-- Alternate implementation of Map with functions module Fallen.FunMap ( Map, emptyMap, dimension, inBounds, getTileAtPos, findTileInMap, updateMap, legalMoves, fillMapRect ) where import Fallen.Tiles import Fallen.Point import Data.List import Fallen.Util import Data.Maybe data Map = Map { dimension :: (Int, Int), mapdata :: Point -> Tile, background :: Tile } -- emptyMap :: Int -> Int -> Tile -> Map emptyMap w h t = Map { dimension=(w,h), mapdata=(\p -> t), background=t } -- inBounds :: Map -> Point -> Bool inBounds m (x,y) = let (w,h) = dimension m in (x >= 0) && (x < w) && (y >= 0) && (y < h) -- getTileAtPos :: Map -> Point -> Tile getTileAtPos m p = if (inBounds m p) then mapdata m p else background m -- findTileInMap :: Map -> Tile -> [Point] -- REALLY inefficient findTileInMap m t = filter (\p -> t == mapdata m p) rawPoints where (w,h) = dimension m rawPoints = [(x,y) | x <- [0..w-1], y <- [0..h-1]] -- updateMap :: Point -> Tile -> Map -> Map updateMap p t (Map d xs bg) = Map d (redirect p t xs) bg where redirect p t xs = (\p2 -> if p == p2 then t else xs p2) -- legalMoves :: Map -> Point -> [Tile] -> [Direction] legalMoves m p ts = map fst $ filter legal $ map tileDir directions where tileDir d = (d, getTileAtPos m $ stepInDirection p d) legal (_,t) = t `elem` ts -- fillMapRect :: Int -> Int -> Int -> Int -> Tile -> Map -> Map fillMapRect x y w h t (Map d xs bg) = Map d redirectInBounds bg where redirectInBounds = (\p -> if (inBounds p) then t else xs p) inBounds (px,py) = (px >= x) && (px < (x+w)) && (py >= y) && (py < (y+h))