diff options
Diffstat (limited to 'src/renderer.cpp')
-rw-r--r-- | src/renderer.cpp | 41 |
1 files changed, 26 insertions, 15 deletions
diff --git a/src/renderer.cpp b/src/renderer.cpp index eddd11d..9d3af97 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
@@ -288,22 +288,33 @@ void Renderer::render( | |||
288 | 288 | ||
289 | SDL_SetRenderTarget(ren_.get(), nullptr); | 289 | SDL_SetRenderTarget(ren_.get(), nullptr); |
290 | 290 | ||
291 | if (!game.zooming) | 291 | SDL_Rect zoomRect; |
292 | |||
293 | std::tie(zoomRect.x, zoomRect.y, zoomRect.w, zoomRect.h) = | ||
294 | calculateZoomRect(game); | ||
295 | |||
296 | SDL_RenderCopy(ren_.get(), canvas.get(), &zoomRect, nullptr); | ||
297 | SDL_RenderPresent(ren_.get()); | ||
298 | } | ||
299 | |||
300 | std::tuple<int, int, int, int> Renderer::calculateZoomRect(const Game& game) | ||
301 | { | ||
302 | int x = game.map.getTrueX(game.curBoundX) * TILE_WIDTH; | ||
303 | int y = game.map.getTrueY(game.curBoundY) * TILE_HEIGHT; | ||
304 | int w = game.curZoom * TILE_WIDTH * ZOOM_X_FACTOR; | ||
305 | int h = game.curZoom * TILE_HEIGHT * ZOOM_Y_FACTOR; | ||
306 | |||
307 | if (game.zooming) | ||
292 | { | 308 | { |
293 | SDL_RenderCopy(ren_.get(), canvas.get(), nullptr, nullptr); | 309 | double interp = |
294 | } else { | 310 | static_cast<double>(game.zoomProgress) / |
295 | // TODO: zooming back in to the player | 311 | static_cast<double>(game.zoomLength); |
296 | SDL_Rect zoomRect { | 312 | |
297 | ((game.maxZoom - game.curZoom) * TILE_WIDTH + game.zoomProgress) | 313 | x = (x - game.lastZoomLeft) * interp + game.lastZoomLeft; |
298 | * ZOOM_X_FACTOR / 2, | 314 | y = (y - game.lastZoomTop) * interp + game.lastZoomTop; |
299 | ((game.maxZoom - game.curZoom) * TILE_HEIGHT + game.zoomProgress) | 315 | w = (w - game.lastZoomWidth) * interp + game.lastZoomWidth; |
300 | * ZOOM_Y_FACTOR / 2, | 316 | h = (h - game.lastZoomHeight) * interp + game.lastZoomHeight; |
301 | (game.curZoom * TILE_WIDTH - game.zoomProgress) * ZOOM_X_FACTOR, | ||
302 | (game.curZoom * TILE_HEIGHT - game.zoomProgress) * ZOOM_Y_FACTOR | ||
303 | }; | ||
304 | |||
305 | SDL_RenderCopy(ren_.get(), canvas.get(), &zoomRect, nullptr); | ||
306 | } | 317 | } |
307 | 318 | ||
308 | SDL_RenderPresent(ren_.get()); | 319 | return {x, y, w, h}; |
309 | } | 320 | } |