diff options
-rw-r--r-- | CMakeLists.txt | 3 | ||||
-rw-r--r-- | cmake/FindSDL2_Image.cmake | 98 | ||||
-rw-r--r-- | res/lighting.png | bin | 0 -> 10226 bytes | |||
-rw-r--r-- | src/main.cpp | 269 |
4 files changed, 344 insertions, 26 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 6eb5830..e3b88fd 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
@@ -7,13 +7,16 @@ set(CMAKE_BUILD_TYPE Debug) | |||
7 | set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${Ether_SOURCE_DIR}/cmake") | 7 | set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${Ether_SOURCE_DIR}/cmake") |
8 | 8 | ||
9 | find_package(SDL2 REQUIRED) | 9 | find_package(SDL2 REQUIRED) |
10 | find_package(SDL2_Image REQUIRED) | ||
10 | 11 | ||
11 | set(ALL_LIBS | 12 | set(ALL_LIBS |
12 | ${SDL2_LIBRARY} | 13 | ${SDL2_LIBRARY} |
14 | ${SDL2_IMAGE_LIBRARIES} | ||
13 | ) | 15 | ) |
14 | 16 | ||
15 | include_directories( | 17 | include_directories( |
16 | ${SDL2_INCLUDE_DIR} | 18 | ${SDL2_INCLUDE_DIR} |
19 | ${SDL2_IMAGE_INCLUDE_DIRS} | ||
17 | src | 20 | src |
18 | vendor | 21 | vendor |
19 | ) | 22 | ) |
diff --git a/cmake/FindSDL2_Image.cmake b/cmake/FindSDL2_Image.cmake new file mode 100644 index 0000000..de842ca --- /dev/null +++ b/cmake/FindSDL2_Image.cmake | |||
@@ -0,0 +1,98 @@ | |||
1 | # Distributed under the OSI-approved BSD 3-Clause License. See accompanying | ||
2 | # file Copyright.txt or https://cmake.org/licensing for details. | ||
3 | |||
4 | #.rst: | ||
5 | # FindSDL2_image | ||
6 | # ------------- | ||
7 | # | ||
8 | # Locate SDL2_image library | ||
9 | # | ||
10 | # This module defines: | ||
11 | # | ||
12 | # :: | ||
13 | # | ||
14 | # SDL2_IMAGE_LIBRARIES, the name of the library to link against | ||
15 | # SDL2_IMAGE_INCLUDE_DIRS, where to find the headers | ||
16 | # SDL2_IMAGE_FOUND, if false, do not try to link against | ||
17 | # SDL2_IMAGE_VERSION_STRING - human-readable string containing the | ||
18 | # version of SDL_image | ||
19 | # | ||
20 | # | ||
21 | # | ||
22 | # For backward compatibility the following variables are also set: | ||
23 | # | ||
24 | # :: | ||
25 | # | ||
26 | # SDL2IMAGE_LIBRARY (same value as SDL_IMAGE_LIBRARIES) | ||
27 | # SDL2IMAGE_INCLUDE_DIR (same value as SDL_IMAGE_INCLUDE_DIRS) | ||
28 | # SDL2IMAGE_FOUND (same value as SDL_IMAGE_FOUND) | ||
29 | # | ||
30 | # | ||
31 | # | ||
32 | # $SDL2DIR is an environment variable that would correspond to the | ||
33 | # ./configure --prefix=$SDL2DIR used in building SDL. | ||
34 | # | ||
35 | # Created by Eric Wing. This was influenced by the FindSDL.cmake | ||
36 | # module, but with modifications to recognize OS X frameworks and | ||
37 | # additional Unix paths (FreeBSD, etc). | ||
38 | |||
39 | if(NOT SDL2_IMAGE_INCLUDE_DIR AND SDL2IMAGE_INCLUDE_DIR) | ||
40 | set(SDL2_IMAGE_INCLUDE_DIR ${SDL2IMAGE_INCLUDE_DIR} CACHE PATH "directory cache entry initialized from old variable name") | ||
41 | endif() | ||
42 | find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h | ||
43 | HINTS | ||
44 | ENV SDL2IMAGEDIR | ||
45 | ENV SDL2DIR | ||
46 | ${SDL2_DIR} | ||
47 | PATH_SUFFIXES SDL2 | ||
48 | # path suffixes to search inside ENV{SDL2DIR} | ||
49 | include/SDL2 include | ||
50 | ) | ||
51 | |||
52 | if(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
53 | set(VC_LIB_PATH_SUFFIX lib/x64) | ||
54 | else() | ||
55 | set(VC_LIB_PATH_SUFFIX lib/x86) | ||
56 | endif() | ||
57 | |||
58 | if(NOT SDL2_IMAGE_LIBRARY AND SDL2IMAGE_LIBRARY) | ||
59 | set(SDL2_IMAGE_LIBRARY ${SDL2IMAGE_LIBRARY} CACHE FILEPATH "file cache entry initialized from old variable name") | ||
60 | endif() | ||
61 | find_library(SDL2_IMAGE_LIBRARY | ||
62 | NAMES SDL2_image | ||
63 | HINTS | ||
64 | ENV SDL2IMAGEDIR | ||
65 | ENV SDL2DIR | ||
66 | ${SDL2_DIR} | ||
67 | PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} | ||
68 | ) | ||
69 | |||
70 | if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h") | ||
71 | file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$") | ||
72 | file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$") | ||
73 | file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$") | ||
74 | string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL_IMAGE_VERSION_MAJOR_LINE}") | ||
75 | string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL_IMAGE_VERSION_MINOR_LINE}") | ||
76 | string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL_IMAGE_VERSION_PATCH_LINE}") | ||
77 | set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH}) | ||
78 | unset(SDL2_IMAGE_VERSION_MAJOR_LINE) | ||
79 | unset(SDL2_IMAGE_VERSION_MINOR_LINE) | ||
80 | unset(SDL2_IMAGE_VERSION_PATCH_LINE) | ||
81 | unset(SDL2_IMAGE_VERSION_MAJOR) | ||
82 | unset(SDL2_IMAGE_VERSION_MINOR) | ||
83 | unset(SDL2_IMAGE_VERSION_PATCH) | ||
84 | endif() | ||
85 | |||
86 | set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY}) | ||
87 | set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR}) | ||
88 | |||
89 | FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image | ||
90 | REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS | ||
91 | VERSION_VAR SDL2_IMAGE_VERSION_STRING) | ||
92 | |||
93 | # for backward compatibility | ||
94 | set(SDL2IMAGE_LIBRARY ${SDL2_IMAGE_LIBRARIES}) | ||
95 | set(SDL2IMAGE_INCLUDE_DIR ${SDL2_IMAGE_INCLUDE_DIRS}) | ||
96 | set(SDL2IMAGE_FOUND ${SDL2_IMAGE_FOUND}) | ||
97 | |||
98 | mark_as_advanced(SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR) \ No newline at end of file | ||
diff --git a/res/lighting.png b/res/lighting.png new file mode 100644 index 0000000..b69fc55 --- /dev/null +++ b/res/lighting.png | |||
Binary files differ | |||
diff --git a/src/main.cpp b/src/main.cpp index 2daf153..dacc646 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -1,4 +1,5 @@ | |||
1 | #include <SDL.h> | 1 | #include <SDL.h> |
2 | #include <SDL_image.h> | ||
2 | #include <stdexcept> | 3 | #include <stdexcept> |
3 | #include <memory> | 4 | #include <memory> |
4 | #include <vector> | 5 | #include <vector> |
@@ -19,6 +20,14 @@ public: | |||
19 | } | 20 | } |
20 | }; | 21 | }; |
21 | 22 | ||
23 | class img_error : public std::logic_error { | ||
24 | public: | ||
25 | |||
26 | img_error() : std::logic_error(IMG_GetError()) | ||
27 | { | ||
28 | } | ||
29 | }; | ||
30 | |||
22 | class window_deleter { | 31 | class window_deleter { |
23 | public: | 32 | public: |
24 | 33 | ||
@@ -41,6 +50,17 @@ public: | |||
41 | 50 | ||
42 | using renderer_ptr = std::unique_ptr<SDL_Renderer, renderer_deleter>; | 51 | using renderer_ptr = std::unique_ptr<SDL_Renderer, renderer_deleter>; |
43 | 52 | ||
53 | class surface_deleter { | ||
54 | public: | ||
55 | |||
56 | void operator()(SDL_Surface* ptr) | ||
57 | { | ||
58 | SDL_FreeSurface(ptr); | ||
59 | } | ||
60 | }; | ||
61 | |||
62 | using surface_ptr = std::unique_ptr<SDL_Surface, surface_deleter>; | ||
63 | |||
44 | class texture_deleter { | 64 | class texture_deleter { |
45 | public: | 65 | public: |
46 | 66 | ||
@@ -59,6 +79,13 @@ enum class Tile { | |||
59 | Lamp | 79 | Lamp |
60 | }; | 80 | }; |
61 | 81 | ||
82 | enum class Source { | ||
83 | None, | ||
84 | Dust, | ||
85 | Lamp, | ||
86 | Player | ||
87 | }; | ||
88 | |||
62 | enum class LoseState { | 89 | enum class LoseState { |
63 | None, | 90 | None, |
64 | PoppingLamps, | 91 | PoppingLamps, |
@@ -100,6 +127,9 @@ struct MapData { | |||
100 | bool wasLit = false; | 127 | bool wasLit = false; |
101 | double visibility = 0.0; | 128 | double visibility = 0.0; |
102 | size_t dustLife = 0; | 129 | size_t dustLife = 0; |
130 | Source lightType = Source::None; | ||
131 | int lightRadius = 0; | ||
132 | std::set<coord> litTiles; | ||
103 | }; | 133 | }; |
104 | 134 | ||
105 | class Game { | 135 | class Game { |
@@ -142,6 +172,83 @@ void render( | |||
142 | const Game& game, | 172 | const Game& game, |
143 | bool drawDark = true) | 173 | bool drawDark = true) |
144 | { | 174 | { |
175 | texture_ptr origFade; | ||
176 | { | ||
177 | surface_ptr pfs(IMG_Load("../res/lighting.png")); | ||
178 | if (!pfs) | ||
179 | { | ||
180 | throw img_error(); | ||
181 | } | ||
182 | |||
183 | origFade = texture_ptr(SDL_CreateTextureFromSurface(ren, pfs.get())); | ||
184 | } | ||
185 | |||
186 | SDL_SetTextureBlendMode(origFade.get(), SDL_BLENDMODE_BLEND); | ||
187 | |||
188 | texture_ptr playerFade( | ||
189 | SDL_CreateTexture( | ||
190 | ren, | ||
191 | SDL_PIXELFORMAT_RGBA4444, | ||
192 | SDL_TEXTUREACCESS_TARGET, | ||
193 | 144, | ||
194 | 144)); | ||
195 | |||
196 | if (!playerFade) | ||
197 | { | ||
198 | throw sdl_error(); | ||
199 | } | ||
200 | |||
201 | SDL_SetRenderTarget(ren, playerFade.get()); | ||
202 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); | ||
203 | SDL_RenderClear(ren); | ||
204 | SDL_RenderCopy(ren, origFade.get(), nullptr, nullptr); | ||
205 | |||
206 | texture_ptr lampFade( | ||
207 | SDL_CreateTexture( | ||
208 | ren, | ||
209 | SDL_PIXELFORMAT_RGBA4444, | ||
210 | SDL_TEXTUREACCESS_TARGET, | ||
211 | 144, | ||
212 | 144)); | ||
213 | |||
214 | if (!lampFade) | ||
215 | { | ||
216 | throw sdl_error(); | ||
217 | } | ||
218 | |||
219 | SDL_SetRenderTarget(ren, lampFade.get()); | ||
220 | |||
221 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); | ||
222 | SDL_RenderClear(ren); | ||
223 | SDL_RenderCopy(ren, origFade.get(), nullptr, nullptr); | ||
224 | |||
225 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_MOD); | ||
226 | SDL_SetRenderDrawColor(ren, 255, 204, 58, 255); | ||
227 | SDL_RenderFillRect(ren, nullptr); | ||
228 | |||
229 | texture_ptr dustFade( | ||
230 | SDL_CreateTexture( | ||
231 | ren, | ||
232 | SDL_PIXELFORMAT_RGBA4444, | ||
233 | SDL_TEXTUREACCESS_TARGET, | ||
234 | 144, | ||
235 | 144)); | ||
236 | |||
237 | if (!dustFade) | ||
238 | { | ||
239 | throw sdl_error(); | ||
240 | } | ||
241 | |||
242 | SDL_SetRenderTarget(ren, dustFade.get()); | ||
243 | |||
244 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); | ||
245 | SDL_RenderClear(ren); | ||
246 | SDL_RenderCopy(ren, origFade.get(), nullptr, nullptr); | ||
247 | |||
248 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_MOD); | ||
249 | SDL_SetRenderDrawColor(ren, 255, 150, 255, 255); | ||
250 | SDL_RenderFillRect(ren, nullptr); | ||
251 | |||
145 | texture_ptr canvas( | 252 | texture_ptr canvas( |
146 | SDL_CreateTexture( | 253 | SDL_CreateTexture( |
147 | ren, | 254 | ren, |
@@ -156,7 +263,7 @@ void render( | |||
156 | } | 263 | } |
157 | 264 | ||
158 | SDL_SetRenderTarget(ren, canvas.get()); | 265 | SDL_SetRenderTarget(ren, canvas.get()); |
159 | 266 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_NONE); | |
160 | SDL_SetRenderDrawColor(ren, rand() % 255, rand() % 255, rand() % 255, 255); | 267 | SDL_SetRenderDrawColor(ren, rand() % 255, rand() % 255, rand() % 255, 255); |
161 | SDL_RenderClear(ren); | 268 | SDL_RenderClear(ren); |
162 | 269 | ||
@@ -169,38 +276,40 @@ void render( | |||
169 | if ((game.player_x == x && game.player_y == y) && game.renderPlayer) | 276 | if ((game.player_x == x && game.player_y == y) && game.renderPlayer) |
170 | { | 277 | { |
171 | SDL_SetRenderDrawColor(ren, 255, 255, 0, 255); | 278 | SDL_SetRenderDrawColor(ren, 255, 255, 0, 255); |
172 | } else if (!game.map.at(x,y).lit) | 279 | /*} else if (!game.map.at(x,y).lit) |
173 | { | 280 | { |
174 | if (drawDark) | 281 | if (drawDark) |
175 | { | 282 | { |
176 | SDL_SetRenderDrawColor(ren, 40, 40, 40, 255); | 283 | SDL_SetRenderDrawColor(ren, 40, 40, 40, 255); |
177 | } else { | 284 | } else { |
178 | draw = false; | 285 | draw = false; |
179 | } | 286 | }*/ |
180 | } else { | 287 | } else { |
288 | int alpha = 255; | ||
289 | |||
181 | switch (game.map.at(x,y).tile) | 290 | switch (game.map.at(x,y).tile) |
182 | { | 291 | { |
183 | case Tile::Floor: | 292 | case Tile::Floor: |
184 | { | 293 | { |
185 | SDL_SetRenderDrawColor(ren, 210, 210, 210, 255); | 294 | SDL_SetRenderDrawColor(ren, 210, 210, 210, alpha); |
186 | break; | 295 | break; |
187 | } | 296 | } |
188 | 297 | ||
189 | case Tile::Wall: | 298 | case Tile::Wall: |
190 | { | 299 | { |
191 | SDL_SetRenderDrawColor(ren, 100, 100, 100, 255); | 300 | SDL_SetRenderDrawColor(ren, 100, 100, 100, alpha); |
192 | break; | 301 | break; |
193 | } | 302 | } |
194 | 303 | ||
195 | case Tile::Dust: | 304 | case Tile::Dust: |
196 | { | 305 | { |
197 | SDL_SetRenderDrawColor(ren, 128, 40, 255, 255); | 306 | SDL_SetRenderDrawColor(ren, 128, 40, 255, alpha); |
198 | break; | 307 | break; |
199 | } | 308 | } |
200 | 309 | ||
201 | case Tile::Lamp: | 310 | case Tile::Lamp: |
202 | { | 311 | { |
203 | SDL_SetRenderDrawColor(ren, 0, 255, 255, 255); | 312 | SDL_SetRenderDrawColor(ren, 0, 255, 255, alpha); |
204 | break; | 313 | break; |
205 | } | 314 | } |
206 | } | 315 | } |
@@ -214,15 +323,97 @@ void render( | |||
214 | TILE_WIDTH, | 323 | TILE_WIDTH, |
215 | TILE_HEIGHT}; | 324 | TILE_HEIGHT}; |
216 | 325 | ||
217 | SDL_RenderFillRect(ren, &rect); | 326 | //SDL_RenderFillRect(ren, &rect); |
218 | 327 | ||
219 | int alpha = (1.0 - game.map.at(x,y).visibility) * 255; | 328 | //int alpha = (1.0 - game.map.at(x,y).visibility) * 255; |
220 | SDL_SetRenderDrawColor(ren, 40, 40, 40, alpha); | 329 | //SDL_SetRenderDrawColor(ren, 40, 40, 40, 255); |
221 | SDL_RenderFillRect(ren, &rect); | 330 | SDL_RenderFillRect(ren, &rect); |
222 | } | 331 | } |
223 | } | 332 | } |
224 | } | 333 | } |
225 | 334 | ||
335 | texture_ptr mask( | ||
336 | SDL_CreateTexture( | ||
337 | ren, | ||
338 | SDL_PIXELFORMAT_RGBA8888, | ||
339 | SDL_TEXTUREACCESS_TARGET, | ||
340 | TILE_WIDTH * game.map.getWidth(), | ||
341 | TILE_HEIGHT * game.map.getHeight())); | ||
342 | |||
343 | if (!mask) | ||
344 | { | ||
345 | throw sdl_error(); | ||
346 | } | ||
347 | |||
348 | SDL_SetRenderTarget(ren, mask.get()); | ||
349 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); | ||
350 | SDL_RenderClear(ren); | ||
351 | |||
352 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) | ||
353 | { | ||
354 | for (int x = game.map.getLeft(); x < game.map.getRight(); x++) | ||
355 | { | ||
356 | if (game.map.at(x,y).lightType != Source::None) | ||
357 | { | ||
358 | texture_ptr sourceMask( | ||
359 | SDL_CreateTexture( | ||
360 | ren, | ||
361 | SDL_PIXELFORMAT_RGBA8888, | ||
362 | SDL_TEXTUREACCESS_TARGET, | ||
363 | TILE_WIDTH * game.map.getWidth(), | ||
364 | TILE_HEIGHT * game.map.getHeight())); | ||
365 | |||
366 | if (!sourceMask) | ||
367 | { | ||
368 | throw sdl_error(); | ||
369 | } | ||
370 | |||
371 | SDL_SetRenderTarget(ren, sourceMask.get()); | ||
372 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); | ||
373 | SDL_RenderClear(ren); | ||
374 | |||
375 | SDL_SetRenderDrawColor(ren, 255, 255, 255, 255); | ||
376 | |||
377 | for (const coord& xy : game.map.at(x,y).litTiles) | ||
378 | { | ||
379 | SDL_Rect rect { | ||
380 | game.map.getTrueX(std::get<0>(xy)) * TILE_WIDTH, | ||
381 | game.map.getTrueY(std::get<1>(xy)) * TILE_HEIGHT, | ||
382 | TILE_WIDTH, | ||
383 | TILE_HEIGHT}; | ||
384 | |||
385 | SDL_RenderFillRect(ren, &rect); | ||
386 | } | ||
387 | |||
388 | SDL_Rect fadeRect { | ||
389 | (game.map.getTrueX(x) - game.map.at(x,y).lightRadius) * TILE_WIDTH, | ||
390 | (game.map.getTrueY(y) - game.map.at(x,y).lightRadius) * TILE_HEIGHT, | ||
391 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_WIDTH, | ||
392 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_HEIGHT}; | ||
393 | |||
394 | if (game.map.at(x,y).lightType == Source::Lamp) | ||
395 | { | ||
396 | SDL_SetTextureBlendMode(lampFade.get(), SDL_BLENDMODE_MOD); | ||
397 | SDL_RenderCopy(ren, lampFade.get(), nullptr, &fadeRect); | ||
398 | } else if (game.map.at(x,y).lightType == Source::Player) { | ||
399 | SDL_SetTextureBlendMode(playerFade.get(), SDL_BLENDMODE_MOD); | ||
400 | SDL_RenderCopy(ren, playerFade.get(), nullptr, &fadeRect); | ||
401 | } else if (game.map.at(x,y).lightType == Source::Dust) { | ||
402 | SDL_SetTextureBlendMode(dustFade.get(), SDL_BLENDMODE_MOD); | ||
403 | SDL_RenderCopy(ren, dustFade.get(), nullptr, &fadeRect); | ||
404 | } | ||
405 | |||
406 | SDL_SetRenderTarget(ren, mask.get()); | ||
407 | SDL_SetTextureBlendMode(sourceMask.get(), SDL_BLENDMODE_ADD); | ||
408 | SDL_RenderCopy(ren, sourceMask.get(), nullptr, nullptr); | ||
409 | } | ||
410 | } | ||
411 | } | ||
412 | |||
413 | SDL_SetRenderTarget(ren, canvas.get()); | ||
414 | SDL_SetTextureBlendMode(mask.get(), SDL_BLENDMODE_MOD); | ||
415 | SDL_RenderCopy(ren, mask.get(), nullptr, nullptr); | ||
416 | |||
226 | SDL_SetRenderTarget(ren, nullptr); | 417 | SDL_SetRenderTarget(ren, nullptr); |
227 | 418 | ||
228 | if (!game.zooming) | 419 | if (!game.zooming) |
@@ -346,6 +537,7 @@ void recalculateLighting(Game& game, fov_settings_type* fov) | |||
346 | md.wasLit = md.lit; | 537 | md.wasLit = md.lit; |
347 | md.lit = false; | 538 | md.lit = false; |
348 | md.visibility = 0.0; | 539 | md.visibility = 0.0; |
540 | md.litTiles.clear(); | ||
349 | } | 541 | } |
350 | 542 | ||
351 | fov_settings_set_opacity_test_function( | 543 | fov_settings_set_opacity_test_function( |
@@ -363,7 +555,8 @@ void recalculateLighting(Game& game, fov_settings_type* fov) | |||
363 | 555 | ||
364 | if (game.map.inBounds(x, y)) | 556 | if (game.map.inBounds(x, y)) |
365 | { | 557 | { |
366 | double lightRadius = static_cast<double>(*static_cast<int*>(source)); | 558 | MapData& sourceData = *static_cast<MapData*>(source); |
559 | double lightRadius = static_cast<double>(sourceData.lightRadius); | ||
367 | 560 | ||
368 | if (!game.map.at(x,y).lit) | 561 | if (!game.map.at(x,y).lit) |
369 | { | 562 | { |
@@ -372,13 +565,21 @@ void recalculateLighting(Game& game, fov_settings_type* fov) | |||
372 | 565 | ||
373 | game.map.at(x,y).lit = true; | 566 | game.map.at(x,y).lit = true; |
374 | 567 | ||
375 | game.map.at(x,y).visibility = std::max( | 568 | /*game.map.at(x,y).visibility = std::max( |
376 | game.map.at(x,y).visibility, | 569 | game.map.at(x,y).visibility, |
377 | std::pow( | 570 | std::pow( |
378 | std::max( | 571 | std::max( |
379 | 0.0, | 572 | 0.0, |
380 | 1.0 - std::sqrt(dx * dx + dy * dy) / lightRadius), | 573 | 1.0 - std::sqrt(dx * dx + dy * dy) / lightRadius), |
381 | 1.0/3.0)); | 574 | 1.0/3.0));*/ |
575 | |||
576 | sourceData.litTiles.emplace(x,y); | ||
577 | |||
578 | //Source ls = *static_cast<Source*>(source); | ||
579 | //if (static_cast<size_t>(ls) > static_cast<size_t>(m.lightSource[x+VIEW_WIDTH*y])) | ||
580 | { | ||
581 | //m.lightSource[x+VIEW_WIDTH*y] = ls; | ||
582 | } | ||
382 | } | 583 | } |
383 | }); | 584 | }); |
384 | 585 | ||
@@ -386,25 +587,35 @@ void recalculateLighting(Game& game, fov_settings_type* fov) | |||
386 | { | 587 | { |
387 | for (int x = game.map.getLeft(); x < game.map.getRight(); x++) | 588 | for (int x = game.map.getLeft(); x < game.map.getRight(); x++) |
388 | { | 589 | { |
389 | if ((game.player_x == x && game.player_y == y && game.renderPlayer) || | 590 | Source ls = Source::None; |
390 | game.map.at(x,y).tile == Tile::Dust || | 591 | int lightRadius; |
391 | game.map.at(x,y).tile == Tile::Lamp) | 592 | |
593 | if (game.renderPlayer && game.player_x == x && game.player_y == y) | ||
594 | { | ||
595 | ls = Source::Player; | ||
596 | lightRadius = RADIUS; | ||
597 | } else if (game.map.at(x,y).tile == Tile::Dust) | ||
392 | { | 598 | { |
393 | int lightRadius; | 599 | ls = Source::Dust; |
600 | lightRadius = 2; | ||
601 | } else if (game.map.at(x,y).tile == Tile::Lamp) | ||
602 | { | ||
603 | ls = Source::Lamp; | ||
604 | lightRadius = RADIUS; | ||
605 | } | ||
394 | 606 | ||
395 | if ((game.player_x == x && game.player_y == y && game.renderPlayer) || | 607 | game.map.at(x,y).lightType = ls; |
396 | game.map.at(x,y).tile == Tile::Lamp) | 608 | //game.map.at(x,y).litTiles.clear(); |
397 | { | 609 | |
398 | lightRadius = RADIUS; | 610 | if (ls != Source::None) |
399 | } else if (game.map.at(x,y).tile == Tile::Dust) | 611 | { |
400 | { | 612 | game.map.at(x,y).lightRadius = lightRadius; |
401 | lightRadius = 2; | 613 | game.map.at(x,y).litTiles.emplace(x,y); |
402 | } | ||
403 | 614 | ||
404 | fov_circle( | 615 | fov_circle( |
405 | fov, | 616 | fov, |
406 | static_cast<void*>(&game), | 617 | static_cast<void*>(&game), |
407 | static_cast<void*>(&lightRadius), | 618 | static_cast<void*>(&game.map.at(x,y)), |
408 | x, | 619 | x, |
409 | y, | 620 | y, |
410 | lightRadius); | 621 | lightRadius); |
@@ -611,6 +822,11 @@ int main(int, char**) | |||
611 | throw sdl_error(); | 822 | throw sdl_error(); |
612 | } | 823 | } |
613 | 824 | ||
825 | if (IMG_Init(IMG_INIT_PNG) != IMG_INIT_PNG) | ||
826 | { | ||
827 | throw img_error(); | ||
828 | } | ||
829 | |||
614 | try | 830 | try |
615 | { | 831 | { |
616 | window_ptr win( | 832 | window_ptr win( |
@@ -916,6 +1132,7 @@ int main(int, char**) | |||
916 | std::cout << "SDL error (" << ex.what() << ")" << std::endl; | 1132 | std::cout << "SDL error (" << ex.what() << ")" << std::endl; |
917 | } | 1133 | } |
918 | 1134 | ||
1135 | IMG_Quit(); | ||
919 | SDL_Quit(); | 1136 | SDL_Quit(); |
920 | 1137 | ||
921 | return 0; | 1138 | return 0; |