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authorStar Rauchenberger <fefferburbia@gmail.com>2022-03-21 13:21:00 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2022-03-21 13:21:00 -0400
commit5c934bd482e5d230141fc2fdb7552214baa1d674 (patch)
tree2ab626835238ed3c85820181c85e702e1ece4816 /src
parent61aa4f941e67cf45833f1e12fe25428b3f283f74 (diff)
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finishing reading the story clears out all signs
and a sound effect plays
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp27
-rw-r--r--src/game.h2
2 files changed, 24 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp index d63c208..edc1605 100644 --- a/src/game.cpp +++ b/src/game.cpp
@@ -353,7 +353,7 @@ void Game::recalculateRender() {
353 map.at(x,y).dirtyRender = false; 353 map.at(x,y).dirtyRender = false;
354 354
355 if (map.tile(x,y) == Tile::Floor && (!map.at(x,y).lit || !map.at(x,y).wasLit)) { 355 if (map.tile(x,y) == Tile::Floor && (!map.at(x,y).lit || !map.at(x,y).wasLit)) {
356 int renderDesc = 0; 356 /*int renderDesc = 0;
357 if (isTileSetOrNotLit(map, x-1, y-1)) renderDesc |= (1 << 7); 357 if (isTileSetOrNotLit(map, x-1, y-1)) renderDesc |= (1 << 7);
358 if (isTileSetOrNotLit(map, x , y-1)) renderDesc |= (1 << 6); 358 if (isTileSetOrNotLit(map, x , y-1)) renderDesc |= (1 << 6);
359 if (isTileSetOrNotLit(map, x+1, y-1)) renderDesc |= (1 << 5); 359 if (isTileSetOrNotLit(map, x+1, y-1)) renderDesc |= (1 << 5);
@@ -361,9 +361,9 @@ void Game::recalculateRender() {
361 if (isTileSetOrNotLit(map, x+1, y+1)) renderDesc |= (1 << 3); 361 if (isTileSetOrNotLit(map, x+1, y+1)) renderDesc |= (1 << 3);
362 if (isTileSetOrNotLit(map, x , y+1)) renderDesc |= (1 << 2); 362 if (isTileSetOrNotLit(map, x , y+1)) renderDesc |= (1 << 2);
363 if (isTileSetOrNotLit(map, x-1, y+1)) renderDesc |= (1 << 1); 363 if (isTileSetOrNotLit(map, x-1, y+1)) renderDesc |= (1 << 1);
364 if (isTileSetOrNotLit(map, x-1, y )) renderDesc |= (1 << 0); 364 if (isTileSetOrNotLit(map, x-1, y )) renderDesc |= (1 << 0);*/
365 365
366 if (/*renderDesc == 0 && */map.at(x,y).sign) { 366 if (/*renderDesc == 0 && */map.at(x,y).sign && !storyDone) {
367 map.at(x,y).renderId = TilesetIndex(24, 13); 367 map.at(x,y).renderId = TilesetIndex(24, 13);
368 } else if (std::bernoulli_distribution(0.05)(rng)) { 368 } else if (std::bernoulli_distribution(0.05)(rng)) {
369 static const std::vector<int> furnishings { 369 static const std::vector<int> furnishings {
@@ -373,7 +373,7 @@ void Game::recalculateRender() {
373 TilesetIndex(21, 3), 373 TilesetIndex(21, 3),
374 TilesetIndex(22, 3)}; 374 TilesetIndex(22, 3)};
375 375
376 if (/*renderDesc == 0 &&*/ !(x == player_x && y == player_y) && std::bernoulli_distribution(0.005)(rng)) { 376 if (/*renderDesc == 0 &&*/ !storyDone && !(x == player_x && y == player_y) && std::bernoulli_distribution(0.005)(rng)) {
377 map.at(x,y).renderId = TilesetIndex(24, 13); 377 map.at(x,y).renderId = TilesetIndex(24, 13);
378 map.at(x,y).sign = true; 378 map.at(x,y).sign = true;
379 } else { 379 } else {
@@ -385,6 +385,8 @@ void Game::recalculateRender() {
385 map.at(x,y).renderId = -1; 385 map.at(x,y).renderId = -1;
386 } 386 }
387 } else if (map.tile(x,y) == Tile::Wall) { 387 } else if (map.tile(x,y) == Tile::Wall) {
388 map.at(x,y).sign = false;
389
388 static bool initWalls = false; 390 static bool initWalls = false;
389 static std::vector<int> wallRenders(256, TilesetIndex(21, 12)); 391 static std::vector<int> wallRenders(256, TilesetIndex(21, 12));
390 if (!initWalls) { 392 if (!initWalls) {
@@ -477,6 +479,7 @@ void Game::recalculateRender() {
477 } 479 }
478 } else { 480 } else {
479 map.at(x,y).renderId = -1; 481 map.at(x,y).renderId = -1;
482 map.at(x,y).sign = false;
480 } 483 }
481 } 484 }
482 } 485 }
@@ -783,7 +786,7 @@ void Game::updatePlaying(size_t frameTime) {
783 if (lookTile.text.empty()) { 786 if (lookTile.text.empty()) {
784 int lineToRead = nextSignIndex++; 787 int lineToRead = nextSignIndex++;
785 if (nextSignIndex >= signTexts.size()) { 788 if (nextSignIndex >= signTexts.size()) {
786 nextSignIndex = 0; 789 storyDone = true;
787 } 790 }
788 lookTile.text = signTexts[lineToRead]; 791 lookTile.text = signTexts[lineToRead];
789 } 792 }
@@ -1098,6 +1101,20 @@ void Game::update(size_t frameTime) {
1098 menu.update(frameTime, *this); 1101 menu.update(frameTime, *this);
1099 } else if (sign.signDisplayState != SignInstructionState::Hidden) { 1102 } else if (sign.signDisplayState != SignInstructionState::Hidden) {
1100 sign.update(frameTime, *this); 1103 sign.update(frameTime, *this);
1104
1105 if (!clearedSigns && storyDone && sign.signDisplayState == SignInstructionState::FadingOut) {
1106 for (int y = map.getTop(); y < map.getBottom(); y++) {
1107 for (int x = map.getLeft(); x < map.getRight(); x++) {
1108 if (map.at(x,y).sign) {
1109 map.at(x,y).sign = false;
1110 map.at(x,y).renderId = -1;
1111 }
1112 }
1113 }
1114
1115 muxer.playSound("dash");
1116 clearedSigns = true;
1117 }
1101 } else { 1118 } else {
1102 updatePlaying(frameTime); 1119 updatePlaying(frameTime);
1103 } 1120 }
diff --git a/src/game.h b/src/game.h index 5bdc245..ae5f157 100644 --- a/src/game.h +++ b/src/game.h
@@ -125,9 +125,11 @@ public:
125 125
126 std::vector<std::string> signTexts; 126 std::vector<std::string> signTexts;
127 int nextSignIndex = 0; 127 int nextSignIndex = 0;
128 bool storyDone = false;
128 SignInstructionState signInstructionState = SignInstructionState::Hidden; 129 SignInstructionState signInstructionState = SignInstructionState::Hidden;
129 Interpolation signFade; 130 Interpolation signFade;
130 Sign sign; 131 Sign sign;
132 bool clearedSigns = false;
131 133
132 Menu menu; 134 Menu menu;
133 135