Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | fixed weird shadows while moving | Star Rauchenberger | 2022-03-14 | 1 | -24/+2 |
* | slightly offscreen lamp glows are rendered | Star Rauchenberger | 2022-03-14 | 1 | -2/+2 |
* | fixed flickering while walking | Star Rauchenberger | 2022-03-14 | 1 | -6/+17 |
* | map is now "infinite" using chunks that dynamically load like in diamond&pearl | Star Rauchenberger | 2022-03-14 | 1 | -30/+53 |
* | fmod splash screen | Star Rauchenberger | 2022-03-14 | 1 | -45/+58 |
* | refactored game code into the game class (for titles / multiple games) | Star Rauchenberger | 2022-03-13 | 1 | -1/+1 |
* | 16:9 widescreen, and fullscreen is less weird now | Star Rauchenberger | 2022-03-12 | 1 | -1/+1 |
* | fullscreen | Star Rauchenberger | 2022-03-12 | 1 | -0/+2 |
* | lamp sprite, courtesy of canaripack | Star Rauchenberger | 2022-03-12 | 1 | -32/+18 |
* | dynamic wall and floor textures | Star Rauchenberger | 2022-03-12 | 1 | -14/+66 |
* | player has a sprite now thanks to world of solaria | Star Rauchenberger | 2022-03-12 | 1 | -4/+18 |
* | dust is more of a glow than a solid colour now | Star Rauchenberger | 2022-03-12 | 1 | -1/+4 |
* | zooming fixes | Kelly Rauchenberger | 2018-06-06 | 1 | -15/+26 |
* | refactored so that the renderer is its own class | Kelly Rauchenberger | 2018-06-05 | 1 | -0/+309 |