Commit message (Collapse) | Author | Age | Files | Lines | |
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* | refactored game code into the game class (for titles / multiple games) | Star Rauchenberger | 2022-03-13 | 1 | -10/+46 |
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* | 16:9 widescreen, and fullscreen is less weird now | Star Rauchenberger | 2022-03-12 | 1 | -5/+5 |
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* | dynamic wall and floor textures | Star Rauchenberger | 2022-03-12 | 1 | -0/+13 |
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* | player has a sprite now thanks to world of solaria | Star Rauchenberger | 2022-03-12 | 1 | -0/+2 |
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* | added back bump sound (and assets for fuller music) | Star Rauchenberger | 2022-03-12 | 1 | -0/+11 |
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* | Added music and lamp popping sound | Star Rauchenberger | 2022-03-11 | 1 | -0/+2 |
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* | zooming fixes | Kelly Rauchenberger | 2018-06-06 | 1 | -2/+9 |
| | | | | when zooming out, the view center stays the same (shifted by map edges). when zooming in, the view center becomes the player position at the start of zoom. the boundary of player movement is now also set to the target view area at start of zoom. | ||||
* | players must move when dropping lamps | Kelly Rauchenberger | 2018-06-05 | 1 | -0/+3 |
| | | | | if no direction is pressed, player dashes in direction of most recent movement. if no movement has occured, choose a random direction. if player cannot move in the chosen direction, choose a random direction. if the player cannot move in any direction, prevent dropping a lamp. | ||||
* | refactored so that the renderer is its own class | Kelly Rauchenberger | 2018-06-05 | 1 | -0/+104 |