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Diffstat (limited to 'vendor/SDL2/include/SDL_system.h')
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diff --git a/vendor/SDL2/include/SDL_system.h b/vendor/SDL2/include/SDL_system.h new file mode 100644 index 0000000..e2fa7b5 --- /dev/null +++ b/vendor/SDL2/include/SDL_system.h | |||
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1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * \file SDL_system.h | ||
24 | * | ||
25 | * Include file for platform specific SDL API functions | ||
26 | */ | ||
27 | |||
28 | #ifndef SDL_system_h_ | ||
29 | #define SDL_system_h_ | ||
30 | |||
31 | #include "SDL_stdinc.h" | ||
32 | #include "SDL_keyboard.h" | ||
33 | #include "SDL_render.h" | ||
34 | #include "SDL_video.h" | ||
35 | |||
36 | #include "begin_code.h" | ||
37 | /* Set up for C function definitions, even when using C++ */ | ||
38 | #ifdef __cplusplus | ||
39 | extern "C" { | ||
40 | #endif | ||
41 | |||
42 | |||
43 | /* Platform specific functions for Windows */ | ||
44 | #ifdef __WIN32__ | ||
45 | |||
46 | typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); | ||
47 | |||
48 | /** | ||
49 | * Set a callback for every Windows message, run before TranslateMessage(). | ||
50 | * | ||
51 | * \param callback The SDL_WindowsMessageHook function to call. | ||
52 | * \param userdata a pointer to pass to every iteration of `callback` | ||
53 | * | ||
54 | * \since This function is available since SDL 2.0.4. | ||
55 | */ | ||
56 | extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); | ||
57 | |||
58 | /** | ||
59 | * Get the D3D9 adapter index that matches the specified display index. | ||
60 | * | ||
61 | * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and | ||
62 | * controls on which monitor a full screen application will appear. | ||
63 | * | ||
64 | * \param displayIndex the display index for which to get the D3D9 adapter | ||
65 | * index | ||
66 | * \returns the D3D9 adapter index on success or a negative error code on | ||
67 | * failure; call SDL_GetError() for more information. | ||
68 | * | ||
69 | * \since This function is available since SDL 2.0.1. | ||
70 | */ | ||
71 | extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); | ||
72 | |||
73 | typedef struct IDirect3DDevice9 IDirect3DDevice9; | ||
74 | |||
75 | /** | ||
76 | * Get the D3D9 device associated with a renderer. | ||
77 | * | ||
78 | * Once you are done using the device, you should release it to avoid a | ||
79 | * resource leak. | ||
80 | * | ||
81 | * \param renderer the renderer from which to get the associated D3D device | ||
82 | * \returns the D3D9 device associated with given renderer or NULL if it is | ||
83 | * not a D3D9 renderer; call SDL_GetError() for more information. | ||
84 | * | ||
85 | * \since This function is available since SDL 2.0.1. | ||
86 | */ | ||
87 | extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); | ||
88 | |||
89 | typedef struct ID3D11Device ID3D11Device; | ||
90 | |||
91 | /** | ||
92 | * Get the D3D11 device associated with a renderer. | ||
93 | * | ||
94 | * Once you are done using the device, you should release it to avoid a | ||
95 | * resource leak. | ||
96 | * | ||
97 | * \param renderer the renderer from which to get the associated D3D11 device | ||
98 | * \returns the D3D11 device associated with given renderer or NULL if it is | ||
99 | * not a D3D11 renderer; call SDL_GetError() for more information. | ||
100 | * | ||
101 | * \since This function is available since SDL 2.0.16. | ||
102 | */ | ||
103 | extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer); | ||
104 | |||
105 | /** | ||
106 | * Get the DXGI Adapter and Output indices for the specified display index. | ||
107 | * | ||
108 | * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and | ||
109 | * `EnumOutputs` respectively to get the objects required to create a DX10 or | ||
110 | * DX11 device and swap chain. | ||
111 | * | ||
112 | * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it | ||
113 | * returns an SDL_bool. | ||
114 | * | ||
115 | * \param displayIndex the display index for which to get both indices | ||
116 | * \param adapterIndex a pointer to be filled in with the adapter index | ||
117 | * \param outputIndex a pointer to be filled in with the output index | ||
118 | * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() | ||
119 | * for more information. | ||
120 | * | ||
121 | * \since This function is available since SDL 2.0.2. | ||
122 | */ | ||
123 | extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); | ||
124 | |||
125 | #endif /* __WIN32__ */ | ||
126 | |||
127 | |||
128 | /* Platform specific functions for Linux */ | ||
129 | #ifdef __LINUX__ | ||
130 | |||
131 | /** | ||
132 | * Sets the UNIX nice value for a thread. | ||
133 | * | ||
134 | * This uses setpriority() if possible, and RealtimeKit if available. | ||
135 | * | ||
136 | * \param threadID the Unix thread ID to change priority of. | ||
137 | * \param priority The new, Unix-specific, priority value. | ||
138 | * \returns 0 on success, or -1 on error. | ||
139 | * | ||
140 | * \since This function is available since SDL 2.0.9. | ||
141 | */ | ||
142 | extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); | ||
143 | |||
144 | /** | ||
145 | * Sets the priority (not nice level) and scheduling policy for a thread. | ||
146 | * | ||
147 | * This uses setpriority() if possible, and RealtimeKit if available. | ||
148 | * | ||
149 | * \param threadID The Unix thread ID to change priority of. | ||
150 | * \param sdlPriority The new SDL_ThreadPriority value. | ||
151 | * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR, | ||
152 | * SCHED_OTHER, etc...) | ||
153 | * \returns 0 on success, or -1 on error. | ||
154 | * | ||
155 | * \since This function is available since SDL 2.0.18. | ||
156 | */ | ||
157 | extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); | ||
158 | |||
159 | #endif /* __LINUX__ */ | ||
160 | |||
161 | /* Platform specific functions for iOS */ | ||
162 | #ifdef __IPHONEOS__ | ||
163 | |||
164 | #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) | ||
165 | |||
166 | /** | ||
167 | * Use this function to set the animation callback on Apple iOS. | ||
168 | * | ||
169 | * The function prototype for `callback` is: | ||
170 | * | ||
171 | * ```c | ||
172 | * void callback(void* callbackParam); | ||
173 | * ``` | ||
174 | * | ||
175 | * Where its parameter, `callbackParam`, is what was passed as `callbackParam` | ||
176 | * to SDL_iPhoneSetAnimationCallback(). | ||
177 | * | ||
178 | * This function is only available on Apple iOS. | ||
179 | * | ||
180 | * For more information see: | ||
181 | * [README-ios.md](https://hg.libsdl.org/SDL/file/default/docs/README-ios.md) | ||
182 | * | ||
183 | * This functions is also accessible using the macro | ||
184 | * SDL_iOSSetAnimationCallback() since SDL 2.0.4. | ||
185 | * | ||
186 | * \param window the window for which the animation callback should be set | ||
187 | * \param interval the number of frames after which **callback** will be | ||
188 | * called | ||
189 | * \param callback the function to call for every frame. | ||
190 | * \param callbackParam a pointer that is passed to `callback`. | ||
191 | * \returns 0 on success or a negative error code on failure; call | ||
192 | * SDL_GetError() for more information. | ||
193 | * | ||
194 | * \since This function is available since SDL 2.0.0. | ||
195 | * | ||
196 | * \sa SDL_iPhoneSetEventPump | ||
197 | */ | ||
198 | extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); | ||
199 | |||
200 | #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) | ||
201 | |||
202 | /** | ||
203 | * Use this function to enable or disable the SDL event pump on Apple iOS. | ||
204 | * | ||
205 | * This function is only available on Apple iOS. | ||
206 | * | ||
207 | * This functions is also accessible using the macro SDL_iOSSetEventPump() | ||
208 | * since SDL 2.0.4. | ||
209 | * | ||
210 | * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it | ||
211 | * | ||
212 | * \since This function is available since SDL 2.0.0. | ||
213 | * | ||
214 | * \sa SDL_iPhoneSetAnimationCallback | ||
215 | */ | ||
216 | extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); | ||
217 | |||
218 | #endif /* __IPHONEOS__ */ | ||
219 | |||
220 | |||
221 | /* Platform specific functions for Android */ | ||
222 | #ifdef __ANDROID__ | ||
223 | |||
224 | /** | ||
225 | * Get the Android Java Native Interface Environment of the current thread. | ||
226 | * | ||
227 | * This is the JNIEnv one needs to access the Java virtual machine from native | ||
228 | * code, and is needed for many Android APIs to be usable from C. | ||
229 | * | ||
230 | * The prototype of the function in SDL's code actually declare a void* return | ||
231 | * type, even if the implementation returns a pointer to a JNIEnv. The | ||
232 | * rationale being that the SDL headers can avoid including jni.h. | ||
233 | * | ||
234 | * \returns a pointer to Java native interface object (JNIEnv) to which the | ||
235 | * current thread is attached, or 0 on error. | ||
236 | * | ||
237 | * \since This function is available since SDL 2.0.0. | ||
238 | * | ||
239 | * \sa SDL_AndroidGetActivity | ||
240 | */ | ||
241 | extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); | ||
242 | |||
243 | /** | ||
244 | * Retrieve the Java instance of the Android activity class. | ||
245 | * | ||
246 | * The prototype of the function in SDL's code actually declares a void* | ||
247 | * return type, even if the implementation returns a jobject. The rationale | ||
248 | * being that the SDL headers can avoid including jni.h. | ||
249 | * | ||
250 | * The jobject returned by the function is a local reference and must be | ||
251 | * released by the caller. See the PushLocalFrame() and PopLocalFrame() or | ||
252 | * DeleteLocalRef() functions of the Java native interface: | ||
253 | * | ||
254 | * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html | ||
255 | * | ||
256 | * \returns the jobject representing the instance of the Activity class of the | ||
257 | * Android application, or NULL on error. | ||
258 | * | ||
259 | * \since This function is available since SDL 2.0.0. | ||
260 | * | ||
261 | * \sa SDL_AndroidGetJNIEnv | ||
262 | */ | ||
263 | extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); | ||
264 | |||
265 | /** | ||
266 | * Query Android API level of the current device. | ||
267 | * | ||
268 | * - API level 31: Android 12 | ||
269 | * - API level 30: Android 11 | ||
270 | * - API level 29: Android 10 | ||
271 | * - API level 28: Android 9 | ||
272 | * - API level 27: Android 8.1 | ||
273 | * - API level 26: Android 8.0 | ||
274 | * - API level 25: Android 7.1 | ||
275 | * - API level 24: Android 7.0 | ||
276 | * - API level 23: Android 6.0 | ||
277 | * - API level 22: Android 5.1 | ||
278 | * - API level 21: Android 5.0 | ||
279 | * - API level 20: Android 4.4W | ||
280 | * - API level 19: Android 4.4 | ||
281 | * - API level 18: Android 4.3 | ||
282 | * - API level 17: Android 4.2 | ||
283 | * - API level 16: Android 4.1 | ||
284 | * - API level 15: Android 4.0.3 | ||
285 | * - API level 14: Android 4.0 | ||
286 | * - API level 13: Android 3.2 | ||
287 | * - API level 12: Android 3.1 | ||
288 | * - API level 11: Android 3.0 | ||
289 | * - API level 10: Android 2.3.3 | ||
290 | * | ||
291 | * \returns the Android API level. | ||
292 | * | ||
293 | * \since This function is available since SDL 2.0.12. | ||
294 | */ | ||
295 | extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); | ||
296 | |||
297 | /** | ||
298 | * Query if the application is running on Android TV. | ||
299 | * | ||
300 | * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise. | ||
301 | * | ||
302 | * \since This function is available since SDL 2.0.8. | ||
303 | */ | ||
304 | extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); | ||
305 | |||
306 | /** | ||
307 | * Query if the application is running on a Chromebook. | ||
308 | * | ||
309 | * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise. | ||
310 | * | ||
311 | * \since This function is available since SDL 2.0.9. | ||
312 | */ | ||
313 | extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); | ||
314 | |||
315 | /** | ||
316 | * Query if the application is running on a Samsung DeX docking station. | ||
317 | * | ||
318 | * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise. | ||
319 | * | ||
320 | * \since This function is available since SDL 2.0.9. | ||
321 | */ | ||
322 | extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); | ||
323 | |||
324 | /** | ||
325 | * Trigger the Android system back button behavior. | ||
326 | * | ||
327 | * \since This function is available since SDL 2.0.9. | ||
328 | */ | ||
329 | extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); | ||
330 | |||
331 | /** | ||
332 | See the official Android developer guide for more information: | ||
333 | http://developer.android.com/guide/topics/data/data-storage.html | ||
334 | */ | ||
335 | #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 | ||
336 | #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 | ||
337 | |||
338 | /** | ||
339 | * Get the path used for internal storage for this application. | ||
340 | * | ||
341 | * This path is unique to your application and cannot be written to by other | ||
342 | * applications. | ||
343 | * | ||
344 | * Your internal storage path is typically: | ||
345 | * `/data/data/your.app.package/files`. | ||
346 | * | ||
347 | * \returns the path used for internal storage or NULL on failure; call | ||
348 | * SDL_GetError() for more information. | ||
349 | * | ||
350 | * \since This function is available since SDL 2.0.0. | ||
351 | * | ||
352 | * \sa SDL_AndroidGetExternalStorageState | ||
353 | */ | ||
354 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); | ||
355 | |||
356 | /** | ||
357 | * Get the current state of external storage. | ||
358 | * | ||
359 | * The current state of external storage, a bitmask of these values: | ||
360 | * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. | ||
361 | * | ||
362 | * If external storage is currently unavailable, this will return 0. | ||
363 | * | ||
364 | * \returns the current state of external storage on success or 0 on failure; | ||
365 | * call SDL_GetError() for more information. | ||
366 | * | ||
367 | * \since This function is available since SDL 2.0.0. | ||
368 | * | ||
369 | * \sa SDL_AndroidGetExternalStoragePath | ||
370 | */ | ||
371 | extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); | ||
372 | |||
373 | /** | ||
374 | * Get the path used for external storage for this application. | ||
375 | * | ||
376 | * This path is unique to your application, but is public and can be written | ||
377 | * to by other applications. | ||
378 | * | ||
379 | * Your external storage path is typically: | ||
380 | * `/storage/sdcard0/Android/data/your.app.package/files`. | ||
381 | * | ||
382 | * \returns the path used for external storage for this application on success | ||
383 | * or NULL on failure; call SDL_GetError() for more information. | ||
384 | * | ||
385 | * \since This function is available since SDL 2.0.0. | ||
386 | * | ||
387 | * \sa SDL_AndroidGetExternalStorageState | ||
388 | */ | ||
389 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); | ||
390 | |||
391 | /** | ||
392 | * Request permissions at runtime. | ||
393 | * | ||
394 | * This blocks the calling thread until the permission is granted or denied. | ||
395 | * | ||
396 | * \param permission The permission to request. | ||
397 | * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise. | ||
398 | * | ||
399 | * \since This function is available since SDL 2.0.14. | ||
400 | */ | ||
401 | extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); | ||
402 | |||
403 | /** | ||
404 | * Shows an Android toast notification. | ||
405 | * | ||
406 | * Toasts are a sort of lightweight notification that are unique to Android. | ||
407 | * | ||
408 | * https://developer.android.com/guide/topics/ui/notifiers/toasts | ||
409 | * | ||
410 | * Shows toast in UI thread. | ||
411 | * | ||
412 | * For the `gravity` parameter, choose a value from here, or -1 if you don't | ||
413 | * have a preference: | ||
414 | * | ||
415 | * https://developer.android.com/reference/android/view/Gravity | ||
416 | * | ||
417 | * \param message text message to be shown | ||
418 | * \param duration 0=short, 1=long | ||
419 | * \param gravity where the notification should appear on the screen. | ||
420 | * \param xoffset set this parameter only when gravity >=0 | ||
421 | * \param yoffset set this parameter only when gravity >=0 | ||
422 | * \returns 0 if success, -1 if any error occurs. | ||
423 | * | ||
424 | * \since This function is available since SDL 2.0.16. | ||
425 | */ | ||
426 | extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset); | ||
427 | |||
428 | #endif /* __ANDROID__ */ | ||
429 | |||
430 | /* Platform specific functions for WinRT */ | ||
431 | #ifdef __WINRT__ | ||
432 | |||
433 | /** | ||
434 | * \brief WinRT / Windows Phone path types | ||
435 | */ | ||
436 | typedef enum | ||
437 | { | ||
438 | /** \brief The installed app's root directory. | ||
439 | Files here are likely to be read-only. */ | ||
440 | SDL_WINRT_PATH_INSTALLED_LOCATION, | ||
441 | |||
442 | /** \brief The app's local data store. Files may be written here */ | ||
443 | SDL_WINRT_PATH_LOCAL_FOLDER, | ||
444 | |||
445 | /** \brief The app's roaming data store. Unsupported on Windows Phone. | ||
446 | Files written here may be copied to other machines via a network | ||
447 | connection. | ||
448 | */ | ||
449 | SDL_WINRT_PATH_ROAMING_FOLDER, | ||
450 | |||
451 | /** \brief The app's temporary data store. Unsupported on Windows Phone. | ||
452 | Files written here may be deleted at any time. */ | ||
453 | SDL_WINRT_PATH_TEMP_FOLDER | ||
454 | } SDL_WinRT_Path; | ||
455 | |||
456 | |||
457 | /** | ||
458 | * \brief WinRT Device Family | ||
459 | */ | ||
460 | typedef enum | ||
461 | { | ||
462 | /** \brief Unknown family */ | ||
463 | SDL_WINRT_DEVICEFAMILY_UNKNOWN, | ||
464 | |||
465 | /** \brief Desktop family*/ | ||
466 | SDL_WINRT_DEVICEFAMILY_DESKTOP, | ||
467 | |||
468 | /** \brief Mobile family (for example smartphone) */ | ||
469 | SDL_WINRT_DEVICEFAMILY_MOBILE, | ||
470 | |||
471 | /** \brief XBox family */ | ||
472 | SDL_WINRT_DEVICEFAMILY_XBOX, | ||
473 | } SDL_WinRT_DeviceFamily; | ||
474 | |||
475 | |||
476 | /** | ||
477 | * Retrieve a WinRT defined path on the local file system. | ||
478 | * | ||
479 | * Not all paths are available on all versions of Windows. This is especially | ||
480 | * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path | ||
481 | * for more information on which path types are supported where. | ||
482 | * | ||
483 | * Documentation on most app-specific path types on WinRT can be found on | ||
484 | * MSDN, at the URL: | ||
485 | * | ||
486 | * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx | ||
487 | * | ||
488 | * \param pathType the type of path to retrieve, one of SDL_WinRT_Path | ||
489 | * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if | ||
490 | * the path is not available for any reason; call SDL_GetError() for | ||
491 | * more information. | ||
492 | * | ||
493 | * \since This function is available since SDL 2.0.3. | ||
494 | * | ||
495 | * \sa SDL_WinRTGetFSPathUTF8 | ||
496 | */ | ||
497 | extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); | ||
498 | |||
499 | /** | ||
500 | * Retrieve a WinRT defined path on the local file system. | ||
501 | * | ||
502 | * Not all paths are available on all versions of Windows. This is especially | ||
503 | * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path | ||
504 | * for more information on which path types are supported where. | ||
505 | * | ||
506 | * Documentation on most app-specific path types on WinRT can be found on | ||
507 | * MSDN, at the URL: | ||
508 | * | ||
509 | * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx | ||
510 | * | ||
511 | * \param pathType the type of path to retrieve, one of SDL_WinRT_Path | ||
512 | * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if | ||
513 | * the path is not available for any reason; call SDL_GetError() for | ||
514 | * more information. | ||
515 | * | ||
516 | * \since This function is available since SDL 2.0.3. | ||
517 | * | ||
518 | * \sa SDL_WinRTGetFSPathUNICODE | ||
519 | */ | ||
520 | extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); | ||
521 | |||
522 | /** | ||
523 | * Detects the device family of WinRT plattform at runtime. | ||
524 | * | ||
525 | * \returns a value from the SDL_WinRT_DeviceFamily enum. | ||
526 | * | ||
527 | * \since This function is available since SDL 2.0.8. | ||
528 | */ | ||
529 | extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); | ||
530 | |||
531 | #endif /* __WINRT__ */ | ||
532 | |||
533 | /** | ||
534 | * Query if the current device is a tablet. | ||
535 | * | ||
536 | * If SDL can't determine this, it will return SDL_FALSE. | ||
537 | * | ||
538 | * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise. | ||
539 | * | ||
540 | * \since This function is available since SDL 2.0.9. | ||
541 | */ | ||
542 | extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); | ||
543 | |||
544 | /* Functions used by iOS application delegates to notify SDL about state changes */ | ||
545 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); | ||
546 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); | ||
547 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void); | ||
548 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); | ||
549 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); | ||
550 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); | ||
551 | #ifdef __IPHONEOS__ | ||
552 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); | ||
553 | #endif | ||
554 | |||
555 | /* Ends C function definitions when using C++ */ | ||
556 | #ifdef __cplusplus | ||
557 | } | ||
558 | #endif | ||
559 | #include "close_code.h" | ||
560 | |||
561 | #endif /* SDL_system_h_ */ | ||
562 | |||
563 | /* vi: set ts=4 sw=4 expandtab: */ | ||