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-rw-r--r--src/com/fourisland/frigidearth/MapViewGameState.java104
-rw-r--r--src/com/fourisland/frigidearth/Tile.java6
2 files changed, 110 insertions, 0 deletions
diff --git a/src/com/fourisland/frigidearth/MapViewGameState.java b/src/com/fourisland/frigidearth/MapViewGameState.java index bcac17d..5a13e7e 100644 --- a/src/com/fourisland/frigidearth/MapViewGameState.java +++ b/src/com/fourisland/frigidearth/MapViewGameState.java
@@ -47,6 +47,11 @@ public class MapViewGameState implements GameState
47 private int health = 15; 47 private int health = 15;
48 private int maxHealth = 15; 48 private int maxHealth = 15;
49 private int defense = 0; 49 private int defense = 0;
50 private int keyx;
51 private int keyy;
52 private boolean haveKey = false;
53 private boolean snowGrow = false;
54 private int heartbeat = 0;
50 55
51 public MapViewGameState() 56 public MapViewGameState()
52 { 57 {
@@ -311,24 +316,34 @@ public class MapViewGameState implements GameState
311 case North: 316 case North:
312 grid[room.getX()+room.getWidth()/2][room.getY()+room.getHeight()] = Tile.Door; 317 grid[room.getX()+room.getWidth()/2][room.getY()+room.getHeight()] = Tile.Door;
313 grid[room.getX()+room.getWidth()/2][room.getY()+room.getHeight()-1] = Tile.DirtFloor; 318 grid[room.getX()+room.getWidth()/2][room.getY()+room.getHeight()-1] = Tile.DirtFloor;
319 keyx = room.getX()+3;
320 keyy = room.getY()+3;
314 break; 321 break;
315 322
316 case East: 323 case East:
317 grid[room.getX()-1][room.getY()+room.getHeight()/2] = Tile.Door; 324 grid[room.getX()-1][room.getY()+room.getHeight()/2] = Tile.Door;
318 grid[room.getX()][room.getY()+room.getHeight()/2] = Tile.DirtFloor; 325 grid[room.getX()][room.getY()+room.getHeight()/2] = Tile.DirtFloor;
326 keyx = room.getX()+10;
327 keyy = room.getY()+3;
319 break; 328 break;
320 329
321 case South: 330 case South:
322 grid[room.getX()+room.getWidth()/2][room.getY()-1] = Tile.Door; 331 grid[room.getX()+room.getWidth()/2][room.getY()-1] = Tile.Door;
323 grid[room.getX()+room.getWidth()/2][room.getY()] = Tile.DirtFloor; 332 grid[room.getX()+room.getWidth()/2][room.getY()] = Tile.DirtFloor;
333 keyx = room.getX()+3;
334 keyy = room.getY()+10;
324 break; 335 break;
325 336
326 case West: 337 case West:
327 grid[room.getX()+room.getWidth()][room.getY()+room.getHeight()/2] = Tile.Door; 338 grid[room.getX()+room.getWidth()][room.getY()+room.getHeight()/2] = Tile.Door;
328 grid[room.getX()+room.getWidth()-1][room.getY()+room.getHeight()/2] = Tile.DirtFloor; 339 grid[room.getX()+room.getWidth()-1][room.getY()+room.getHeight()/2] = Tile.DirtFloor;
340 keyx = room.getX()+3;
341 keyy = room.getY()+3;
329 break; 342 break;
330 } 343 }
331 344
345 rooms.add(room);
346
332 adjustViewport(); 347 adjustViewport();
333 calculateFieldOfView(); 348 calculateFieldOfView();
334 } 349 }
@@ -673,6 +688,12 @@ public class MapViewGameState implements GameState
673 } 688 }
674 } 689 }
675 690
691 // Render key
692 if ((!haveKey) && (gridLighting[keyx][keyy]))
693 {
694 g.drawImage(SystemFont.getCharacter('k', Color.YELLOW), (keyx-viewportx)*TILE_WIDTH, (keyy-viewporty)*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT, null);
695 }
696
676 // Render player 697 // Render player
677 g.drawImage(SystemFont.getCharacter('@', Color.WHITE), (playerx-viewportx)*TILE_WIDTH, (playery-viewporty)*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT, null); 698 g.drawImage(SystemFont.getCharacter('@', Color.WHITE), (playerx-viewportx)*TILE_WIDTH, (playery-viewporty)*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT, null);
678 699
@@ -767,6 +788,27 @@ public class MapViewGameState implements GameState
767 788
768 break; 789 break;
769 790
791 case KeyEvent.VK_G:
792 if ((playerx == keyx) && (playery == keyy) && (!haveKey))
793 {
794 haveKey = true;
795 printMessage("You get the key");
796 printMessage("All the windows in the room shatter!");
797
798 for (int x=0; x<MAP_WIDTH; x++)
799 {
800 for (int y=0; y<MAP_HEIGHT; y++)
801 {
802 if (grid[x][y] == Tile.Window)
803 {
804 grid[x][y] = Tile.ShatteredWindow;
805 }
806 }
807 }
808 }
809
810 break;
811
770 default: 812 default:
771 return; 813 return;
772 } 814 }
@@ -808,6 +850,68 @@ public class MapViewGameState implements GameState
808 } 850 }
809 } 851 }
810 852
853 // Move snow
854 if (snowGrow)
855 {
856 for (int x=0; x<MAP_WIDTH; x++)
857 {
858 for (int y=0; y<MAP_HEIGHT; y++)
859 {
860 if (grid[x][y] == Tile.Snow)
861 {
862 for (Direction d : Direction.values())
863 {
864 Point to = d.to(new Point(x, y));
865 if ((!grid[to.x][to.y].isBlocked()) && (grid[to.x][to.y] != Tile.Snow) && (grid[to.x][to.y] != Tile.UpStairs))
866 {
867 grid[to.x][to.y] = Tile.SnowTemp;
868 }
869 }
870 }
871 }
872 }
873
874 for (int x=0; x<MAP_WIDTH; x++)
875 {
876 for (int y=0; y<MAP_HEIGHT; y++)
877 {
878 if (grid[x][y] == Tile.ShatteredWindow)
879 {
880 for (Direction d : Direction.values())
881 {
882 Point to = d.to(new Point(x, y));
883 if ((!grid[to.x][to.y].isBlocked()) && (grid[to.x][to.y] != Tile.Snow))
884 {
885 grid[to.x][to.y] = Tile.Snow;
886 }
887 }
888 } else if (grid[x][y] == Tile.SnowTemp)
889 {
890 grid[x][y] = Tile.Snow;
891 }
892 }
893 }
894 }
895
896 snowGrow = !snowGrow;
897
898 // Heartbeat
899 if (heartbeat % 2 == 0)
900 {
901 if (grid[playerx][playery] == Tile.Snow)
902 {
903 health--;
904 } else if (heartbeat == Functions.random(0, 3)) {
905 if (health < maxHealth)
906 {
907 health++;
908 }
909 }
910 }
911
912 heartbeat++;
913 if (heartbeat == 4) heartbeat = 0;
914
811 adjustViewport(); 915 adjustViewport();
812 calculateFieldOfView(); 916 calculateFieldOfView();
813 917
diff --git a/src/com/fourisland/frigidearth/Tile.java b/src/com/fourisland/frigidearth/Tile.java index 5d758e2..8b11e50 100644 --- a/src/com/fourisland/frigidearth/Tile.java +++ b/src/com/fourisland/frigidearth/Tile.java
@@ -152,6 +152,12 @@ public enum Tile
152 { 152 {
153 return new Color(255, 250, 250); 153 return new Color(255, 250, 250);
154 } 154 }
155 },
156 SnowTemp {
157 public boolean isBlocked()
158 {
159 return false;
160 }
155 }; 161 };
156 162
157 public abstract boolean isBlocked(); 163 public abstract boolean isBlocked();