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* lowered threshold to full songStar Rauchenberger2022-03-211-1/+1
* can't just hold space to get through messagesStar Rauchenberger2022-03-211-2/+4
* fancier textboxesStar Rauchenberger2022-03-217-10/+44
* no longer destroying completely unlit chunksStar Rauchenberger2022-03-201-2/+2
* floor renders change much less when lamp dropStar Rauchenberger2022-03-201-2/+4
* dashes should still happen when game lagsStar Rauchenberger2022-03-201-14/+1
* control instructionsStar Rauchenberger2022-03-206-1/+62
* windows resource pathStar Rauchenberger2022-03-201-0/+4
* fixed fullscreen mode on windowsStar Rauchenberger2022-03-203-5/+16
* we can build a window app!Star Rauchenberger2022-03-20174-1/+50929
* update to fmod 2.02.06Star Rauchenberger2022-03-2057-2682/+2370
* we can now build a mac bundle!Star Rauchenberger2022-03-2050-19/+748
* fixed bug that restarts game & doubles music if you press esc while fading inStar Rauchenberger2022-03-201-1/+3
* added credits title cardStar Rauchenberger2022-03-204-2/+5
* added fade in to new gameStar Rauchenberger2022-03-195-6/+36
* added title screenStar Rauchenberger2022-03-194-1/+4
* added wasd movementStar Rauchenberger2022-03-191-4/+4
* removed invalid iccp chunk from menu.pngStar Rauchenberger2022-03-191-0/+0
* menu!Star Rauchenberger2022-03-1936-21/+1073
* game tries to make sure initial cave is not tinyStar Rauchenberger2022-03-192-10/+50
* fixed jitter while moving and zoomingStar Rauchenberger2022-03-193-11/+6
* load line lag is betterStar Rauchenberger2022-03-192-4/+37
* fixed a lot of the zoom problemsStar Rauchenberger2022-03-184-28/+44
* more wall rendersStar Rauchenberger2022-03-182-7/+29
* lotta performance improvementsStar Rauchenberger2022-03-174-97/+200
* fixed the last word in a line being removed from signs sometimesStar Rauchenberger2022-03-161-0/+5
* signs are more common and also quieterStar Rauchenberger2022-03-166-3/+6
* fade-in before reading a signStar Rauchenberger2022-03-161-0/+1
* signs can be read now!Star Rauchenberger2022-03-1620-38/+675
* added signs (which can't be read yet)Star Rauchenberger2022-03-169-10/+142
* instead of ticking the entire screen every lighting update we only tick a chu...Star Rauchenberger2022-03-151-2/+6
* lit tiles in unloaded chunk should count toward total lit tiles for zoomingStar Rauchenberger2022-03-152-5/+11
* fixed chunks not loading correctly when going up and leftStar Rauchenberger2022-03-151-10/+2
* maybe made the slowdown when zoomed out much betterStar Rauchenberger2022-03-152-6/+7
* started adding zooming anim, looks weird esp when movingStar Rauchenberger2022-03-153-11/+47
* window starts in centre of screenStar Rauchenberger2022-03-142-27/+5
* fixed weird shadows while movingStar Rauchenberger2022-03-142-26/+2
* slightly offscreen lamp glows are renderedStar Rauchenberger2022-03-141-2/+2
* you can quit the game during the titlesStar Rauchenberger2022-03-141-1/+5
* fixed flickering while walkingStar Rauchenberger2022-03-142-7/+18
* a lot faster now thanks to only ticking on-screen every loopStar Rauchenberger2022-03-141-3/+8
* .at() is slower than operator[]Star Rauchenberger2022-03-141-1/+1
* map is now "infinite" using chunks that dynamically load like in diamond&pearlStar Rauchenberger2022-03-146-180/+256
* fmod splash screenStar Rauchenberger2022-03-147-57/+151
* refactored game code into the game class (for titles / multiple games)Star Rauchenberger2022-03-137-926/+942
* fixed incorrect music levels with widescreenStar Rauchenberger2022-03-121-1/+1
* 16:9 widescreen, and fullscreen is less weird nowStar Rauchenberger2022-03-123-7/+7
* fixed some input annoyancesStar Rauchenberger2022-03-121-4/+9
* slowed the player downStar Rauchenberger2022-03-121-1/+1
* fullscreenStar Rauchenberger2022-03-121-0/+2