From 304bab2aced9cae51d2e4c09f3d9e06c66ff175d Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Sun, 20 Mar 2022 13:03:18 -0400 Subject: we can build a window app! build type must be set to Release or it's horribly slow, and fullscreen does not work --- vendor/SDL2_Image/include/SDL_image.h | 161 ++++++++++++++++++++++++++++++++++ 1 file changed, 161 insertions(+) create mode 100644 vendor/SDL2_Image/include/SDL_image.h (limited to 'vendor/SDL2_Image/include/SDL_image.h') diff --git a/vendor/SDL2_Image/include/SDL_image.h b/vendor/SDL2_Image/include/SDL_image.h new file mode 100644 index 0000000..6facc0d --- /dev/null +++ b/vendor/SDL2_Image/include/SDL_image.h @@ -0,0 +1,161 @@ +/* + SDL_image: An example image loading library for use with SDL + Copyright (C) 1997-2019 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* A simple library to load images of various formats as SDL surfaces */ + +#ifndef SDL_IMAGE_H_ +#define SDL_IMAGE_H_ + +#include "SDL.h" +#include "SDL_version.h" +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_IMAGE_MAJOR_VERSION 2 +#define SDL_IMAGE_MINOR_VERSION 0 +#define SDL_IMAGE_PATCHLEVEL 5 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_image library. + */ +#define SDL_IMAGE_VERSION(X) \ +{ \ + (X)->major = SDL_IMAGE_MAJOR_VERSION; \ + (X)->minor = SDL_IMAGE_MINOR_VERSION; \ + (X)->patch = SDL_IMAGE_PATCHLEVEL; \ +} + +/** + * This is the version number macro for the current SDL_image version. + */ +#define SDL_IMAGE_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL) + +/** + * This macro will evaluate to true if compiled with SDL_image at least X.Y.Z. + */ +#define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \ + (SDL_IMAGE_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/* This function gets the version of the dynamically linked SDL_image library. + it should NOT be used to fill a version structure, instead you should + use the SDL_IMAGE_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void); + +typedef enum +{ + IMG_INIT_JPG = 0x00000001, + IMG_INIT_PNG = 0x00000002, + IMG_INIT_TIF = 0x00000004, + IMG_INIT_WEBP = 0x00000008 +} IMG_InitFlags; + +/* Loads dynamic libraries and prepares them for use. Flags should be + one or more flags from IMG_InitFlags OR'd together. + It returns the flags successfully initialized, or 0 on failure. + */ +extern DECLSPEC int SDLCALL IMG_Init(int flags); + +/* Unloads libraries loaded with IMG_Init */ +extern DECLSPEC void SDLCALL IMG_Quit(void); + +/* Load an image from an SDL data source. + The 'type' may be one of: "BMP", "GIF", "PNG", etc. + + If the image format supports a transparent pixel, SDL will set the + colorkey for the surface. You can enable RLE acceleration on the + surface afterwards by calling: + SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey); + */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, const char *type); +/* Convenience functions */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file); +extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc); + +#if SDL_VERSION_ATLEAST(2,0,0) +/* Load an image directly into a render texture. + */ +extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file); +extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc); +extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc, const char *type); +#endif /* SDL 2.0 */ + +/* Functions to detect a file type, given a seekable source */ +extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isSVG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops *src); + +/* Individual loading functions */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadSVG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadWEBP_RW(SDL_RWops *src); + +extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm); + +/* Individual saving functions */ +extern DECLSPEC int SDLCALL IMG_SavePNG(SDL_Surface *surface, const char *file); +extern DECLSPEC int SDLCALL IMG_SavePNG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst); +extern DECLSPEC int SDLCALL IMG_SaveJPG(SDL_Surface *surface, const char *file, int quality); +extern DECLSPEC int SDLCALL IMG_SaveJPG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst, int quality); + +/* We'll use SDL for reporting errors */ +#define IMG_SetError SDL_SetError +#define IMG_GetError SDL_GetError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_IMAGE_H_ */ -- cgit 1.4.1