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Diffstat (limited to 'vendor/SDL2/include/SDL_timer.h')
-rw-r--r-- | vendor/SDL2/include/SDL_timer.h | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/vendor/SDL2/include/SDL_timer.h b/vendor/SDL2/include/SDL_timer.h new file mode 100644 index 0000000..62f81d4 --- /dev/null +++ b/vendor/SDL2/include/SDL_timer.h | |||
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1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | #ifndef SDL_timer_h_ | ||
23 | #define SDL_timer_h_ | ||
24 | |||
25 | /** | ||
26 | * \file SDL_timer.h | ||
27 | * | ||
28 | * Header for the SDL time management routines. | ||
29 | */ | ||
30 | |||
31 | #include "SDL_stdinc.h" | ||
32 | #include "SDL_error.h" | ||
33 | |||
34 | #include "begin_code.h" | ||
35 | /* Set up for C function definitions, even when using C++ */ | ||
36 | #ifdef __cplusplus | ||
37 | extern "C" { | ||
38 | #endif | ||
39 | |||
40 | /** | ||
41 | * Get the number of milliseconds since SDL library initialization. | ||
42 | * | ||
43 | * This value wraps if the program runs for more than ~49 days. | ||
44 | * | ||
45 | * This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64() | ||
46 | * instead, where the value doesn't wrap every ~49 days. There are places in | ||
47 | * SDL where we provide a 32-bit timestamp that can not change without | ||
48 | * breaking binary compatibility, though, so this function isn't officially | ||
49 | * deprecated. | ||
50 | * | ||
51 | * \returns an unsigned 32-bit value representing the number of milliseconds | ||
52 | * since the SDL library initialized. | ||
53 | * | ||
54 | * \since This function is available since SDL 2.0.0. | ||
55 | * | ||
56 | * \sa SDL_TICKS_PASSED | ||
57 | */ | ||
58 | extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); | ||
59 | |||
60 | /** | ||
61 | * Get the number of milliseconds since SDL library initialization. | ||
62 | * | ||
63 | * Note that you should not use the SDL_TICKS_PASSED macro with values | ||
64 | * returned by this function, as that macro does clever math to compensate for | ||
65 | * the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit | ||
66 | * values from this function can be safely compared directly. | ||
67 | * | ||
68 | * For example, if you want to wait 100 ms, you could do this: | ||
69 | * | ||
70 | * ```c | ||
71 | * const Uint64 timeout = SDL_GetTicks64() + 100; | ||
72 | * while (SDL_GetTicks64() < timeout) { | ||
73 | * // ... do work until timeout has elapsed | ||
74 | * } | ||
75 | * ``` | ||
76 | * | ||
77 | * \returns an unsigned 64-bit value representing the number of milliseconds | ||
78 | * since the SDL library initialized. | ||
79 | * | ||
80 | * \since This function is available since SDL 2.0.18. | ||
81 | */ | ||
82 | extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void); | ||
83 | |||
84 | /** | ||
85 | * Compare 32-bit SDL ticks values, and return true if `A` has passed `B`. | ||
86 | * | ||
87 | * This should be used with results from SDL_GetTicks(), as this macro | ||
88 | * attempts to deal with the 32-bit counter wrapping back to zero every ~49 | ||
89 | * days, but should _not_ be used with SDL_GetTicks64(), which does not have | ||
90 | * that problem. | ||
91 | * | ||
92 | * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could | ||
93 | * do this: | ||
94 | * | ||
95 | * ```c | ||
96 | * const Uint32 timeout = SDL_GetTicks() + 100; | ||
97 | * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { | ||
98 | * // ... do work until timeout has elapsed | ||
99 | * } | ||
100 | * ``` | ||
101 | * | ||
102 | * Note that this does not handle tick differences greater | ||
103 | * than 2^31 so take care when using the above kind of code | ||
104 | * with large timeout delays (tens of days). | ||
105 | */ | ||
106 | #define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) | ||
107 | |||
108 | /** | ||
109 | * Get the current value of the high resolution counter. | ||
110 | * | ||
111 | * This function is typically used for profiling. | ||
112 | * | ||
113 | * The counter values are only meaningful relative to each other. Differences | ||
114 | * between values can be converted to times by using | ||
115 | * SDL_GetPerformanceFrequency(). | ||
116 | * | ||
117 | * \returns the current counter value. | ||
118 | * | ||
119 | * \since This function is available since SDL 2.0.0. | ||
120 | * | ||
121 | * \sa SDL_GetPerformanceFrequency | ||
122 | */ | ||
123 | extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); | ||
124 | |||
125 | /** | ||
126 | * Get the count per second of the high resolution counter. | ||
127 | * | ||
128 | * \returns a platform-specific count per second. | ||
129 | * | ||
130 | * \since This function is available since SDL 2.0.0. | ||
131 | * | ||
132 | * \sa SDL_GetPerformanceCounter | ||
133 | */ | ||
134 | extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); | ||
135 | |||
136 | /** | ||
137 | * Wait a specified number of milliseconds before returning. | ||
138 | * | ||
139 | * This function waits a specified number of milliseconds before returning. It | ||
140 | * waits at least the specified time, but possibly longer due to OS | ||
141 | * scheduling. | ||
142 | * | ||
143 | * \param ms the number of milliseconds to delay | ||
144 | * | ||
145 | * \since This function is available since SDL 2.0.0. | ||
146 | */ | ||
147 | extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); | ||
148 | |||
149 | /** | ||
150 | * Function prototype for the timer callback function. | ||
151 | * | ||
152 | * The callback function is passed the current timer interval and returns | ||
153 | * the next timer interval. If the returned value is the same as the one | ||
154 | * passed in, the periodic alarm continues, otherwise a new alarm is | ||
155 | * scheduled. If the callback returns 0, the periodic alarm is cancelled. | ||
156 | */ | ||
157 | typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); | ||
158 | |||
159 | /** | ||
160 | * Definition of the timer ID type. | ||
161 | */ | ||
162 | typedef int SDL_TimerID; | ||
163 | |||
164 | /** | ||
165 | * Call a callback function at a future time. | ||
166 | * | ||
167 | * If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init(). | ||
168 | * | ||
169 | * The callback function is passed the current timer interval and the user | ||
170 | * supplied parameter from the SDL_AddTimer() call and should return the next | ||
171 | * timer interval. If the value returned from the callback is 0, the timer is | ||
172 | * canceled. | ||
173 | * | ||
174 | * The callback is run on a separate thread. | ||
175 | * | ||
176 | * Timers take into account the amount of time it took to execute the | ||
177 | * callback. For example, if the callback took 250 ms to execute and returned | ||
178 | * 1000 (ms), the timer would only wait another 750 ms before its next | ||
179 | * iteration. | ||
180 | * | ||
181 | * Timing may be inexact due to OS scheduling. Be sure to note the current | ||
182 | * time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your | ||
183 | * callback needs to adjust for variances. | ||
184 | * | ||
185 | * \param interval the timer delay, in milliseconds, passed to `callback` | ||
186 | * \param callback the SDL_TimerCallback function to call when the specified | ||
187 | * `interval` elapses | ||
188 | * \param param a pointer that is passed to `callback` | ||
189 | * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more | ||
190 | * information. | ||
191 | * | ||
192 | * \since This function is available since SDL 2.0.0. | ||
193 | * | ||
194 | * \sa SDL_RemoveTimer | ||
195 | */ | ||
196 | extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, | ||
197 | SDL_TimerCallback callback, | ||
198 | void *param); | ||
199 | |||
200 | /** | ||
201 | * Remove a timer created with SDL_AddTimer(). | ||
202 | * | ||
203 | * \param id the ID of the timer to remove | ||
204 | * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't | ||
205 | * found. | ||
206 | * | ||
207 | * \since This function is available since SDL 2.0.0. | ||
208 | * | ||
209 | * \sa SDL_AddTimer | ||
210 | */ | ||
211 | extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); | ||
212 | |||
213 | |||
214 | /* Ends C function definitions when using C++ */ | ||
215 | #ifdef __cplusplus | ||
216 | } | ||
217 | #endif | ||
218 | #include "close_code.h" | ||
219 | |||
220 | #endif /* SDL_timer_h_ */ | ||
221 | |||
222 | /* vi: set ts=4 sw=4 expandtab: */ | ||