| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
| |
startMoving() wasn't exactly a fit enough name for the method, so it was changed to nextMovement()
|
|
|
|
| |
Previously, GameCharacter (HeroEvent's backend) stored it's graphic as a graphic/offset combination. However, the EventGraphic class is the correct way to store it.
|
|
|
|
| |
Previously, Map's checkForCollision did not properly check collision and would allow an event to initiate movement to a location another event was already moving to (but wasn't at yet).
|
| |
|
| |
|
| |
|
|
|