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Diffstat (limited to 'vendor/SDL2/include/SDL_events.h')
| -rw-r--r-- | vendor/SDL2/include/SDL_events.h | 1135 |
1 files changed, 1135 insertions, 0 deletions
| diff --git a/vendor/SDL2/include/SDL_events.h b/vendor/SDL2/include/SDL_events.h new file mode 100644 index 0000000..3722a63 --- /dev/null +++ b/vendor/SDL2/include/SDL_events.h | |||
| @@ -0,0 +1,1135 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 | * \file SDL_events.h | ||
| 24 | * | ||
| 25 | * Include file for SDL event handling. | ||
| 26 | */ | ||
| 27 | |||
| 28 | #ifndef SDL_events_h_ | ||
| 29 | #define SDL_events_h_ | ||
| 30 | |||
| 31 | #include "SDL_stdinc.h" | ||
| 32 | #include "SDL_error.h" | ||
| 33 | #include "SDL_video.h" | ||
| 34 | #include "SDL_keyboard.h" | ||
| 35 | #include "SDL_mouse.h" | ||
| 36 | #include "SDL_joystick.h" | ||
| 37 | #include "SDL_gamecontroller.h" | ||
| 38 | #include "SDL_quit.h" | ||
| 39 | #include "SDL_gesture.h" | ||
| 40 | #include "SDL_touch.h" | ||
| 41 | |||
| 42 | #include "begin_code.h" | ||
| 43 | /* Set up for C function definitions, even when using C++ */ | ||
| 44 | #ifdef __cplusplus | ||
| 45 | extern "C" { | ||
| 46 | #endif | ||
| 47 | |||
| 48 | /* General keyboard/mouse state definitions */ | ||
| 49 | #define SDL_RELEASED 0 | ||
| 50 | #define SDL_PRESSED 1 | ||
| 51 | |||
| 52 | /** | ||
| 53 | * The types of events that can be delivered. | ||
| 54 | */ | ||
| 55 | typedef enum | ||
| 56 | { | ||
| 57 | SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ | ||
| 58 | |||
| 59 | /* Application events */ | ||
| 60 | SDL_QUIT = 0x100, /**< User-requested quit */ | ||
| 61 | |||
| 62 | /* These application events have special meaning on iOS, see README-ios.md for details */ | ||
| 63 | SDL_APP_TERMINATING, /**< The application is being terminated by the OS | ||
| 64 | Called on iOS in applicationWillTerminate() | ||
| 65 | Called on Android in onDestroy() | ||
| 66 | */ | ||
| 67 | SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. | ||
| 68 | Called on iOS in applicationDidReceiveMemoryWarning() | ||
| 69 | Called on Android in onLowMemory() | ||
| 70 | */ | ||
| 71 | SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background | ||
| 72 | Called on iOS in applicationWillResignActive() | ||
| 73 | Called on Android in onPause() | ||
| 74 | */ | ||
| 75 | SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time | ||
| 76 | Called on iOS in applicationDidEnterBackground() | ||
| 77 | Called on Android in onPause() | ||
| 78 | */ | ||
| 79 | SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground | ||
| 80 | Called on iOS in applicationWillEnterForeground() | ||
| 81 | Called on Android in onResume() | ||
| 82 | */ | ||
| 83 | SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive | ||
| 84 | Called on iOS in applicationDidBecomeActive() | ||
| 85 | Called on Android in onResume() | ||
| 86 | */ | ||
| 87 | |||
| 88 | SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */ | ||
| 89 | |||
| 90 | /* Display events */ | ||
| 91 | SDL_DISPLAYEVENT = 0x150, /**< Display state change */ | ||
| 92 | |||
| 93 | /* Window events */ | ||
| 94 | SDL_WINDOWEVENT = 0x200, /**< Window state change */ | ||
| 95 | SDL_SYSWMEVENT, /**< System specific event */ | ||
| 96 | |||
| 97 | /* Keyboard events */ | ||
| 98 | SDL_KEYDOWN = 0x300, /**< Key pressed */ | ||
| 99 | SDL_KEYUP, /**< Key released */ | ||
| 100 | SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ | ||
| 101 | SDL_TEXTINPUT, /**< Keyboard text input */ | ||
| 102 | SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an | ||
| 103 | input language or keyboard layout change. | ||
| 104 | */ | ||
| 105 | |||
| 106 | /* Mouse events */ | ||
| 107 | SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ | ||
| 108 | SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ | ||
| 109 | SDL_MOUSEBUTTONUP, /**< Mouse button released */ | ||
| 110 | SDL_MOUSEWHEEL, /**< Mouse wheel motion */ | ||
| 111 | |||
| 112 | /* Joystick events */ | ||
| 113 | SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ | ||
| 114 | SDL_JOYBALLMOTION, /**< Joystick trackball motion */ | ||
| 115 | SDL_JOYHATMOTION, /**< Joystick hat position change */ | ||
| 116 | SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ | ||
| 117 | SDL_JOYBUTTONUP, /**< Joystick button released */ | ||
| 118 | SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ | ||
| 119 | SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ | ||
| 120 | |||
| 121 | /* Game controller events */ | ||
| 122 | SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ | ||
| 123 | SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ | ||
| 124 | SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ | ||
| 125 | SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ | ||
| 126 | SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ | ||
| 127 | SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ | ||
| 128 | SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */ | ||
| 129 | SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */ | ||
| 130 | SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */ | ||
| 131 | SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */ | ||
| 132 | |||
| 133 | /* Touch events */ | ||
| 134 | SDL_FINGERDOWN = 0x700, | ||
| 135 | SDL_FINGERUP, | ||
| 136 | SDL_FINGERMOTION, | ||
| 137 | |||
| 138 | /* Gesture events */ | ||
| 139 | SDL_DOLLARGESTURE = 0x800, | ||
| 140 | SDL_DOLLARRECORD, | ||
| 141 | SDL_MULTIGESTURE, | ||
| 142 | |||
| 143 | /* Clipboard events */ | ||
| 144 | SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ | ||
| 145 | |||
| 146 | /* Drag and drop events */ | ||
| 147 | SDL_DROPFILE = 0x1000, /**< The system requests a file open */ | ||
| 148 | SDL_DROPTEXT, /**< text/plain drag-and-drop event */ | ||
| 149 | SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ | ||
| 150 | SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ | ||
| 151 | |||
| 152 | /* Audio hotplug events */ | ||
| 153 | SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ | ||
| 154 | SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ | ||
| 155 | |||
| 156 | /* Sensor events */ | ||
| 157 | SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ | ||
| 158 | |||
| 159 | /* Render events */ | ||
| 160 | SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ | ||
| 161 | SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ | ||
| 162 | |||
| 163 | /* Internal events */ | ||
| 164 | SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ | ||
| 165 | |||
| 166 | /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, | ||
| 167 | * and should be allocated with SDL_RegisterEvents() | ||
| 168 | */ | ||
| 169 | SDL_USEREVENT = 0x8000, | ||
| 170 | |||
| 171 | /** | ||
| 172 | * This last event is only for bounding internal arrays | ||
| 173 | */ | ||
| 174 | SDL_LASTEVENT = 0xFFFF | ||
| 175 | } SDL_EventType; | ||
| 176 | |||
| 177 | /** | ||
| 178 | * \brief Fields shared by every event | ||
| 179 | */ | ||
| 180 | typedef struct SDL_CommonEvent | ||
| 181 | { | ||
| 182 | Uint32 type; | ||
| 183 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 184 | } SDL_CommonEvent; | ||
| 185 | |||
| 186 | /** | ||
| 187 | * \brief Display state change event data (event.display.*) | ||
| 188 | */ | ||
| 189 | typedef struct SDL_DisplayEvent | ||
| 190 | { | ||
| 191 | Uint32 type; /**< ::SDL_DISPLAYEVENT */ | ||
| 192 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 193 | Uint32 display; /**< The associated display index */ | ||
| 194 | Uint8 event; /**< ::SDL_DisplayEventID */ | ||
| 195 | Uint8 padding1; | ||
| 196 | Uint8 padding2; | ||
| 197 | Uint8 padding3; | ||
| 198 | Sint32 data1; /**< event dependent data */ | ||
| 199 | } SDL_DisplayEvent; | ||
| 200 | |||
| 201 | /** | ||
| 202 | * \brief Window state change event data (event.window.*) | ||
| 203 | */ | ||
| 204 | typedef struct SDL_WindowEvent | ||
| 205 | { | ||
| 206 | Uint32 type; /**< ::SDL_WINDOWEVENT */ | ||
| 207 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 208 | Uint32 windowID; /**< The associated window */ | ||
| 209 | Uint8 event; /**< ::SDL_WindowEventID */ | ||
| 210 | Uint8 padding1; | ||
| 211 | Uint8 padding2; | ||
| 212 | Uint8 padding3; | ||
| 213 | Sint32 data1; /**< event dependent data */ | ||
| 214 | Sint32 data2; /**< event dependent data */ | ||
| 215 | } SDL_WindowEvent; | ||
| 216 | |||
| 217 | /** | ||
| 218 | * \brief Keyboard button event structure (event.key.*) | ||
| 219 | */ | ||
| 220 | typedef struct SDL_KeyboardEvent | ||
| 221 | { | ||
| 222 | Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ | ||
| 223 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 224 | Uint32 windowID; /**< The window with keyboard focus, if any */ | ||
| 225 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
| 226 | Uint8 repeat; /**< Non-zero if this is a key repeat */ | ||
| 227 | Uint8 padding2; | ||
| 228 | Uint8 padding3; | ||
| 229 | SDL_Keysym keysym; /**< The key that was pressed or released */ | ||
| 230 | } SDL_KeyboardEvent; | ||
| 231 | |||
| 232 | #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) | ||
| 233 | /** | ||
| 234 | * \brief Keyboard text editing event structure (event.edit.*) | ||
| 235 | */ | ||
| 236 | typedef struct SDL_TextEditingEvent | ||
| 237 | { | ||
| 238 | Uint32 type; /**< ::SDL_TEXTEDITING */ | ||
| 239 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 240 | Uint32 windowID; /**< The window with keyboard focus, if any */ | ||
| 241 | char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ | ||
| 242 | Sint32 start; /**< The start cursor of selected editing text */ | ||
| 243 | Sint32 length; /**< The length of selected editing text */ | ||
| 244 | } SDL_TextEditingEvent; | ||
| 245 | |||
| 246 | |||
| 247 | #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) | ||
| 248 | /** | ||
| 249 | * \brief Keyboard text input event structure (event.text.*) | ||
| 250 | */ | ||
| 251 | typedef struct SDL_TextInputEvent | ||
| 252 | { | ||
| 253 | Uint32 type; /**< ::SDL_TEXTINPUT */ | ||
| 254 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 255 | Uint32 windowID; /**< The window with keyboard focus, if any */ | ||
| 256 | char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ | ||
| 257 | } SDL_TextInputEvent; | ||
| 258 | |||
| 259 | /** | ||
| 260 | * \brief Mouse motion event structure (event.motion.*) | ||
| 261 | */ | ||
| 262 | typedef struct SDL_MouseMotionEvent | ||
| 263 | { | ||
| 264 | Uint32 type; /**< ::SDL_MOUSEMOTION */ | ||
| 265 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 266 | Uint32 windowID; /**< The window with mouse focus, if any */ | ||
| 267 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ | ||
| 268 | Uint32 state; /**< The current button state */ | ||
| 269 | Sint32 x; /**< X coordinate, relative to window */ | ||
| 270 | Sint32 y; /**< Y coordinate, relative to window */ | ||
| 271 | Sint32 xrel; /**< The relative motion in the X direction */ | ||
| 272 | Sint32 yrel; /**< The relative motion in the Y direction */ | ||
| 273 | } SDL_MouseMotionEvent; | ||
| 274 | |||
| 275 | /** | ||
| 276 | * \brief Mouse button event structure (event.button.*) | ||
| 277 | */ | ||
| 278 | typedef struct SDL_MouseButtonEvent | ||
| 279 | { | ||
| 280 | Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ | ||
| 281 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 282 | Uint32 windowID; /**< The window with mouse focus, if any */ | ||
| 283 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ | ||
| 284 | Uint8 button; /**< The mouse button index */ | ||
| 285 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
| 286 | Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ | ||
| 287 | Uint8 padding1; | ||
| 288 | Sint32 x; /**< X coordinate, relative to window */ | ||
| 289 | Sint32 y; /**< Y coordinate, relative to window */ | ||
| 290 | } SDL_MouseButtonEvent; | ||
| 291 | |||
| 292 | /** | ||
| 293 | * \brief Mouse wheel event structure (event.wheel.*) | ||
| 294 | */ | ||
| 295 | typedef struct SDL_MouseWheelEvent | ||
| 296 | { | ||
| 297 | Uint32 type; /**< ::SDL_MOUSEWHEEL */ | ||
| 298 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 299 | Uint32 windowID; /**< The window with mouse focus, if any */ | ||
| 300 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ | ||
| 301 | Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ | ||
| 302 | Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ | ||
| 303 | Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ | ||
| 304 | float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */ | ||
| 305 | float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */ | ||
| 306 | } SDL_MouseWheelEvent; | ||
| 307 | |||
| 308 | /** | ||
| 309 | * \brief Joystick axis motion event structure (event.jaxis.*) | ||
| 310 | */ | ||
| 311 | typedef struct SDL_JoyAxisEvent | ||
| 312 | { | ||
| 313 | Uint32 type; /**< ::SDL_JOYAXISMOTION */ | ||
| 314 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 315 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 316 | Uint8 axis; /**< The joystick axis index */ | ||
| 317 | Uint8 padding1; | ||
| 318 | Uint8 padding2; | ||
| 319 | Uint8 padding3; | ||
| 320 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ | ||
| 321 | Uint16 padding4; | ||
| 322 | } SDL_JoyAxisEvent; | ||
| 323 | |||
| 324 | /** | ||
| 325 | * \brief Joystick trackball motion event structure (event.jball.*) | ||
| 326 | */ | ||
| 327 | typedef struct SDL_JoyBallEvent | ||
| 328 | { | ||
| 329 | Uint32 type; /**< ::SDL_JOYBALLMOTION */ | ||
| 330 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 331 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 332 | Uint8 ball; /**< The joystick trackball index */ | ||
| 333 | Uint8 padding1; | ||
| 334 | Uint8 padding2; | ||
| 335 | Uint8 padding3; | ||
| 336 | Sint16 xrel; /**< The relative motion in the X direction */ | ||
| 337 | Sint16 yrel; /**< The relative motion in the Y direction */ | ||
| 338 | } SDL_JoyBallEvent; | ||
| 339 | |||
| 340 | /** | ||
| 341 | * \brief Joystick hat position change event structure (event.jhat.*) | ||
| 342 | */ | ||
| 343 | typedef struct SDL_JoyHatEvent | ||
| 344 | { | ||
| 345 | Uint32 type; /**< ::SDL_JOYHATMOTION */ | ||
| 346 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 347 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 348 | Uint8 hat; /**< The joystick hat index */ | ||
| 349 | Uint8 value; /**< The hat position value. | ||
| 350 | * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP | ||
| 351 | * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT | ||
| 352 | * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN | ||
| 353 | * | ||
| 354 | * Note that zero means the POV is centered. | ||
| 355 | */ | ||
| 356 | Uint8 padding1; | ||
| 357 | Uint8 padding2; | ||
| 358 | } SDL_JoyHatEvent; | ||
| 359 | |||
| 360 | /** | ||
| 361 | * \brief Joystick button event structure (event.jbutton.*) | ||
| 362 | */ | ||
| 363 | typedef struct SDL_JoyButtonEvent | ||
| 364 | { | ||
| 365 | Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ | ||
| 366 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 367 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 368 | Uint8 button; /**< The joystick button index */ | ||
| 369 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
| 370 | Uint8 padding1; | ||
| 371 | Uint8 padding2; | ||
| 372 | } SDL_JoyButtonEvent; | ||
| 373 | |||
| 374 | /** | ||
| 375 | * \brief Joystick device event structure (event.jdevice.*) | ||
| 376 | */ | ||
| 377 | typedef struct SDL_JoyDeviceEvent | ||
| 378 | { | ||
| 379 | Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ | ||
| 380 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 381 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ | ||
| 382 | } SDL_JoyDeviceEvent; | ||
| 383 | |||
| 384 | |||
| 385 | /** | ||
| 386 | * \brief Game controller axis motion event structure (event.caxis.*) | ||
| 387 | */ | ||
| 388 | typedef struct SDL_ControllerAxisEvent | ||
| 389 | { | ||
| 390 | Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ | ||
| 391 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 392 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 393 | Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ | ||
| 394 | Uint8 padding1; | ||
| 395 | Uint8 padding2; | ||
| 396 | Uint8 padding3; | ||
| 397 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ | ||
| 398 | Uint16 padding4; | ||
| 399 | } SDL_ControllerAxisEvent; | ||
| 400 | |||
| 401 | |||
| 402 | /** | ||
| 403 | * \brief Game controller button event structure (event.cbutton.*) | ||
| 404 | */ | ||
| 405 | typedef struct SDL_ControllerButtonEvent | ||
| 406 | { | ||
| 407 | Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ | ||
| 408 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 409 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 410 | Uint8 button; /**< The controller button (SDL_GameControllerButton) */ | ||
| 411 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
| 412 | Uint8 padding1; | ||
| 413 | Uint8 padding2; | ||
| 414 | } SDL_ControllerButtonEvent; | ||
| 415 | |||
| 416 | |||
| 417 | /** | ||
| 418 | * \brief Controller device event structure (event.cdevice.*) | ||
| 419 | */ | ||
| 420 | typedef struct SDL_ControllerDeviceEvent | ||
| 421 | { | ||
| 422 | Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ | ||
| 423 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 424 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ | ||
| 425 | } SDL_ControllerDeviceEvent; | ||
| 426 | |||
| 427 | /** | ||
| 428 | * \brief Game controller touchpad event structure (event.ctouchpad.*) | ||
| 429 | */ | ||
| 430 | typedef struct SDL_ControllerTouchpadEvent | ||
| 431 | { | ||
| 432 | Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */ | ||
| 433 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 434 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 435 | Sint32 touchpad; /**< The index of the touchpad */ | ||
| 436 | Sint32 finger; /**< The index of the finger on the touchpad */ | ||
| 437 | float x; /**< Normalized in the range 0...1 with 0 being on the left */ | ||
| 438 | float y; /**< Normalized in the range 0...1 with 0 being at the top */ | ||
| 439 | float pressure; /**< Normalized in the range 0...1 */ | ||
| 440 | } SDL_ControllerTouchpadEvent; | ||
| 441 | |||
| 442 | /** | ||
| 443 | * \brief Game controller sensor event structure (event.csensor.*) | ||
| 444 | */ | ||
| 445 | typedef struct SDL_ControllerSensorEvent | ||
| 446 | { | ||
| 447 | Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */ | ||
| 448 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 449 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 450 | Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */ | ||
| 451 | float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ | ||
| 452 | } SDL_ControllerSensorEvent; | ||
| 453 | |||
| 454 | /** | ||
| 455 | * \brief Audio device event structure (event.adevice.*) | ||
| 456 | */ | ||
| 457 | typedef struct SDL_AudioDeviceEvent | ||
| 458 | { | ||
| 459 | Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ | ||
| 460 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 461 | Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ | ||
| 462 | Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ | ||
| 463 | Uint8 padding1; | ||
| 464 | Uint8 padding2; | ||
| 465 | Uint8 padding3; | ||
| 466 | } SDL_AudioDeviceEvent; | ||
| 467 | |||
| 468 | |||
| 469 | /** | ||
| 470 | * \brief Touch finger event structure (event.tfinger.*) | ||
| 471 | */ | ||
| 472 | typedef struct SDL_TouchFingerEvent | ||
| 473 | { | ||
| 474 | Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ | ||
| 475 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 476 | SDL_TouchID touchId; /**< The touch device id */ | ||
| 477 | SDL_FingerID fingerId; | ||
| 478 | float x; /**< Normalized in the range 0...1 */ | ||
| 479 | float y; /**< Normalized in the range 0...1 */ | ||
| 480 | float dx; /**< Normalized in the range -1...1 */ | ||
| 481 | float dy; /**< Normalized in the range -1...1 */ | ||
| 482 | float pressure; /**< Normalized in the range 0...1 */ | ||
| 483 | Uint32 windowID; /**< The window underneath the finger, if any */ | ||
| 484 | } SDL_TouchFingerEvent; | ||
| 485 | |||
| 486 | |||
| 487 | /** | ||
| 488 | * \brief Multiple Finger Gesture Event (event.mgesture.*) | ||
| 489 | */ | ||
| 490 | typedef struct SDL_MultiGestureEvent | ||
| 491 | { | ||
| 492 | Uint32 type; /**< ::SDL_MULTIGESTURE */ | ||
| 493 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 494 | SDL_TouchID touchId; /**< The touch device id */ | ||
| 495 | float dTheta; | ||
| 496 | float dDist; | ||
| 497 | float x; | ||
| 498 | float y; | ||
| 499 | Uint16 numFingers; | ||
| 500 | Uint16 padding; | ||
| 501 | } SDL_MultiGestureEvent; | ||
| 502 | |||
| 503 | |||
| 504 | /** | ||
| 505 | * \brief Dollar Gesture Event (event.dgesture.*) | ||
| 506 | */ | ||
| 507 | typedef struct SDL_DollarGestureEvent | ||
| 508 | { | ||
| 509 | Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ | ||
| 510 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 511 | SDL_TouchID touchId; /**< The touch device id */ | ||
| 512 | SDL_GestureID gestureId; | ||
| 513 | Uint32 numFingers; | ||
| 514 | float error; | ||
| 515 | float x; /**< Normalized center of gesture */ | ||
| 516 | float y; /**< Normalized center of gesture */ | ||
| 517 | } SDL_DollarGestureEvent; | ||
| 518 | |||
| 519 | |||
| 520 | /** | ||
| 521 | * \brief An event used to request a file open by the system (event.drop.*) | ||
| 522 | * This event is enabled by default, you can disable it with SDL_EventState(). | ||
| 523 | * \note If this event is enabled, you must free the filename in the event. | ||
| 524 | */ | ||
| 525 | typedef struct SDL_DropEvent | ||
| 526 | { | ||
| 527 | Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ | ||
| 528 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 529 | char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ | ||
| 530 | Uint32 windowID; /**< The window that was dropped on, if any */ | ||
| 531 | } SDL_DropEvent; | ||
| 532 | |||
| 533 | |||
| 534 | /** | ||
| 535 | * \brief Sensor event structure (event.sensor.*) | ||
| 536 | */ | ||
| 537 | typedef struct SDL_SensorEvent | ||
| 538 | { | ||
| 539 | Uint32 type; /**< ::SDL_SENSORUPDATE */ | ||
| 540 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 541 | Sint32 which; /**< The instance ID of the sensor */ | ||
| 542 | float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ | ||
| 543 | } SDL_SensorEvent; | ||
| 544 | |||
| 545 | /** | ||
| 546 | * \brief The "quit requested" event | ||
| 547 | */ | ||
| 548 | typedef struct SDL_QuitEvent | ||
| 549 | { | ||
| 550 | Uint32 type; /**< ::SDL_QUIT */ | ||
| 551 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 552 | } SDL_QuitEvent; | ||
| 553 | |||
| 554 | /** | ||
| 555 | * \brief OS Specific event | ||
| 556 | */ | ||
| 557 | typedef struct SDL_OSEvent | ||
| 558 | { | ||
| 559 | Uint32 type; /**< ::SDL_QUIT */ | ||
| 560 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 561 | } SDL_OSEvent; | ||
| 562 | |||
| 563 | /** | ||
| 564 | * \brief A user-defined event type (event.user.*) | ||
| 565 | */ | ||
| 566 | typedef struct SDL_UserEvent | ||
| 567 | { | ||
| 568 | Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ | ||
| 569 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 570 | Uint32 windowID; /**< The associated window if any */ | ||
| 571 | Sint32 code; /**< User defined event code */ | ||
| 572 | void *data1; /**< User defined data pointer */ | ||
| 573 | void *data2; /**< User defined data pointer */ | ||
| 574 | } SDL_UserEvent; | ||
| 575 | |||
| 576 | |||
| 577 | struct SDL_SysWMmsg; | ||
| 578 | typedef struct SDL_SysWMmsg SDL_SysWMmsg; | ||
| 579 | |||
| 580 | /** | ||
| 581 | * \brief A video driver dependent system event (event.syswm.*) | ||
| 582 | * This event is disabled by default, you can enable it with SDL_EventState() | ||
| 583 | * | ||
| 584 | * \note If you want to use this event, you should include SDL_syswm.h. | ||
| 585 | */ | ||
| 586 | typedef struct SDL_SysWMEvent | ||
| 587 | { | ||
| 588 | Uint32 type; /**< ::SDL_SYSWMEVENT */ | ||
| 589 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 590 | SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ | ||
| 591 | } SDL_SysWMEvent; | ||
| 592 | |||
| 593 | /** | ||
| 594 | * \brief General event structure | ||
| 595 | */ | ||
| 596 | typedef union SDL_Event | ||
| 597 | { | ||
| 598 | Uint32 type; /**< Event type, shared with all events */ | ||
| 599 | SDL_CommonEvent common; /**< Common event data */ | ||
| 600 | SDL_DisplayEvent display; /**< Display event data */ | ||
| 601 | SDL_WindowEvent window; /**< Window event data */ | ||
| 602 | SDL_KeyboardEvent key; /**< Keyboard event data */ | ||
| 603 | SDL_TextEditingEvent edit; /**< Text editing event data */ | ||
| 604 | SDL_TextInputEvent text; /**< Text input event data */ | ||
| 605 | SDL_MouseMotionEvent motion; /**< Mouse motion event data */ | ||
| 606 | SDL_MouseButtonEvent button; /**< Mouse button event data */ | ||
| 607 | SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ | ||
| 608 | SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ | ||
| 609 | SDL_JoyBallEvent jball; /**< Joystick ball event data */ | ||
| 610 | SDL_JoyHatEvent jhat; /**< Joystick hat event data */ | ||
| 611 | SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ | ||
| 612 | SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ | ||
| 613 | SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ | ||
| 614 | SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ | ||
| 615 | SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ | ||
| 616 | SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */ | ||
| 617 | SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */ | ||
| 618 | SDL_AudioDeviceEvent adevice; /**< Audio device event data */ | ||
| 619 | SDL_SensorEvent sensor; /**< Sensor event data */ | ||
| 620 | SDL_QuitEvent quit; /**< Quit request event data */ | ||
| 621 | SDL_UserEvent user; /**< Custom event data */ | ||
| 622 | SDL_SysWMEvent syswm; /**< System dependent window event data */ | ||
| 623 | SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ | ||
| 624 | SDL_MultiGestureEvent mgesture; /**< Gesture event data */ | ||
| 625 | SDL_DollarGestureEvent dgesture; /**< Gesture event data */ | ||
| 626 | SDL_DropEvent drop; /**< Drag and drop event data */ | ||
| 627 | |||
| 628 | /* This is necessary for ABI compatibility between Visual C++ and GCC. | ||
| 629 | Visual C++ will respect the push pack pragma and use 52 bytes (size of | ||
| 630 | SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit | ||
| 631 | architectures) for this union, and GCC will use the alignment of the | ||
| 632 | largest datatype within the union, which is 8 bytes on 64-bit | ||
| 633 | architectures. | ||
| 634 | |||
| 635 | So... we'll add padding to force the size to be 56 bytes for both. | ||
| 636 | |||
| 637 | On architectures where pointers are 16 bytes, this needs rounding up to | ||
| 638 | the next multiple of 16, 64, and on architectures where pointers are | ||
| 639 | even larger the size of SDL_UserEvent will dominate as being 3 pointers. | ||
| 640 | */ | ||
| 641 | Uint8 padding[sizeof(void *) <= 8 ? 56 : sizeof(void *) == 16 ? 64 : 3 * sizeof(void *)]; | ||
| 642 | } SDL_Event; | ||
| 643 | |||
| 644 | /* Make sure we haven't broken binary compatibility */ | ||
| 645 | SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NULL)->padding)); | ||
| 646 | |||
| 647 | |||
| 648 | /* Function prototypes */ | ||
| 649 | |||
| 650 | /** | ||
| 651 | * Pump the event loop, gathering events from the input devices. | ||
| 652 | * | ||
| 653 | * This function updates the event queue and internal input device state. | ||
| 654 | * | ||
| 655 | * **WARNING**: This should only be run in the thread that initialized the | ||
| 656 | * video subsystem, and for extra safety, you should consider only doing those | ||
| 657 | * things on the main thread in any case. | ||
| 658 | * | ||
| 659 | * SDL_PumpEvents() gathers all the pending input information from devices and | ||
| 660 | * places it in the event queue. Without calls to SDL_PumpEvents() no events | ||
| 661 | * would ever be placed on the queue. Often the need for calls to | ||
| 662 | * SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and | ||
| 663 | * SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not | ||
| 664 | * polling or waiting for events (e.g. you are filtering them), then you must | ||
| 665 | * call SDL_PumpEvents() to force an event queue update. | ||
| 666 | * | ||
| 667 | * \since This function is available since SDL 2.0.0. | ||
| 668 | * | ||
| 669 | * \sa SDL_PollEvent | ||
| 670 | * \sa SDL_WaitEvent | ||
| 671 | */ | ||
| 672 | extern DECLSPEC void SDLCALL SDL_PumpEvents(void); | ||
| 673 | |||
| 674 | /* @{ */ | ||
| 675 | typedef enum | ||
| 676 | { | ||
| 677 | SDL_ADDEVENT, | ||
| 678 | SDL_PEEKEVENT, | ||
| 679 | SDL_GETEVENT | ||
| 680 | } SDL_eventaction; | ||
| 681 | |||
| 682 | /** | ||
| 683 | * Check the event queue for messages and optionally return them. | ||
| 684 | * | ||
| 685 | * `action` may be any of the following: | ||
| 686 | * | ||
| 687 | * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the | ||
| 688 | * event queue. | ||
| 689 | * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue, | ||
| 690 | * within the specified minimum and maximum type, will be returned to the | ||
| 691 | * caller and will _not_ be removed from the queue. | ||
| 692 | * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue, | ||
| 693 | * within the specified minimum and maximum type, will be returned to the | ||
| 694 | * caller and will be removed from the queue. | ||
| 695 | * | ||
| 696 | * You may have to call SDL_PumpEvents() before calling this function. | ||
| 697 | * Otherwise, the events may not be ready to be filtered when you call | ||
| 698 | * SDL_PeepEvents(). | ||
| 699 | * | ||
| 700 | * This function is thread-safe. | ||
| 701 | * | ||
| 702 | * \param events destination buffer for the retrieved events | ||
| 703 | * \param numevents if action is SDL_ADDEVENT, the number of events to add | ||
| 704 | * back to the event queue; if action is SDL_PEEKEVENT or | ||
| 705 | * SDL_GETEVENT, the maximum number of events to retrieve | ||
| 706 | * \param action action to take; see [[#action|Remarks]] for details | ||
| 707 | * \param minType minimum value of the event type to be considered; | ||
| 708 | * SDL_FIRSTEVENT is a safe choice | ||
| 709 | * \param maxType maximum value of the event type to be considered; | ||
| 710 | * SDL_LASTEVENT is a safe choice | ||
| 711 | * \returns the number of events actually stored or a negative error code on | ||
| 712 | * failure; call SDL_GetError() for more information. | ||
| 713 | * | ||
| 714 | * \since This function is available since SDL 2.0.0. | ||
| 715 | * | ||
| 716 | * \sa SDL_PollEvent | ||
| 717 | * \sa SDL_PumpEvents | ||
| 718 | * \sa SDL_PushEvent | ||
| 719 | */ | ||
| 720 | extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, | ||
| 721 | SDL_eventaction action, | ||
| 722 | Uint32 minType, Uint32 maxType); | ||
| 723 | /* @} */ | ||
| 724 | |||
| 725 | /** | ||
| 726 | * Check for the existence of a certain event type in the event queue. | ||
| 727 | * | ||
| 728 | * If you need to check for a range of event types, use SDL_HasEvents() | ||
| 729 | * instead. | ||
| 730 | * | ||
| 731 | * \param type the type of event to be queried; see SDL_EventType for details | ||
| 732 | * \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if | ||
| 733 | * events matching `type` are not present. | ||
| 734 | * | ||
| 735 | * \since This function is available since SDL 2.0.0. | ||
| 736 | * | ||
| 737 | * \sa SDL_HasEvents | ||
| 738 | */ | ||
| 739 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); | ||
| 740 | |||
| 741 | |||
| 742 | /** | ||
| 743 | * Check for the existence of certain event types in the event queue. | ||
| 744 | * | ||
| 745 | * If you need to check for a single event type, use SDL_HasEvent() instead. | ||
| 746 | * | ||
| 747 | * \param minType the low end of event type to be queried, inclusive; see | ||
| 748 | * SDL_EventType for details | ||
| 749 | * \param maxType the high end of event type to be queried, inclusive; see | ||
| 750 | * SDL_EventType for details | ||
| 751 | * \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are | ||
| 752 | * present, or SDL_FALSE if not. | ||
| 753 | * | ||
| 754 | * \since This function is available since SDL 2.0.0. | ||
| 755 | * | ||
| 756 | * \sa SDL_HasEvents | ||
| 757 | */ | ||
| 758 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); | ||
| 759 | |||
| 760 | /** | ||
| 761 | * Clear events of a specific type from the event queue. | ||
| 762 | * | ||
| 763 | * This will unconditionally remove any events from the queue that match | ||
| 764 | * `type`. If you need to remove a range of event types, use SDL_FlushEvents() | ||
| 765 | * instead. | ||
| 766 | * | ||
| 767 | * It's also normal to just ignore events you don't care about in your event | ||
| 768 | * loop without calling this function. | ||
| 769 | * | ||
| 770 | * This function only affects currently queued events. If you want to make | ||
| 771 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() | ||
| 772 | * on the main thread immediately before the flush call. | ||
| 773 | * | ||
| 774 | * \param type the type of event to be cleared; see SDL_EventType for details | ||
| 775 | * | ||
| 776 | * \since This function is available since SDL 2.0.0. | ||
| 777 | * | ||
| 778 | * \sa SDL_FlushEvents | ||
| 779 | */ | ||
| 780 | extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); | ||
| 781 | |||
| 782 | /** | ||
| 783 | * Clear events of a range of types from the event queue. | ||
| 784 | * | ||
| 785 | * This will unconditionally remove any events from the queue that are in the | ||
| 786 | * range of `minType` to `maxType`, inclusive. If you need to remove a single | ||
| 787 | * event type, use SDL_FlushEvent() instead. | ||
| 788 | * | ||
| 789 | * It's also normal to just ignore events you don't care about in your event | ||
| 790 | * loop without calling this function. | ||
| 791 | * | ||
| 792 | * This function only affects currently queued events. If you want to make | ||
| 793 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() | ||
| 794 | * on the main thread immediately before the flush call. | ||
| 795 | * | ||
| 796 | * \param minType the low end of event type to be cleared, inclusive; see | ||
| 797 | * SDL_EventType for details | ||
| 798 | * \param maxType the high end of event type to be cleared, inclusive; see | ||
| 799 | * SDL_EventType for details | ||
| 800 | * | ||
| 801 | * \since This function is available since SDL 2.0.0. | ||
| 802 | * | ||
| 803 | * \sa SDL_FlushEvent | ||
| 804 | */ | ||
| 805 | extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); | ||
| 806 | |||
| 807 | /** | ||
| 808 | * Poll for currently pending events. | ||
| 809 | * | ||
| 810 | * If `event` is not NULL, the next event is removed from the queue and stored | ||
| 811 | * in the SDL_Event structure pointed to by `event`. The 1 returned refers to | ||
| 812 | * this event, immediately stored in the SDL Event structure -- not an event | ||
| 813 | * to follow. | ||
| 814 | * | ||
| 815 | * If `event` is NULL, it simply returns 1 if there is an event in the queue, | ||
| 816 | * but will not remove it from the queue. | ||
| 817 | * | ||
| 818 | * As this function may implicitly call SDL_PumpEvents(), you can only call | ||
| 819 | * this function in the thread that set the video mode. | ||
| 820 | * | ||
| 821 | * SDL_PollEvent() is the favored way of receiving system events since it can | ||
| 822 | * be done from the main loop and does not suspend the main loop while waiting | ||
| 823 | * on an event to be posted. | ||
| 824 | * | ||
| 825 | * The common practice is to fully process the event queue once every frame, | ||
| 826 | * usually as a first step before updating the game's state: | ||
| 827 | * | ||
| 828 | * ```c | ||
| 829 | * while (game_is_still_running) { | ||
| 830 | * SDL_Event event; | ||
| 831 | * while (SDL_PollEvent(&event)) { // poll until all events are handled! | ||
| 832 | * // decide what to do with this event. | ||
| 833 | * } | ||
| 834 | * | ||
| 835 | * // update game state, draw the current frame | ||
| 836 | * } | ||
| 837 | * ``` | ||
| 838 | * | ||
| 839 | * \param event the SDL_Event structure to be filled with the next event from | ||
| 840 | * the queue, or NULL | ||
| 841 | * \returns 1 if there is a pending event or 0 if there are none available. | ||
| 842 | * | ||
| 843 | * \since This function is available since SDL 2.0.0. | ||
| 844 | * | ||
| 845 | * \sa SDL_GetEventFilter | ||
| 846 | * \sa SDL_PeepEvents | ||
| 847 | * \sa SDL_PushEvent | ||
| 848 | * \sa SDL_SetEventFilter | ||
| 849 | * \sa SDL_WaitEvent | ||
| 850 | * \sa SDL_WaitEventTimeout | ||
| 851 | */ | ||
| 852 | extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); | ||
| 853 | |||
| 854 | /** | ||
| 855 | * Wait indefinitely for the next available event. | ||
| 856 | * | ||
| 857 | * If `event` is not NULL, the next event is removed from the queue and stored | ||
| 858 | * in the SDL_Event structure pointed to by `event`. | ||
| 859 | * | ||
| 860 | * As this function may implicitly call SDL_PumpEvents(), you can only call | ||
| 861 | * this function in the thread that initialized the video subsystem. | ||
| 862 | * | ||
| 863 | * \param event the SDL_Event structure to be filled in with the next event | ||
| 864 | * from the queue, or NULL | ||
| 865 | * \returns 1 on success or 0 if there was an error while waiting for events; | ||
| 866 | * call SDL_GetError() for more information. | ||
| 867 | * | ||
| 868 | * \since This function is available since SDL 2.0.0. | ||
| 869 | * | ||
| 870 | * \sa SDL_PollEvent | ||
| 871 | * \sa SDL_PumpEvents | ||
| 872 | * \sa SDL_WaitEventTimeout | ||
| 873 | */ | ||
| 874 | extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); | ||
| 875 | |||
| 876 | /** | ||
| 877 | * Wait until the specified timeout (in milliseconds) for the next available | ||
| 878 | * event. | ||
| 879 | * | ||
| 880 | * If `event` is not NULL, the next event is removed from the queue and stored | ||
| 881 | * in the SDL_Event structure pointed to by `event`. | ||
| 882 | * | ||
| 883 | * As this function may implicitly call SDL_PumpEvents(), you can only call | ||
| 884 | * this function in the thread that initialized the video subsystem. | ||
| 885 | * | ||
| 886 | * \param event the SDL_Event structure to be filled in with the next event | ||
| 887 | * from the queue, or NULL | ||
| 888 | * \param timeout the maximum number of milliseconds to wait for the next | ||
| 889 | * available event | ||
| 890 | * \returns 1 on success or 0 if there was an error while waiting for events; | ||
| 891 | * call SDL_GetError() for more information. This also returns 0 if | ||
| 892 | * the timeout elapsed without an event arriving. | ||
| 893 | * | ||
| 894 | * \since This function is available since SDL 2.0.0. | ||
| 895 | * | ||
| 896 | * \sa SDL_PollEvent | ||
| 897 | * \sa SDL_PumpEvents | ||
| 898 | * \sa SDL_WaitEvent | ||
| 899 | */ | ||
| 900 | extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, | ||
| 901 | int timeout); | ||
| 902 | |||
| 903 | /** | ||
| 904 | * Add an event to the event queue. | ||
| 905 | * | ||
| 906 | * The event queue can actually be used as a two way communication channel. | ||
| 907 | * Not only can events be read from the queue, but the user can also push | ||
| 908 | * their own events onto it. `event` is a pointer to the event structure you | ||
| 909 | * wish to push onto the queue. The event is copied into the queue, and the | ||
| 910 | * caller may dispose of the memory pointed to after SDL_PushEvent() returns. | ||
| 911 | * | ||
| 912 | * Note: Pushing device input events onto the queue doesn't modify the state | ||
| 913 | * of the device within SDL. | ||
| 914 | * | ||
| 915 | * This function is thread-safe, and can be called from other threads safely. | ||
| 916 | * | ||
| 917 | * Note: Events pushed onto the queue with SDL_PushEvent() get passed through | ||
| 918 | * the event filter but events added with SDL_PeepEvents() do not. | ||
| 919 | * | ||
| 920 | * For pushing application-specific events, please use SDL_RegisterEvents() to | ||
| 921 | * get an event type that does not conflict with other code that also wants | ||
| 922 | * its own custom event types. | ||
| 923 | * | ||
| 924 | * \param event the SDL_Event to be added to the queue | ||
| 925 | * \returns 1 on success, 0 if the event was filtered, or a negative error | ||
| 926 | * code on failure; call SDL_GetError() for more information. A | ||
| 927 | * common reason for error is the event queue being full. | ||
| 928 | * | ||
| 929 | * \since This function is available since SDL 2.0.0. | ||
| 930 | * | ||
| 931 | * \sa SDL_PeepEvents | ||
| 932 | * \sa SDL_PollEvent | ||
| 933 | * \sa SDL_RegisterEvents | ||
| 934 | */ | ||
| 935 | extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); | ||
| 936 | |||
| 937 | /** | ||
| 938 | * A function pointer used for callbacks that watch the event queue. | ||
| 939 | * | ||
| 940 | * \param userdata what was passed as `userdata` to SDL_SetEventFilter() | ||
| 941 | * or SDL_AddEventWatch, etc | ||
| 942 | * \param event the event that triggered the callback | ||
| 943 | * \returns 1 to permit event to be added to the queue, and 0 to disallow | ||
| 944 | * it. When used with SDL_AddEventWatch, the return value is ignored. | ||
| 945 | * | ||
| 946 | * \sa SDL_SetEventFilter | ||
| 947 | * \sa SDL_AddEventWatch | ||
| 948 | */ | ||
| 949 | typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); | ||
| 950 | |||
| 951 | /** | ||
| 952 | * Set up a filter to process all events before they change internal state and | ||
| 953 | * are posted to the internal event queue. | ||
| 954 | * | ||
| 955 | * If the filter function returns 1 when called, then the event will be added | ||
| 956 | * to the internal queue. If it returns 0, then the event will be dropped from | ||
| 957 | * the queue, but the internal state will still be updated. This allows | ||
| 958 | * selective filtering of dynamically arriving events. | ||
| 959 | * | ||
| 960 | * **WARNING**: Be very careful of what you do in the event filter function, | ||
| 961 | * as it may run in a different thread! | ||
| 962 | * | ||
| 963 | * On platforms that support it, if the quit event is generated by an | ||
| 964 | * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the | ||
| 965 | * application at the next event poll. | ||
| 966 | * | ||
| 967 | * There is one caveat when dealing with the ::SDL_QuitEvent event type. The | ||
| 968 | * event filter is only called when the window manager desires to close the | ||
| 969 | * application window. If the event filter returns 1, then the window will be | ||
| 970 | * closed, otherwise the window will remain open if possible. | ||
| 971 | * | ||
| 972 | * Note: Disabled events never make it to the event filter function; see | ||
| 973 | * SDL_EventState(). | ||
| 974 | * | ||
| 975 | * Note: If you just want to inspect events without filtering, you should use | ||
| 976 | * SDL_AddEventWatch() instead. | ||
| 977 | * | ||
| 978 | * Note: Events pushed onto the queue with SDL_PushEvent() get passed through | ||
| 979 | * the event filter, but events pushed onto the queue with SDL_PeepEvents() do | ||
| 980 | * not. | ||
| 981 | * | ||
| 982 | * \param filter An SDL_EventFilter function to call when an event happens | ||
| 983 | * \param userdata a pointer that is passed to `filter` | ||
| 984 | * | ||
| 985 | * \since This function is available since SDL 2.0.0. | ||
| 986 | * | ||
| 987 | * \sa SDL_AddEventWatch | ||
| 988 | * \sa SDL_EventState | ||
| 989 | * \sa SDL_GetEventFilter | ||
| 990 | * \sa SDL_PeepEvents | ||
| 991 | * \sa SDL_PushEvent | ||
| 992 | */ | ||
| 993 | extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, | ||
| 994 | void *userdata); | ||
| 995 | |||
| 996 | /** | ||
| 997 | * Query the current event filter. | ||
| 998 | * | ||
| 999 | * This function can be used to "chain" filters, by saving the existing filter | ||
| 1000 | * before replacing it with a function that will call that saved filter. | ||
| 1001 | * | ||
| 1002 | * \param filter the current callback function will be stored here | ||
| 1003 | * \param userdata the pointer that is passed to the current event filter will | ||
| 1004 | * be stored here | ||
| 1005 | * \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set. | ||
| 1006 | * | ||
| 1007 | * \since This function is available since SDL 2.0.0. | ||
| 1008 | * | ||
| 1009 | * \sa SDL_SetEventFilter | ||
| 1010 | */ | ||
| 1011 | extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, | ||
| 1012 | void **userdata); | ||
| 1013 | |||
| 1014 | /** | ||
| 1015 | * Add a callback to be triggered when an event is added to the event queue. | ||
| 1016 | * | ||
| 1017 | * `filter` will be called when an event happens, and its return value is | ||
| 1018 | * ignored. | ||
| 1019 | * | ||
| 1020 | * **WARNING**: Be very careful of what you do in the event filter function, | ||
| 1021 | * as it may run in a different thread! | ||
| 1022 | * | ||
| 1023 | * If the quit event is generated by a signal (e.g. SIGINT), it will bypass | ||
| 1024 | * the internal queue and be delivered to the watch callback immediately, and | ||
| 1025 | * arrive at the next event poll. | ||
| 1026 | * | ||
| 1027 | * Note: the callback is called for events posted by the user through | ||
| 1028 | * SDL_PushEvent(), but not for disabled events, nor for events by a filter | ||
| 1029 | * callback set with SDL_SetEventFilter(), nor for events posted by the user | ||
| 1030 | * through SDL_PeepEvents(). | ||
| 1031 | * | ||
| 1032 | * \param filter an SDL_EventFilter function to call when an event happens. | ||
| 1033 | * \param userdata a pointer that is passed to `filter` | ||
| 1034 | * | ||
| 1035 | * \since This function is available since SDL 2.0.0. | ||
| 1036 | * | ||
| 1037 | * \sa SDL_DelEventWatch | ||
| 1038 | * \sa SDL_SetEventFilter | ||
| 1039 | */ | ||
| 1040 | extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, | ||
| 1041 | void *userdata); | ||
| 1042 | |||
| 1043 | /** | ||
| 1044 | * Remove an event watch callback added with SDL_AddEventWatch(). | ||
| 1045 | * | ||
| 1046 | * This function takes the same input as SDL_AddEventWatch() to identify and | ||
| 1047 | * delete the corresponding callback. | ||
| 1048 | * | ||
| 1049 | * \param filter the function originally passed to SDL_AddEventWatch() | ||
| 1050 | * \param userdata the pointer originally passed to SDL_AddEventWatch() | ||
| 1051 | * | ||
| 1052 | * \since This function is available since SDL 2.0.0. | ||
| 1053 | * | ||
| 1054 | * \sa SDL_AddEventWatch | ||
| 1055 | */ | ||
| 1056 | extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, | ||
| 1057 | void *userdata); | ||
| 1058 | |||
| 1059 | /** | ||
| 1060 | * Run a specific filter function on the current event queue, removing any | ||
| 1061 | * events for which the filter returns 0. | ||
| 1062 | * | ||
| 1063 | * See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), | ||
| 1064 | * this function does not change the filter permanently, it only uses the | ||
| 1065 | * supplied filter until this function returns. | ||
| 1066 | * | ||
| 1067 | * \param filter the SDL_EventFilter function to call when an event happens | ||
| 1068 | * \param userdata a pointer that is passed to `filter` | ||
| 1069 | * | ||
| 1070 | * \since This function is available since SDL 2.0.0. | ||
| 1071 | * | ||
| 1072 | * \sa SDL_GetEventFilter | ||
| 1073 | * \sa SDL_SetEventFilter | ||
| 1074 | */ | ||
| 1075 | extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, | ||
| 1076 | void *userdata); | ||
| 1077 | |||
| 1078 | /* @{ */ | ||
| 1079 | #define SDL_QUERY -1 | ||
| 1080 | #define SDL_IGNORE 0 | ||
| 1081 | #define SDL_DISABLE 0 | ||
| 1082 | #define SDL_ENABLE 1 | ||
| 1083 | |||
| 1084 | /** | ||
| 1085 | * Set the state of processing events by type. | ||
| 1086 | * | ||
| 1087 | * `state` may be any of the following: | ||
| 1088 | * | ||
| 1089 | * - `SDL_QUERY`: returns the current processing state of the specified event | ||
| 1090 | * - `SDL_IGNORE` (aka `SDL_DISABLE`): the event will automatically be dropped | ||
| 1091 | * from the event queue and will not be filtered | ||
| 1092 | * - `SDL_ENABLE`: the event will be processed normally | ||
| 1093 | * | ||
| 1094 | * \param type the type of event; see SDL_EventType for details | ||
| 1095 | * \param state how to process the event | ||
| 1096 | * \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state | ||
| 1097 | * of the event before this function makes any changes to it. | ||
| 1098 | * | ||
| 1099 | * \since This function is available since SDL 2.0.0. | ||
| 1100 | * | ||
| 1101 | * \sa SDL_GetEventState | ||
| 1102 | */ | ||
| 1103 | extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); | ||
| 1104 | /* @} */ | ||
| 1105 | #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) | ||
| 1106 | |||
| 1107 | /** | ||
| 1108 | * Allocate a set of user-defined events, and return the beginning event | ||
| 1109 | * number for that set of events. | ||
| 1110 | * | ||
| 1111 | * Calling this function with `numevents` <= 0 is an error and will return | ||
| 1112 | * (Uint32)-1. | ||
| 1113 | * | ||
| 1114 | * Note, (Uint32)-1 means the maximum unsigned 32-bit integer value (or | ||
| 1115 | * 0xFFFFFFFF), but is clearer to write. | ||
| 1116 | * | ||
| 1117 | * \param numevents the number of events to be allocated | ||
| 1118 | * \returns the beginning event number, or (Uint32)-1 if there are not enough | ||
| 1119 | * user-defined events left. | ||
| 1120 | * | ||
| 1121 | * \since This function is available since SDL 2.0.0. | ||
| 1122 | * | ||
| 1123 | * \sa SDL_PushEvent | ||
| 1124 | */ | ||
| 1125 | extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); | ||
| 1126 | |||
| 1127 | /* Ends C function definitions when using C++ */ | ||
| 1128 | #ifdef __cplusplus | ||
| 1129 | } | ||
| 1130 | #endif | ||
| 1131 | #include "close_code.h" | ||
| 1132 | |||
| 1133 | #endif /* SDL_events_h_ */ | ||
| 1134 | |||
| 1135 | /* vi: set ts=4 sw=4 expandtab: */ | ||
