHT: return East;
63 case KeyEvent.VK_DOWN: return South;
64 case KeyEvent.VK_LEFT: return West;
65 default: return null;
66 }
67 }
31} 68}
diff --git a/src/com/fourisland/frigidearth/Functions.java b/src/com/fourisland/frigidearth/Functions.java index cb57086..32943ce 100644 --- a/src/com/fourisland/frigidearth/Functions.java +++ b/src/com/fourisland/frigidearth/Functions.java
@@ -18,4 +18,16 @@ public class Functions
18 18
19 return r.nextInt(max - min + 1) + min; 19 return r.nextInt(max - min + 1) + min;
20 } 20 }
21
22 public static int rollDice(int dice, int sides)
23 {
24 int result = 0;
25
26 for (int i=0; i<dice; i++)
27 {
28 result += random(1, sides);
29 }
30
31 return result;
32 }
21} 33}
diff --git a/src/com/fourisland/frigidearth/MapViewGameState.java b/src/com/fourisland/frigidearth/MapViewGameState.java index 43d61b7..c6f82d0 100644 --- a/src/com/fourisland/frigidearth/MapViewGameState.java +++ b/src/com/fourisland/frigidearth/MapViewGameState.java
@@ -4,8 +4,10 @@
4 */ 4 */
5package com.fourisland.frigidearth; 5package com.fourisland.frigidearth;
6 6
7import com.fourisland.frigidearth.mobs.Mouse;
7import java.awt.Color; 8import java.awt.Color;
8import java.awt.Graphics2D; 9import java.awt.Graphics2D;
10import java.awt.Point;
9import java.awt.event.KeyEvent; 11import java.awt.event.KeyEvent;
10import java.util.ArrayList; 12import java.util.ArrayList;
11import java.util.List; 13import java.util.List;
@@ -32,6 +34,7 @@ public class MapViewGameState implements GameState
32 private Tile[][] grid; 34 private Tile[][] grid;
33 private boolean[][] gridLighting; 35 private boolean[][] gridLighting;
34 private List<Room> rooms = new ArrayList<Room>(); 36 private List<Room> rooms = new ArrayList<Room>();
37 private List<Mob> mobs = new ArrayList<Mob>();
35 private int playerx = 4; 38 private int playerx = 4;
36 private int playery = 4; 39 private int playery = 4;
37 private int viewportx = 0; 40 private int viewportx = 0;
@@ -225,6 +228,13 @@ public class MapViewGameState implements GameState
225 228
226 rooms.add(room); 229 rooms.add(room);
227 230
231 // Place mice in random rooms because yolo
232 if (Functions.random(0, 100) < 25)
233 {
234 Mob mob = new Mouse(Functions.random(room.getX()+1, room.getX()+room.getWidth()-2), Functions.random(room.getY()+1, room.getY()+room.getHeight()-2));
235 mobs.add(mob);
236 }
237
228 return true; 238 return true;
229 } 239 }
230 240
@@ -460,38 +470,59 @@ public class MapViewGameState implements GameState
460 } 470 }
461 } 471 }
462 472
473 // Render mobs
474 for (Mob mob : mobs)
475 {
476 if ((gridLighting[mob.getX()][mob.getY()]) && (mob.getX() > viewportx) && (mob.getX() < viewportx+VIEWPORT_WIDTH) && (mob.getY() > viewporty) && (mob.getY() < viewporty+VIEWPORT_HEIGHT))
477 {
478 g.drawImage(SystemFont.getCharacter(mob.getDisplayCharacter()), (mob.getX()-viewportx)*TILE_WIDTH, (mob.getY()-viewporty)*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT, null);
479 }
480 }
481
463 // Render player 482 // Render player
464 g.drawImage(SystemFont.getCharacter('@'), (playerx-viewportx)*TILE_WIDTH, (playery-viewporty)*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT, null); 483 g.drawImage(SystemFont.getCharacter('@'), (playerx-viewportx)*TILE_WIDTH, (playery-viewporty)*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT, null);
465 } 484 }
466 485
467 public void processInput(KeyEvent e) 486 public void processInput(KeyEvent e)
468 { 487 {
469 if (e.getKeyCode() == KeyEvent.VK_LEFT) 488 switch (e.getKeyCode())
470 {
471 if ((playerx > 0) && (!grid[playerx-1][playery].isBlocked()))
472 {
473 playerx--;
474 }
475 } else if (e.getKeyCode() == KeyEvent.VK_RIGHT)
476 {
477 if ((playerx < GAME_WIDTH - 1) && (!grid[playerx+1][playery].isBlocked()))
478 {
479 playerx++;
480 }
481 } else if (e.getKeyCode() == KeyEvent.VK_UP)
482 { 489 {
483 if ((playery > 0) && (!grid[playerx][playery-1].isBlocked())) 490 case KeyEvent.VK_LEFT:
484 { 491 case KeyEvent.VK_RIGHT:
485 playery--; 492 case KeyEvent.VK_UP:
486 } 493 case KeyEvent.VK_DOWN:
487 } else if (e.getKeyCode() == KeyEvent.VK_DOWN) 494 Direction dir = Direction.fromKeyEvent(e);
495 Point to = dir.to(new Point(playerx, playery));
496
497 if ((isValidPosition(to.x,to.y)) && (!grid[to.x][to.y].isBlocked()))
498 {
499 playerx = to.x;
500 playery = to.y;
501 } else {
502 return;
503 }
504
505 break;
506
507 default:
508 return;
509 }
510
511 // Move mobs randomly
512 for (Mob mob : mobs)
488 { 513 {
489 if ((playery < GAME_HEIGHT - 1) && (!grid[playerx][playery+1].isBlocked())) 514 Direction toDir = null;
515
516 for (int i=0; i<10; i++)
490 { 517 {
491 playery++; 518 toDir = Direction.getRandomDirection();
519 Point to = toDir.to(mob.getPosition());
520 if ((isValidPosition(to.x,to.y)) &&(!grid[to.x][to.y].isBlocked()))
521 {
522 mob.moveInDirection(toDir);
523 break;
524 }
492 } 525 }
493 } else {
494 return;
495 } 526 }
496 527
497 adjustViewport(); 528 adjustViewport();
@@ -524,4 +555,14 @@ public class MapViewGameState implements GameState
524 viewporty = 0; 555 viewporty = 0;
525 } 556 }
526 } 557 }
558
559 private boolean isValidPosition(int x, int y)
560 {
561 if (x < 0) return false;
562 if (x > GAME_WIDTH) return false;
563 if (y < 0) return false;
564 if (y > GAME_HEIGHT) return false;
565
566 return true;
567 }
527} 568}
diff --git a/src/com/fourisland/frigidearth/Mob.java b/src/com/fourisland/frigidearth/Mob.java new file mode 100644 index 0000000..c07e039 --- /dev/null +++ b/src/com/fourisland/frigidearth/Mob.java
@@ -0,0 +1,47 @@
1/*
2 * To change this template, choose Tools | Templates
3 * and open the template in the editor.
4 */
5package com.fourisland.frigidearth;
6
7import java.awt.Point;
8
9/**
10 *
11 * @author hatkirby
12 */
13public abstract class Mob
14{
15 private int x;
16 private int y;
17
18 public Mob(int x, int y)
19 {
20 this.x = x;
21 this.y = y;
22 }
23
24 public int getX()
25 {
26 return x;
27 }
28
29 public int getY()
30 {
31 return y;
32 }
33
34 public Point getPosition()
35 {
36 return new Point(x,y);
37 }
38
39 public void moveInDirection(Direction dir)
40 {
41 Point to = dir.to(getPosition());
42 x = to.x;
43 y = to.y;
44 }
45
46 public abstract char getDisplayCharacter();
47}
diff --git a/src/com/fourisland/frigidearth/mobs/Mouse.java b/src/com/fourisland/frigidearth/mobs/Mouse.java new file mode 100644 index 0000000..ad5aa60 --- /dev/null +++ b/src/com/fourisland/frigidearth/mobs/Mouse.java
@@ -0,0 +1,25 @@
1/*
2 * To change this template, choose Tools | Templates
3 * and open the template in the editor.
4 */
5package com.fourisland.frigidearth.mobs;
6
7import com.fourisland.frigidearth.Mob;
8
9/**
10 *
11 * @author hatkirby
12 */
13public class Mouse extends Mob
14{
15 public Mouse(int x, int y)
16 {
17 super(x, y);
18 }
19
20
21 public char getDisplayCharacter()
22 {
23 return 'm';
24 }
25}