The source code to this library used with SDL_ttf can be found here: https://github.com/libsdl-org/SDL_ttf/tree/main/external --- Copyright notice: (C) 1995-2010 Jean-loup Gailly and Mark Adler This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Jean-loup Gailly Mark Adler jloup@gzip.org madler@alumni.caltech.edu If you use the zlib library in a product, we would appreciate *not* receiving lengthy legal documents to sign. The sources are provided for free but without warranty of any kind. The library has been entirely written by Jean-loup Gailly and Mark Adler; it does not include third-party code. up.cpp?h=v0.10.2'>log tree commit diff stats
path: root/src/area_popup.cpp
blob: 3b5d8d4e5dc1c50fe218b6a700014a7d4e95aead (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
#include "area_popup.h"

#include "ap_state.h"
#include "game_data.h"
#include "global.h"
#include "tracker_config.h"
#include "tracker_state.h"

AreaPopup::AreaPopup(wxWindow* parent, int area_id)
    : wxScrolledCanvas(parent, wxID_ANY), area_id_(area_id) {
  unchecked_eye_ =
      wxBitmap(wxImage(GetAbsolutePath("assets/unchecked.png").c_str(),
                       wxBITMAP_TYPE_PNG)
                   .Scale(32, 32));
  checked_eye_ = wxBitmap(
      wxImage(GetAbsolutePath("assets/checked.png").c_str(), wxBITMAP_TYPE_PNG)
          .Scale(32, 32));

  SetScrollRate(5, 5);

  SetBackgroundColour(*wxBLACK);
  Hide();

  Bind(wxEVT_PAINT, &AreaPopup::OnPaint, this);

  UpdateIndicators();
}

void AreaPopup::UpdateIndicators() {
  const MapArea& map_area = GD_GetMapArea(area_id_);

  // Start calculating extents.
  wxMemoryDC mem_dc;
  mem_dc.SetFont(GetFont().Bold());
  wxSize header_extent = mem_dc.GetTextExtent(map_area.name);

  int acc_height = header_extent.GetHeight() + 20;
  int col_width = 0;

  mem_dc.SetFont(GetFont());

  std::vector<int> real_locations;

  for (int section_id = 0; section_id < map_area.locations.size();
       section_id++) {
    const Location& location = map_area.locations.at(section_id);

    if (!AP_IsLocationVisible(location.classification) &&
        !(location.hunt && GetTrackerConfig().show_hunt_panels)) {
      continue;
    }

    real_locations.push_back(section_id);

    wxSize item_extent = mem_dc.GetTextExtent(location.name);
    int item_height = std::max(32, item_extent.GetHeight()) + 10;
    acc_height += item_height;

    if (item_extent.GetWidth() > col_width) {
      col_width = item_extent.GetWidth();
    }
  }

  int item_width = col_width + 10 + 32;
  int full_width = std::max(header_extent.GetWidth(), item_width) + 20;

  Fit();
  SetVirtualSize(full_width, acc_height);

  rendered_ = wxBitmap(full_width, acc_height);
  mem_dc.SelectObject(rendered_);
  mem_dc.SetPen(*wxTRANSPARENT_PEN);
  mem_dc.SetBrush(*wxBLACK_BRUSH);
  mem_dc.DrawRectangle({0, 0}, {full_width, acc_height});

  mem_dc.SetFont(GetFont().Bold());
  mem_dc.SetTextForeground(*wxWHITE);
  mem_dc.DrawText(map_area.name,
                  {(full_width - header_extent.GetWidth()) / 2, 10});

  int cur_height = header_extent.GetHeight() + 20;

  mem_dc.SetFont(GetFont());

  for (int section_id : real_locations) {
    const Location& location = map_area.locations.at(section_id);

    bool checked =
        AP_HasCheckedGameLocation(location.ap_location_id) ||
        (location.hunt && AP_HasCheckedHuntPanel(location.ap_location_id)) ||
        (IsLocationWinCondition(location) && AP_HasReachedGoal());

    wxBitmap* eye_ptr = checked ? &checked_eye_ : &unchecked_eye_;

    mem_dc.DrawBitmap(*eye_ptr, {10, cur_height});

    bool reachable = IsLocationReachable(location.ap_location_id);
    const wxColour* text_color = reachable ? wxWHITE : wxRED;
    mem_dc.SetTextForeground(*text_color);

    wxSize item_extent = mem_dc.GetTextExtent(location.name);
    mem_dc.DrawText(
        location.name,
        {10 + 32 + 10, cur_height + (32 - mem_dc.GetFontMetrics().height) / 2});

    cur_height += 10 + 32;
  }
}

void AreaPopup::OnPaint(wxPaintEvent& event) {
  wxPaintDC dc(this);
  PrepareDC(dc);
  dc.DrawBitmap(rendered_, 0, 0);

  event.Skip();
}