Commit message (Collapse) | Author | Age | Files | Lines | |
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* | control instructions | Star Rauchenberger | 2022-03-20 | 1 | -0/+1 |
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* | fixed fullscreen mode on windows | Star Rauchenberger | 2022-03-20 | 1 | -0/+1 |
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* | menu! | Star Rauchenberger | 2022-03-19 | 1 | -0/+12 |
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* | signs can be read now! | Star Rauchenberger | 2022-03-16 | 1 | -0/+57 |
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* | added signs (which can't be read yet) | Star Rauchenberger | 2022-03-16 | 1 | -0/+1 |
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* | fixed weird shadows while moving | Star Rauchenberger | 2022-03-14 | 1 | -2/+0 |
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* | fmod splash screen | Star Rauchenberger | 2022-03-14 | 1 | -0/+11 |
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* | refactored game code into the game class (for titles / multiple games) | Star Rauchenberger | 2022-03-13 | 1 | -1/+1 |
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* | lamp sprite, courtesy of canaripack | Star Rauchenberger | 2022-03-12 | 1 | -0/+1 |
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* | dynamic wall and floor textures | Star Rauchenberger | 2022-03-12 | 1 | -0/+1 |
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* | player has a sprite now thanks to world of solaria | Star Rauchenberger | 2022-03-12 | 1 | -0/+1 |
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* | zooming fixes | Kelly Rauchenberger | 2018-06-06 | 1 | -0/+2 |
| | | | | when zooming out, the view center stays the same (shifted by map edges). when zooming in, the view center becomes the player position at the start of zoom. the boundary of player movement is now also set to the target view area at start of zoom. | ||||
* | refactored so that the renderer is its own class | Kelly Rauchenberger | 2018-06-05 | 1 | -0/+132 |