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Diffstat (limited to 'vendor/SDL2/include/SDL_joystick.h')
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diff --git a/vendor/SDL2/include/SDL_joystick.h b/vendor/SDL2/include/SDL_joystick.h new file mode 100644 index 0000000..e80c005 --- /dev/null +++ b/vendor/SDL2/include/SDL_joystick.h | |||
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1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * \file SDL_joystick.h | ||
24 | * | ||
25 | * Include file for SDL joystick event handling | ||
26 | * | ||
27 | * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick | ||
28 | * behind a device_index changing as joysticks are plugged and unplugged. | ||
29 | * | ||
30 | * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted | ||
31 | * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. | ||
32 | * | ||
33 | * The term "player_index" is the number assigned to a player on a specific | ||
34 | * controller. For XInput controllers this returns the XInput user index. | ||
35 | * Many joysticks will not be able to supply this information. | ||
36 | * | ||
37 | * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of | ||
38 | * the device (a X360 wired controller for example). This identifier is platform dependent. | ||
39 | */ | ||
40 | |||
41 | #ifndef SDL_joystick_h_ | ||
42 | #define SDL_joystick_h_ | ||
43 | |||
44 | #include "SDL_stdinc.h" | ||
45 | #include "SDL_error.h" | ||
46 | |||
47 | #include "begin_code.h" | ||
48 | /* Set up for C function definitions, even when using C++ */ | ||
49 | #ifdef __cplusplus | ||
50 | extern "C" { | ||
51 | #endif | ||
52 | |||
53 | /** | ||
54 | * \file SDL_joystick.h | ||
55 | * | ||
56 | * In order to use these functions, SDL_Init() must have been called | ||
57 | * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system | ||
58 | * for joysticks, and load appropriate drivers. | ||
59 | * | ||
60 | * If you would like to receive joystick updates while the application | ||
61 | * is in the background, you should set the following hint before calling | ||
62 | * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS | ||
63 | */ | ||
64 | |||
65 | /** | ||
66 | * The joystick structure used to identify an SDL joystick | ||
67 | */ | ||
68 | struct _SDL_Joystick; | ||
69 | typedef struct _SDL_Joystick SDL_Joystick; | ||
70 | |||
71 | /* A structure that encodes the stable unique id for a joystick device */ | ||
72 | typedef struct { | ||
73 | Uint8 data[16]; | ||
74 | } SDL_JoystickGUID; | ||
75 | |||
76 | /** | ||
77 | * This is a unique ID for a joystick for the time it is connected to the system, | ||
78 | * and is never reused for the lifetime of the application. If the joystick is | ||
79 | * disconnected and reconnected, it will get a new ID. | ||
80 | * | ||
81 | * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. | ||
82 | */ | ||
83 | typedef Sint32 SDL_JoystickID; | ||
84 | |||
85 | typedef enum | ||
86 | { | ||
87 | SDL_JOYSTICK_TYPE_UNKNOWN, | ||
88 | SDL_JOYSTICK_TYPE_GAMECONTROLLER, | ||
89 | SDL_JOYSTICK_TYPE_WHEEL, | ||
90 | SDL_JOYSTICK_TYPE_ARCADE_STICK, | ||
91 | SDL_JOYSTICK_TYPE_FLIGHT_STICK, | ||
92 | SDL_JOYSTICK_TYPE_DANCE_PAD, | ||
93 | SDL_JOYSTICK_TYPE_GUITAR, | ||
94 | SDL_JOYSTICK_TYPE_DRUM_KIT, | ||
95 | SDL_JOYSTICK_TYPE_ARCADE_PAD, | ||
96 | SDL_JOYSTICK_TYPE_THROTTLE | ||
97 | } SDL_JoystickType; | ||
98 | |||
99 | typedef enum | ||
100 | { | ||
101 | SDL_JOYSTICK_POWER_UNKNOWN = -1, | ||
102 | SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ | ||
103 | SDL_JOYSTICK_POWER_LOW, /* <= 20% */ | ||
104 | SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ | ||
105 | SDL_JOYSTICK_POWER_FULL, /* <= 100% */ | ||
106 | SDL_JOYSTICK_POWER_WIRED, | ||
107 | SDL_JOYSTICK_POWER_MAX | ||
108 | } SDL_JoystickPowerLevel; | ||
109 | |||
110 | /* Set max recognized G-force from accelerometer | ||
111 | See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed | ||
112 | */ | ||
113 | #define SDL_IPHONE_MAX_GFORCE 5.0 | ||
114 | |||
115 | |||
116 | /* Function prototypes */ | ||
117 | |||
118 | /** | ||
119 | * Locking for multi-threaded access to the joystick API | ||
120 | * | ||
121 | * If you are using the joystick API or handling events from multiple threads | ||
122 | * you should use these locking functions to protect access to the joysticks. | ||
123 | * | ||
124 | * In particular, you are guaranteed that the joystick list won't change, so | ||
125 | * the API functions that take a joystick index will be valid, and joystick | ||
126 | * and game controller events will not be delivered. | ||
127 | * | ||
128 | * \since This function is available since SDL 2.0.7. | ||
129 | */ | ||
130 | extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); | ||
131 | |||
132 | |||
133 | /** | ||
134 | * Unlocking for multi-threaded access to the joystick API | ||
135 | * | ||
136 | * If you are using the joystick API or handling events from multiple threads | ||
137 | * you should use these locking functions to protect access to the joysticks. | ||
138 | * | ||
139 | * In particular, you are guaranteed that the joystick list won't change, so | ||
140 | * the API functions that take a joystick index will be valid, and joystick | ||
141 | * and game controller events will not be delivered. | ||
142 | * | ||
143 | * \since This function is available since SDL 2.0.7. | ||
144 | */ | ||
145 | extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); | ||
146 | |||
147 | /** | ||
148 | * Count the number of joysticks attached to the system. | ||
149 | * | ||
150 | * \returns the number of attached joysticks on success or a negative error | ||
151 | * code on failure; call SDL_GetError() for more information. | ||
152 | * | ||
153 | * \since This function is available since SDL 2.0.0. | ||
154 | * | ||
155 | * \sa SDL_JoystickName | ||
156 | * \sa SDL_JoystickOpen | ||
157 | */ | ||
158 | extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); | ||
159 | |||
160 | /** | ||
161 | * Get the implementation dependent name of a joystick. | ||
162 | * | ||
163 | * This can be called before any joysticks are opened. | ||
164 | * | ||
165 | * \param device_index the index of the joystick to query (the N'th joystick | ||
166 | * on the system) | ||
167 | * \returns the name of the selected joystick. If no name can be found, this | ||
168 | * function returns NULL; call SDL_GetError() for more information. | ||
169 | * | ||
170 | * \since This function is available since SDL 2.0.0. | ||
171 | * | ||
172 | * \sa SDL_JoystickName | ||
173 | * \sa SDL_JoystickOpen | ||
174 | */ | ||
175 | extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); | ||
176 | |||
177 | /** | ||
178 | * Get the player index of a joystick, or -1 if it's not available This can be | ||
179 | * called before any joysticks are opened. | ||
180 | * | ||
181 | * \since This function is available since SDL 2.0.9. | ||
182 | */ | ||
183 | extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); | ||
184 | |||
185 | /** | ||
186 | * Get the implementation-dependent GUID for the joystick at a given device | ||
187 | * index. | ||
188 | * | ||
189 | * This function can be called before any joysticks are opened. | ||
190 | * | ||
191 | * \param device_index the index of the joystick to query (the N'th joystick | ||
192 | * on the system | ||
193 | * \returns the GUID of the selected joystick. If called on an invalid index, | ||
194 | * this function returns a zero GUID | ||
195 | * | ||
196 | * \since This function is available since SDL 2.0.0. | ||
197 | * | ||
198 | * \sa SDL_JoystickGetGUID | ||
199 | * \sa SDL_JoystickGetGUIDString | ||
200 | */ | ||
201 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); | ||
202 | |||
203 | /** | ||
204 | * Get the USB vendor ID of a joystick, if available. | ||
205 | * | ||
206 | * This can be called before any joysticks are opened. If the vendor ID isn't | ||
207 | * available this function returns 0. | ||
208 | * | ||
209 | * \param device_index the index of the joystick to query (the N'th joystick | ||
210 | * on the system | ||
211 | * \returns the USB vendor ID of the selected joystick. If called on an | ||
212 | * invalid index, this function returns zero | ||
213 | * | ||
214 | * \since This function is available since SDL 2.0.6. | ||
215 | */ | ||
216 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); | ||
217 | |||
218 | /** | ||
219 | * Get the USB product ID of a joystick, if available. | ||
220 | * | ||
221 | * This can be called before any joysticks are opened. If the product ID isn't | ||
222 | * available this function returns 0. | ||
223 | * | ||
224 | * \param device_index the index of the joystick to query (the N'th joystick | ||
225 | * on the system | ||
226 | * \returns the USB product ID of the selected joystick. If called on an | ||
227 | * invalid index, this function returns zero | ||
228 | * | ||
229 | * \since This function is available since SDL 2.0.6. | ||
230 | */ | ||
231 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); | ||
232 | |||
233 | /** | ||
234 | * Get the product version of a joystick, if available. | ||
235 | * | ||
236 | * This can be called before any joysticks are opened. If the product version | ||
237 | * isn't available this function returns 0. | ||
238 | * | ||
239 | * \param device_index the index of the joystick to query (the N'th joystick | ||
240 | * on the system | ||
241 | * \returns the product version of the selected joystick. If called on an | ||
242 | * invalid index, this function returns zero | ||
243 | * | ||
244 | * \since This function is available since SDL 2.0.6. | ||
245 | */ | ||
246 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); | ||
247 | |||
248 | /** | ||
249 | * Get the type of a joystick, if available. | ||
250 | * | ||
251 | * This can be called before any joysticks are opened. | ||
252 | * | ||
253 | * \param device_index the index of the joystick to query (the N'th joystick | ||
254 | * on the system | ||
255 | * \returns the SDL_JoystickType of the selected joystick. If called on an | ||
256 | * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN` | ||
257 | * | ||
258 | * \since This function is available since SDL 2.0.6. | ||
259 | */ | ||
260 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); | ||
261 | |||
262 | /** | ||
263 | * Get the instance ID of a joystick. | ||
264 | * | ||
265 | * This can be called before any joysticks are opened. If the index is out of | ||
266 | * range, this function will return -1. | ||
267 | * | ||
268 | * \param device_index the index of the joystick to query (the N'th joystick | ||
269 | * on the system | ||
270 | * \returns the instance id of the selected joystick. If called on an invalid | ||
271 | * index, this function returns zero | ||
272 | * | ||
273 | * \since This function is available since SDL 2.0.6. | ||
274 | */ | ||
275 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); | ||
276 | |||
277 | /** | ||
278 | * Open a joystick for use. | ||
279 | * | ||
280 | * The `device_index` argument refers to the N'th joystick presently | ||
281 | * recognized by SDL on the system. It is **NOT** the same as the instance ID | ||
282 | * used to identify the joystick in future events. See | ||
283 | * SDL_JoystickInstanceID() for more details about instance IDs. | ||
284 | * | ||
285 | * The joystick subsystem must be initialized before a joystick can be opened | ||
286 | * for use. | ||
287 | * | ||
288 | * \param device_index the index of the joystick to query | ||
289 | * \returns a joystick identifier or NULL if an error occurred; call | ||
290 | * SDL_GetError() for more information. | ||
291 | * | ||
292 | * \since This function is available since SDL 2.0.0. | ||
293 | * | ||
294 | * \sa SDL_JoystickClose | ||
295 | * \sa SDL_JoystickInstanceID | ||
296 | */ | ||
297 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); | ||
298 | |||
299 | /** | ||
300 | * Get the SDL_Joystick associated with an instance id. | ||
301 | * | ||
302 | * \param instance_id the instance id to get the SDL_Joystick for | ||
303 | * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() | ||
304 | * for more information. | ||
305 | * | ||
306 | * \since This function is available since SDL 2.0.4. | ||
307 | */ | ||
308 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id); | ||
309 | |||
310 | /** | ||
311 | * Get the SDL_Joystick associated with a player index. | ||
312 | * | ||
313 | * \param player_index the player index to get the SDL_Joystick for | ||
314 | * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() | ||
315 | * for more information. | ||
316 | * | ||
317 | * \since This function is available since SDL 2.0.12. | ||
318 | */ | ||
319 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); | ||
320 | |||
321 | /** | ||
322 | * Attach a new virtual joystick. | ||
323 | * | ||
324 | * \returns the joystick's device index, or -1 if an error occurred. | ||
325 | * | ||
326 | * \since This function is available since SDL 2.0.14. | ||
327 | */ | ||
328 | extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, | ||
329 | int naxes, | ||
330 | int nbuttons, | ||
331 | int nhats); | ||
332 | |||
333 | /** | ||
334 | * Detach a virtual joystick. | ||
335 | * | ||
336 | * \param device_index a value previously returned from | ||
337 | * SDL_JoystickAttachVirtual() | ||
338 | * \returns 0 on success, or -1 if an error occurred. | ||
339 | * | ||
340 | * \since This function is available since SDL 2.0.14. | ||
341 | */ | ||
342 | extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); | ||
343 | |||
344 | /** | ||
345 | * Query whether or not the joystick at a given device index is virtual. | ||
346 | * | ||
347 | * \param device_index a joystick device index. | ||
348 | * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise. | ||
349 | * | ||
350 | * \since This function is available since SDL 2.0.14. | ||
351 | */ | ||
352 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); | ||
353 | |||
354 | /** | ||
355 | * Set values on an opened, virtual-joystick's axis. | ||
356 | * | ||
357 | * Please note that values set here will not be applied until the next call to | ||
358 | * SDL_JoystickUpdate, which can either be called directly, or can be called | ||
359 | * indirectly through various other SDL APIs, including, but not limited to | ||
360 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, | ||
361 | * SDL_WaitEvent. | ||
362 | * | ||
363 | * \param joystick the virtual joystick on which to set state. | ||
364 | * \param axis the specific axis on the virtual joystick to set. | ||
365 | * \param value the new value for the specified axis. | ||
366 | * \returns 0 on success, -1 on error. | ||
367 | * | ||
368 | * \since This function is available since SDL 2.0.14. | ||
369 | */ | ||
370 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); | ||
371 | |||
372 | /** | ||
373 | * Set values on an opened, virtual-joystick's button. | ||
374 | * | ||
375 | * Please note that values set here will not be applied until the next call to | ||
376 | * SDL_JoystickUpdate, which can either be called directly, or can be called | ||
377 | * indirectly through various other SDL APIs, including, but not limited to | ||
378 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, | ||
379 | * SDL_WaitEvent. | ||
380 | * | ||
381 | * \param joystick the virtual joystick on which to set state. | ||
382 | * \param button the specific button on the virtual joystick to set. | ||
383 | * \param value the new value for the specified button. | ||
384 | * \returns 0 on success, -1 on error. | ||
385 | * | ||
386 | * \since This function is available since SDL 2.0.14. | ||
387 | */ | ||
388 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value); | ||
389 | |||
390 | /** | ||
391 | * Set values on an opened, virtual-joystick's hat. | ||
392 | * | ||
393 | * Please note that values set here will not be applied until the next call to | ||
394 | * SDL_JoystickUpdate, which can either be called directly, or can be called | ||
395 | * indirectly through various other SDL APIs, including, but not limited to | ||
396 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, | ||
397 | * SDL_WaitEvent. | ||
398 | * | ||
399 | * \param joystick the virtual joystick on which to set state. | ||
400 | * \param hat the specific hat on the virtual joystick to set. | ||
401 | * \param value the new value for the specified hat. | ||
402 | * \returns 0 on success, -1 on error. | ||
403 | * | ||
404 | * \since This function is available since SDL 2.0.14. | ||
405 | */ | ||
406 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); | ||
407 | |||
408 | /** | ||
409 | * Get the implementation dependent name of a joystick. | ||
410 | * | ||
411 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
412 | * \returns the name of the selected joystick. If no name can be found, this | ||
413 | * function returns NULL; call SDL_GetError() for more information. | ||
414 | * | ||
415 | * \since This function is available since SDL 2.0.0. | ||
416 | * | ||
417 | * \sa SDL_JoystickNameForIndex | ||
418 | * \sa SDL_JoystickOpen | ||
419 | */ | ||
420 | extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick); | ||
421 | |||
422 | /** | ||
423 | * Get the player index of an opened joystick. | ||
424 | * | ||
425 | * For XInput controllers this returns the XInput user index. Many joysticks | ||
426 | * will not be able to supply this information. | ||
427 | * | ||
428 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
429 | * \returns the player index, or -1 if it's not available. | ||
430 | * | ||
431 | * \since This function is available since SDL 2.0.9. | ||
432 | */ | ||
433 | extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); | ||
434 | |||
435 | /** | ||
436 | * Set the player index of an opened joystick. | ||
437 | * | ||
438 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
439 | * \param player_index the player index to set. | ||
440 | * | ||
441 | * \since This function is available since SDL 2.0.12. | ||
442 | */ | ||
443 | extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index); | ||
444 | |||
445 | /** | ||
446 | * Get the implementation-dependent GUID for the joystick. | ||
447 | * | ||
448 | * This function requires an open joystick. | ||
449 | * | ||
450 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
451 | * \returns the GUID of the given joystick. If called on an invalid index, | ||
452 | * this function returns a zero GUID; call SDL_GetError() for more | ||
453 | * information. | ||
454 | * | ||
455 | * \since This function is available since SDL 2.0.0. | ||
456 | * | ||
457 | * \sa SDL_JoystickGetDeviceGUID | ||
458 | * \sa SDL_JoystickGetGUIDString | ||
459 | */ | ||
460 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick); | ||
461 | |||
462 | /** | ||
463 | * Get the USB vendor ID of an opened joystick, if available. | ||
464 | * | ||
465 | * If the vendor ID isn't available this function returns 0. | ||
466 | * | ||
467 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
468 | * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. | ||
469 | * | ||
470 | * \since This function is available since SDL 2.0.6. | ||
471 | */ | ||
472 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick); | ||
473 | |||
474 | /** | ||
475 | * Get the USB product ID of an opened joystick, if available. | ||
476 | * | ||
477 | * If the product ID isn't available this function returns 0. | ||
478 | * | ||
479 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
480 | * \returns the USB product ID of the selected joystick, or 0 if unavailable. | ||
481 | * | ||
482 | * \since This function is available since SDL 2.0.6. | ||
483 | */ | ||
484 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); | ||
485 | |||
486 | /** | ||
487 | * Get the product version of an opened joystick, if available. | ||
488 | * | ||
489 | * If the product version isn't available this function returns 0. | ||
490 | * | ||
491 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
492 | * \returns the product version of the selected joystick, or 0 if unavailable. | ||
493 | * | ||
494 | * \since This function is available since SDL 2.0.6. | ||
495 | */ | ||
496 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick); | ||
497 | |||
498 | /** | ||
499 | * Get the serial number of an opened joystick, if available. | ||
500 | * | ||
501 | * Returns the serial number of the joystick, or NULL if it is not available. | ||
502 | * | ||
503 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
504 | * \returns the serial number of the selected joystick, or NULL if | ||
505 | * unavailable. | ||
506 | * | ||
507 | * \since This function is available since SDL 2.0.14. | ||
508 | */ | ||
509 | extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick); | ||
510 | |||
511 | /** | ||
512 | * Get the type of an opened joystick. | ||
513 | * | ||
514 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
515 | * \returns the SDL_JoystickType of the selected joystick. | ||
516 | * | ||
517 | * \since This function is available since SDL 2.0.6. | ||
518 | */ | ||
519 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick); | ||
520 | |||
521 | /** | ||
522 | * Get an ASCII string representation for a given SDL_JoystickGUID. | ||
523 | * | ||
524 | * You should supply at least 33 bytes for pszGUID. | ||
525 | * | ||
526 | * \param guid the SDL_JoystickGUID you wish to convert to string | ||
527 | * \param pszGUID buffer in which to write the ASCII string | ||
528 | * \param cbGUID the size of pszGUID | ||
529 | * | ||
530 | * \since This function is available since SDL 2.0.0. | ||
531 | * | ||
532 | * \sa SDL_JoystickGetDeviceGUID | ||
533 | * \sa SDL_JoystickGetGUID | ||
534 | * \sa SDL_JoystickGetGUIDFromString | ||
535 | */ | ||
536 | extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); | ||
537 | |||
538 | /** | ||
539 | * Convert a GUID string into a SDL_JoystickGUID structure. | ||
540 | * | ||
541 | * Performs no error checking. If this function is given a string containing | ||
542 | * an invalid GUID, the function will silently succeed, but the GUID generated | ||
543 | * will not be useful. | ||
544 | * | ||
545 | * \param pchGUID string containing an ASCII representation of a GUID | ||
546 | * \returns a SDL_JoystickGUID structure. | ||
547 | * | ||
548 | * \since This function is available since SDL 2.0.0. | ||
549 | * | ||
550 | * \sa SDL_JoystickGetGUIDString | ||
551 | */ | ||
552 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); | ||
553 | |||
554 | /** | ||
555 | * Get the status of a specified joystick. | ||
556 | * | ||
557 | * \param joystick the joystick to query | ||
558 | * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; | ||
559 | * call SDL_GetError() for more information. | ||
560 | * | ||
561 | * \since This function is available since SDL 2.0.0. | ||
562 | * | ||
563 | * \sa SDL_JoystickClose | ||
564 | * \sa SDL_JoystickOpen | ||
565 | */ | ||
566 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick); | ||
567 | |||
568 | /** | ||
569 | * Get the instance ID of an opened joystick. | ||
570 | * | ||
571 | * \param joystick an SDL_Joystick structure containing joystick information | ||
572 | * \returns the instance ID of the specified joystick on success or a negative | ||
573 | * error code on failure; call SDL_GetError() for more information. | ||
574 | * | ||
575 | * \since This function is available since SDL 2.0.0. | ||
576 | * | ||
577 | * \sa SDL_JoystickOpen | ||
578 | */ | ||
579 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick); | ||
580 | |||
581 | /** | ||
582 | * Get the number of general axis controls on a joystick. | ||
583 | * | ||
584 | * Often, the directional pad on a game controller will either look like 4 | ||
585 | * separate buttons or a POV hat, and not axes, but all of this is up to the | ||
586 | * device and platform. | ||
587 | * | ||
588 | * \param joystick an SDL_Joystick structure containing joystick information | ||
589 | * \returns the number of axis controls/number of axes on success or a | ||
590 | * negative error code on failure; call SDL_GetError() for more | ||
591 | * information. | ||
592 | * | ||
593 | * \since This function is available since SDL 2.0.0. | ||
594 | * | ||
595 | * \sa SDL_JoystickGetAxis | ||
596 | * \sa SDL_JoystickOpen | ||
597 | */ | ||
598 | extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); | ||
599 | |||
600 | /** | ||
601 | * Get the number of trackballs on a joystick. | ||
602 | * | ||
603 | * Joystick trackballs have only relative motion events associated with them | ||
604 | * and their state cannot be polled. | ||
605 | * | ||
606 | * Most joysticks do not have trackballs. | ||
607 | * | ||
608 | * \param joystick an SDL_Joystick structure containing joystick information | ||
609 | * \returns the number of trackballs on success or a negative error code on | ||
610 | * failure; call SDL_GetError() for more information. | ||
611 | * | ||
612 | * \since This function is available since SDL 2.0.0. | ||
613 | * | ||
614 | * \sa SDL_JoystickGetBall | ||
615 | */ | ||
616 | extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); | ||
617 | |||
618 | /** | ||
619 | * Get the number of POV hats on a joystick. | ||
620 | * | ||
621 | * \param joystick an SDL_Joystick structure containing joystick information | ||
622 | * \returns the number of POV hats on success or a negative error code on | ||
623 | * failure; call SDL_GetError() for more information. | ||
624 | * | ||
625 | * \since This function is available since SDL 2.0.0. | ||
626 | * | ||
627 | * \sa SDL_JoystickGetHat | ||
628 | * \sa SDL_JoystickOpen | ||
629 | */ | ||
630 | extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); | ||
631 | |||
632 | /** | ||
633 | * Get the number of buttons on a joystick. | ||
634 | * | ||
635 | * \param joystick an SDL_Joystick structure containing joystick information | ||
636 | * \returns the number of buttons on success or a negative error code on | ||
637 | * failure; call SDL_GetError() for more information. | ||
638 | * | ||
639 | * \since This function is available since SDL 2.0.0. | ||
640 | * | ||
641 | * \sa SDL_JoystickGetButton | ||
642 | * \sa SDL_JoystickOpen | ||
643 | */ | ||
644 | extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); | ||
645 | |||
646 | /** | ||
647 | * Update the current state of the open joysticks. | ||
648 | * | ||
649 | * This is called automatically by the event loop if any joystick events are | ||
650 | * enabled. | ||
651 | * | ||
652 | * \since This function is available since SDL 2.0.0. | ||
653 | * | ||
654 | * \sa SDL_JoystickEventState | ||
655 | */ | ||
656 | extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); | ||
657 | |||
658 | /** | ||
659 | * Enable/disable joystick event polling. | ||
660 | * | ||
661 | * If joystick events are disabled, you must call SDL_JoystickUpdate() | ||
662 | * yourself and manually check the state of the joystick when you want | ||
663 | * joystick information. | ||
664 | * | ||
665 | * It is recommended that you leave joystick event handling enabled. | ||
666 | * | ||
667 | * **WARNING**: Calling this function may delete all events currently in SDL's | ||
668 | * event queue. | ||
669 | * | ||
670 | * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` | ||
671 | * \returns 1 if enabled, 0 if disabled, or a negative error code on failure; | ||
672 | * call SDL_GetError() for more information. | ||
673 | * | ||
674 | * If `state` is `SDL_QUERY` then the current state is returned, | ||
675 | * otherwise the new processing state is returned. | ||
676 | * | ||
677 | * \since This function is available since SDL 2.0.0. | ||
678 | * | ||
679 | * \sa SDL_GameControllerEventState | ||
680 | */ | ||
681 | extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); | ||
682 | |||
683 | #define SDL_JOYSTICK_AXIS_MAX 32767 | ||
684 | #define SDL_JOYSTICK_AXIS_MIN -32768 | ||
685 | |||
686 | /** | ||
687 | * Get the current state of an axis control on a joystick. | ||
688 | * | ||
689 | * SDL makes no promises about what part of the joystick any given axis refers | ||
690 | * to. Your game should have some sort of configuration UI to let users | ||
691 | * specify what each axis should be bound to. Alternately, SDL's higher-level | ||
692 | * Game Controller API makes a great effort to apply order to this lower-level | ||
693 | * interface, so you know that a specific axis is the "left thumb stick," etc. | ||
694 | * | ||
695 | * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to | ||
696 | * 32767) representing the current position of the axis. It may be necessary | ||
697 | * to impose certain tolerances on these values to account for jitter. | ||
698 | * | ||
699 | * \param joystick an SDL_Joystick structure containing joystick information | ||
700 | * \param axis the axis to query; the axis indices start at index 0 | ||
701 | * \returns a 16-bit signed integer representing the current position of the | ||
702 | * axis or 0 on failure; call SDL_GetError() for more information. | ||
703 | * | ||
704 | * \since This function is available since SDL 2.0.0. | ||
705 | * | ||
706 | * \sa SDL_JoystickNumAxes | ||
707 | */ | ||
708 | extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, | ||
709 | int axis); | ||
710 | |||
711 | /** | ||
712 | * Get the initial state of an axis control on a joystick. | ||
713 | * | ||
714 | * The state is a value ranging from -32768 to 32767. | ||
715 | * | ||
716 | * The axis indices start at index 0. | ||
717 | * | ||
718 | * \param joystick an SDL_Joystick structure containing joystick information | ||
719 | * \param axis the axis to query; the axis indices start at index 0 | ||
720 | * \param state Upon return, the initial value is supplied here. | ||
721 | * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. | ||
722 | * | ||
723 | * \since This function is available since SDL 2.0.6. | ||
724 | */ | ||
725 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, | ||
726 | int axis, Sint16 *state); | ||
727 | |||
728 | /** | ||
729 | * \name Hat positions | ||
730 | */ | ||
731 | /* @{ */ | ||
732 | #define SDL_HAT_CENTERED 0x00 | ||
733 | #define SDL_HAT_UP 0x01 | ||
734 | #define SDL_HAT_RIGHT 0x02 | ||
735 | #define SDL_HAT_DOWN 0x04 | ||
736 | #define SDL_HAT_LEFT 0x08 | ||
737 | #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) | ||
738 | #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) | ||
739 | #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) | ||
740 | #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) | ||
741 | /* @} */ | ||
742 | |||
743 | /** | ||
744 | * Get the current state of a POV hat on a joystick. | ||
745 | * | ||
746 | * The returned value will be one of the following positions: | ||
747 | * | ||
748 | * - `SDL_HAT_CENTERED` | ||
749 | * - `SDL_HAT_UP` | ||
750 | * - `SDL_HAT_RIGHT` | ||
751 | * - `SDL_HAT_DOWN` | ||
752 | * - `SDL_HAT_LEFT` | ||
753 | * - `SDL_HAT_RIGHTUP` | ||
754 | * - `SDL_HAT_RIGHTDOWN` | ||
755 | * - `SDL_HAT_LEFTUP` | ||
756 | * - `SDL_HAT_LEFTDOWN` | ||
757 | * | ||
758 | * \param joystick an SDL_Joystick structure containing joystick information | ||
759 | * \param hat the hat index to get the state from; indices start at index 0 | ||
760 | * \returns the current hat position. | ||
761 | * | ||
762 | * \since This function is available since SDL 2.0.0. | ||
763 | * | ||
764 | * \sa SDL_JoystickNumHats | ||
765 | */ | ||
766 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, | ||
767 | int hat); | ||
768 | |||
769 | /** | ||
770 | * Get the ball axis change since the last poll. | ||
771 | * | ||
772 | * Trackballs can only return relative motion since the last call to | ||
773 | * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`. | ||
774 | * | ||
775 | * Most joysticks do not have trackballs. | ||
776 | * | ||
777 | * \param joystick the SDL_Joystick to query | ||
778 | * \param ball the ball index to query; ball indices start at index 0 | ||
779 | * \param dx stores the difference in the x axis position since the last poll | ||
780 | * \param dy stores the difference in the y axis position since the last poll | ||
781 | * \returns 0 on success or a negative error code on failure; call | ||
782 | * SDL_GetError() for more information. | ||
783 | * | ||
784 | * \since This function is available since SDL 2.0.0. | ||
785 | * | ||
786 | * \sa SDL_JoystickNumBalls | ||
787 | */ | ||
788 | extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, | ||
789 | int ball, int *dx, int *dy); | ||
790 | |||
791 | /** | ||
792 | * Get the current state of a button on a joystick. | ||
793 | * | ||
794 | * \param joystick an SDL_Joystick structure containing joystick information | ||
795 | * \param button the button index to get the state from; indices start at | ||
796 | * index 0 | ||
797 | * \returns 1 if the specified button is pressed, 0 otherwise. | ||
798 | * | ||
799 | * \since This function is available since SDL 2.0.0. | ||
800 | * | ||
801 | * \sa SDL_JoystickNumButtons | ||
802 | */ | ||
803 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, | ||
804 | int button); | ||
805 | |||
806 | /** | ||
807 | * Start a rumble effect. | ||
808 | * | ||
809 | * Each call to this function cancels any previous rumble effect, and calling | ||
810 | * it with 0 intensity stops any rumbling. | ||
811 | * | ||
812 | * \param joystick The joystick to vibrate | ||
813 | * \param low_frequency_rumble The intensity of the low frequency (left) | ||
814 | * rumble motor, from 0 to 0xFFFF | ||
815 | * \param high_frequency_rumble The intensity of the high frequency (right) | ||
816 | * rumble motor, from 0 to 0xFFFF | ||
817 | * \param duration_ms The duration of the rumble effect, in milliseconds | ||
818 | * \returns 0, or -1 if rumble isn't supported on this joystick | ||
819 | * | ||
820 | * \since This function is available since SDL 2.0.9. | ||
821 | * | ||
822 | * \sa SDL_JoystickHasRumble | ||
823 | */ | ||
824 | extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); | ||
825 | |||
826 | /** | ||
827 | * Start a rumble effect in the joystick's triggers | ||
828 | * | ||
829 | * Each call to this function cancels any previous trigger rumble effect, and | ||
830 | * calling it with 0 intensity stops any rumbling. | ||
831 | * | ||
832 | * Note that this function is for _trigger_ rumble; the first joystick to | ||
833 | * support this was the PlayStation 5's DualShock 5 controller. If you want | ||
834 | * the (more common) whole-controller rumble, use SDL_JoystickRumble() | ||
835 | * instead. | ||
836 | * | ||
837 | * \param joystick The joystick to vibrate | ||
838 | * \param left_rumble The intensity of the left trigger rumble motor, from 0 | ||
839 | * to 0xFFFF | ||
840 | * \param right_rumble The intensity of the right trigger rumble motor, from 0 | ||
841 | * to 0xFFFF | ||
842 | * \param duration_ms The duration of the rumble effect, in milliseconds | ||
843 | * \returns 0, or -1 if trigger rumble isn't supported on this joystick | ||
844 | * | ||
845 | * \since This function is available since SDL 2.0.14. | ||
846 | * | ||
847 | * \sa SDL_JoystickHasRumbleTriggers | ||
848 | */ | ||
849 | extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); | ||
850 | |||
851 | /** | ||
852 | * Query whether a joystick has an LED. | ||
853 | * | ||
854 | * An example of a joystick LED is the light on the back of a PlayStation 4's | ||
855 | * DualShock 4 controller. | ||
856 | * | ||
857 | * \param joystick The joystick to query | ||
858 | * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise. | ||
859 | * | ||
860 | * \since This function is available since SDL 2.0.14. | ||
861 | */ | ||
862 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); | ||
863 | |||
864 | /** | ||
865 | * Query whether a joystick has rumble support. | ||
866 | * | ||
867 | * \param joystick The joystick to query | ||
868 | * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise. | ||
869 | * | ||
870 | * \since This function is available since SDL 2.0.18. | ||
871 | * | ||
872 | * \sa SDL_JoystickRumble | ||
873 | */ | ||
874 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick); | ||
875 | |||
876 | /** | ||
877 | * Query whether a joystick has rumble support on triggers. | ||
878 | * | ||
879 | * \param joystick The joystick to query | ||
880 | * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise. | ||
881 | * | ||
882 | * \since This function is available since SDL 2.0.18. | ||
883 | * | ||
884 | * \sa SDL_JoystickRumbleTriggers | ||
885 | */ | ||
886 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick); | ||
887 | |||
888 | /** | ||
889 | * Update a joystick's LED color. | ||
890 | * | ||
891 | * An example of a joystick LED is the light on the back of a PlayStation 4's | ||
892 | * DualShock 4 controller. | ||
893 | * | ||
894 | * \param joystick The joystick to update | ||
895 | * \param red The intensity of the red LED | ||
896 | * \param green The intensity of the green LED | ||
897 | * \param blue The intensity of the blue LED | ||
898 | * \returns 0 on success, -1 if this joystick does not have a modifiable LED | ||
899 | * | ||
900 | * \since This function is available since SDL 2.0.14. | ||
901 | */ | ||
902 | extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); | ||
903 | |||
904 | /** | ||
905 | * Send a joystick specific effect packet | ||
906 | * | ||
907 | * \param joystick The joystick to affect | ||
908 | * \param data The data to send to the joystick | ||
909 | * \param size The size of the data to send to the joystick | ||
910 | * \returns 0, or -1 if this joystick or driver doesn't support effect packets | ||
911 | * | ||
912 | * \since This function is available since SDL 2.0.16. | ||
913 | */ | ||
914 | extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size); | ||
915 | |||
916 | /** | ||
917 | * Close a joystick previously opened with SDL_JoystickOpen(). | ||
918 | * | ||
919 | * \param joystick The joystick device to close | ||
920 | * | ||
921 | * \since This function is available since SDL 2.0.0. | ||
922 | * | ||
923 | * \sa SDL_JoystickOpen | ||
924 | */ | ||
925 | extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); | ||
926 | |||
927 | /** | ||
928 | * Get the battery level of a joystick as SDL_JoystickPowerLevel. | ||
929 | * | ||
930 | * \param joystick the SDL_Joystick to query | ||
931 | * \returns the current battery level as SDL_JoystickPowerLevel on success or | ||
932 | * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown | ||
933 | * | ||
934 | * \since This function is available since SDL 2.0.4. | ||
935 | */ | ||
936 | extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick); | ||
937 | |||
938 | /* Ends C function definitions when using C++ */ | ||
939 | #ifdef __cplusplus | ||
940 | } | ||
941 | #endif | ||
942 | #include "close_code.h" | ||
943 | |||
944 | #endif /* SDL_joystick_h_ */ | ||
945 | |||
946 | /* vi: set ts=4 sw=4 expandtab: */ | ||