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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-23 21:28:29 -0400 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-23 21:28:29 -0400 |
| commit | f545cf0276e95c9dca33d36d1a0cfe3b4995473a (patch) | |
| tree | 7ff4023bd6c9e22f82a230a358eb70521f4c2306 | |
| download | ether-f545cf0276e95c9dca33d36d1a0cfe3b4995473a.tar.gz ether-f545cf0276e95c9dca33d36d1a0cfe3b4995473a.tar.bz2 ether-f545cf0276e95c9dca33d36d1a0cfe3b4995473a.zip | |
somethign
| -rw-r--r-- | CMakeLists.txt | 33 | ||||
| -rw-r--r-- | cmake/FindSDL2.cmake | 254 | ||||
| -rw-r--r-- | src/main.cpp | 549 | ||||
| -rw-r--r-- | src/untitled.txt | 0 | ||||
| -rw-r--r-- | vendor/fov.c | 427 | ||||
| -rw-r--r-- | vendor/fov.h | 245 |
6 files changed, 1508 insertions, 0 deletions
| diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..3c629f5 --- /dev/null +++ b/CMakeLists.txt | |||
| @@ -0,0 +1,33 @@ | |||
| 1 | cmake_minimum_required (VERSION 3.1) | ||
| 2 | project (Ether) | ||
| 3 | |||
| 4 | set(CMAKE_BUILD_TYPE Debug) | ||
| 5 | |||
| 6 | # Set directory to look for package helpers. | ||
| 7 | set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${Ether_SOURCE_DIR}/cmake") | ||
| 8 | |||
| 9 | # Get dependencies. | ||
| 10 | |||
| 11 | find_package(PkgConfig) | ||
| 12 | pkg_check_modules(GLFW REQUIRED glfw3) | ||
| 13 | |||
| 14 | find_package(SDL2 REQUIRED) | ||
| 15 | |||
| 16 | set(ALL_LIBS | ||
| 17 | ${SDL2_LIBRARY} | ||
| 18 | ) | ||
| 19 | |||
| 20 | include_directories( | ||
| 21 | ${SDL2_INCLUDE_DIR} | ||
| 22 | src | ||
| 23 | vendor | ||
| 24 | ) | ||
| 25 | |||
| 26 | add_executable(Ether | ||
| 27 | src/main.cpp | ||
| 28 | vendor/fov.c | ||
| 29 | ) | ||
| 30 | |||
| 31 | set_property(TARGET Ether PROPERTY CXX_STANDARD 17) | ||
| 32 | set_property(TARGET Ether PROPERTY CXX_STANDARD_REQUIRED ON) | ||
| 33 | target_link_libraries(Ether ${ALL_LIBS}) | ||
| diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake new file mode 100644 index 0000000..f9ebcf3 --- /dev/null +++ b/cmake/FindSDL2.cmake | |||
| @@ -0,0 +1,254 @@ | |||
| 1 | # Locate SDL2 library | ||
| 2 | # This module defines | ||
| 3 | # SDL2_LIBRARY, the name of the library to link against | ||
| 4 | # SDL2_FOUND, if false, do not try to link to SDL2 | ||
| 5 | # SDL2_INCLUDE_DIR, where to find SDL.h | ||
| 6 | # | ||
| 7 | # This module responds to the the flag: | ||
| 8 | # SDL2_BUILDING_LIBRARY | ||
| 9 | # If this is defined, then no SDL2_main will be linked in because | ||
| 10 | # only applications need main(). | ||
| 11 | # Otherwise, it is assumed you are building an application and this | ||
| 12 | # module will attempt to locate and set the the proper link flags | ||
| 13 | # as part of the returned SDL2_LIBRARY variable. | ||
| 14 | # | ||
| 15 | # Don't forget to include SDL2main.h and SDL2main.m your project for the | ||
| 16 | # OS X framework based version. (Other versions link to -lSDL2main which | ||
| 17 | # this module will try to find on your behalf.) Also for OS X, this | ||
| 18 | # module will automatically add the -framework Cocoa on your behalf. | ||
| 19 | # | ||
| 20 | # | ||
| 21 | # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration | ||
| 22 | # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library | ||
| 23 | # (SDL2.dll, libsdl2.so, SDL2.framework, etc). | ||
| 24 | # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. | ||
| 25 | # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value | ||
| 26 | # as appropriate. These values are used to generate the final SDL2_LIBRARY | ||
| 27 | # variable, but when these values are unset, SDL2_LIBRARY does not get created. | ||
| 28 | # | ||
| 29 | # | ||
| 30 | # $SDL2 is an environment variable that would | ||
| 31 | # correspond to the ./configure --prefix=$SDL2 | ||
| 32 | # used in building SDL2. | ||
| 33 | # l.e.galup 9-20-02 | ||
| 34 | # | ||
| 35 | # Modified by Eric Wing. | ||
| 36 | # Added code to assist with automated building by using environmental variables | ||
| 37 | # and providing a more controlled/consistent search behavior. | ||
| 38 | # Added new modifications to recognize OS X frameworks and | ||
| 39 | # additional Unix paths (FreeBSD, etc). | ||
| 40 | # Also corrected the header search path to follow "proper" SDL2 guidelines. | ||
| 41 | # Added a search for SDL2main which is needed by some platforms. | ||
| 42 | # Added a search for threads which is needed by some platforms. | ||
| 43 | # Added needed compile switches for MinGW. | ||
| 44 | # | ||
| 45 | # On OSX, this will prefer the Framework version (if found) over others. | ||
| 46 | # People will have to manually change the cache values of | ||
| 47 | # SDL2_LIBRARY to override this selection or set the CMake environment | ||
| 48 | # CMAKE_INCLUDE_PATH to modify the search paths. | ||
| 49 | # | ||
| 50 | # Note that the header path has changed from SDL2/SDL.h to just SDL.h | ||
| 51 | # This needed to change because "proper" SDL2 convention | ||
| 52 | # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability | ||
| 53 | # reasons because not all systems place things in SDL2/ (see FreeBSD). | ||
| 54 | # | ||
| 55 | # Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake | ||
| 56 | # module with the minor edit of changing "SDL" to "SDL2" where necessary. This | ||
| 57 | # was not created for redistribution, and exists temporarily pending official | ||
| 58 | # SDL2 CMake modules. | ||
| 59 | # | ||
| 60 | # Note that on windows this will only search for the 32bit libraries, to search | ||
| 61 | # for 64bit change x86/i686-w64 to x64/x86_64-w64 | ||
| 62 | |||
| 63 | #============================================================================= | ||
| 64 | # Copyright 2003-2009 Kitware, Inc. | ||
| 65 | # | ||
| 66 | # CMake - Cross Platform Makefile Generator | ||
| 67 | # Copyright 2000-2014 Kitware, Inc. | ||
| 68 | # Copyright 2000-2011 Insight Software Consortium | ||
| 69 | # All rights reserved. | ||
| 70 | # | ||
| 71 | # Redistribution and use in source and binary forms, with or without | ||
| 72 | # modification, are permitted provided that the following conditions | ||
| 73 | # are met: | ||
| 74 | # | ||
| 75 | # * Redistributions of source code must retain the above copyright | ||
| 76 | # notice, this list of conditions and the following disclaimer. | ||
| 77 | # | ||
| 78 | # * Redistributions in binary form must reproduce the above copyright | ||
| 79 | # notice, this list of conditions and the following disclaimer in the | ||
| 80 | # documentation and/or other materials provided with the distribution. | ||
| 81 | # | ||
| 82 | # * Neither the names of Kitware, Inc., the Insight Software Consortium, | ||
| 83 | # nor the names of their contributors may be used to endorse or promote | ||
| 84 | # products derived from this software without specific prior written | ||
| 85 | # permission. | ||
| 86 | # | ||
| 87 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
| 88 | # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
| 89 | # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
| 90 | # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
| 91 | # HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
| 92 | # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
| 93 | # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
| 94 | # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
| 95 | # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
| 96 | # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
| 97 | # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
| 98 | # | ||
| 99 | # This software is distributed WITHOUT ANY WARRANTY; without even the | ||
| 100 | # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
| 101 | # See the License for more information. | ||
| 102 | #============================================================================= | ||
| 103 | # (To distribute this file outside of CMake, substitute the full | ||
| 104 | # License text for the above reference.) | ||
| 105 | |||
| 106 | FIND_PATH(SDL2_INCLUDE_DIR SDL.h | ||
| 107 | HINTS | ||
| 108 | ${SDL2} | ||
| 109 | $ENV{SDL2} | ||
| 110 | PATH_SUFFIXES include/SDL2 include SDL2 | ||
| 111 | i686-w64-mingw32/include/SDL2 | ||
| 112 | x86_64-w64-mingw32/include/SDL2 | ||
| 113 | PATHS | ||
| 114 | ~/Library/Frameworks | ||
| 115 | /Library/Frameworks | ||
| 116 | /usr/local/include/SDL2 | ||
| 117 | /usr/include/SDL2 | ||
| 118 | /sw # Fink | ||
| 119 | /opt/local # DarwinPorts | ||
| 120 | /opt/csw # Blastwave | ||
| 121 | /opt | ||
| 122 | ) | ||
| 123 | |||
| 124 | # Lookup the 64 bit libs on x64 | ||
| 125 | IF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
| 126 | FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2 | ||
| 127 | HINTS | ||
| 128 | ${SDL2} | ||
| 129 | $ENV{SDL2} | ||
| 130 | PATH_SUFFIXES lib64 lib | ||
| 131 | lib/x64 | ||
| 132 | x86_64-w64-mingw32/lib | ||
| 133 | PATHS | ||
| 134 | /sw | ||
| 135 | /opt/local | ||
| 136 | /opt/csw | ||
| 137 | /opt | ||
| 138 | ) | ||
| 139 | # On 32bit build find the 32bit libs | ||
| 140 | ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
| 141 | FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2 | ||
| 142 | HINTS | ||
| 143 | ${SDL2} | ||
| 144 | $ENV{SDL2} | ||
| 145 | PATH_SUFFIXES lib | ||
| 146 | lib/x86 | ||
| 147 | i686-w64-mingw32/lib | ||
| 148 | PATHS | ||
| 149 | /sw | ||
| 150 | /opt/local | ||
| 151 | /opt/csw | ||
| 152 | /opt | ||
| 153 | ) | ||
| 154 | ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
| 155 | |||
| 156 | IF(NOT SDL2_BUILDING_LIBRARY) | ||
| 157 | IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") | ||
| 158 | # Non-OS X framework versions expect you to also dynamically link to | ||
| 159 | # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms | ||
| 160 | # seem to provide SDL2main for compatibility even though they don't | ||
| 161 | # necessarily need it. | ||
| 162 | # Lookup the 64 bit libs on x64 | ||
| 163 | IF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
| 164 | FIND_LIBRARY(SDL2MAIN_LIBRARY | ||
| 165 | NAMES SDL2main | ||
| 166 | HINTS | ||
| 167 | ${SDL2} | ||
| 168 | $ENV{SDL2} | ||
| 169 | PATH_SUFFIXES lib64 lib | ||
| 170 | lib/x64 | ||
| 171 | x86_64-w64-mingw32/lib | ||
| 172 | PATHS | ||
| 173 | /sw | ||
| 174 | /opt/local | ||
| 175 | /opt/csw | ||
| 176 | /opt | ||
| 177 | ) | ||
| 178 | # On 32bit build find the 32bit libs | ||
| 179 | ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
| 180 | FIND_LIBRARY(SDL2MAIN_LIBRARY | ||
| 181 | NAMES SDL2main | ||
| 182 | HINTS | ||
| 183 | ${SDL2} | ||
| 184 | $ENV{SDL2} | ||
| 185 | PATH_SUFFIXES lib | ||
| 186 | lib/x86 | ||
| 187 | i686-w64-mingw32/lib | ||
| 188 | PATHS | ||
| 189 | /sw | ||
| 190 | /opt/local | ||
| 191 | /opt/csw | ||
| 192 | /opt | ||
| 193 | ) | ||
| 194 | ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
| 195 | ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") | ||
| 196 | ENDIF(NOT SDL2_BUILDING_LIBRARY) | ||
| 197 | |||
| 198 | # SDL2 may require threads on your system. | ||
| 199 | # The Apple build may not need an explicit flag because one of the | ||
| 200 | # frameworks may already provide it. | ||
| 201 | # But for non-OSX systems, I will use the CMake Threads package. | ||
| 202 | IF(NOT APPLE) | ||
| 203 | FIND_PACKAGE(Threads) | ||
| 204 | ENDIF(NOT APPLE) | ||
| 205 | |||
| 206 | # MinGW needs an additional library, mwindows | ||
| 207 | # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows | ||
| 208 | # (Actually on second look, I think it only needs one of the m* libraries.) | ||
| 209 | IF(MINGW) | ||
| 210 | SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") | ||
| 211 | ENDIF(MINGW) | ||
| 212 | |||
| 213 | SET(SDL2_FOUND "NO") | ||
| 214 | IF(SDL2_LIBRARY_TEMP) | ||
| 215 | # For SDL2main | ||
| 216 | IF(NOT SDL2_BUILDING_LIBRARY) | ||
| 217 | IF(SDL2MAIN_LIBRARY) | ||
| 218 | SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) | ||
| 219 | ENDIF(SDL2MAIN_LIBRARY) | ||
| 220 | ENDIF(NOT SDL2_BUILDING_LIBRARY) | ||
| 221 | |||
| 222 | # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. | ||
| 223 | # CMake doesn't display the -framework Cocoa string in the UI even | ||
| 224 | # though it actually is there if I modify a pre-used variable. | ||
| 225 | # I think it has something to do with the CACHE STRING. | ||
| 226 | # So I use a temporary variable until the end so I can set the | ||
| 227 | # "real" variable in one-shot. | ||
| 228 | IF(APPLE) | ||
| 229 | SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") | ||
| 230 | ENDIF(APPLE) | ||
| 231 | |||
| 232 | # For threads, as mentioned Apple doesn't need this. | ||
| 233 | # In fact, there seems to be a problem if I used the Threads package | ||
| 234 | # and try using this line, so I'm just skipping it entirely for OS X. | ||
| 235 | IF(NOT APPLE) | ||
| 236 | SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) | ||
| 237 | ENDIF(NOT APPLE) | ||
| 238 | |||
| 239 | # For MinGW library | ||
| 240 | IF(MINGW) | ||
| 241 | SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) | ||
| 242 | ENDIF(MINGW) | ||
| 243 | |||
| 244 | # Set the final string here so the GUI reflects the final state. | ||
| 245 | SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") | ||
| 246 | # Set the temp variable to INTERNAL so it is not seen in the CMake GUI | ||
| 247 | SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") | ||
| 248 | |||
| 249 | SET(SDL2_FOUND "YES") | ||
| 250 | ENDIF(SDL2_LIBRARY_TEMP) | ||
| 251 | |||
| 252 | INCLUDE(FindPackageHandleStandardArgs) | ||
| 253 | |||
| 254 | FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) | ||
| diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..2fc610b --- /dev/null +++ b/src/main.cpp | |||
| @@ -0,0 +1,549 @@ | |||
| 1 | #include <SDL.h> | ||
| 2 | #include <stdexcept> | ||
| 3 | #include <memory> | ||
| 4 | #include <vector> | ||
| 5 | #include <random> | ||
| 6 | #include <fov.h> | ||
| 7 | #include <deque> | ||
| 8 | |||
| 9 | class sdl_error : public std::logic_error { | ||
| 10 | public: | ||
| 11 | |||
| 12 | sdl_error() : std::logic_error(SDL_GetError()) | ||
| 13 | { | ||
| 14 | } | ||
| 15 | }; | ||
| 16 | |||
| 17 | class window_deleter { | ||
| 18 | public: | ||
| 19 | |||
| 20 | void operator()(SDL_Window* ptr) | ||
| 21 | { | ||
| 22 | SDL_DestroyWindow(ptr); | ||
| 23 | } | ||
| 24 | }; | ||
| 25 | |||
| 26 | using window_ptr = std::unique_ptr<SDL_Window, window_deleter>; | ||
| 27 | |||
| 28 | class renderer_deleter { | ||
| 29 | public: | ||
| 30 | |||
| 31 | void operator()(SDL_Renderer* ptr) | ||
| 32 | { | ||
| 33 | SDL_DestroyRenderer(ptr); | ||
| 34 | } | ||
| 35 | }; | ||
| 36 | |||
| 37 | using renderer_ptr = std::unique_ptr<SDL_Renderer, renderer_deleter>; | ||
| 38 | |||
| 39 | enum class Tile { | ||
| 40 | Floor, | ||
| 41 | Wall, | ||
| 42 | Dark, | ||
| 43 | Dust, | ||
| 44 | Lamp | ||
| 45 | }; | ||
| 46 | |||
| 47 | const int GAME_WIDTH = 640; | ||
| 48 | const int GAME_HEIGHT = 480; | ||
| 49 | const int TILE_WIDTH = 8; | ||
| 50 | const int TILE_HEIGHT = 8; | ||
| 51 | const int VIEW_WIDTH = GAME_WIDTH / TILE_WIDTH; | ||
| 52 | const int VIEW_HEIGHT = GAME_HEIGHT / TILE_HEIGHT; | ||
| 53 | |||
| 54 | class Map { | ||
| 55 | public: | ||
| 56 | |||
| 57 | Map() : | ||
| 58 | tiles(VIEW_WIDTH*VIEW_HEIGHT, Tile::Floor), | ||
| 59 | lighting(VIEW_WIDTH*VIEW_HEIGHT, false) | ||
| 60 | { | ||
| 61 | } | ||
| 62 | |||
| 63 | std::vector<Tile> tiles; | ||
| 64 | std::vector<bool> lighting; | ||
| 65 | std::deque<std::tuple<int, int>> playerLocs; | ||
| 66 | }; | ||
| 67 | |||
| 68 | int player_x = VIEW_WIDTH / 2; | ||
| 69 | int player_y = VIEW_HEIGHT / 2; | ||
| 70 | |||
| 71 | void render( | ||
| 72 | SDL_Renderer* ren, | ||
| 73 | const Map& map, | ||
| 74 | bool drawDark = true) | ||
| 75 | { | ||
| 76 | SDL_SetRenderDrawColor(ren, rand() % 255, rand() % 255, rand() % 255, 255); | ||
| 77 | SDL_RenderClear(ren); | ||
| 78 | |||
| 79 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
| 80 | { | ||
| 81 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
| 82 | { | ||
| 83 | bool draw = true; | ||
| 84 | |||
| 85 | if (player_x == x && player_y == y) | ||
| 86 | { | ||
| 87 | SDL_SetRenderDrawColor(ren, 255, 255, 0, 255); | ||
| 88 | } else if (!map.lighting.at(x+VIEW_WIDTH*y)) | ||
| 89 | { | ||
| 90 | if (drawDark) | ||
| 91 | { | ||
| 92 | SDL_SetRenderDrawColor(ren, 40, 40, 40, 255); | ||
| 93 | } else { | ||
| 94 | draw = false; | ||
| 95 | } | ||
| 96 | } else { | ||
| 97 | switch (map.tiles.at(x+y*VIEW_WIDTH)) | ||
| 98 | { | ||
| 99 | case Tile::Floor: | ||
| 100 | { | ||
| 101 | SDL_SetRenderDrawColor(ren, 210, 210, 210, 255); | ||
| 102 | break; | ||
| 103 | } | ||
| 104 | |||
| 105 | case Tile::Wall: | ||
| 106 | case Tile::Dark: | ||
| 107 | { | ||
| 108 | SDL_SetRenderDrawColor(ren, 100, 100, 100, 255); | ||
| 109 | break; | ||
| 110 | } | ||
| 111 | |||
| 112 | case Tile::Dust: | ||
| 113 | { | ||
| 114 | SDL_SetRenderDrawColor(ren, 128, 40, 255, 255); | ||
| 115 | break; | ||
| 116 | } | ||
| 117 | |||
| 118 | case Tile::Lamp: | ||
| 119 | { | ||
| 120 | SDL_SetRenderDrawColor(ren, 0, 255, 255, 255); | ||
| 121 | break; | ||
| 122 | } | ||
| 123 | } | ||
| 124 | } | ||
| 125 | |||
| 126 | |||
| 127 | if (draw) | ||
| 128 | { | ||
| 129 | SDL_Rect rect{x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; | ||
| 130 | SDL_RenderFillRect(ren, &rect); | ||
| 131 | } | ||
| 132 | |||
| 133 | |||
| 134 | } | ||
| 135 | } | ||
| 136 | |||
| 137 | SDL_RenderPresent(ren); | ||
| 138 | } | ||
| 139 | |||
| 140 | void incrementIfSet(Map& map, int& count, int x, int y, int w, int h, Tile val = Tile::Dark) | ||
| 141 | { | ||
| 142 | if ((x >= 0) && (x < w) && (y >= 0) && (y < h) && (map.tiles[x+w*y] == val)) | ||
| 143 | { | ||
| 144 | count++; | ||
| 145 | } | ||
| 146 | } | ||
| 147 | |||
| 148 | void tick(Map& map, int x1 = 0, int y1 = 0, int x2 = VIEW_WIDTH, int y2 = VIEW_HEIGHT) | ||
| 149 | { | ||
| 150 | std::vector<Tile> temp(map.tiles); | ||
| 151 | |||
| 152 | for (int y = std::max(y1, 0); y < std::min(y2, VIEW_HEIGHT); y++) | ||
| 153 | { | ||
| 154 | for (int x = std::max(x1, 0); x < std::min(x2, VIEW_WIDTH); x++) | ||
| 155 | { | ||
| 156 | if (map.tiles[x+y*VIEW_WIDTH] == Tile::Lamp) | ||
| 157 | { | ||
| 158 | continue; | ||
| 159 | } | ||
| 160 | |||
| 161 | int count = 0; | ||
| 162 | |||
| 163 | incrementIfSet(map, count, x-1, y-1, VIEW_WIDTH, VIEW_HEIGHT); | ||
| 164 | incrementIfSet(map, count, x-1, y , VIEW_WIDTH, VIEW_HEIGHT); | ||
| 165 | incrementIfSet(map, count, x-1, y+1, VIEW_WIDTH, VIEW_HEIGHT); | ||
| 166 | incrementIfSet(map, count, x , y-1, VIEW_WIDTH, VIEW_HEIGHT); | ||
| 167 | incrementIfSet(map, count, x , y , VIEW_WIDTH, VIEW_HEIGHT); | ||
| 168 | incrementIfSet(map, count, x , y+1, VIEW_WIDTH, VIEW_HEIGHT); | ||
| 169 | incrementIfSet(map, count, x+1, y-1, VIEW_WIDTH, VIEW_HEIGHT); | ||
| 170 | incrementIfSet(map, count, x+1, y , VIEW_WIDTH, VIEW_HEIGHT); | ||
| 171 | incrementIfSet(map, count, x+1, y+1, VIEW_WIDTH, VIEW_HEIGHT); | ||
| 172 | |||
| 173 | if (count >= 5) | ||
| 174 | { | ||
| 175 | temp[x+VIEW_WIDTH*y] = Tile::Dark; | ||
| 176 | } else { | ||
| 177 | temp[x+VIEW_WIDTH*y] = Tile::Floor; | ||
| 178 | } | ||
| 179 | } | ||
| 180 | } | ||
| 181 | |||
| 182 | map.tiles = temp; | ||
| 183 | } | ||
| 184 | |||
| 185 | void movePlayer(int x, int y, Map& map) | ||
| 186 | { | ||
| 187 | if ((x >= 0) && (x < VIEW_WIDTH) && (y >= 0) && (y < VIEW_HEIGHT) && | ||
| 188 | map.tiles[x+VIEW_WIDTH*y] == Tile::Floor) | ||
| 189 | { | ||
| 190 | if (map.tiles[player_x+player_y*VIEW_WIDTH] == Tile::Floor) | ||
| 191 | { | ||
| 192 | map.tiles[player_x+player_y*VIEW_WIDTH] = Tile::Dust; | ||
| 193 | map.playerLocs.emplace_front(player_x, player_y); | ||
| 194 | |||
| 195 | if (map.playerLocs.size() > 5) | ||
| 196 | { | ||
| 197 | map.playerLocs.pop_back(); | ||
| 198 | } | ||
| 199 | } | ||
| 200 | |||
| 201 | |||
| 202 | |||
| 203 | |||
| 204 | player_x = x; | ||
| 205 | player_y = y; | ||
| 206 | } | ||
| 207 | } | ||
| 208 | |||
| 209 | void setIfValid(Map& map, int x, int y, Tile val) | ||
| 210 | { | ||
| 211 | if ((x >= 0) && (x < VIEW_WIDTH) && (y >= 0) && (y < VIEW_HEIGHT)) | ||
| 212 | { | ||
| 213 | map.tiles[x+VIEW_WIDTH*y] = val; | ||
| 214 | } | ||
| 215 | } | ||
| 216 | |||
| 217 | void recalculateLighting(Map& map, fov_settings_type* fov) | ||
| 218 | { | ||
| 219 | map.lighting = std::vector<bool>(VIEW_WIDTH*VIEW_HEIGHT, false); | ||
| 220 | |||
| 221 | fov_settings_set_opacity_test_function( | ||
| 222 | fov, | ||
| 223 | [] (void* map, int x, int y) { | ||
| 224 | return | ||
| 225 | x >= 0 && | ||
| 226 | x < VIEW_WIDTH && | ||
| 227 | y >= 0 && | ||
| 228 | y < VIEW_HEIGHT && | ||
| 229 | static_cast<Map*>(map)->tiles.at(x+VIEW_WIDTH*y) == Tile::Dark; | ||
| 230 | }); | ||
| 231 | |||
| 232 | fov_settings_set_apply_lighting_function( | ||
| 233 | fov, | ||
| 234 | [] (void* map, int x, int y, int, int, void*) { | ||
| 235 | if ((x >= 0) && (x < VIEW_WIDTH) && (y >= 0) && (y < VIEW_HEIGHT)) | ||
| 236 | { | ||
| 237 | static_cast<Map*>(map)->lighting[x+VIEW_WIDTH*y] = true; | ||
| 238 | } | ||
| 239 | }); | ||
| 240 | |||
| 241 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
| 242 | { | ||
| 243 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
| 244 | { | ||
| 245 | if ((player_x == x && player_y == y) || map.tiles[x+VIEW_WIDTH*y] == Tile::Dust || map.tiles[x+VIEW_WIDTH*y] == Tile::Lamp) | ||
| 246 | { | ||
| 247 | fov_circle(fov, static_cast<void*>(&map), nullptr, x, y, 8); | ||
| 248 | } | ||
| 249 | |||
| 250 | if (map.tiles[x+VIEW_WIDTH*y] == Tile::Lamp) | ||
| 251 | { | ||
| 252 | map.lighting[x+VIEW_WIDTH*y] = true; | ||
| 253 | } | ||
| 254 | } | ||
| 255 | } | ||
| 256 | } | ||
| 257 | |||
| 258 | int main(int, char**) | ||
| 259 | { | ||
| 260 | std::random_device randomEngine; | ||
| 261 | std::mt19937 rng(randomEngine()); | ||
| 262 | |||
| 263 | if (SDL_Init(SDL_INIT_VIDEO) != 0) | ||
| 264 | { | ||
| 265 | throw sdl_error(); | ||
| 266 | } | ||
| 267 | |||
| 268 | try | ||
| 269 | { | ||
| 270 | window_ptr win( | ||
| 271 | SDL_CreateWindow("Ether", 100, 100, GAME_WIDTH, GAME_HEIGHT, SDL_WINDOW_SHOWN)); | ||
| 272 | |||
| 273 | if (!win) | ||
| 274 | { | ||
| 275 | throw sdl_error(); | ||
| 276 | } | ||
| 277 | |||
| 278 | renderer_ptr ren( | ||
| 279 | SDL_CreateRenderer( | ||
| 280 | win.get(), | ||
| 281 | -1, | ||
| 282 | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)); | ||
| 283 | |||
| 284 | if (!ren) | ||
| 285 | { | ||
| 286 | throw sdl_error(); | ||
| 287 | } | ||
| 288 | |||
| 289 | //std::vector<Tile> tiles(VIEW_WIDTH*VIEW_HEIGHT, Tile::Floor); | ||
| 290 | //std::vector<bool> lighting(VIEW_WIDTH*VIEW_HEIGHT, false); | ||
| 291 | Map map; | ||
| 292 | |||
| 293 | std::unique_ptr<fov_settings_type> fov(new fov_settings_type()); | ||
| 294 | fov_settings_init(fov.get()); | ||
| 295 | |||
| 296 | |||
| 297 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
| 298 | { | ||
| 299 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
| 300 | { | ||
| 301 | if (std::bernoulli_distribution(0.5)(rng)) | ||
| 302 | { | ||
| 303 | map.tiles[x+y*VIEW_WIDTH] = Tile::Dark; | ||
| 304 | } | ||
| 305 | } | ||
| 306 | } | ||
| 307 | |||
| 308 | tick(map); | ||
| 309 | tick(map); | ||
| 310 | tick(map); | ||
| 311 | |||
| 312 | bool quit = false; | ||
| 313 | SDL_Event e; | ||
| 314 | while (!quit) | ||
| 315 | { | ||
| 316 | //SDL_PumpEvents(); | ||
| 317 | bool input = false; | ||
| 318 | int presses = 0; | ||
| 319 | while (SDL_PollEvent(&e)) | ||
| 320 | { | ||
| 321 | if (e.type == SDL_QUIT) | ||
| 322 | { | ||
| 323 | quit = true; | ||
| 324 | } else if (e.type == SDL_KEYDOWN) | ||
| 325 | { | ||
| 326 | presses++; | ||
| 327 | |||
| 328 | switch (e.key.keysym.sym) | ||
| 329 | { | ||
| 330 | case SDLK_SPACE: | ||
| 331 | { | ||
| 332 | input = true; | ||
| 333 | |||
| 334 | setIfValid(map, player_x-1, player_y , Tile::Floor); | ||
| 335 | setIfValid(map, player_x+1, player_y , Tile::Floor); | ||
| 336 | setIfValid(map, player_x , player_y , Tile::Lamp); | ||
| 337 | setIfValid(map, player_x , player_y-1, Tile::Floor); | ||
| 338 | setIfValid(map, player_x , player_y+1, Tile::Floor); | ||
| 339 | |||
| 340 | auto locs = map.playerLocs; | ||
| 341 | while (!locs.empty()) | ||
| 342 | { | ||
| 343 | movePlayer(std::get<0>(locs.front()), std::get<1>(locs.front()), map); | ||
| 344 | locs.pop_front(); | ||
| 345 | |||
| 346 | tick( | ||
| 347 | map, | ||
| 348 | player_x - 7, | ||
| 349 | player_y - 7, | ||
| 350 | player_x + 8, | ||
| 351 | player_y + 8); | ||
| 352 | |||
| 353 | render(ren.get(), map, false); | ||
| 354 | SDL_Delay(30); | ||
| 355 | } | ||
| 356 | |||
| 357 | break; | ||
| 358 | } | ||
| 359 | } | ||
| 360 | } else if (e.type == SDL_KEYUP) | ||
| 361 | { | ||
| 362 | presses++; | ||
| 363 | } | ||
| 364 | } | ||
| 365 | |||
| 366 | if (presses > 0) | ||
| 367 | { | ||
| 368 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
| 369 | { | ||
| 370 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
| 371 | { | ||
| 372 | if (map.tiles[x+y*VIEW_WIDTH] == Tile::Dust) | ||
| 373 | { | ||
| 374 | map.tiles[x+y*VIEW_WIDTH] = Tile::Floor; | ||
| 375 | } | ||
| 376 | } | ||
| 377 | } | ||
| 378 | } | ||
| 379 | |||
| 380 | const Uint8* state = SDL_GetKeyboardState(NULL); | ||
| 381 | |||
| 382 | for (int i = 0; i < presses; i++) | ||
| 383 | { | ||
| 384 | //switch (e.key.keysym.sym) | ||
| 385 | { | ||
| 386 | //case SDLK_UP: | ||
| 387 | if (state[SDL_SCANCODE_UP]) | ||
| 388 | { | ||
| 389 | movePlayer(player_x, player_y-1, map); | ||
| 390 | input = true; | ||
| 391 | //break; | ||
| 392 | } | ||
| 393 | |||
| 394 | //case SDLK_DOWN: | ||
| 395 | if (state[SDL_SCANCODE_DOWN]) | ||
| 396 | { | ||
| 397 | movePlayer(player_x, player_y+1, map); | ||
| 398 | input = true; | ||
| 399 | //break; | ||
| 400 | } | ||
| 401 | |||
| 402 | //case SDLK_LEFT: | ||
| 403 | if (state[SDL_SCANCODE_LEFT]) | ||
| 404 | { | ||
| 405 | movePlayer(player_x-1, player_y, map); | ||
| 406 | input = true; | ||
| 407 | //break; | ||
| 408 | } | ||
| 409 | |||
| 410 | //case SDLK_RIGHT: | ||
| 411 | if (state[SDL_SCANCODE_RIGHT]) | ||
| 412 | { | ||
| 413 | movePlayer(player_x+1, player_y, map); | ||
| 414 | input = true; | ||
| 415 | //break; | ||
| 416 | } | ||
| 417 | |||
| 418 | |||
| 419 | } | ||
| 420 | |||
| 421 | if (input) | ||
| 422 | { | ||
| 423 | //render(ren.get(), tiles, false); | ||
| 424 | //SDL_Delay(1); | ||
| 425 | } | ||
| 426 | |||
| 427 | //} | ||
| 428 | } | ||
| 429 | |||
| 430 | bool checkForDust = true; | ||
| 431 | |||
| 432 | while (checkForDust) | ||
| 433 | { | ||
| 434 | checkForDust = false; | ||
| 435 | |||
| 436 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
| 437 | { | ||
| 438 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
| 439 | { | ||
| 440 | if (map.tiles[x+y*VIEW_WIDTH] == Tile::Lamp) | ||
| 441 | { | ||
| 442 | int count = 0; | ||
| 443 | |||
| 444 | incrementIfSet(map, count, x-1, y , VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
| 445 | incrementIfSet(map, count, x+1, y , VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
| 446 | incrementIfSet(map, count, x , y-1, VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
| 447 | incrementIfSet(map, count, x , y+1, VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
| 448 | |||
| 449 | if (count > 0) | ||
| 450 | { | ||
| 451 | checkForDust = true; | ||
| 452 | |||
| 453 | map.tiles[x+y*VIEW_WIDTH] = Tile::Dust; | ||
| 454 | |||
| 455 | /*for (int i = 0; i < 4; i++) | ||
| 456 | { | ||
| 457 | tick( | ||
| 458 | map, | ||
| 459 | x - 7, | ||
| 460 | y - 7, | ||
| 461 | x + 8, | ||
| 462 | y + 8); | ||
| 463 | |||
| 464 | for (int l = 0; l < (i*2+1); l++) | ||
| 465 | { | ||
| 466 | int px = x - i + l; | ||
| 467 | int py = y - i + l; | ||
| 468 | |||
| 469 | auto fillInDust = [&] (int sx, int sy) { | ||
| 470 | if (sx > 0 && sx < VIEW_WIDTH && | ||
| 471 | sy > 0 && sy < VIEW_HEIGHT && | ||
| 472 | map.tiles[sx+sy*VIEW_WIDTH] == Tile::Floor && | ||
| 473 | !(player_y == sy && player_x == sx)) | ||
| 474 | { | ||
| 475 | map.tiles[sx+sy*VIEW_WIDTH] = Tile::Dust; | ||
| 476 | } | ||
| 477 | }; | ||
| 478 | |||
| 479 | fillInDust(px , y - i); | ||
| 480 | fillInDust(px , y + i); | ||
| 481 | fillInDust(x - i, py ); | ||
| 482 | fillInDust(x + i, py ); | ||
| 483 | } | ||
| 484 | |||
| 485 | render(ren.get(), map, false); | ||
| 486 | SDL_Delay(30); | ||
| 487 | }*/ | ||
| 488 | |||
| 489 | |||
| 490 | /* | ||
| 491 | |||
| 492 | for (int py = std::max(0, y - 7); py < std::min(VIEW_HEIGHT, y + 8); py++) | ||
| 493 | { | ||
| 494 | for (int px = std::max(0, x - 7); px < std::min(VIEW_WIDTH, x + 8); px++) | ||
| 495 | { | ||
| 496 | if ((map.tiles[px+py*VIEW_WIDTH] == Tile::Floor) && | ||
| 497 | !(player_y == py && player_x == px)) | ||
| 498 | { | ||
| 499 | map.tiles[px+py*VIEW_WIDTH] = Tile::Dust; | ||
| 500 | } | ||
| 501 | } | ||
| 502 | }*/ | ||
| 503 | |||
| 504 | std::unique_ptr<fov_settings_type> dusty(new fov_settings_type); | ||
| 505 | fov_settings_set_opacity_test_function( | ||
| 506 | dusty.get(), | ||
| 507 | [] (void* map, int x, int y) { | ||
| 508 | return | ||
| 509 | x >= 0 && | ||
| 510 | x < VIEW_WIDTH && | ||
| 511 | y >= 0 && | ||
| 512 | y < VIEW_HEIGHT && | ||
| 513 | static_cast<Map*>(map)->tiles.at(x+VIEW_WIDTH*y) == Tile::Dark; | ||
| 514 | }); | ||
| 515 | |||
| 516 | fov_settings_set_apply_lighting_function( | ||
| 517 | dusty.get(), | ||
| 518 | [] (void* map, int x, int y, int, int, void*) { | ||
| 519 | if ((x >= 0) && (x < VIEW_WIDTH) && | ||
| 520 | (y >= 0) && (y < VIEW_HEIGHT) && | ||
| 521 | (static_cast<Map*>(map)->tiles[x+VIEW_WIDTH*y] == Tile::Floor)) | ||
| 522 | { | ||
| 523 | static_cast<Map*>(map)->tiles[x+VIEW_WIDTH*y] = Tile::Dust; | ||
| 524 | } | ||
| 525 | }); | ||
| 526 | |||
| 527 | fov_circle(dusty.get(), static_cast<void*>(&map), nullptr, x, y, 8); | ||
| 528 | |||
| 529 | render(ren.get(), map, false); | ||
| 530 | SDL_Delay(50); | ||
| 531 | } | ||
| 532 | } | ||
| 533 | } | ||
| 534 | } | ||
| 535 | } | ||
| 536 | |||
| 537 | |||
| 538 | recalculateLighting(map, fov.get()); | ||
| 539 | render(ren.get(), map, true); | ||
| 540 | SDL_Delay(10); | ||
| 541 | } | ||
| 542 | } catch (const sdl_error&) | ||
| 543 | { | ||
| 544 | } | ||
| 545 | |||
| 546 | SDL_Quit(); | ||
| 547 | |||
| 548 | return 0; | ||
| 549 | } \ No newline at end of file | ||
| diff --git a/src/untitled.txt b/src/untitled.txt new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/src/untitled.txt | |||
| diff --git a/vendor/fov.c b/vendor/fov.c new file mode 100644 index 0000000..74ed5c8 --- /dev/null +++ b/vendor/fov.c | |||
| @@ -0,0 +1,427 @@ | |||
| 1 | /* | ||
| 2 | * Copyright (C) 2006, Greg McIntyre | ||
| 3 | * All rights reserved. See the file named COPYING in the distribution | ||
| 4 | * for more details. | ||
| 5 | */ | ||
| 6 | |||
| 7 | #include <stdlib.h> | ||
| 8 | #include <string.h> | ||
| 9 | #include <stdio.h> | ||
| 10 | #define __USE_ISOC99 1 | ||
| 11 | #include <math.h> | ||
| 12 | #include <float.h> | ||
| 13 | #include <assert.h> | ||
| 14 | #include "fov.h" | ||
| 15 | |||
| 16 | /* | ||
| 17 | +---++---++---++---+ | ||
| 18 | | || || || | | ||
| 19 | | || || || | | ||
| 20 | | || || || | | ||
| 21 | +---++---++---++---+ 2 | ||
| 22 | +---++---++---+##### | ||
| 23 | | || || |##### | ||
| 24 | | || || |##### | ||
| 25 | | || || |##### | ||
| 26 | +---++---++---+#####X 1 <-- y | ||
| 27 | +---++---++---++---+ | ||
| 28 | | || || || | | ||
| 29 | | @ || || || | <-- srcy centre -> dy = 0.5 = y - 0.5 | ||
| 30 | | || || || | | ||
| 31 | +---++---++---++---+ 0 | ||
| 32 | 0 1 2 3 4 | ||
| 33 | ^ ^ | ||
| 34 | | | | ||
| 35 | srcx x -> dx = 3.5 = x + 0.5 | ||
| 36 | centre | ||
| 37 | |||
| 38 | Slope from @ to X. | ||
| 39 | |||
| 40 | +---++---++---++---+ | ||
| 41 | | || || || | | ||
| 42 | | || || || | | ||
| 43 | | || || || | | ||
| 44 | +---++---++---++---+ 2 | ||
| 45 | +---++---++---++---+ | ||
| 46 | | || || || | | ||
| 47 | | || || || | | ||
| 48 | | || || || | | ||
| 49 | +---++---++---+X---+ 1 <-- y | ||
| 50 | +---++---++---+##### | ||
| 51 | | || || |##### | ||
| 52 | | @ || || |##### <-- srcy centre -> dy = 0.5 = y - 0.5 | ||
| 53 | | || || |##### | ||
| 54 | +---++---++---+##### 0 | ||
| 55 | 0 1 2 3 | ||
| 56 | ^ ^ | ||
| 57 | | | | ||
| 58 | srcx x -> dx = 2.5 = x - 0.5 | ||
| 59 | centre | ||
| 60 | |||
| 61 | Slope from @ to X | ||
| 62 | */ | ||
| 63 | |||
| 64 | |||
| 65 | /* Types ---------------------------------------------------------- */ | ||
| 66 | |||
| 67 | /** \cond INTERNAL */ | ||
| 68 | typedef struct { | ||
| 69 | /*@observer@*/ fov_settings_type *settings; | ||
| 70 | /*@observer@*/ void *map; | ||
| 71 | /*@observer@*/ void *source; | ||
| 72 | int source_x; | ||
| 73 | int source_y; | ||
| 74 | unsigned radius; | ||
| 75 | } fov_private_data_type; | ||
| 76 | /** \endcond */ | ||
| 77 | |||
| 78 | /* Options -------------------------------------------------------- */ | ||
| 79 | |||
| 80 | void fov_settings_init(fov_settings_type *settings) { | ||
| 81 | settings->shape = FOV_SHAPE_CIRCLE_PRECALCULATE; | ||
| 82 | settings->corner_peek = FOV_CORNER_NOPEEK; | ||
| 83 | settings->opaque_apply = FOV_OPAQUE_APPLY; | ||
| 84 | settings->opaque = NULL; | ||
| 85 | settings->apply = NULL; | ||
| 86 | settings->heights = NULL; | ||
| 87 | settings->numheights = 0; | ||
| 88 | } | ||
| 89 | |||
| 90 | void fov_settings_set_shape(fov_settings_type *settings, | ||
| 91 | fov_shape_type value) { | ||
| 92 | settings->shape = value; | ||
| 93 | } | ||
| 94 | |||
| 95 | void fov_settings_set_corner_peek(fov_settings_type *settings, | ||
| 96 | fov_corner_peek_type value) { | ||
| 97 | settings->corner_peek = value; | ||
| 98 | } | ||
| 99 | |||
| 100 | void fov_settings_set_opaque_apply(fov_settings_type *settings, | ||
| 101 | fov_opaque_apply_type value) { | ||
| 102 | settings->opaque_apply = value; | ||
| 103 | } | ||
| 104 | |||
| 105 | void fov_settings_set_opacity_test_function(fov_settings_type *settings, | ||
| 106 | bool (*f)(void *map, | ||
| 107 | int x, int y)) { | ||
| 108 | settings->opaque = f; | ||
| 109 | } | ||
| 110 | |||
| 111 | void fov_settings_set_apply_lighting_function(fov_settings_type *settings, | ||
| 112 | void (*f)(void *map, | ||
| 113 | int x, int y, | ||
| 114 | int dx, int dy, | ||
| 115 | void *src)) { | ||
| 116 | settings->apply = f; | ||
| 117 | } | ||
| 118 | |||
| 119 | /* Circular FOV --------------------------------------------------- */ | ||
| 120 | |||
| 121 | /*@null@*/ static unsigned *precalculate_heights(unsigned maxdist) { | ||
| 122 | unsigned i; | ||
| 123 | unsigned *result = (unsigned *)malloc((maxdist+2)*sizeof(unsigned)); | ||
| 124 | if (result) { | ||
| 125 | for (i = 0; i <= maxdist; ++i) { | ||
| 126 | result[i] = (unsigned)sqrtf((float)(maxdist*maxdist - i*i)); | ||
| 127 | } | ||
| 128 | result[maxdist+1] = 0; | ||
| 129 | } | ||
| 130 | return result; | ||
| 131 | } | ||
| 132 | |||
| 133 | static unsigned height(fov_settings_type *settings, int x, | ||
| 134 | unsigned maxdist) { | ||
| 135 | unsigned **newheights; | ||
| 136 | |||
| 137 | if (maxdist > settings->numheights) { | ||
| 138 | newheights = (unsigned **)calloc((size_t)maxdist, sizeof(unsigned*)); | ||
| 139 | if (newheights != NULL) { | ||
| 140 | if (settings->heights != NULL && settings->numheights > 0) { | ||
| 141 | /* Copy the pointers to the heights arrays we've already | ||
| 142 | * calculated. Once copied out, we can free the old | ||
| 143 | * array of pointers. */ | ||
| 144 | memcpy(newheights, settings->heights, | ||
| 145 | settings->numheights*sizeof(unsigned*)); | ||
| 146 | free(settings->heights); | ||
| 147 | } | ||
| 148 | settings->heights = newheights; | ||
| 149 | settings->numheights = maxdist; | ||
| 150 | } | ||
| 151 | } | ||
| 152 | if (settings->heights) { | ||
| 153 | if (settings->heights[maxdist-1] == NULL) { | ||
| 154 | settings->heights[maxdist-1] = precalculate_heights(maxdist); | ||
| 155 | } | ||
| 156 | if (settings->heights[maxdist-1] != NULL) { | ||
| 157 | return settings->heights[maxdist-1][abs(x)]; | ||
| 158 | } | ||
| 159 | } | ||
| 160 | return 0; | ||
| 161 | } | ||
| 162 | |||
| 163 | void fov_settings_free(fov_settings_type *settings) { | ||
| 164 | unsigned i; | ||
| 165 | if (settings != NULL) { | ||
| 166 | if (settings->heights != NULL && settings->numheights > 0) { | ||
| 167 | /*@+forloopexec@*/ | ||
| 168 | for (i = 0; i < settings->numheights; ++i) { | ||
| 169 | unsigned *h = settings->heights[i]; | ||
| 170 | if (h != NULL) { | ||
| 171 | free(h); | ||
| 172 | } | ||
| 173 | settings->heights[i] = NULL; | ||
| 174 | } | ||
| 175 | /*@=forloopexec@*/ | ||
| 176 | free(settings->heights); | ||
| 177 | settings->heights = NULL; | ||
| 178 | settings->numheights = 0; | ||
| 179 | } | ||
| 180 | } | ||
| 181 | } | ||
| 182 | |||
| 183 | /* Slope ---------------------------------------------------------- */ | ||
| 184 | |||
| 185 | static float fov_slope(float dx, float dy) { | ||
| 186 | if (dx <= -FLT_EPSILON || dx >= FLT_EPSILON) { | ||
| 187 | return dy/dx; | ||
| 188 | } else { | ||
| 189 | return 0.0; | ||
| 190 | } | ||
| 191 | } | ||
| 192 | |||
| 193 | /* Octants -------------------------------------------------------- */ | ||
| 194 | |||
| 195 | #define FOV_DEFINE_OCTANT(signx, signy, rx, ry, nx, ny, nf, apply_edge, apply_diag) \ | ||
| 196 | static void fov_octant_##nx##ny##nf( \ | ||
| 197 | fov_private_data_type *data, \ | ||
| 198 | int dx, \ | ||
| 199 | float start_slope, \ | ||
| 200 | float end_slope) { \ | ||
| 201 | int x, y, dy, dy0, dy1; \ | ||
| 202 | unsigned h; \ | ||
| 203 | int prev_blocked = -1; \ | ||
| 204 | float end_slope_next; \ | ||
| 205 | fov_settings_type *settings = data->settings; \ | ||
| 206 | \ | ||
| 207 | if (dx == 0) { \ | ||
| 208 | fov_octant_##nx##ny##nf(data, dx+1, start_slope, end_slope); \ | ||
| 209 | return; \ | ||
| 210 | } else if ((unsigned)dx > data->radius) { \ | ||
| 211 | return; \ | ||
| 212 | } \ | ||
| 213 | \ | ||
| 214 | dy0 = (int)(0.5f + ((float)dx)*start_slope); \ | ||
| 215 | dy1 = (int)(0.5f + ((float)dx)*end_slope); \ | ||
| 216 | \ | ||
| 217 | rx = data->source_##rx signx dx; \ | ||
| 218 | ry = data->source_##ry signy dy0; \ | ||
| 219 | \ | ||
| 220 | if (!apply_diag && dy1 == dx) { \ | ||
| 221 | /* We do diagonal lines on every second octant, so they don't get done twice. */ \ | ||
| 222 | --dy1; \ | ||
| 223 | } \ | ||
| 224 | \ | ||
| 225 | switch (settings->shape) { \ | ||
| 226 | case FOV_SHAPE_CIRCLE_PRECALCULATE: \ | ||
| 227 | h = height(settings, dx, data->radius); \ | ||
| 228 | break; \ | ||
| 229 | case FOV_SHAPE_CIRCLE: \ | ||
| 230 | h = (unsigned)sqrtf((float)(data->radius*data->radius - dx*dx)); \ | ||
| 231 | break; \ | ||
| 232 | case FOV_SHAPE_OCTAGON: \ | ||
| 233 | h = (data->radius - dx)<<1; \ | ||
| 234 | break; \ | ||
| 235 | default: \ | ||
| 236 | h = data->radius; \ | ||
| 237 | break; \ | ||
| 238 | }; \ | ||
| 239 | if ((unsigned)dy1 > h) { \ | ||
| 240 | if (h == 0) { \ | ||
| 241 | return; \ | ||
| 242 | } \ | ||
| 243 | dy1 = (int)h; \ | ||
| 244 | } \ | ||
| 245 | \ | ||
| 246 | /*fprintf(stderr, "(%2d) = [%2d .. %2d] (%f .. %f), h=%d,edge=%d\n", \ | ||
| 247 | dx, dy0, dy1, ((float)dx)*start_slope, \ | ||
| 248 | 0.5f + ((float)dx)*end_slope, h, apply_edge);*/ \ | ||
| 249 | \ | ||
| 250 | for (dy = dy0; dy <= dy1; ++dy) { \ | ||
| 251 | ry = data->source_##ry signy dy; \ | ||
| 252 | \ | ||
| 253 | if (settings->opaque(data->map, x, y)) { \ | ||
| 254 | if (settings->opaque_apply == FOV_OPAQUE_APPLY && (apply_edge || dy > 0)) { \ | ||
| 255 | settings->apply(data->map, x, y, x - data->source_x, y - data->source_y, data->source); \ | ||
| 256 | } \ | ||
| 257 | if (prev_blocked == 0) { \ | ||
| 258 | end_slope_next = fov_slope((float)dx + 0.5f, (float)dy - 0.5f); \ | ||
| 259 | fov_octant_##nx##ny##nf(data, dx+1, start_slope, end_slope_next); \ | ||
| 260 | } \ | ||
| 261 | prev_blocked = 1; \ | ||
| 262 | } else { \ | ||
| 263 | if (apply_edge || dy > 0) { \ | ||
| 264 | settings->apply(data->map, x, y, x - data->source_x, y - data->source_y, data->source); \ | ||
| 265 | } \ | ||
| 266 | if (prev_blocked == 1) { \ | ||
| 267 | start_slope = fov_slope((float)dx - 0.5f, (float)dy - 0.5f); \ | ||
| 268 | } \ | ||
| 269 | prev_blocked = 0; \ | ||
| 270 | } \ | ||
| 271 | } \ | ||
| 272 | \ | ||
| 273 | if (prev_blocked == 0) { \ | ||
| 274 | fov_octant_##nx##ny##nf(data, dx+1, start_slope, end_slope); \ | ||
| 275 | } \ | ||
| 276 | } | ||
| 277 | |||
| 278 | FOV_DEFINE_OCTANT(+,+,x,y,p,p,n,true,true) | ||
| 279 | FOV_DEFINE_OCTANT(+,+,y,x,p,p,y,true,false) | ||
| 280 | FOV_DEFINE_OCTANT(+,-,x,y,p,m,n,false,true) | ||
| 281 | FOV_DEFINE_OCTANT(+,-,y,x,p,m,y,false,false) | ||
| 282 | FOV_DEFINE_OCTANT(-,+,x,y,m,p,n,true,true) | ||
| 283 | FOV_DEFINE_OCTANT(-,+,y,x,m,p,y,true,false) | ||
| 284 | FOV_DEFINE_OCTANT(-,-,x,y,m,m,n,false,true) | ||
| 285 | FOV_DEFINE_OCTANT(-,-,y,x,m,m,y,false,false) | ||
| 286 | |||
| 287 | |||
| 288 | /* Circle --------------------------------------------------------- */ | ||
| 289 | |||
| 290 | static void _fov_circle(fov_private_data_type *data) { | ||
| 291 | /* | ||
| 292 | * Octants are defined by (x,y,r) where: | ||
| 293 | * x = [p]ositive or [n]egative x increment | ||
| 294 | * y = [p]ositive or [n]egative y increment | ||
| 295 | * r = [y]es or [n]o for reflecting on axis x = y | ||
| 296 | * | ||
| 297 | * \pmy|ppy/ | ||
| 298 | * \ | / | ||
| 299 | * \ | / | ||
| 300 | * mpn\|/ppn | ||
| 301 | * ----@---- | ||
| 302 | * mmn/|\pmn | ||
| 303 | * / | \ | ||
| 304 | * / | \ | ||
| 305 | * /mmy|mpy\ | ||
| 306 | */ | ||
| 307 | fov_octant_ppn(data, 1, (float)0.0f, (float)1.0f); | ||
| 308 | fov_octant_ppy(data, 1, (float)0.0f, (float)1.0f); | ||
| 309 | fov_octant_pmn(data, 1, (float)0.0f, (float)1.0f); | ||
| 310 | fov_octant_pmy(data, 1, (float)0.0f, (float)1.0f); | ||
| 311 | fov_octant_mpn(data, 1, (float)0.0f, (float)1.0f); | ||
| 312 | fov_octant_mpy(data, 1, (float)0.0f, (float)1.0f); | ||
| 313 | fov_octant_mmn(data, 1, (float)0.0f, (float)1.0f); | ||
| 314 | fov_octant_mmy(data, 1, (float)0.0f, (float)1.0f); | ||
| 315 | } | ||
| 316 | |||
| 317 | void fov_circle(fov_settings_type *settings, | ||
| 318 | void *map, | ||
| 319 | void *source, | ||
| 320 | int source_x, | ||
| 321 | int source_y, | ||
| 322 | unsigned radius) { | ||
| 323 | fov_private_data_type data; | ||
| 324 | |||
| 325 | data.settings = settings; | ||
| 326 | data.map = map; | ||
| 327 | data.source = source; | ||
| 328 | data.source_x = source_x; | ||
| 329 | data.source_y = source_y; | ||
| 330 | data.radius = radius; | ||
| 331 | |||
| 332 | _fov_circle(&data); | ||
| 333 | } | ||
| 334 | |||
| 335 | /** | ||
| 336 | * Limit x to the range [a, b]. | ||
| 337 | */ | ||
| 338 | static float betweenf(float x, float a, float b) { | ||
| 339 | if (x - a < FLT_EPSILON) { /* x < a */ | ||
| 340 | return a; | ||
| 341 | } else if (x - b > FLT_EPSILON) { /* x > b */ | ||
| 342 | return b; | ||
| 343 | } else { | ||
| 344 | return x; | ||
| 345 | } | ||
| 346 | } | ||
| 347 | |||
| 348 | #define BEAM_DIRECTION(d, p1, p2, p3, p4, p5, p6, p7, p8) \ | ||
| 349 | if (direction == d) { \ | ||
| 350 | end_slope = betweenf(a, 0.0f, 1.0f); \ | ||
| 351 | fov_octant_##p1(&data, 1, 0.0f, end_slope); \ | ||
| 352 | fov_octant_##p2(&data, 1, 0.0f, end_slope); \ | ||
| 353 | if (a - 1.0f > FLT_EPSILON) { /* a > 1.0f */ \ | ||
| 354 | start_slope = betweenf(2.0f - a, 0.0f, 1.0f); \ | ||
| 355 | fov_octant_##p3(&data, 1, start_slope, 1.0f); \ | ||
| 356 | fov_octant_##p4(&data, 1, start_slope, 1.0f); \ | ||
| 357 | } \ | ||
| 358 | if (a - 2.0f > FLT_EPSILON) { /* a > 2.0f */ \ | ||
| 359 | end_slope = betweenf(a - 2.0f, 0.0f, 1.0f); \ | ||
| 360 | fov_octant_##p5(&data, 1, 0.0f, end_slope); \ | ||
| 361 | fov_octant_##p6(&data, 1, 0.0f, end_slope); \ | ||
| 362 | } \ | ||
| 363 | if (a - 3.0f > FLT_EPSILON) { /* a > 3.0f */ \ | ||
| 364 | start_slope = betweenf(4.0f - a, 0.0f, 1.0f); \ | ||
| 365 | fov_octant_##p7(&data, 1, start_slope, 1.0f); \ | ||
| 366 | fov_octant_##p8(&data, 1, start_slope, 1.0f); \ | ||
| 367 | } \ | ||
| 368 | } | ||
| 369 | |||
| 370 | #define BEAM_DIRECTION_DIAG(d, p1, p2, p3, p4, p5, p6, p7, p8) \ | ||
| 371 | if (direction == d) { \ | ||
| 372 | start_slope = betweenf(1.0f - a, 0.0f, 1.0f); \ | ||
| 373 | fov_octant_##p1(&data, 1, start_slope, 1.0f); \ | ||
| 374 | fov_octant_##p2(&data, 1, start_slope, 1.0f); \ | ||
| 375 | if (a - 1.0f > FLT_EPSILON) { /* a > 1.0f */ \ | ||
| 376 | end_slope = betweenf(a - 1.0f, 0.0f, 1.0f); \ | ||
| 377 | fov_octant_##p3(&data, 1, 0.0f, end_slope); \ | ||
| 378 | fov_octant_##p4(&data, 1, 0.0f, end_slope); \ | ||
| 379 | } \ | ||
| 380 | if (a - 2.0f > FLT_EPSILON) { /* a > 2.0f */ \ | ||
| 381 | start_slope = betweenf(3.0f - a, 0.0f, 1.0f); \ | ||
| 382 | fov_octant_##p5(&data, 1, start_slope, 1.0f); \ | ||
| 383 | fov_octant_##p6(&data, 1, start_slope, 1.0f); \ | ||
| 384 | } \ | ||
| 385 | if (a - 3.0f > FLT_EPSILON) { /* a > 3.0f */ \ | ||
| 386 | end_slope = betweenf(a - 3.0f, 0.0f, 1.0f); \ | ||
| 387 | fov_octant_##p7(&data, 1, 0.0f, end_slope); \ | ||
| 388 | fov_octant_##p8(&data, 1, 0.0f, end_slope); \ | ||
| 389 | } \ | ||
| 390 | } | ||
| 391 | |||
| 392 | void fov_beam(fov_settings_type *settings, void *map, void *source, | ||
| 393 | int source_x, int source_y, unsigned radius, | ||
| 394 | fov_direction_type direction, float angle) { | ||
| 395 | |||
| 396 | fov_private_data_type data; | ||
| 397 | float start_slope, end_slope, a; | ||
| 398 | |||
| 399 | data.settings = settings; | ||
| 400 | data.map = map; | ||
| 401 | data.source = source; | ||
| 402 | data.source_x = source_x; | ||
| 403 | data.source_y = source_y; | ||
| 404 | data.radius = radius; | ||
| 405 | |||
| 406 | if (angle <= 0.0f) { | ||
| 407 | return; | ||
| 408 | } else if (angle >= 360.0f) { | ||
| 409 | _fov_circle(&data); | ||
| 410 | return; | ||
| 411 | } | ||
| 412 | |||
| 413 | /* Calculate the angle as a percentage of 45 degrees, halved (for | ||
| 414 | * each side of the centre of the beam). e.g. angle = 180.0f means | ||
| 415 | * half the beam is 90.0 which is 2x45, so the result is 2.0. | ||
| 416 | */ | ||
| 417 | a = angle/90.0f; | ||
| 418 | |||
| 419 | BEAM_DIRECTION(FOV_EAST, ppn, pmn, ppy, mpy, pmy, mmy, mpn, mmn); | ||
| 420 | BEAM_DIRECTION(FOV_WEST, mpn, mmn, pmy, mmy, ppy, mpy, ppn, pmn); | ||
| 421 | BEAM_DIRECTION(FOV_NORTH, mpy, mmy, mmn, pmn, mpn, ppn, pmy, ppy); | ||
| 422 | BEAM_DIRECTION(FOV_SOUTH, pmy, ppy, mpn, ppn, mmn, pmn, mmy, mpy); | ||
| 423 | BEAM_DIRECTION_DIAG(FOV_NORTHEAST, pmn, mpy, mmy, ppn, mmn, ppy, mpn, pmy); | ||
| 424 | BEAM_DIRECTION_DIAG(FOV_NORTHWEST, mmn, mmy, mpn, mpy, pmy, pmn, ppy, ppn); | ||
| 425 | BEAM_DIRECTION_DIAG(FOV_SOUTHEAST, ppn, ppy, pmy, pmn, mpn, mpy, mmn, mmy); | ||
| 426 | BEAM_DIRECTION_DIAG(FOV_SOUTHWEST, pmy, mpn, ppy, mmn, ppn, mmy, pmn, mpy); | ||
| 427 | } | ||
| diff --git a/vendor/fov.h b/vendor/fov.h new file mode 100644 index 0000000..b27f59c --- /dev/null +++ b/vendor/fov.h | |||
| @@ -0,0 +1,245 @@ | |||
| 1 | /* | ||
| 2 | * Copyright (C) 2006-2007, Greg McIntyre. All rights reserved. See the file | ||
| 3 | * named COPYING in the distribution for more details. | ||
| 4 | */ | ||
| 5 | |||
| 6 | /** | ||
| 7 | * \mainpage Field of View Library | ||
| 8 | * | ||
| 9 | * \section about About | ||
| 10 | * | ||
| 11 | * This is a C library which implements a course-grained lighting | ||
| 12 | * algorithm suitable for tile-based games such as roguelikes. | ||
| 13 | * | ||
| 14 | * \section copyright Copyright | ||
| 15 | * | ||
| 16 | * \verbinclude COPYING | ||
| 17 | * | ||
| 18 | * \section thanks Thanks | ||
| 19 | * | ||
| 20 | * Thanks to Björn Bergström | ||
| 21 | * <bjorn.bergstrom@hyperisland.se> for the algorithm. | ||
| 22 | * | ||
| 23 | */ | ||
| 24 | |||
| 25 | /** | ||
| 26 | * \file fov.h | ||
| 27 | * Field-of-view algorithm for dynamically casting light/shadow on a | ||
| 28 | * low resolution 2D raster. | ||
| 29 | */ | ||
| 30 | #ifndef LIBFOV_HEADER | ||
| 31 | #define LIBFOV_HEADER | ||
| 32 | |||
| 33 | #include <stdbool.h> | ||
| 34 | #include <stddef.h> | ||
| 35 | |||
| 36 | #ifdef __cplusplus | ||
| 37 | extern "C" { | ||
| 38 | #endif | ||
| 39 | |||
| 40 | /** Eight-way directions. */ | ||
| 41 | typedef enum { | ||
| 42 | FOV_EAST = 0, | ||
| 43 | FOV_NORTHEAST, | ||
| 44 | FOV_NORTH, | ||
| 45 | FOV_NORTHWEST, | ||
| 46 | FOV_WEST, | ||
| 47 | FOV_SOUTHWEST, | ||
| 48 | FOV_SOUTH, | ||
| 49 | FOV_SOUTHEAST | ||
| 50 | } fov_direction_type; | ||
| 51 | |||
| 52 | /** Values for the shape setting. */ | ||
| 53 | typedef enum { | ||
| 54 | FOV_SHAPE_CIRCLE_PRECALCULATE, | ||
| 55 | FOV_SHAPE_SQUARE, | ||
| 56 | FOV_SHAPE_CIRCLE, | ||
| 57 | FOV_SHAPE_OCTAGON | ||
| 58 | } fov_shape_type; | ||
| 59 | |||
| 60 | /** Values for the corner peek setting. */ | ||
| 61 | typedef enum { | ||
| 62 | FOV_CORNER_NOPEEK, | ||
| 63 | FOV_CORNER_PEEK | ||
| 64 | } fov_corner_peek_type; | ||
| 65 | |||
| 66 | /** Values for the opaque apply setting. */ | ||
| 67 | typedef enum { | ||
| 68 | FOV_OPAQUE_APPLY, | ||
| 69 | FOV_OPAQUE_NOAPPLY | ||
| 70 | } fov_opaque_apply_type; | ||
| 71 | |||
| 72 | /** @cond INTERNAL */ | ||
| 73 | typedef /*@null@*/ unsigned *height_array_t; | ||
| 74 | /** @endcond */ | ||
| 75 | |||
| 76 | typedef struct { | ||
| 77 | /** Opacity test callback. */ | ||
| 78 | /*@null@*/ bool (*opaque)(void *map, int x, int y); | ||
| 79 | |||
| 80 | /** Lighting callback to set lighting on a map tile. */ | ||
| 81 | /*@null@*/ void (*apply)(void *map, int x, int y, int dx, int dy, void *src); | ||
| 82 | |||
| 83 | /** Shape setting. */ | ||
| 84 | fov_shape_type shape; | ||
| 85 | |||
| 86 | /** Whether to peek around corners. */ | ||
| 87 | fov_corner_peek_type corner_peek; | ||
| 88 | |||
| 89 | /** Whether to call apply on opaque tiles. */ | ||
| 90 | fov_opaque_apply_type opaque_apply; | ||
| 91 | |||
| 92 | /** \cond INTERNAL */ | ||
| 93 | |||
| 94 | /** Pre-calculated data. \internal */ | ||
| 95 | /*@null@*/ height_array_t *heights; | ||
| 96 | |||
| 97 | /** Size of pre-calculated data. \internal */ | ||
| 98 | unsigned numheights; | ||
| 99 | |||
| 100 | /** \endcond */ | ||
| 101 | } fov_settings_type; | ||
| 102 | |||
| 103 | /** The opposite direction to that given. */ | ||
| 104 | #define fov_direction_opposite(direction) ((fov_direction_type)(((direction)+4)&0x7)) | ||
| 105 | |||
| 106 | /** | ||
| 107 | * Set all the default options. You must call this option when you | ||
| 108 | * create a new settings data structure. | ||
| 109 | * | ||
| 110 | * These settings are the defaults used: | ||
| 111 | * | ||
| 112 | * - shape: FOV_SHAPE_CIRCLE_PRECALCULATE | ||
| 113 | * - corner_peek: FOV_CORNER_NOPEEK | ||
| 114 | * - opaque_apply: FOV_OPAQUE_APPLY | ||
| 115 | * | ||
| 116 | * Callbacks still need to be set up after calling this function. | ||
| 117 | * | ||
| 118 | * \param settings Pointer to data structure containing settings. | ||
| 119 | */ | ||
| 120 | void fov_settings_init(fov_settings_type *settings); | ||
| 121 | |||
| 122 | /** | ||
| 123 | * Set the shape of the field of view. | ||
| 124 | * | ||
| 125 | * \param settings Pointer to data structure containing settings. | ||
| 126 | * \param value One of the following values, where R is the radius: | ||
| 127 | * | ||
| 128 | * - FOV_SHAPE_CIRCLE_PRECALCULATE \b (default): Limit the FOV to a | ||
| 129 | * circle with radius R by precalculating, which consumes more memory | ||
| 130 | * at the rate of 4*(R+2) bytes per R used in calls to fov_circle. | ||
| 131 | * Each radius is only calculated once so that it can be used again. | ||
| 132 | * Use fov_free() to free this precalculated data's memory. | ||
| 133 | * | ||
| 134 | * - FOV_SHAPE_CIRCLE: Limit the FOV to a circle with radius R by | ||
| 135 | * calculating on-the-fly. | ||
| 136 | * | ||
| 137 | * - FOV_SHAPE_OCTOGON: Limit the FOV to an octogon with maximum radius R. | ||
| 138 | * | ||
| 139 | * - FOV_SHAPE_SQUARE: Limit the FOV to an R*R square. | ||
| 140 | */ | ||
| 141 | void fov_settings_set_shape(fov_settings_type *settings, fov_shape_type value); | ||
| 142 | |||
| 143 | /** | ||
| 144 | * <em>NOT YET IMPLEMENTED</em>. | ||
| 145 | * | ||
| 146 | * Set whether sources will peek around corners. | ||
| 147 | * | ||
| 148 | * \param settings Pointer to data structure containing settings. | ||
| 149 | * \param value One of the following values: | ||
| 150 | * | ||
| 151 | * - FOV_CORNER_PEEK \b (default): Renders: | ||
| 152 | \verbatim | ||
| 153 | ........ | ||
| 154 | ........ | ||
| 155 | ........ | ||
| 156 | ..@# | ||
| 157 | ...# | ||
| 158 | \endverbatim | ||
| 159 | * - FOV_CORNER_NOPEEK: Renders: | ||
| 160 | \verbatim | ||
| 161 | ...... | ||
| 162 | ..... | ||
| 163 | .... | ||
| 164 | ..@# | ||
| 165 | ...# | ||
| 166 | \endverbatim | ||
| 167 | */ | ||
| 168 | void fov_settings_set_corner_peek(fov_settings_type *settings, fov_corner_peek_type value); | ||
| 169 | |||
| 170 | /** | ||
| 171 | * Whether to call the apply callback on opaque tiles. | ||
| 172 | * | ||
| 173 | * \param settings Pointer to data structure containing settings. | ||
| 174 | * \param value One of the following values: | ||
| 175 | * | ||
| 176 | * - FOV_OPAQUE_APPLY \b (default): Call apply callback on opaque tiles. | ||
| 177 | * - FOV_OPAQUE_NOAPPLY: Do not call the apply callback on opaque tiles. | ||
| 178 | */ | ||
| 179 | void fov_settings_set_opaque_apply(fov_settings_type *settings, fov_opaque_apply_type value); | ||
| 180 | |||
| 181 | /** | ||
| 182 | * Set the function used to test whether a map tile is opaque. | ||
| 183 | * | ||
| 184 | * \param settings Pointer to data structure containing settings. | ||
| 185 | * \param f The function called to test whether a map tile is opaque. | ||
| 186 | */ | ||
| 187 | void fov_settings_set_opacity_test_function(fov_settings_type *settings, bool (*f)(void *map, int x, int y)); | ||
| 188 | |||
| 189 | /** | ||
| 190 | * Set the function used to apply lighting to a map tile. | ||
| 191 | * | ||
| 192 | * \param settings Pointer to data structure containing settings. | ||
| 193 | * \param f The function called to apply lighting to a map tile. | ||
| 194 | */ | ||
| 195 | void fov_settings_set_apply_lighting_function(fov_settings_type *settings, void (*f)(void *map, int x, int y, int dx, int dy, void *src)); | ||
| 196 | |||
| 197 | /** | ||
| 198 | * Free any memory that may have been cached in the settings | ||
| 199 | * structure. | ||
| 200 | * | ||
| 201 | * \param settings Pointer to data structure containing settings. | ||
| 202 | */ | ||
| 203 | void fov_settings_free(fov_settings_type *settings); | ||
| 204 | |||
| 205 | /** | ||
| 206 | * Calculate a full circle field of view from a source at (x,y). | ||
| 207 | * | ||
| 208 | * \param settings Pointer to data structure containing settings. | ||
| 209 | * \param map Pointer to map data structure to be passed to callbacks. | ||
| 210 | * \param source Pointer to data structure holding source of light. | ||
| 211 | * \param source_x x-axis coordinate from which to start. | ||
| 212 | * \param source_y y-axis coordinate from which to start. | ||
| 213 | * \param radius Euclidean distance from (x,y) after which to stop. | ||
| 214 | */ | ||
| 215 | void fov_circle(fov_settings_type *settings, void *map, void *source, | ||
| 216 | int source_x, int source_y, unsigned radius | ||
| 217 | ); | ||
| 218 | |||
| 219 | /** | ||
| 220 | * Calculate a field of view from source at (x,y), pointing | ||
| 221 | * in the given direction and with the given angle. The larger | ||
| 222 | * the angle, the wider, "less focused" the beam. Each side of the | ||
| 223 | * line pointing in the direction from the source will be half the | ||
| 224 | * angle given such that the angle specified will be represented on | ||
| 225 | * the raster. | ||
| 226 | * | ||
| 227 | * \param settings Pointer to data structure containing settings. | ||
| 228 | * \param map Pointer to map data structure to be passed to callbacks. | ||
| 229 | * \param source Pointer to data structure holding source of light. | ||
| 230 | * \param source_x x-axis coordinate from which to start. | ||
| 231 | * \param source_y y-axis coordinate from which to start. | ||
| 232 | * \param radius Euclidean distance from (x,y) after which to stop. | ||
| 233 | * \param direction One of eight directions the beam of light can point. | ||
| 234 | * \param angle The angle at the base of the beam of light, in degrees. | ||
| 235 | */ | ||
| 236 | void fov_beam(fov_settings_type *settings, void *map, void *source, | ||
| 237 | int source_x, int source_y, unsigned radius, | ||
| 238 | fov_direction_type direction, float angle | ||
| 239 | ); | ||
| 240 | |||
| 241 | #ifdef __cplusplus | ||
| 242 | } /* extern "C" */ | ||
| 243 | #endif | ||
| 244 | |||
| 245 | #endif | ||
