From 2c40ab0439f7bbb0dcca1f7c833f055e9cb17bfc Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Thu, 26 Mar 2009 09:28:21 -0400 Subject: Engine: Seperated move direction from facing direction --- .../gamestate/mapview/event/AbstractEvent.java | 32 ++++++++++------------ 1 file changed, 14 insertions(+), 18 deletions(-) diff --git a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/AbstractEvent.java b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/AbstractEvent.java index e9482f9..10b40f3 100755 --- a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/AbstractEvent.java +++ b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/AbstractEvent.java @@ -43,6 +43,7 @@ public abstract class AbstractEvent implements Event { } private int moveTimer; + private Direction moveDirection; public boolean startMoving(Direction toMove) { /* If the event is already moving (sometimes it manages to slip through @@ -52,24 +53,19 @@ public abstract class AbstractEvent implements Event { return false; } - /* Attempt to turn in the correct direction and then check if it was - * done. It could fail in certain cases which would mean the event - * shouldn't move, for instance, if a LayerEvent's AnimationType was - * FixedGraphic. + /* Attempt to face the event in the specified direction * - * There is a slight problem with this, however. Currently, if the - * AnimationType is FixedGraphic, but the event is already facing the - * correct direction, the event will move anyway, despite being fixed */ + * This may fail due to an incompatiable LayerEvent's AnimationType, but + * moving will work regardless of this */ setDirection(toMove); - if (getDirection() != toMove) - { - return false; - } /* Make sure that there are no present obstructions on the map in the * specified direction */ if (!getParentMap().checkForCollision(this, toMove)) { + // Face the event in the correct direction + moveDirection = toMove; + // Start the stepping animation setAnimationStep(2); @@ -80,7 +76,7 @@ public abstract class AbstractEvent implements Event { setMoving(true); return true; - } else { + } else { return false; } } @@ -104,7 +100,7 @@ public abstract class AbstractEvent implements Event { setMoving(false); // Move the event to the correct location - setLocation(getDirection().to(getLocation())); + setLocation(moveDirection.to(getLocation())); } else if (moveTimer <= (getMoveSpeed().getSpeed() / 2)) { // If movement is half-complete, advance its animation @@ -127,7 +123,7 @@ public abstract class AbstractEvent implements Event { * (if it's moving at all) */ if (isMoving()) { - Point loc = getDirection().to(getLocation()); + Point loc = moveDirection.to(getLocation()); if ((loc.x == x) && (loc.y == y)) { return true; @@ -180,10 +176,10 @@ public abstract class AbstractEvent implements Event { { if (isMoving()) { - if (getDirection() == Direction.West) + if (moveDirection == Direction.West) { return -(Math.round((getMoveSpeed().getSpeed() - moveTimer) * (16F / getMoveSpeed().getSpeed()))); - } else if (getDirection() == Direction.East) + } else if (moveDirection == Direction.East) { return Math.round((getMoveSpeed().getSpeed() - moveTimer) * (16F / getMoveSpeed().getSpeed())); } @@ -196,10 +192,10 @@ public abstract class AbstractEvent implements Event { { if (isMoving()) { - if (getDirection() == Direction.North) + if (moveDirection == Direction.North) { return -(Math.round((getMoveSpeed().getSpeed() - moveTimer) * (16F / getMoveSpeed().getSpeed()))); - } else if (getDirection() == Direction.South) + } else if (moveDirection == Direction.South) { return Math.round((getMoveSpeed().getSpeed() - moveTimer) * (16F / getMoveSpeed().getSpeed())); } -- cgit 1.4.1