Commit message (Expand) | Author | Age | Files | Lines | ||
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| * | quitting the game causes all of the lamps to pop followed by the player | Kelly Rauchenberger | 2018-05-29 | 1 | -39/+150 | |
| * | dust kickup spreads outward instead of being instantaneous | Kelly Rauchenberger | 2018-05-29 | 3 | -65/+149 | |
* | | started implementing color tinting on lighting | Kelly Rauchenberger | 2018-05-29 | 4 | -20/+272 | |
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* | fixed player lighting strength special case | Kelly Rauchenberger | 2018-05-27 | 1 | -5/+1 | |
* | lighting fades away from source now | Kelly Rauchenberger | 2018-05-27 | 1 | -9/+34 | |
* | fixed movement bug | Kelly Rauchenberger | 2018-05-27 | 1 | -1/+1 | |
* | removed pkg-config and GLFW from dependencies | Kelly Rauchenberger | 2018-05-27 | 1 | -5/+0 | |
* | added to gitignore | Kelly Rauchenberger | 2018-05-27 | 1 | -0/+2 | |
* | increased dust kickup radius | Kelly Rauchenberger | 2018-05-27 | 1 | -1/+1 | |
* | no key repeat delay, implemented weirdly | Kelly Rauchenberger | 2018-05-24 | 1 | -26/+43 | |
* | caverns shift in the dark | Kelly Rauchenberger | 2018-05-24 | 1 | -3/+40 | |
* | renamed dark tile to wall | Kelly Rauchenberger | 2018-05-23 | 1 | -7/+5 | |
* | dropping a lamp includes a dash | Kelly Rauchenberger | 2018-05-23 | 2 | -182/+94 | |
* | somethign | Kelly Rauchenberger | 2018-05-23 | 6 | -0/+1508 |