diff options
Diffstat (limited to 'src/menu.cpp')
| -rw-r--r-- | src/menu.cpp | 109 |
1 files changed, 109 insertions, 0 deletions
| diff --git a/src/menu.cpp b/src/menu.cpp new file mode 100644 index 0000000..b9a3ace --- /dev/null +++ b/src/menu.cpp | |||
| @@ -0,0 +1,109 @@ | |||
| 1 | #include "menu.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "renderer.h" | ||
| 4 | |||
| 5 | Menu::Menu() { | ||
| 6 | items.push_back({.text = "New Game", .activationFunction = [this] (Game& game) { | ||
| 7 | close(); | ||
| 8 | game.losing = LoseState::PoppingLamps; | ||
| 9 | game.muxer.stopMusic(); | ||
| 10 | }}); | ||
| 11 | items.push_back({.text = "Toggle Fullscreen", .activationFunction = [] (Game& game) { | ||
| 12 | game.renderer.toggleFullscreen(); | ||
| 13 | }}); | ||
| 14 | items.push_back({.text = "Quit", .activationFunction = [this] (Game& game) { | ||
| 15 | close(); | ||
| 16 | game.losing = LoseState::PoppingLamps; | ||
| 17 | game.quitting = true; | ||
| 18 | game.muxer.stopMusic(); | ||
| 19 | }}); | ||
| 20 | } | ||
| 21 | |||
| 22 | void Menu::open(Game& game) { | ||
| 23 | menuState = MenuState::Opening; | ||
| 24 | menuDisplayProgress.start(200); | ||
| 25 | game.muxer.playSound("openmenu"); | ||
| 26 | } | ||
| 27 | |||
| 28 | void Menu::close() { | ||
| 29 | menuState = MenuState::Closing; | ||
| 30 | menuDisplayProgress.start(200); | ||
| 31 | } | ||
| 32 | |||
| 33 | void Menu::update(size_t dt, Game& game) { | ||
| 34 | if (menuState != MenuState::Open) { | ||
| 35 | SDL_Event e; | ||
| 36 | |||
| 37 | while (SDL_PollEvent(&e)) { | ||
| 38 | if (e.type == SDL_QUIT) { | ||
| 39 | game.quit = true; | ||
| 40 | } | ||
| 41 | } | ||
| 42 | } | ||
| 43 | |||
| 44 | switch (menuState) { | ||
| 45 | case MenuState::Closed: { | ||
| 46 | // Shouldn't happen. | ||
| 47 | break; | ||
| 48 | } | ||
| 49 | case MenuState::Opening: { | ||
| 50 | menuDisplayProgress.tick(dt); | ||
| 51 | if (menuDisplayProgress.isComplete()) { | ||
| 52 | menuState = MenuState::Open; | ||
| 53 | } | ||
| 54 | |||
| 55 | break; | ||
| 56 | } | ||
| 57 | case MenuState::Closing: { | ||
| 58 | menuDisplayProgress.tick(dt); | ||
| 59 | if (menuDisplayProgress.isComplete()) { | ||
| 60 | menuState = MenuState::Closed; | ||
| 61 | } | ||
| 62 | |||
| 63 | break; | ||
| 64 | } | ||
| 65 | case MenuState::Open: { | ||
| 66 | SDL_Event e; | ||
| 67 | |||
| 68 | while (SDL_PollEvent(&e)) { | ||
| 69 | if (e.type == SDL_QUIT) { | ||
| 70 | game.quit = true; | ||
| 71 | } else if (e.type == SDL_KEYDOWN) { | ||
| 72 | switch (e.key.keysym.sym) | ||
| 73 | { | ||
| 74 | case SDLK_ESCAPE: { | ||
| 75 | close(); | ||
| 76 | game.muxer.playSound("closemenu"); | ||
| 77 | break; | ||
| 78 | } | ||
| 79 | case SDLK_SPACE: { | ||
| 80 | items[cursor].activationFunction(game); | ||
| 81 | game.muxer.playSound("menuselect"); | ||
| 82 | break; | ||
| 83 | } | ||
| 84 | case SDLK_UP: | ||
| 85 | case SDLK_w: { | ||
| 86 | cursor--; | ||
| 87 | if (cursor < 0) { | ||
| 88 | cursor = items.size() - 1; | ||
| 89 | } | ||
| 90 | game.muxer.playSound("menucursor"); | ||
| 91 | break; | ||
| 92 | } | ||
| 93 | case SDLK_DOWN: | ||
| 94 | case SDLK_s: { | ||
| 95 | cursor++; | ||
| 96 | if (cursor >= items.size()) { | ||
| 97 | cursor = 0; | ||
| 98 | } | ||
| 99 | game.muxer.playSound("menucursor"); | ||
| 100 | break; | ||
| 101 | } | ||
| 102 | } | ||
| 103 | } | ||
| 104 | } | ||
| 105 | |||
| 106 | break; | ||
| 107 | } | ||
| 108 | } | ||
| 109 | } | ||
