| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | map is now "infinite" using chunks that dynamically load like in diamond&pearl | Star Rauchenberger | 2022-03-14 | 1 | -38/+2 | 
| * | fmod splash screen | Star Rauchenberger | 2022-03-14 | 1 | -9/+1 | 
| * | refactored game code into the game class (for titles / multiple games) | Star Rauchenberger | 2022-03-13 | 1 | -10/+46 | 
| * | 16:9 widescreen, and fullscreen is less weird now | Star Rauchenberger | 2022-03-12 | 1 | -5/+5 | 
| * | dynamic wall and floor textures | Star Rauchenberger | 2022-03-12 | 1 | -0/+13 | 
| * | player has a sprite now thanks to world of solaria | Star Rauchenberger | 2022-03-12 | 1 | -0/+2 | 
| * | added back bump sound (and assets for fuller music) | Star Rauchenberger | 2022-03-12 | 1 | -0/+11 | 
| * | Added music and lamp popping sound | Star Rauchenberger | 2022-03-11 | 1 | -0/+2 | 
| * | zooming fixes | Kelly Rauchenberger | 2018-06-06 | 1 | -2/+9 | 
| * | players must move when dropping lamps | Kelly Rauchenberger | 2018-06-05 | 1 | -0/+3 | 
| * | refactored so that the renderer is its own class | Kelly Rauchenberger | 2018-06-05 | 1 | -0/+104 | 
