module Fallen.Map ( Map, emptyMap, dimension, inBounds, getTileAtPos, findTileInMap, updateMap, legalMoves, fillMapRect ) where import Fallen.Tiles import Fallen.Point import Data.List import Fallen.Util import Data.Maybe data Map = Map { dimension :: (Int, Int), mapdata :: [(Point, Tile)], background :: Tile } -- emptyMap :: Int -> Int -> Tile -> Map emptyMap w h t = Map { dimension=(w,h), mapdata=[], background=t } -- inBounds :: Map -> Point -> Bool inBounds m (x,y) = let (w,h) = dimension m in (x >= 0) && (x < w) && (y >= 0) && (y < h) -- getTileAtPos :: Map -> Point -> Tile getTileAtPos m p = fromMaybe (background m) $ lookup p $ mapdata m -- findTileInMap :: Map -> Tile -> [Point] findTileInMap m t = map fst $ filter ((== t) . snd) $ mapdata m -- updateMap updates the tiles at the given position in the map -- if the passed point already exists in the internal array, it is overwritten with the new point -- if the passed tile is the background tile, it removes the tile pair from the internal array -- updateMap :: Point -> Tile -> Map -> Map updateMap p t (Map d xs bg) = if t == bg then Map d (filter ((/= p) . fst) xs) bg else case lookup p xs of Just _ -> Map d (map (\(p1,t1) -> if p1 == p then (p,t) else (p1,t1)) xs) bg Nothing -> Map d ((p,t):xs) bg -- legalMoves :: Map -> Point -> [Tile] -> [Direction] legalMoves m p ts = map fst $ filter legal $ map tileDir directions where tileDir d = (d, getTileAtPos m $ stepInDirection p d) legal (d,t) = (t `elem` ts) && (inBounds m $ stepInDirection p d) -- fillMapRect :: Int -> Int -> Int -> Int -> Tile -> Map -> Map fillMapRect x y w h t (Map d xs bg) = if bg == t then Map d (filter outBounds xs) bg else Map d (filter outBounds xs ++ [((px,py), t) | px <- [x..x+w-1], py <- [y..y+h-1]]) bg where outBounds ((px,py),_) = (px < x) || (px >= (x+w)) || (py < y) || (py >= (y+h))