diff options
-rw-r--r-- | src/main.cpp | 63 |
1 files changed, 39 insertions, 24 deletions
diff --git a/src/main.cpp b/src/main.cpp index dacc646..03e7cda 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -199,7 +199,8 @@ void render( | |||
199 | } | 199 | } |
200 | 200 | ||
201 | SDL_SetRenderTarget(ren, playerFade.get()); | 201 | SDL_SetRenderTarget(ren, playerFade.get()); |
202 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); | 202 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_NONE); |
203 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 0); | ||
203 | SDL_RenderClear(ren); | 204 | SDL_RenderClear(ren); |
204 | SDL_RenderCopy(ren, origFade.get(), nullptr, nullptr); | 205 | SDL_RenderCopy(ren, origFade.get(), nullptr, nullptr); |
205 | 206 | ||
@@ -218,7 +219,8 @@ void render( | |||
218 | 219 | ||
219 | SDL_SetRenderTarget(ren, lampFade.get()); | 220 | SDL_SetRenderTarget(ren, lampFade.get()); |
220 | 221 | ||
221 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); | 222 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_NONE); |
223 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 0); | ||
222 | SDL_RenderClear(ren); | 224 | SDL_RenderClear(ren); |
223 | SDL_RenderCopy(ren, origFade.get(), nullptr, nullptr); | 225 | SDL_RenderCopy(ren, origFade.get(), nullptr, nullptr); |
224 | 226 | ||
@@ -241,7 +243,8 @@ void render( | |||
241 | 243 | ||
242 | SDL_SetRenderTarget(ren, dustFade.get()); | 244 | SDL_SetRenderTarget(ren, dustFade.get()); |
243 | 245 | ||
244 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); | 246 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_NONE); |
247 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 0); | ||
245 | SDL_RenderClear(ren); | 248 | SDL_RenderClear(ren); |
246 | SDL_RenderCopy(ren, origFade.get(), nullptr, nullptr); | 249 | SDL_RenderCopy(ren, origFade.get(), nullptr, nullptr); |
247 | 250 | ||
@@ -276,14 +279,14 @@ void render( | |||
276 | if ((game.player_x == x && game.player_y == y) && game.renderPlayer) | 279 | if ((game.player_x == x && game.player_y == y) && game.renderPlayer) |
277 | { | 280 | { |
278 | SDL_SetRenderDrawColor(ren, 255, 255, 0, 255); | 281 | SDL_SetRenderDrawColor(ren, 255, 255, 0, 255); |
279 | /*} else if (!game.map.at(x,y).lit) | 282 | } else if (!game.map.at(x,y).lit) |
280 | { | 283 | { |
281 | if (drawDark) | 284 | if (drawDark) |
282 | { | 285 | { |
283 | SDL_SetRenderDrawColor(ren, 40, 40, 40, 255); | 286 | SDL_SetRenderDrawColor(ren, 40, 40, 40, 255); |
284 | } else { | 287 | } else { |
285 | draw = false; | 288 | draw = false; |
286 | }*/ | 289 | } |
287 | } else { | 290 | } else { |
288 | int alpha = 255; | 291 | int alpha = 255; |
289 | 292 | ||
@@ -346,7 +349,7 @@ void render( | |||
346 | } | 349 | } |
347 | 350 | ||
348 | SDL_SetRenderTarget(ren, mask.get()); | 351 | SDL_SetRenderTarget(ren, mask.get()); |
349 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); | 352 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 0); |
350 | SDL_RenderClear(ren); | 353 | SDL_RenderClear(ren); |
351 | 354 | ||
352 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) | 355 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) |
@@ -369,40 +372,52 @@ void render( | |||
369 | } | 372 | } |
370 | 373 | ||
371 | SDL_SetRenderTarget(ren, sourceMask.get()); | 374 | SDL_SetRenderTarget(ren, sourceMask.get()); |
372 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); | 375 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_NONE); |
376 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 0); | ||
373 | SDL_RenderClear(ren); | 377 | SDL_RenderClear(ren); |
374 | 378 | ||
375 | SDL_SetRenderDrawColor(ren, 255, 255, 255, 255); | 379 | int fadeX = game.map.getTrueX(x) - game.map.at(x,y).lightRadius; |
376 | 380 | int fadeY = game.map.getTrueY(y) - game.map.at(x,y).lightRadius; | |
377 | for (const coord& xy : game.map.at(x,y).litTiles) | 381 | int fadeRight = game.map.getTrueX(x) + game.map.at(x,y).lightRadius; |
378 | { | 382 | int fadeBottom = game.map.getTrueY(y) + game.map.at(x,y).lightRadius; |
379 | SDL_Rect rect { | ||
380 | game.map.getTrueX(std::get<0>(xy)) * TILE_WIDTH, | ||
381 | game.map.getTrueY(std::get<1>(xy)) * TILE_HEIGHT, | ||
382 | TILE_WIDTH, | ||
383 | TILE_HEIGHT}; | ||
384 | |||
385 | SDL_RenderFillRect(ren, &rect); | ||
386 | } | ||
387 | 383 | ||
388 | SDL_Rect fadeRect { | 384 | SDL_Rect fadeRect { |
389 | (game.map.getTrueX(x) - game.map.at(x,y).lightRadius) * TILE_WIDTH, | 385 | fadeX * TILE_WIDTH, |
390 | (game.map.getTrueY(y) - game.map.at(x,y).lightRadius) * TILE_HEIGHT, | 386 | fadeY * TILE_HEIGHT, |
391 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_WIDTH, | 387 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_WIDTH, |
392 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_HEIGHT}; | 388 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_HEIGHT}; |
393 | 389 | ||
394 | if (game.map.at(x,y).lightType == Source::Lamp) | 390 | if (game.map.at(x,y).lightType == Source::Lamp) |
395 | { | 391 | { |
396 | SDL_SetTextureBlendMode(lampFade.get(), SDL_BLENDMODE_MOD); | 392 | SDL_SetTextureBlendMode(lampFade.get(), SDL_BLENDMODE_NONE); |
397 | SDL_RenderCopy(ren, lampFade.get(), nullptr, &fadeRect); | 393 | SDL_RenderCopy(ren, lampFade.get(), nullptr, &fadeRect); |
398 | } else if (game.map.at(x,y).lightType == Source::Player) { | 394 | } else if (game.map.at(x,y).lightType == Source::Player) { |
399 | SDL_SetTextureBlendMode(playerFade.get(), SDL_BLENDMODE_MOD); | 395 | SDL_SetTextureBlendMode(playerFade.get(), SDL_BLENDMODE_NONE); |
400 | SDL_RenderCopy(ren, playerFade.get(), nullptr, &fadeRect); | 396 | SDL_RenderCopy(ren, playerFade.get(), nullptr, &fadeRect); |
401 | } else if (game.map.at(x,y).lightType == Source::Dust) { | 397 | } else if (game.map.at(x,y).lightType == Source::Dust) { |
402 | SDL_SetTextureBlendMode(dustFade.get(), SDL_BLENDMODE_MOD); | 398 | SDL_SetTextureBlendMode(dustFade.get(), SDL_BLENDMODE_NONE); |
403 | SDL_RenderCopy(ren, dustFade.get(), nullptr, &fadeRect); | 399 | SDL_RenderCopy(ren, dustFade.get(), nullptr, &fadeRect); |
404 | } | 400 | } |
405 | 401 | ||
402 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 0); | ||
403 | |||
404 | for (int sy = fadeY; sy < fadeBottom; sy++) | ||
405 | { | ||
406 | for (int sx = fadeX; sx < fadeRight; sx++) | ||
407 | { | ||
408 | if (!game.map.at(x,y).litTiles.count({sx, sy})) | ||
409 | { | ||
410 | SDL_Rect rect { | ||
411 | game.map.getTrueX(sx) * TILE_WIDTH, | ||
412 | game.map.getTrueY(sy) * TILE_HEIGHT, | ||
413 | TILE_WIDTH, | ||
414 | TILE_HEIGHT}; | ||
415 | |||
416 | SDL_RenderFillRect(ren, &rect); | ||
417 | } | ||
418 | } | ||
419 | } | ||
420 | |||
406 | SDL_SetRenderTarget(ren, mask.get()); | 421 | SDL_SetRenderTarget(ren, mask.get()); |
407 | SDL_SetTextureBlendMode(sourceMask.get(), SDL_BLENDMODE_ADD); | 422 | SDL_SetTextureBlendMode(sourceMask.get(), SDL_BLENDMODE_ADD); |
408 | SDL_RenderCopy(ren, sourceMask.get(), nullptr, nullptr); | 423 | SDL_RenderCopy(ren, sourceMask.get(), nullptr, nullptr); |