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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-18 23:04:04 -0400 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-18 23:04:04 -0400 |
| commit | d1ec962c788286d0eca331ac33b3dd1867618ddb (patch) | |
| tree | 75a69270a8e53b68b3e5c721651e63b70b268be2 /src/renderer.cpp | |
| parent | 4e228fc4ea0189be7f28eba68d59b99841f91aab (diff) | |
| download | ether-d1ec962c788286d0eca331ac33b3dd1867618ddb.tar.gz ether-d1ec962c788286d0eca331ac33b3dd1867618ddb.tar.bz2 ether-d1ec962c788286d0eca331ac33b3dd1867618ddb.zip | |
fixed a lot of the zoom problems
still looks weird while moving
Diffstat (limited to 'src/renderer.cpp')
| -rw-r--r-- | src/renderer.cpp | 53 |
1 files changed, 32 insertions, 21 deletions
| diff --git a/src/renderer.cpp b/src/renderer.cpp index 10027dd..94be197 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
| @@ -125,8 +125,8 @@ void Renderer::renderGame( | |||
| 125 | const Game& game, | 125 | const Game& game, |
| 126 | bool drawDark) | 126 | bool drawDark) |
| 127 | { | 127 | { |
| 128 | int windowTileWidth = game.curZoom * ZOOM_X_FACTOR + 2; | 128 | int windowTileWidth = game.getZoomBasis() * ZOOM_X_FACTOR + 2; |
| 129 | int windowTileHeight = game.curZoom * ZOOM_Y_FACTOR + 2; | 129 | int windowTileHeight = game.getZoomBasis() * ZOOM_Y_FACTOR + 2; |
| 130 | 130 | ||
| 131 | texture_ptr canvas( | 131 | texture_ptr canvas( |
| 132 | SDL_CreateTexture( | 132 | SDL_CreateTexture( |
| @@ -146,8 +146,8 @@ void Renderer::renderGame( | |||
| 146 | SDL_SetRenderDrawColor(ren_.get(), rand() % 255, rand() % 255, rand() % 255, 255); | 146 | SDL_SetRenderDrawColor(ren_.get(), rand() % 255, rand() % 255, rand() % 255, 255); |
| 147 | SDL_RenderClear(ren_.get()); | 147 | SDL_RenderClear(ren_.get()); |
| 148 | 148 | ||
| 149 | int leftmost = game.player_x - game.curZoom * ZOOM_X_FACTOR / 2 - 1; | 149 | int leftmost = game.player_x - game.getZoomBasis() * ZOOM_X_FACTOR / 2 - 1; |
| 150 | int topmost = game.player_y - game.curZoom * ZOOM_Y_FACTOR / 2 - 1; | 150 | int topmost = game.player_y - game.getZoomBasis() * ZOOM_Y_FACTOR / 2 - 1; |
| 151 | for (int y = topmost; y < topmost + windowTileHeight; y++) | 151 | for (int y = topmost; y < topmost + windowTileHeight; y++) |
| 152 | { | 152 | { |
| 153 | for (int x = leftmost; x < leftmost + windowTileWidth; x++) | 153 | for (int x = leftmost; x < leftmost + windowTileWidth; x++) |
| @@ -332,31 +332,38 @@ void Renderer::renderGame( | |||
| 332 | 332 | ||
| 333 | SDL_SetRenderTarget(ren_.get(), nullptr); | 333 | SDL_SetRenderTarget(ren_.get(), nullptr); |
| 334 | 334 | ||
| 335 | SDL_Rect zoomRect { | 335 | SDL_Rect zoomRect; |
| 336 | TILE_WIDTH, TILE_HEIGHT, (windowTileWidth - 2) * TILE_WIDTH, (windowTileHeight - 2) * TILE_HEIGHT | 336 | zoomRect.w = game.curZoom * ZOOM_X_FACTOR * TILE_WIDTH; |
| 337 | }; | 337 | zoomRect.h = game.curZoom * ZOOM_Y_FACTOR * TILE_HEIGHT; |
| 338 | if (!game.zooming) { | ||
| 339 | zoomRect.x = TILE_WIDTH; | ||
| 340 | zoomRect.y = TILE_HEIGHT; | ||
| 338 | 341 | ||
| 339 | if (game.moving) { | 342 | if (game.moving) { |
| 340 | if (game.player_x > game.player_oldx) { | 343 | if (game.player_x > game.player_oldx) { |
| 341 | zoomRect.x = game.moveProgress.getProgress(0, TILE_WIDTH); | 344 | zoomRect.x = game.moveProgress.getProgress(0, TILE_WIDTH); |
| 342 | } else if (game.player_x < game.player_oldx) { | 345 | } else if (game.player_x < game.player_oldx) { |
| 343 | zoomRect.x = game.moveProgress.getProgress(2*TILE_WIDTH, TILE_WIDTH); | 346 | zoomRect.x = game.moveProgress.getProgress(2*TILE_WIDTH, TILE_WIDTH); |
| 344 | } | 347 | } |
| 345 | 348 | ||
| 346 | if (game.player_y > game.player_oldy) { | 349 | if (game.player_y > game.player_oldy) { |
| 347 | zoomRect.y = game.moveProgress.getProgress(0, TILE_HEIGHT); | 350 | zoomRect.y = game.moveProgress.getProgress(0, TILE_HEIGHT); |
| 348 | } else if (game.player_y < game.player_oldy) { | 351 | } else if (game.player_y < game.player_oldy) { |
| 349 | zoomRect.y = game.moveProgress.getProgress(TILE_HEIGHT*2, TILE_HEIGHT); | 352 | zoomRect.y = game.moveProgress.getProgress(TILE_HEIGHT*2, TILE_HEIGHT); |
| 353 | } | ||
| 350 | } | 354 | } |
| 351 | } | 355 | } else { |
| 356 | int curZoomDiff = game.getZoomBasis() - game.curZoom; | ||
| 357 | zoomRect.x = (curZoomDiff * ZOOM_X_FACTOR / 2 + 1) * TILE_WIDTH; | ||
| 358 | zoomRect.y = (curZoomDiff * ZOOM_Y_FACTOR / 2 + 1) * TILE_HEIGHT; | ||
| 352 | 359 | ||
| 353 | if (game.zooming) { | ||
| 354 | int oldWidth = game.oldZoom * ZOOM_X_FACTOR * TILE_WIDTH; | 360 | int oldWidth = game.oldZoom * ZOOM_X_FACTOR * TILE_WIDTH; |
| 355 | int oldHeight = game.oldZoom * ZOOM_Y_FACTOR * TILE_HEIGHT; | 361 | int oldHeight = game.oldZoom * ZOOM_Y_FACTOR * TILE_HEIGHT; |
| 356 | 362 | ||
| 363 | int oldZoomDiff = game.getZoomBasis() - game.oldZoom; | ||
| 357 | SDL_Rect oldRect { | 364 | SDL_Rect oldRect { |
| 358 | zoomRect.w / 2 - oldWidth / 2, | 365 | (oldZoomDiff * ZOOM_X_FACTOR / 2 + 1) * TILE_WIDTH, |
| 359 | zoomRect.h / 2 - oldHeight / 2, | 366 | (oldZoomDiff * ZOOM_Y_FACTOR / 2 + 1) * TILE_HEIGHT, |
| 360 | oldWidth, | 367 | oldWidth, |
| 361 | oldHeight | 368 | oldHeight |
| 362 | }; | 369 | }; |
| @@ -364,14 +371,18 @@ void Renderer::renderGame( | |||
| 364 | if (game.moving) { | 371 | if (game.moving) { |
| 365 | if (game.player_x > game.player_oldx) { | 372 | if (game.player_x > game.player_oldx) { |
| 366 | oldRect.x += game.moveProgress.getProgress(0, TILE_WIDTH); | 373 | oldRect.x += game.moveProgress.getProgress(0, TILE_WIDTH); |
| 374 | zoomRect.x += game.moveProgress.getProgress(0, TILE_WIDTH); | ||
| 367 | } else if (game.player_x < game.player_oldx) { | 375 | } else if (game.player_x < game.player_oldx) { |
| 368 | oldRect.x -= game.moveProgress.getProgress(TILE_WIDTH, 0); | 376 | oldRect.x -= game.moveProgress.getProgress(TILE_WIDTH, 0); |
| 377 | zoomRect.x -= game.moveProgress.getProgress(TILE_WIDTH, 0); | ||
| 369 | } | 378 | } |
| 370 | 379 | ||
| 371 | if (game.player_y > game.player_oldy) { | 380 | if (game.player_y > game.player_oldy) { |
| 372 | oldRect.y += game.moveProgress.getProgress(0, TILE_HEIGHT); | 381 | oldRect.y += game.moveProgress.getProgress(0, TILE_HEIGHT); |
| 382 | zoomRect.y += game.moveProgress.getProgress(0, TILE_HEIGHT); | ||
| 373 | } else if (game.player_y < game.player_oldy) { | 383 | } else if (game.player_y < game.player_oldy) { |
| 374 | oldRect.y -= game.moveProgress.getProgress(TILE_HEIGHT, 0); | 384 | oldRect.y -= game.moveProgress.getProgress(TILE_HEIGHT, 0); |
| 385 | zoomRect.y -= game.moveProgress.getProgress(TILE_HEIGHT, 0); | ||
| 375 | } | 386 | } |
| 376 | } | 387 | } |
| 377 | 388 | ||
