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-rw-r--r--src/main.cpp298
1 files changed, 224 insertions, 74 deletions
diff --git a/src/main.cpp b/src/main.cpp index 5178110..149e1cf 100644 --- a/src/main.cpp +++ b/src/main.cpp
@@ -5,15 +5,25 @@
5#include "game.h" 5#include "game.h"
6#include "renderer.h" 6#include "renderer.h"
7 7
8void incrementIfSet(Game& game, int& count, int x, int y, Tile val = Tile::Wall) 8inline bool isTileSetOrNotLit(const Map<MapData>& map, int x, int y)
9{ 9{
10 if (game.map.inBounds(x, y) && game.map.at(x,y).tile == val) 10 return (map.inBounds(x, y) && (map.at(x,y).tile == Tile::Wall || !map.at(x,y).lit));
11}
12
13inline bool isTileSet(const Map<MapData>& map, int x, int y, Tile val = Tile::Wall)
14{
15 return (map.inBounds(x, y) && map.at(x,y).tile == val);
16}
17
18inline void incrementIfSet(const Game& game, int& count, int x, int y, Tile val = Tile::Wall)
19{
20 if (isTileSet(game.map, x, y, val))
11 { 21 {
12 count++; 22 count++;
13 } 23 }
14} 24}
15 25
16int getZoomLevel(const Game& game) { 26inline int getZoomLevel(const Game& game) {
17 return (game.curZoom - INIT_ZOOM) / 2; 27 return (game.curZoom - INIT_ZOOM) / 2;
18} 28}
19 29
@@ -65,6 +75,11 @@ void tick(
65 } else { 75 } else {
66 temp.at(x,y).tile = Tile::Floor; 76 temp.at(x,y).tile = Tile::Floor;
67 } 77 }
78
79 if (temp.at(x,y).tile != game.map.at(x,y).tile) {
80 temp.at(x,y).dirtyRender = true;
81 game.dirtyRender = true;
82 }
68 } 83 }
69 } 84 }
70 85
@@ -98,9 +113,13 @@ bool movePlayer(Game& game, int x, int y)
98 game.numDust++; 113 game.numDust++;
99 } 114 }
100 115
116 game.player_oldx = game.player_x;
117 game.player_oldy = game.player_y;
101 game.player_x = x; 118 game.player_x = x;
102 game.player_y = y; 119 game.player_y = y;
103 game.muxer.setPlayerLoc(x, y); 120 game.muxer.setPlayerLoc(x, y);
121 game.moving = true;
122 game.moveProgress.start(33);
104 123
105 game.dirtyLighting = true; 124 game.dirtyLighting = true;
106 125
@@ -119,12 +138,17 @@ bool movePlayer(Game& game, int x, int y)
119void recalculateLighting(Game& game) 138void recalculateLighting(Game& game)
120{ 139{
121 game.litSpots = 0; 140 game.litSpots = 0;
141 game.dirtyRender = true;
122 142
123 for (MapData& md : game.map.data()) 143 for (MapData& md : game.map.data())
124 { 144 {
125 md.wasLit = md.lit; 145 md.wasLit = md.lit;
126 md.lit = false; 146 md.lit = false;
127 md.litTiles.clear(); 147 md.litTiles.clear();
148
149 if (md.tile == Tile::Wall) {
150 md.dirtyRender = true;
151 }
128 } 152 }
129 153
130 fov_settings_type fov; 154 fov_settings_type fov;
@@ -203,6 +227,103 @@ void recalculateLighting(Game& game)
203 game.dirtyLighting = false; 227 game.dirtyLighting = false;
204} 228}
205 229
230void recalculateRender(Game& game) {
231 for (int y = game.map.getTop(); y < game.map.getBottom(); y++)
232 {
233 for (int x = game.map.getLeft(); x < game.map.getRight(); x++)
234 {
235 if (game.map.at(x,y).dirtyRender) {
236 game.map.at(x,y).dirtyRender = false;
237
238 if (game.map.at(x,y).tile == Tile::Floor) {
239 if (std::bernoulli_distribution(0.05)(game.rng)) {
240 static const std::vector<int> furnishings {
241 TilesetIndex(20, 16),
242 TilesetIndex(21, 2),
243 TilesetIndex(22, 2),
244 TilesetIndex(21, 3),
245 TilesetIndex(22, 3)};
246 game.map.at(x,y).renderId = furnishings.at(std::uniform_int_distribution<int>(0, furnishings.size()-1)(game.rng));
247 } else {
248 game.map.at(x,y).renderId = -1;
249 }
250 } else if (game.map.at(x,y).tile == Tile::Wall) {
251 static bool initWalls = false;
252 static std::vector<int> wallRenders(256, TilesetIndex(0, 0));
253 if (!initWalls) {
254 initWalls = true;
255
256 // Start in top left and go clockwise.
257 wallRenders[0b00011100] = TilesetIndex(16, 14);
258 wallRenders[0b00111100] = TilesetIndex(16, 14);
259 wallRenders[0b00011110] = TilesetIndex(16, 14);
260 wallRenders[0b00111110] = TilesetIndex(16, 14);
261
262 wallRenders[0b00011111] = TilesetIndex(17, 14);
263 wallRenders[0b10011111] = TilesetIndex(17, 14);
264 wallRenders[0b00111111] = TilesetIndex(17, 14);
265 wallRenders[0b10111111] = TilesetIndex(17, 14);
266
267 wallRenders[0b00000111] = TilesetIndex(18, 14);
268 wallRenders[0b00001111] = TilesetIndex(18, 14);
269 wallRenders[0b10000111] = TilesetIndex(18, 14);
270 wallRenders[0b10001111] = TilesetIndex(18, 14);
271
272 wallRenders[0b01111100] = TilesetIndex(16, 15);
273 wallRenders[0b11111100] = TilesetIndex(16, 15);
274 wallRenders[0b01111110] = TilesetIndex(16, 15);
275 wallRenders[0b11111110] = TilesetIndex(16, 15);
276
277 wallRenders[0b11000111] = TilesetIndex(18, 15);
278 wallRenders[0b11001111] = TilesetIndex(18, 15);
279 wallRenders[0b11100111] = TilesetIndex(18, 15);
280 wallRenders[0b11101111] = TilesetIndex(18, 15);
281
282 wallRenders[0b01110000] = TilesetIndex(16, 16);
283 wallRenders[0b01111000] = TilesetIndex(16, 16);
284 wallRenders[0b11110000] = TilesetIndex(16, 16);
285 wallRenders[0b11111000] = TilesetIndex(16, 16);
286
287 wallRenders[0b11110001] = TilesetIndex(17, 16);
288 wallRenders[0b11110011] = TilesetIndex(17, 16);
289 wallRenders[0b11111001] = TilesetIndex(17, 16);
290 wallRenders[0b11111011] = TilesetIndex(17, 16);
291
292 wallRenders[0b11000001] = TilesetIndex(18, 16);
293 wallRenders[0b11000011] = TilesetIndex(18, 16);
294 wallRenders[0b11100001] = TilesetIndex(18, 16);
295 wallRenders[0b11100011] = TilesetIndex(18, 16);
296
297
298 wallRenders[0b11110111] = TilesetIndex(21, 14);
299 wallRenders[0b11111101] = TilesetIndex(22, 14);
300 wallRenders[0b11011111] = TilesetIndex(21, 15);
301 wallRenders[0b01111111] = TilesetIndex(22, 15);
302 }
303
304 int renderDesc = 0;
305 if (isTileSetOrNotLit(game.map, x-1, y-1)) renderDesc |= (1 << 7);
306 if (isTileSetOrNotLit(game.map, x , y-1)) renderDesc |= (1 << 6);
307 if (isTileSetOrNotLit(game.map, x+1, y-1)) renderDesc |= (1 << 5);
308 if (isTileSetOrNotLit(game.map, x+1, y )) renderDesc |= (1 << 4);
309 if (isTileSetOrNotLit(game.map, x+1, y+1)) renderDesc |= (1 << 3);
310 if (isTileSetOrNotLit(game.map, x , y+1)) renderDesc |= (1 << 2);
311 if (isTileSetOrNotLit(game.map, x-1, y+1)) renderDesc |= (1 << 1);
312 if (isTileSetOrNotLit(game.map, x-1, y )) renderDesc |= (1 << 0);
313
314 game.map.at(x,y).renderId = wallRenders.at(renderDesc);
315
316 if (wallRenders.at(renderDesc) == 0 && renderDesc != 255) {
317 std::cout << renderDesc << std::endl;
318 }
319 }
320 }
321 }
322 }
323
324 game.dirtyRender = false;
325}
326
206bool processKeys(Game& game, const Input& keystate) 327bool processKeys(Game& game, const Input& keystate)
207{ 328{
208 int px = game.player_x; 329 int px = game.player_x;
@@ -435,6 +556,80 @@ void setZoom(Game& game, size_t zoom)
435 } 556 }
436} 557}
437 558
559void performDash(Game& game, std::mt19937& rng) {
560 if (game.map.at(game.player_x, game.player_y).tile ==
561 Tile::Floor)
562 {
563 std::vector<coord> freeSpaces;
564
565 auto addIfFree = [&] (int x, int y) {
566 if (game.map.inBounds(x,y) &&
567 game.map.at(x,y).tile == Tile::Floor)
568 {
569 freeSpaces.emplace_back(x, y);
570 }
571 };
572
573 addIfFree(game.player_x - 1, game.player_y - 1);
574 addIfFree(game.player_x , game.player_y - 1);
575 addIfFree(game.player_x + 1, game.player_y - 1);
576 addIfFree(game.player_x - 1, game.player_y );
577 addIfFree(game.player_x + 1, game.player_y );
578 addIfFree(game.player_x - 1, game.player_y + 1);
579 addIfFree(game.player_x , game.player_y + 1);
580 addIfFree(game.player_x + 1, game.player_y + 1);
581
582 if (!freeSpaces.empty())
583 {
584 game.map.at(game.player_x, game.player_y).tile = Tile::Lamp;
585 game.numLamps++;
586 game.dirtyLighting = true;
587 kickUpDust(game, game.player_x, game.player_y, 0);
588 game.muxer.playSoundAtPosition("drop", game.player_x, game.player_y);
589
590 if (game.firstInput)
591 {
592 for (int i = 0; i < 5; i++)
593 {
594 if (!processKeys(game, game.lastInput))
595 {
596 std::uniform_int_distribution<int> freeDist(
597 0, freeSpaces.size() - 1);
598
599 int freeIndex = freeDist(rng);
600 coord& moveTo = freeSpaces[freeIndex];
601
602 movePlayer(
603 game,
604 std::get<0>(moveTo),
605 std::get<1>(moveTo));
606 }
607
608 tick(
609 game,
610 game.player_x - (RADIUS - 1),
611 game.player_y - (RADIUS - 1),
612 game.player_x + RADIUS,
613 game.player_y + RADIUS);
614 }
615 } else {
616 std::uniform_int_distribution<int> freeDist(
617 0, freeSpaces.size() - 1);
618
619 int freeIndex = freeDist(rng);
620 coord& moveTo = freeSpaces[freeIndex];
621
622 movePlayer(
623 game,
624 std::get<0>(moveTo),
625 std::get<1>(moveTo));
626 }
627
628 //game.muxer.playSoundAtPosition("dash", game.player_x, game.player_y);
629 }
630 }
631}
632
438int main(int, char**) 633int main(int, char**)
439{ 634{
440 std::random_device randomEngine; 635 std::random_device randomEngine;
@@ -527,76 +722,10 @@ int main(int, char**)
527 { 722 {
528 if (losing == LoseState::None) 723 if (losing == LoseState::None)
529 { 724 {
530 if (game.map.at(game.player_x, game.player_y).tile == 725 if (game.moving) {
531 Tile::Floor) 726 game.queueDash = true;
532 { 727 } else {
533 std::vector<coord> freeSpaces; 728 performDash(game, rng);
534
535 auto addIfFree = [&] (int x, int y) {
536 if (game.map.inBounds(x,y) &&
537 game.map.at(x,y).tile == Tile::Floor)
538 {
539 freeSpaces.emplace_back(x, y);
540 }
541 };
542
543 addIfFree(game.player_x - 1, game.player_y - 1);
544 addIfFree(game.player_x , game.player_y - 1);
545 addIfFree(game.player_x + 1, game.player_y - 1);
546 addIfFree(game.player_x - 1, game.player_y );
547 addIfFree(game.player_x + 1, game.player_y );
548 addIfFree(game.player_x - 1, game.player_y + 1);
549 addIfFree(game.player_x , game.player_y + 1);
550 addIfFree(game.player_x + 1, game.player_y + 1);
551
552 if (!freeSpaces.empty())
553 {
554 game.map.at(game.player_x, game.player_y).tile = Tile::Lamp;
555 game.numLamps++;
556 game.dirtyLighting = true;
557 kickUpDust(game, game.player_x, game.player_y, 0);
558 game.muxer.playSoundAtPosition("drop", game.player_x, game.player_y);
559
560 if (game.firstInput)
561 {
562 for (int i = 0; i < 5; i++)
563 {
564 if (!processKeys(game, game.lastInput))
565 {
566 std::uniform_int_distribution<int> freeDist(
567 0, freeSpaces.size() - 1);
568
569 int freeIndex = freeDist(rng);
570 coord& moveTo = freeSpaces[freeIndex];
571
572 movePlayer(
573 game,
574 std::get<0>(moveTo),
575 std::get<1>(moveTo));
576 }
577
578 tick(
579 game,
580 game.player_x - (RADIUS - 1),
581 game.player_y - (RADIUS - 1),
582 game.player_x + RADIUS,
583 game.player_y + RADIUS);
584 }
585 } else {
586 std::uniform_int_distribution<int> freeDist(
587 0, freeSpaces.size() - 1);
588
589 int freeIndex = freeDist(rng);
590 coord& moveTo = freeSpaces[freeIndex];
591
592 movePlayer(
593 game,
594 std::get<0>(moveTo),
595 std::get<1>(moveTo));
596 }
597
598 //game.muxer.playSoundAtPosition("dash", game.player_x, game.player_y);
599 }
600 } 729 }
601 } 730 }
602 731
@@ -617,6 +746,13 @@ int main(int, char**)
617 game.alreadyBumped = false; 746 game.alreadyBumped = false;
618 } 747 }
619 748
749 if (game.queueDash && !game.moving) {
750 game.queueDash = false;
751 if (state[SDL_SCANCODE_SPACE]) {
752 performDash(game, rng);
753 }
754 }
755
620 if (keystate.left || keystate.right || keystate.up || keystate.down) 756 if (keystate.left || keystate.right || keystate.up || keystate.down)
621 { 757 {
622 game.firstInput = true; 758 game.firstInput = true;
@@ -657,9 +793,18 @@ int main(int, char**)
657 { 793 {
658 case LoseState::None: 794 case LoseState::None:
659 { 795 {
796 if (game.moving) {
797 game.moveProgress.tick(frameTime);
798 if (game.moveProgress.isComplete()) {
799 game.moving = false;
800 }
801 }
802
660 while (inputAcc >= inputDt) 803 while (inputAcc >= inputDt)
661 { 804 {
662 processKeys(game, keystate); 805 if (!game.moving) {
806 processKeys(game, keystate);
807 }
663 808
664 inputAcc -= inputDt; 809 inputAcc -= inputDt;
665 } 810 }
@@ -747,6 +892,7 @@ int main(int, char**)
747 } else { 892 } else {
748 game.map.at(x,y).tile = Tile::Floor; 893 game.map.at(x,y).tile = Tile::Floor;
749 } 894 }
895 game.map.at(x,y).dirtyRender = true;
750 } 896 }
751 } 897 }
752 } 898 }
@@ -759,6 +905,10 @@ int main(int, char**)
759 setZoom(game, game.litSpots / 1500 * 2 + INIT_ZOOM); 905 setZoom(game, game.litSpots / 1500 * 2 + INIT_ZOOM);
760 } 906 }
761 907
908 if (game.dirtyRender) {
909 recalculateRender(game);
910 }
911
762 zoomAcc += frameTime; 912 zoomAcc += frameTime;
763 913
764 while (zoomAcc >= zoomDt) 914 while (zoomAcc >= zoomDt)