diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
| diff --git a/src/game.cpp b/src/game.cpp index c965cd3..2c2b6dd 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
| @@ -413,6 +413,8 @@ void Game::recalculateRender() { | |||
| 413 | wallRenders[0b00111110] = TilesetIndex(16, 14); | 413 | wallRenders[0b00111110] = TilesetIndex(16, 14); |
| 414 | wallRenders[0b00111101] = TilesetIndex(16, 14); | 414 | wallRenders[0b00111101] = TilesetIndex(16, 14); |
| 415 | wallRenders[0b10011101] = TilesetIndex(16, 14); | 415 | wallRenders[0b10011101] = TilesetIndex(16, 14); |
| 416 | wallRenders[0b01011110] = TilesetIndex(16, 14); | ||
| 417 | wallRenders[0b10011100] = TilesetIndex(16, 14); | ||
| 416 | 418 | ||
| 417 | wallRenders[0b00011111] = TilesetIndex(17, 14); | 419 | wallRenders[0b00011111] = TilesetIndex(17, 14); |
| 418 | wallRenders[0b10011111] = TilesetIndex(17, 14); | 420 | wallRenders[0b10011111] = TilesetIndex(17, 14); |
| @@ -425,6 +427,7 @@ void Game::recalculateRender() { | |||
| 425 | wallRenders[0b10000111] = TilesetIndex(18, 14); | 427 | wallRenders[0b10000111] = TilesetIndex(18, 14); |
| 426 | wallRenders[0b10001111] = TilesetIndex(18, 14); | 428 | wallRenders[0b10001111] = TilesetIndex(18, 14); |
| 427 | wallRenders[0b10101111] = TilesetIndex(18, 14); | 429 | wallRenders[0b10101111] = TilesetIndex(18, 14); |
| 430 | wallRenders[0b10100111] = TilesetIndex(18, 14); | ||
| 428 | 431 | ||
| 429 | wallRenders[0b01111100] = TilesetIndex(16, 15); | 432 | wallRenders[0b01111100] = TilesetIndex(16, 15); |
| 430 | wallRenders[0b11111100] = TilesetIndex(16, 15); | 433 | wallRenders[0b11111100] = TilesetIndex(16, 15); |
| @@ -443,6 +446,7 @@ void Game::recalculateRender() { | |||
| 443 | wallRenders[0b11110000] = TilesetIndex(16, 16); | 446 | wallRenders[0b11110000] = TilesetIndex(16, 16); |
| 444 | wallRenders[0b11111000] = TilesetIndex(16, 16); | 447 | wallRenders[0b11111000] = TilesetIndex(16, 16); |
| 445 | wallRenders[0b11111010] = TilesetIndex(16, 16); | 448 | wallRenders[0b11111010] = TilesetIndex(16, 16); |
| 449 | wallRenders[0b11110010] = TilesetIndex(16, 16); | ||
| 446 | 450 | ||
| 447 | wallRenders[0b11110001] = TilesetIndex(17, 16); | 451 | wallRenders[0b11110001] = TilesetIndex(17, 16); |
| 448 | wallRenders[0b11110011] = TilesetIndex(17, 16); | 452 | wallRenders[0b11110011] = TilesetIndex(17, 16); |
| @@ -456,6 +460,7 @@ void Game::recalculateRender() { | |||
| 456 | wallRenders[0b11100011] = TilesetIndex(18, 16); | 460 | wallRenders[0b11100011] = TilesetIndex(18, 16); |
| 457 | wallRenders[0b11001001] = TilesetIndex(18, 16); | 461 | wallRenders[0b11001001] = TilesetIndex(18, 16); |
| 458 | wallRenders[0b11011001] = TilesetIndex(18, 16); | 462 | wallRenders[0b11011001] = TilesetIndex(18, 16); |
| 463 | wallRenders[0b11101011] = TilesetIndex(18, 16); | ||
| 459 | 464 | ||
| 460 | 465 | ||
| 461 | wallRenders[0b11110111] = TilesetIndex(21, 14); | 466 | wallRenders[0b11110111] = TilesetIndex(21, 14); |
