From 304bab2aced9cae51d2e4c09f3d9e06c66ff175d Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Sun, 20 Mar 2022 13:03:18 -0400 Subject: we can build a window app! build type must be set to Release or it's horribly slow, and fullscreen does not work --- vendor/SDL2/include/SDL_opengles.h | 39 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 vendor/SDL2/include/SDL_opengles.h (limited to 'vendor/SDL2/include/SDL_opengles.h') diff --git a/vendor/SDL2/include/SDL_opengles.h b/vendor/SDL2/include/SDL_opengles.h new file mode 100644 index 0000000..8511b96 --- /dev/null +++ b/vendor/SDL2/include/SDL_opengles.h @@ -0,0 +1,39 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles.h + * + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. + */ +#include "SDL_config.h" + +#ifdef __IPHONEOS__ +#include +#include +#else +#include +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif -- cgit 1.4.1