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Diffstat (limited to 'vendor/SDL2/include/SDL_blendmode.h')
-rw-r--r-- | vendor/SDL2/include/SDL_blendmode.h | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/vendor/SDL2/include/SDL_blendmode.h b/vendor/SDL2/include/SDL_blendmode.h new file mode 100644 index 0000000..b6d140d --- /dev/null +++ b/vendor/SDL2/include/SDL_blendmode.h | |||
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1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * \file SDL_blendmode.h | ||
24 | * | ||
25 | * Header file declaring the SDL_BlendMode enumeration | ||
26 | */ | ||
27 | |||
28 | #ifndef SDL_blendmode_h_ | ||
29 | #define SDL_blendmode_h_ | ||
30 | |||
31 | #include "begin_code.h" | ||
32 | /* Set up for C function definitions, even when using C++ */ | ||
33 | #ifdef __cplusplus | ||
34 | extern "C" { | ||
35 | #endif | ||
36 | |||
37 | /** | ||
38 | * \brief The blend mode used in SDL_RenderCopy() and drawing operations. | ||
39 | */ | ||
40 | typedef enum | ||
41 | { | ||
42 | SDL_BLENDMODE_NONE = 0x00000000, /**< no blending | ||
43 | dstRGBA = srcRGBA */ | ||
44 | SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending | ||
45 | dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) | ||
46 | dstA = srcA + (dstA * (1-srcA)) */ | ||
47 | SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending | ||
48 | dstRGB = (srcRGB * srcA) + dstRGB | ||
49 | dstA = dstA */ | ||
50 | SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate | ||
51 | dstRGB = srcRGB * dstRGB | ||
52 | dstA = dstA */ | ||
53 | SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply | ||
54 | dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) | ||
55 | dstA = (srcA * dstA) + (dstA * (1-srcA)) */ | ||
56 | SDL_BLENDMODE_INVALID = 0x7FFFFFFF | ||
57 | |||
58 | /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ | ||
59 | |||
60 | } SDL_BlendMode; | ||
61 | |||
62 | /** | ||
63 | * \brief The blend operation used when combining source and destination pixel components | ||
64 | */ | ||
65 | typedef enum | ||
66 | { | ||
67 | SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ | ||
68 | SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ | ||
69 | SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ | ||
70 | SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */ | ||
71 | SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */ | ||
72 | |||
73 | } SDL_BlendOperation; | ||
74 | |||
75 | /** | ||
76 | * \brief The normalized factor used to multiply pixel components | ||
77 | */ | ||
78 | typedef enum | ||
79 | { | ||
80 | SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ | ||
81 | SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ | ||
82 | SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ | ||
83 | SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ | ||
84 | SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ | ||
85 | SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ | ||
86 | SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ | ||
87 | SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ | ||
88 | SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ | ||
89 | SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ | ||
90 | |||
91 | } SDL_BlendFactor; | ||
92 | |||
93 | /** | ||
94 | * Compose a custom blend mode for renderers. | ||
95 | * | ||
96 | * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept | ||
97 | * the SDL_BlendMode returned by this function if the renderer supports it. | ||
98 | * | ||
99 | * A blend mode controls how the pixels from a drawing operation (source) get | ||
100 | * combined with the pixels from the render target (destination). First, the | ||
101 | * components of the source and destination pixels get multiplied with their | ||
102 | * blend factors. Then, the blend operation takes the two products and | ||
103 | * calculates the result that will get stored in the render target. | ||
104 | * | ||
105 | * Expressed in pseudocode, it would look like this: | ||
106 | * | ||
107 | * ```c | ||
108 | * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); | ||
109 | * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); | ||
110 | * ``` | ||
111 | * | ||
112 | * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, | ||
113 | * dst)` can return one of the following: | ||
114 | * | ||
115 | * - `src + dst` | ||
116 | * - `src - dst` | ||
117 | * - `dst - src` | ||
118 | * - `min(src, dst)` | ||
119 | * - `max(src, dst)` | ||
120 | * | ||
121 | * The red, green, and blue components are always multiplied with the first, | ||
122 | * second, and third components of the SDL_BlendFactor, respectively. The | ||
123 | * fourth component is not used. | ||
124 | * | ||
125 | * The alpha component is always multiplied with the fourth component of the | ||
126 | * SDL_BlendFactor. The other components are not used in the alpha | ||
127 | * calculation. | ||
128 | * | ||
129 | * Support for these blend modes varies for each renderer. To check if a | ||
130 | * specific SDL_BlendMode is supported, create a renderer and pass it to | ||
131 | * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will | ||
132 | * return with an error if the blend mode is not supported. | ||
133 | * | ||
134 | * This list describes the support of custom blend modes for each renderer in | ||
135 | * SDL 2.0.6. All renderers support the four blend modes listed in the | ||
136 | * SDL_BlendMode enumeration. | ||
137 | * | ||
138 | * - **direct3d**: Supports `SDL_BLENDOPERATION_ADD` with all factors. | ||
139 | * - **direct3d11**: Supports all operations with all factors. However, some | ||
140 | * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and | ||
141 | * `SDL_BLENDOPERATION_MAXIMUM`. | ||
142 | * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all | ||
143 | * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL | ||
144 | * 2.0.6. | ||
145 | * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all | ||
146 | * factors. Color and alpha factors need to be the same. OpenGL ES 1 | ||
147 | * implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT` | ||
148 | * and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha | ||
149 | * operations being different from each other. May support color and alpha | ||
150 | * factors being different from each other. | ||
151 | * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, | ||
152 | * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` | ||
153 | * operations with all factors. | ||
154 | * - **psp**: No custom blend mode support. | ||
155 | * - **software**: No custom blend mode support. | ||
156 | * | ||
157 | * Some renderers do not provide an alpha component for the default render | ||
158 | * target. The `SDL_BLENDFACTOR_DST_ALPHA` and | ||
159 | * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this | ||
160 | * case. | ||
161 | * | ||
162 | * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and | ||
163 | * blue components of the source pixels | ||
164 | * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and | ||
165 | * blue components of the destination pixels | ||
166 | * \param colorOperation the SDL_BlendOperation used to combine the red, | ||
167 | * green, and blue components of the source and | ||
168 | * destination pixels | ||
169 | * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of | ||
170 | * the source pixels | ||
171 | * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of | ||
172 | * the destination pixels | ||
173 | * \param alphaOperation the SDL_BlendOperation used to combine the alpha | ||
174 | * component of the source and destination pixels | ||
175 | * \returns an SDL_BlendMode that represents the chosen factors and | ||
176 | * operations. | ||
177 | * | ||
178 | * \since This function is available since SDL 2.0.6. | ||
179 | * | ||
180 | * \sa SDL_SetRenderDrawBlendMode | ||
181 | * \sa SDL_GetRenderDrawBlendMode | ||
182 | * \sa SDL_SetTextureBlendMode | ||
183 | * \sa SDL_GetTextureBlendMode | ||
184 | */ | ||
185 | extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, | ||
186 | SDL_BlendFactor dstColorFactor, | ||
187 | SDL_BlendOperation colorOperation, | ||
188 | SDL_BlendFactor srcAlphaFactor, | ||
189 | SDL_BlendFactor dstAlphaFactor, | ||
190 | SDL_BlendOperation alphaOperation); | ||
191 | |||
192 | /* Ends C function definitions when using C++ */ | ||
193 | #ifdef __cplusplus | ||
194 | } | ||
195 | #endif | ||
196 | #include "close_code.h" | ||
197 | |||
198 | #endif /* SDL_blendmode_h_ */ | ||
199 | |||
200 | /* vi: set ts=4 sw=4 expandtab: */ | ||