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authorStar Rauchenberger <fefferburbia@gmail.com>2022-03-14 16:24:01 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2022-03-14 16:24:01 -0400
commit7e89f42c388b92f264f58c4750e8529745a1f9f4 (patch)
tree0500087bcb7101ab2ee9b015d7330131bf4c69ff /src
parent20c59e13e88da77bf2e231a4ad3c94f5d218ac0a (diff)
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a lot faster now thanks to only ticking on-screen every loop
flickering while moving now though
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index 62e755b..af57b56 100644 --- a/src/game.cpp +++ b/src/game.cpp
@@ -807,9 +807,14 @@ void Game::update(size_t frameTime) {
807 } 807 }
808 } 808 }
809 809
810 tick(true); 810 int x1 = player_x - curZoom * ZOOM_X_FACTOR / 2 - 1;
811 tick(true); 811 int y1 = player_y - curZoom * ZOOM_Y_FACTOR / 2 - 1;
812 tick(true); 812 int x2 = player_x + curZoom * ZOOM_X_FACTOR / 2 + 2;
813 int y2 = player_y + curZoom * ZOOM_Y_FACTOR / 2 + 2;
814
815 tick(x1, y1, x2, y2, false, true);
816 tick(x1, y1, x2, y2, false, true);
817 tick(x1, y1, x2, y2, false, true);
813 818
814 // TODO: better zoom algorithm 819 // TODO: better zoom algorithm
815 setZoom(litSpots / 1500 + INIT_ZOOM); 820 setZoom(litSpots / 1500 + INIT_ZOOM);