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* fixed flickering while walkingStar Rauchenberger2022-03-142-7/+18
* a lot faster now thanks to only ticking on-screen every loopStar Rauchenberger2022-03-141-3/+8
* .at() is slower than operator[]Star Rauchenberger2022-03-141-1/+1
* map is now "infinite" using chunks that dynamically load like in diamond&pearlStar Rauchenberger2022-03-146-180/+256
* fmod splash screenStar Rauchenberger2022-03-147-57/+151
* refactored game code into the game class (for titles / multiple games)Star Rauchenberger2022-03-137-926/+942
* fixed incorrect music levels with widescreenStar Rauchenberger2022-03-121-1/+1
* 16:9 widescreen, and fullscreen is less weird nowStar Rauchenberger2022-03-123-7/+7
* fixed some input annoyancesStar Rauchenberger2022-03-121-4/+9
* slowed the player downStar Rauchenberger2022-03-121-1/+1
* fullscreenStar Rauchenberger2022-03-121-0/+2
* lamp sprite, courtesy of canaripackStar Rauchenberger2022-03-123-32/+19
* dynamic wall and floor texturesStar Rauchenberger2022-03-126-88/+342
* player has a sprite now thanks to world of solariaStar Rauchenberger2022-03-1211-4/+234
* dust is more of a glow than a solid colour nowStar Rauchenberger2022-03-121-1/+4
* added transition and the world musicStar Rauchenberger2022-03-1215-2/+342
* added back bump sound (and assets for fuller music)Star Rauchenberger2022-03-1220-9/+468
* Added music and lamp popping soundStar Rauchenberger2022-03-1189-0/+13385
* zooming fixesKelly Rauchenberger2018-06-064-29/+72
* players must move when dropping lampsKelly Rauchenberger2018-06-052-17/+80
* refactored so that the renderer is its own classKelly Rauchenberger2018-06-055-507/+561
* improved overlapping lightsKelly Rauchenberger2018-06-051-24/+39
* merge master into colorfade and improved itKelly Rauchenberger2018-06-054-256/+858
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| * decreased dust light radiusKelly Rauchenberger2018-06-031-4/+23
| * map expansion looks more normal nowKelly Rauchenberger2018-06-021-2/+1
| * dust now ripples outwardKelly Rauchenberger2018-06-021-33/+63
| * player won't start in the middle of a wallKelly Rauchenberger2018-05-311-0/+9
| * map zooms in and out based on how lit it isKelly Rauchenberger2018-05-301-12/+157
| * abstracted map data into a class to allow for zooming outKelly Rauchenberger2018-05-292-177/+316
| * quitting the game causes all of the lamps to pop followed by the playerKelly Rauchenberger2018-05-291-39/+150
| * dust kickup spreads outward instead of being instantaneousKelly Rauchenberger2018-05-293-65/+149
* | started implementing color tinting on lightingKelly Rauchenberger2018-05-294-20/+272
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* fixed player lighting strength special caseKelly Rauchenberger2018-05-271-5/+1
* lighting fades away from source nowKelly Rauchenberger2018-05-271-9/+34
* fixed movement bugKelly Rauchenberger2018-05-271-1/+1
* removed pkg-config and GLFW from dependenciesKelly Rauchenberger2018-05-271-5/+0
* added to gitignoreKelly Rauchenberger2018-05-271-0/+2
* increased dust kickup radiusKelly Rauchenberger2018-05-271-1/+1
* no key repeat delay, implemented weirdlyKelly Rauchenberger2018-05-241-26/+43
* caverns shift in the darkKelly Rauchenberger2018-05-241-3/+40
* renamed dark tile to wallKelly Rauchenberger2018-05-231-7/+5
* dropping a lamp includes a dashKelly Rauchenberger2018-05-232-182/+94
* somethignKelly Rauchenberger2018-05-236-0/+1508