From 7a678440fab1b68000e384bb9b37b92f71a108b2 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Sat, 12 Mar 2022 22:51:27 -0500 Subject: 16:9 widescreen, and fullscreen is less weird now --- src/game.h | 10 +++++----- src/main.cpp | 2 +- src/renderer.cpp | 2 +- 3 files changed, 7 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/game.h b/src/game.h index c91a001..9feb774 100644 --- a/src/game.h +++ b/src/game.h @@ -11,13 +11,13 @@ #include "animation.h" #include "interpolation.h" -const int GAME_WIDTH = 640*2; -const int GAME_HEIGHT = 480*2; +const int GAME_WIDTH = 1280;//640*2; +const int GAME_HEIGHT = 720;//480*2; const int TILE_WIDTH = 8*2; const int TILE_HEIGHT = TILE_WIDTH; -const int INIT_ZOOM = 10; -const int ZOOM_X_FACTOR = 8; -const int ZOOM_Y_FACTOR = 6; +const int INIT_ZOOM = 5; +const int ZOOM_X_FACTOR = 16; +const int ZOOM_Y_FACTOR = 9; const int RADIUS = 8; constexpr int TilesetIndex(int x, int y) { diff --git a/src/main.cpp b/src/main.cpp index 27c78ec..47c6966 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -907,7 +907,7 @@ int main(int, char**) tick(game, true); // TODO: better zoom algorithm - setZoom(game, game.litSpots / 1500 * 2 + INIT_ZOOM); + setZoom(game, game.litSpots / 1500 + INIT_ZOOM); } if (game.dirtyRender) { diff --git a/src/renderer.cpp b/src/renderer.cpp index 251ff96..1858520 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -12,7 +12,7 @@ Renderer::Renderer() GAME_HEIGHT, SDL_WINDOW_SHOWN)); - SDL_SetWindowFullscreen(win_.get(), SDL_WINDOW_FULLSCREEN); + SDL_SetWindowFullscreen(win_.get(), SDL_WINDOW_FULLSCREEN_DESKTOP); if (!win_) { -- cgit 1.4.1