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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-23 21:28:29 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-23 21:28:29 -0400 |
commit | f545cf0276e95c9dca33d36d1a0cfe3b4995473a (patch) | |
tree | 7ff4023bd6c9e22f82a230a358eb70521f4c2306 | |
download | ether-f545cf0276e95c9dca33d36d1a0cfe3b4995473a.tar.gz ether-f545cf0276e95c9dca33d36d1a0cfe3b4995473a.tar.bz2 ether-f545cf0276e95c9dca33d36d1a0cfe3b4995473a.zip |
somethign
-rw-r--r-- | CMakeLists.txt | 33 | ||||
-rw-r--r-- | cmake/FindSDL2.cmake | 254 | ||||
-rw-r--r-- | src/main.cpp | 549 | ||||
-rw-r--r-- | src/untitled.txt | 0 | ||||
-rw-r--r-- | vendor/fov.c | 427 | ||||
-rw-r--r-- | vendor/fov.h | 245 |
6 files changed, 1508 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..3c629f5 --- /dev/null +++ b/CMakeLists.txt | |||
@@ -0,0 +1,33 @@ | |||
1 | cmake_minimum_required (VERSION 3.1) | ||
2 | project (Ether) | ||
3 | |||
4 | set(CMAKE_BUILD_TYPE Debug) | ||
5 | |||
6 | # Set directory to look for package helpers. | ||
7 | set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${Ether_SOURCE_DIR}/cmake") | ||
8 | |||
9 | # Get dependencies. | ||
10 | |||
11 | find_package(PkgConfig) | ||
12 | pkg_check_modules(GLFW REQUIRED glfw3) | ||
13 | |||
14 | find_package(SDL2 REQUIRED) | ||
15 | |||
16 | set(ALL_LIBS | ||
17 | ${SDL2_LIBRARY} | ||
18 | ) | ||
19 | |||
20 | include_directories( | ||
21 | ${SDL2_INCLUDE_DIR} | ||
22 | src | ||
23 | vendor | ||
24 | ) | ||
25 | |||
26 | add_executable(Ether | ||
27 | src/main.cpp | ||
28 | vendor/fov.c | ||
29 | ) | ||
30 | |||
31 | set_property(TARGET Ether PROPERTY CXX_STANDARD 17) | ||
32 | set_property(TARGET Ether PROPERTY CXX_STANDARD_REQUIRED ON) | ||
33 | target_link_libraries(Ether ${ALL_LIBS}) | ||
diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake new file mode 100644 index 0000000..f9ebcf3 --- /dev/null +++ b/cmake/FindSDL2.cmake | |||
@@ -0,0 +1,254 @@ | |||
1 | # Locate SDL2 library | ||
2 | # This module defines | ||
3 | # SDL2_LIBRARY, the name of the library to link against | ||
4 | # SDL2_FOUND, if false, do not try to link to SDL2 | ||
5 | # SDL2_INCLUDE_DIR, where to find SDL.h | ||
6 | # | ||
7 | # This module responds to the the flag: | ||
8 | # SDL2_BUILDING_LIBRARY | ||
9 | # If this is defined, then no SDL2_main will be linked in because | ||
10 | # only applications need main(). | ||
11 | # Otherwise, it is assumed you are building an application and this | ||
12 | # module will attempt to locate and set the the proper link flags | ||
13 | # as part of the returned SDL2_LIBRARY variable. | ||
14 | # | ||
15 | # Don't forget to include SDL2main.h and SDL2main.m your project for the | ||
16 | # OS X framework based version. (Other versions link to -lSDL2main which | ||
17 | # this module will try to find on your behalf.) Also for OS X, this | ||
18 | # module will automatically add the -framework Cocoa on your behalf. | ||
19 | # | ||
20 | # | ||
21 | # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration | ||
22 | # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library | ||
23 | # (SDL2.dll, libsdl2.so, SDL2.framework, etc). | ||
24 | # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. | ||
25 | # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value | ||
26 | # as appropriate. These values are used to generate the final SDL2_LIBRARY | ||
27 | # variable, but when these values are unset, SDL2_LIBRARY does not get created. | ||
28 | # | ||
29 | # | ||
30 | # $SDL2 is an environment variable that would | ||
31 | # correspond to the ./configure --prefix=$SDL2 | ||
32 | # used in building SDL2. | ||
33 | # l.e.galup 9-20-02 | ||
34 | # | ||
35 | # Modified by Eric Wing. | ||
36 | # Added code to assist with automated building by using environmental variables | ||
37 | # and providing a more controlled/consistent search behavior. | ||
38 | # Added new modifications to recognize OS X frameworks and | ||
39 | # additional Unix paths (FreeBSD, etc). | ||
40 | # Also corrected the header search path to follow "proper" SDL2 guidelines. | ||
41 | # Added a search for SDL2main which is needed by some platforms. | ||
42 | # Added a search for threads which is needed by some platforms. | ||
43 | # Added needed compile switches for MinGW. | ||
44 | # | ||
45 | # On OSX, this will prefer the Framework version (if found) over others. | ||
46 | # People will have to manually change the cache values of | ||
47 | # SDL2_LIBRARY to override this selection or set the CMake environment | ||
48 | # CMAKE_INCLUDE_PATH to modify the search paths. | ||
49 | # | ||
50 | # Note that the header path has changed from SDL2/SDL.h to just SDL.h | ||
51 | # This needed to change because "proper" SDL2 convention | ||
52 | # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability | ||
53 | # reasons because not all systems place things in SDL2/ (see FreeBSD). | ||
54 | # | ||
55 | # Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake | ||
56 | # module with the minor edit of changing "SDL" to "SDL2" where necessary. This | ||
57 | # was not created for redistribution, and exists temporarily pending official | ||
58 | # SDL2 CMake modules. | ||
59 | # | ||
60 | # Note that on windows this will only search for the 32bit libraries, to search | ||
61 | # for 64bit change x86/i686-w64 to x64/x86_64-w64 | ||
62 | |||
63 | #============================================================================= | ||
64 | # Copyright 2003-2009 Kitware, Inc. | ||
65 | # | ||
66 | # CMake - Cross Platform Makefile Generator | ||
67 | # Copyright 2000-2014 Kitware, Inc. | ||
68 | # Copyright 2000-2011 Insight Software Consortium | ||
69 | # All rights reserved. | ||
70 | # | ||
71 | # Redistribution and use in source and binary forms, with or without | ||
72 | # modification, are permitted provided that the following conditions | ||
73 | # are met: | ||
74 | # | ||
75 | # * Redistributions of source code must retain the above copyright | ||
76 | # notice, this list of conditions and the following disclaimer. | ||
77 | # | ||
78 | # * Redistributions in binary form must reproduce the above copyright | ||
79 | # notice, this list of conditions and the following disclaimer in the | ||
80 | # documentation and/or other materials provided with the distribution. | ||
81 | # | ||
82 | # * Neither the names of Kitware, Inc., the Insight Software Consortium, | ||
83 | # nor the names of their contributors may be used to endorse or promote | ||
84 | # products derived from this software without specific prior written | ||
85 | # permission. | ||
86 | # | ||
87 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
88 | # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
89 | # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
90 | # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
91 | # HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
92 | # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
93 | # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
94 | # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
95 | # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
96 | # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
97 | # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
98 | # | ||
99 | # This software is distributed WITHOUT ANY WARRANTY; without even the | ||
100 | # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
101 | # See the License for more information. | ||
102 | #============================================================================= | ||
103 | # (To distribute this file outside of CMake, substitute the full | ||
104 | # License text for the above reference.) | ||
105 | |||
106 | FIND_PATH(SDL2_INCLUDE_DIR SDL.h | ||
107 | HINTS | ||
108 | ${SDL2} | ||
109 | $ENV{SDL2} | ||
110 | PATH_SUFFIXES include/SDL2 include SDL2 | ||
111 | i686-w64-mingw32/include/SDL2 | ||
112 | x86_64-w64-mingw32/include/SDL2 | ||
113 | PATHS | ||
114 | ~/Library/Frameworks | ||
115 | /Library/Frameworks | ||
116 | /usr/local/include/SDL2 | ||
117 | /usr/include/SDL2 | ||
118 | /sw # Fink | ||
119 | /opt/local # DarwinPorts | ||
120 | /opt/csw # Blastwave | ||
121 | /opt | ||
122 | ) | ||
123 | |||
124 | # Lookup the 64 bit libs on x64 | ||
125 | IF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
126 | FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2 | ||
127 | HINTS | ||
128 | ${SDL2} | ||
129 | $ENV{SDL2} | ||
130 | PATH_SUFFIXES lib64 lib | ||
131 | lib/x64 | ||
132 | x86_64-w64-mingw32/lib | ||
133 | PATHS | ||
134 | /sw | ||
135 | /opt/local | ||
136 | /opt/csw | ||
137 | /opt | ||
138 | ) | ||
139 | # On 32bit build find the 32bit libs | ||
140 | ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
141 | FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2 | ||
142 | HINTS | ||
143 | ${SDL2} | ||
144 | $ENV{SDL2} | ||
145 | PATH_SUFFIXES lib | ||
146 | lib/x86 | ||
147 | i686-w64-mingw32/lib | ||
148 | PATHS | ||
149 | /sw | ||
150 | /opt/local | ||
151 | /opt/csw | ||
152 | /opt | ||
153 | ) | ||
154 | ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
155 | |||
156 | IF(NOT SDL2_BUILDING_LIBRARY) | ||
157 | IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") | ||
158 | # Non-OS X framework versions expect you to also dynamically link to | ||
159 | # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms | ||
160 | # seem to provide SDL2main for compatibility even though they don't | ||
161 | # necessarily need it. | ||
162 | # Lookup the 64 bit libs on x64 | ||
163 | IF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
164 | FIND_LIBRARY(SDL2MAIN_LIBRARY | ||
165 | NAMES SDL2main | ||
166 | HINTS | ||
167 | ${SDL2} | ||
168 | $ENV{SDL2} | ||
169 | PATH_SUFFIXES lib64 lib | ||
170 | lib/x64 | ||
171 | x86_64-w64-mingw32/lib | ||
172 | PATHS | ||
173 | /sw | ||
174 | /opt/local | ||
175 | /opt/csw | ||
176 | /opt | ||
177 | ) | ||
178 | # On 32bit build find the 32bit libs | ||
179 | ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
180 | FIND_LIBRARY(SDL2MAIN_LIBRARY | ||
181 | NAMES SDL2main | ||
182 | HINTS | ||
183 | ${SDL2} | ||
184 | $ENV{SDL2} | ||
185 | PATH_SUFFIXES lib | ||
186 | lib/x86 | ||
187 | i686-w64-mingw32/lib | ||
188 | PATHS | ||
189 | /sw | ||
190 | /opt/local | ||
191 | /opt/csw | ||
192 | /opt | ||
193 | ) | ||
194 | ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
195 | ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") | ||
196 | ENDIF(NOT SDL2_BUILDING_LIBRARY) | ||
197 | |||
198 | # SDL2 may require threads on your system. | ||
199 | # The Apple build may not need an explicit flag because one of the | ||
200 | # frameworks may already provide it. | ||
201 | # But for non-OSX systems, I will use the CMake Threads package. | ||
202 | IF(NOT APPLE) | ||
203 | FIND_PACKAGE(Threads) | ||
204 | ENDIF(NOT APPLE) | ||
205 | |||
206 | # MinGW needs an additional library, mwindows | ||
207 | # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows | ||
208 | # (Actually on second look, I think it only needs one of the m* libraries.) | ||
209 | IF(MINGW) | ||
210 | SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") | ||
211 | ENDIF(MINGW) | ||
212 | |||
213 | SET(SDL2_FOUND "NO") | ||
214 | IF(SDL2_LIBRARY_TEMP) | ||
215 | # For SDL2main | ||
216 | IF(NOT SDL2_BUILDING_LIBRARY) | ||
217 | IF(SDL2MAIN_LIBRARY) | ||
218 | SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) | ||
219 | ENDIF(SDL2MAIN_LIBRARY) | ||
220 | ENDIF(NOT SDL2_BUILDING_LIBRARY) | ||
221 | |||
222 | # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. | ||
223 | # CMake doesn't display the -framework Cocoa string in the UI even | ||
224 | # though it actually is there if I modify a pre-used variable. | ||
225 | # I think it has something to do with the CACHE STRING. | ||
226 | # So I use a temporary variable until the end so I can set the | ||
227 | # "real" variable in one-shot. | ||
228 | IF(APPLE) | ||
229 | SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") | ||
230 | ENDIF(APPLE) | ||
231 | |||
232 | # For threads, as mentioned Apple doesn't need this. | ||
233 | # In fact, there seems to be a problem if I used the Threads package | ||
234 | # and try using this line, so I'm just skipping it entirely for OS X. | ||
235 | IF(NOT APPLE) | ||
236 | SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) | ||
237 | ENDIF(NOT APPLE) | ||
238 | |||
239 | # For MinGW library | ||
240 | IF(MINGW) | ||
241 | SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) | ||
242 | ENDIF(MINGW) | ||
243 | |||
244 | # Set the final string here so the GUI reflects the final state. | ||
245 | SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") | ||
246 | # Set the temp variable to INTERNAL so it is not seen in the CMake GUI | ||
247 | SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") | ||
248 | |||
249 | SET(SDL2_FOUND "YES") | ||
250 | ENDIF(SDL2_LIBRARY_TEMP) | ||
251 | |||
252 | INCLUDE(FindPackageHandleStandardArgs) | ||
253 | |||
254 | FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) | ||
diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..2fc610b --- /dev/null +++ b/src/main.cpp | |||
@@ -0,0 +1,549 @@ | |||
1 | #include <SDL.h> | ||
2 | #include <stdexcept> | ||
3 | #include <memory> | ||
4 | #include <vector> | ||
5 | #include <random> | ||
6 | #include <fov.h> | ||
7 | #include <deque> | ||
8 | |||
9 | class sdl_error : public std::logic_error { | ||
10 | public: | ||
11 | |||
12 | sdl_error() : std::logic_error(SDL_GetError()) | ||
13 | { | ||
14 | } | ||
15 | }; | ||
16 | |||
17 | class window_deleter { | ||
18 | public: | ||
19 | |||
20 | void operator()(SDL_Window* ptr) | ||
21 | { | ||
22 | SDL_DestroyWindow(ptr); | ||
23 | } | ||
24 | }; | ||
25 | |||
26 | using window_ptr = std::unique_ptr<SDL_Window, window_deleter>; | ||
27 | |||
28 | class renderer_deleter { | ||
29 | public: | ||
30 | |||
31 | void operator()(SDL_Renderer* ptr) | ||
32 | { | ||
33 | SDL_DestroyRenderer(ptr); | ||
34 | } | ||
35 | }; | ||
36 | |||
37 | using renderer_ptr = std::unique_ptr<SDL_Renderer, renderer_deleter>; | ||
38 | |||
39 | enum class Tile { | ||
40 | Floor, | ||
41 | Wall, | ||
42 | Dark, | ||
43 | Dust, | ||
44 | Lamp | ||
45 | }; | ||
46 | |||
47 | const int GAME_WIDTH = 640; | ||
48 | const int GAME_HEIGHT = 480; | ||
49 | const int TILE_WIDTH = 8; | ||
50 | const int TILE_HEIGHT = 8; | ||
51 | const int VIEW_WIDTH = GAME_WIDTH / TILE_WIDTH; | ||
52 | const int VIEW_HEIGHT = GAME_HEIGHT / TILE_HEIGHT; | ||
53 | |||
54 | class Map { | ||
55 | public: | ||
56 | |||
57 | Map() : | ||
58 | tiles(VIEW_WIDTH*VIEW_HEIGHT, Tile::Floor), | ||
59 | lighting(VIEW_WIDTH*VIEW_HEIGHT, false) | ||
60 | { | ||
61 | } | ||
62 | |||
63 | std::vector<Tile> tiles; | ||
64 | std::vector<bool> lighting; | ||
65 | std::deque<std::tuple<int, int>> playerLocs; | ||
66 | }; | ||
67 | |||
68 | int player_x = VIEW_WIDTH / 2; | ||
69 | int player_y = VIEW_HEIGHT / 2; | ||
70 | |||
71 | void render( | ||
72 | SDL_Renderer* ren, | ||
73 | const Map& map, | ||
74 | bool drawDark = true) | ||
75 | { | ||
76 | SDL_SetRenderDrawColor(ren, rand() % 255, rand() % 255, rand() % 255, 255); | ||
77 | SDL_RenderClear(ren); | ||
78 | |||
79 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
80 | { | ||
81 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
82 | { | ||
83 | bool draw = true; | ||
84 | |||
85 | if (player_x == x && player_y == y) | ||
86 | { | ||
87 | SDL_SetRenderDrawColor(ren, 255, 255, 0, 255); | ||
88 | } else if (!map.lighting.at(x+VIEW_WIDTH*y)) | ||
89 | { | ||
90 | if (drawDark) | ||
91 | { | ||
92 | SDL_SetRenderDrawColor(ren, 40, 40, 40, 255); | ||
93 | } else { | ||
94 | draw = false; | ||
95 | } | ||
96 | } else { | ||
97 | switch (map.tiles.at(x+y*VIEW_WIDTH)) | ||
98 | { | ||
99 | case Tile::Floor: | ||
100 | { | ||
101 | SDL_SetRenderDrawColor(ren, 210, 210, 210, 255); | ||
102 | break; | ||
103 | } | ||
104 | |||
105 | case Tile::Wall: | ||
106 | case Tile::Dark: | ||
107 | { | ||
108 | SDL_SetRenderDrawColor(ren, 100, 100, 100, 255); | ||
109 | break; | ||
110 | } | ||
111 | |||
112 | case Tile::Dust: | ||
113 | { | ||
114 | SDL_SetRenderDrawColor(ren, 128, 40, 255, 255); | ||
115 | break; | ||
116 | } | ||
117 | |||
118 | case Tile::Lamp: | ||
119 | { | ||
120 | SDL_SetRenderDrawColor(ren, 0, 255, 255, 255); | ||
121 | break; | ||
122 | } | ||
123 | } | ||
124 | } | ||
125 | |||
126 | |||
127 | if (draw) | ||
128 | { | ||
129 | SDL_Rect rect{x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; | ||
130 | SDL_RenderFillRect(ren, &rect); | ||
131 | } | ||
132 | |||
133 | |||
134 | } | ||
135 | } | ||
136 | |||
137 | SDL_RenderPresent(ren); | ||
138 | } | ||
139 | |||
140 | void incrementIfSet(Map& map, int& count, int x, int y, int w, int h, Tile val = Tile::Dark) | ||
141 | { | ||
142 | if ((x >= 0) && (x < w) && (y >= 0) && (y < h) && (map.tiles[x+w*y] == val)) | ||
143 | { | ||
144 | count++; | ||
145 | } | ||
146 | } | ||
147 | |||
148 | void tick(Map& map, int x1 = 0, int y1 = 0, int x2 = VIEW_WIDTH, int y2 = VIEW_HEIGHT) | ||
149 | { | ||
150 | std::vector<Tile> temp(map.tiles); | ||
151 | |||
152 | for (int y = std::max(y1, 0); y < std::min(y2, VIEW_HEIGHT); y++) | ||
153 | { | ||
154 | for (int x = std::max(x1, 0); x < std::min(x2, VIEW_WIDTH); x++) | ||
155 | { | ||
156 | if (map.tiles[x+y*VIEW_WIDTH] == Tile::Lamp) | ||
157 | { | ||
158 | continue; | ||
159 | } | ||
160 | |||
161 | int count = 0; | ||
162 | |||
163 | incrementIfSet(map, count, x-1, y-1, VIEW_WIDTH, VIEW_HEIGHT); | ||
164 | incrementIfSet(map, count, x-1, y , VIEW_WIDTH, VIEW_HEIGHT); | ||
165 | incrementIfSet(map, count, x-1, y+1, VIEW_WIDTH, VIEW_HEIGHT); | ||
166 | incrementIfSet(map, count, x , y-1, VIEW_WIDTH, VIEW_HEIGHT); | ||
167 | incrementIfSet(map, count, x , y , VIEW_WIDTH, VIEW_HEIGHT); | ||
168 | incrementIfSet(map, count, x , y+1, VIEW_WIDTH, VIEW_HEIGHT); | ||
169 | incrementIfSet(map, count, x+1, y-1, VIEW_WIDTH, VIEW_HEIGHT); | ||
170 | incrementIfSet(map, count, x+1, y , VIEW_WIDTH, VIEW_HEIGHT); | ||
171 | incrementIfSet(map, count, x+1, y+1, VIEW_WIDTH, VIEW_HEIGHT); | ||
172 | |||
173 | if (count >= 5) | ||
174 | { | ||
175 | temp[x+VIEW_WIDTH*y] = Tile::Dark; | ||
176 | } else { | ||
177 | temp[x+VIEW_WIDTH*y] = Tile::Floor; | ||
178 | } | ||
179 | } | ||
180 | } | ||
181 | |||
182 | map.tiles = temp; | ||
183 | } | ||
184 | |||
185 | void movePlayer(int x, int y, Map& map) | ||
186 | { | ||
187 | if ((x >= 0) && (x < VIEW_WIDTH) && (y >= 0) && (y < VIEW_HEIGHT) && | ||
188 | map.tiles[x+VIEW_WIDTH*y] == Tile::Floor) | ||
189 | { | ||
190 | if (map.tiles[player_x+player_y*VIEW_WIDTH] == Tile::Floor) | ||
191 | { | ||
192 | map.tiles[player_x+player_y*VIEW_WIDTH] = Tile::Dust; | ||
193 | map.playerLocs.emplace_front(player_x, player_y); | ||
194 | |||
195 | if (map.playerLocs.size() > 5) | ||
196 | { | ||
197 | map.playerLocs.pop_back(); | ||
198 | } | ||
199 | } | ||
200 | |||
201 | |||
202 | |||
203 | |||
204 | player_x = x; | ||
205 | player_y = y; | ||
206 | } | ||
207 | } | ||
208 | |||
209 | void setIfValid(Map& map, int x, int y, Tile val) | ||
210 | { | ||
211 | if ((x >= 0) && (x < VIEW_WIDTH) && (y >= 0) && (y < VIEW_HEIGHT)) | ||
212 | { | ||
213 | map.tiles[x+VIEW_WIDTH*y] = val; | ||
214 | } | ||
215 | } | ||
216 | |||
217 | void recalculateLighting(Map& map, fov_settings_type* fov) | ||
218 | { | ||
219 | map.lighting = std::vector<bool>(VIEW_WIDTH*VIEW_HEIGHT, false); | ||
220 | |||
221 | fov_settings_set_opacity_test_function( | ||
222 | fov, | ||
223 | [] (void* map, int x, int y) { | ||
224 | return | ||
225 | x >= 0 && | ||
226 | x < VIEW_WIDTH && | ||
227 | y >= 0 && | ||
228 | y < VIEW_HEIGHT && | ||
229 | static_cast<Map*>(map)->tiles.at(x+VIEW_WIDTH*y) == Tile::Dark; | ||
230 | }); | ||
231 | |||
232 | fov_settings_set_apply_lighting_function( | ||
233 | fov, | ||
234 | [] (void* map, int x, int y, int, int, void*) { | ||
235 | if ((x >= 0) && (x < VIEW_WIDTH) && (y >= 0) && (y < VIEW_HEIGHT)) | ||
236 | { | ||
237 | static_cast<Map*>(map)->lighting[x+VIEW_WIDTH*y] = true; | ||
238 | } | ||
239 | }); | ||
240 | |||
241 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
242 | { | ||
243 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
244 | { | ||
245 | if ((player_x == x && player_y == y) || map.tiles[x+VIEW_WIDTH*y] == Tile::Dust || map.tiles[x+VIEW_WIDTH*y] == Tile::Lamp) | ||
246 | { | ||
247 | fov_circle(fov, static_cast<void*>(&map), nullptr, x, y, 8); | ||
248 | } | ||
249 | |||
250 | if (map.tiles[x+VIEW_WIDTH*y] == Tile::Lamp) | ||
251 | { | ||
252 | map.lighting[x+VIEW_WIDTH*y] = true; | ||
253 | } | ||
254 | } | ||
255 | } | ||
256 | } | ||
257 | |||
258 | int main(int, char**) | ||
259 | { | ||
260 | std::random_device randomEngine; | ||
261 | std::mt19937 rng(randomEngine()); | ||
262 | |||
263 | if (SDL_Init(SDL_INIT_VIDEO) != 0) | ||
264 | { | ||
265 | throw sdl_error(); | ||
266 | } | ||
267 | |||
268 | try | ||
269 | { | ||
270 | window_ptr win( | ||
271 | SDL_CreateWindow("Ether", 100, 100, GAME_WIDTH, GAME_HEIGHT, SDL_WINDOW_SHOWN)); | ||
272 | |||
273 | if (!win) | ||
274 | { | ||
275 | throw sdl_error(); | ||
276 | } | ||
277 | |||
278 | renderer_ptr ren( | ||
279 | SDL_CreateRenderer( | ||
280 | win.get(), | ||
281 | -1, | ||
282 | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)); | ||
283 | |||
284 | if (!ren) | ||
285 | { | ||
286 | throw sdl_error(); | ||
287 | } | ||
288 | |||
289 | //std::vector<Tile> tiles(VIEW_WIDTH*VIEW_HEIGHT, Tile::Floor); | ||
290 | //std::vector<bool> lighting(VIEW_WIDTH*VIEW_HEIGHT, false); | ||
291 | Map map; | ||
292 | |||
293 | std::unique_ptr<fov_settings_type> fov(new fov_settings_type()); | ||
294 | fov_settings_init(fov.get()); | ||
295 | |||
296 | |||
297 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
298 | { | ||
299 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
300 | { | ||
301 | if (std::bernoulli_distribution(0.5)(rng)) | ||
302 | { | ||
303 | map.tiles[x+y*VIEW_WIDTH] = Tile::Dark; | ||
304 | } | ||
305 | } | ||
306 | } | ||
307 | |||
308 | tick(map); | ||
309 | tick(map); | ||
310 | tick(map); | ||
311 | |||
312 | bool quit = false; | ||
313 | SDL_Event e; | ||
314 | while (!quit) | ||
315 | { | ||
316 | //SDL_PumpEvents(); | ||
317 | bool input = false; | ||
318 | int presses = 0; | ||
319 | while (SDL_PollEvent(&e)) | ||
320 | { | ||
321 | if (e.type == SDL_QUIT) | ||
322 | { | ||
323 | quit = true; | ||
324 | } else if (e.type == SDL_KEYDOWN) | ||
325 | { | ||
326 | presses++; | ||
327 | |||
328 | switch (e.key.keysym.sym) | ||
329 | { | ||
330 | case SDLK_SPACE: | ||
331 | { | ||
332 | input = true; | ||
333 | |||
334 | setIfValid(map, player_x-1, player_y , Tile::Floor); | ||
335 | setIfValid(map, player_x+1, player_y , Tile::Floor); | ||
336 | setIfValid(map, player_x , player_y , Tile::Lamp); | ||
337 | setIfValid(map, player_x , player_y-1, Tile::Floor); | ||
338 | setIfValid(map, player_x , player_y+1, Tile::Floor); | ||
339 | |||
340 | auto locs = map.playerLocs; | ||
341 | while (!locs.empty()) | ||
342 | { | ||
343 | movePlayer(std::get<0>(locs.front()), std::get<1>(locs.front()), map); | ||
344 | locs.pop_front(); | ||
345 | |||
346 | tick( | ||
347 | map, | ||
348 | player_x - 7, | ||
349 | player_y - 7, | ||
350 | player_x + 8, | ||
351 | player_y + 8); | ||
352 | |||
353 | render(ren.get(), map, false); | ||
354 | SDL_Delay(30); | ||
355 | } | ||
356 | |||
357 | break; | ||
358 | } | ||
359 | } | ||
360 | } else if (e.type == SDL_KEYUP) | ||
361 | { | ||
362 | presses++; | ||
363 | } | ||
364 | } | ||
365 | |||
366 | if (presses > 0) | ||
367 | { | ||
368 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
369 | { | ||
370 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
371 | { | ||
372 | if (map.tiles[x+y*VIEW_WIDTH] == Tile::Dust) | ||
373 | { | ||
374 | map.tiles[x+y*VIEW_WIDTH] = Tile::Floor; | ||
375 | } | ||
376 | } | ||
377 | } | ||
378 | } | ||
379 | |||
380 | const Uint8* state = SDL_GetKeyboardState(NULL); | ||
381 | |||
382 | for (int i = 0; i < presses; i++) | ||
383 | { | ||
384 | //switch (e.key.keysym.sym) | ||
385 | { | ||
386 | //case SDLK_UP: | ||
387 | if (state[SDL_SCANCODE_UP]) | ||
388 | { | ||
389 | movePlayer(player_x, player_y-1, map); | ||
390 | input = true; | ||
391 | //break; | ||
392 | } | ||
393 | |||
394 | //case SDLK_DOWN: | ||
395 | if (state[SDL_SCANCODE_DOWN]) | ||
396 | { | ||
397 | movePlayer(player_x, player_y+1, map); | ||
398 | input = true; | ||
399 | //break; | ||
400 | } | ||
401 | |||
402 | //case SDLK_LEFT: | ||
403 | if (state[SDL_SCANCODE_LEFT]) | ||
404 | { | ||
405 | movePlayer(player_x-1, player_y, map); | ||
406 | input = true; | ||
407 | //break; | ||
408 | } | ||
409 | |||
410 | //case SDLK_RIGHT: | ||
411 | if (state[SDL_SCANCODE_RIGHT]) | ||
412 | { | ||
413 | movePlayer(player_x+1, player_y, map); | ||
414 | input = true; | ||
415 | //break; | ||
416 | } | ||
417 | |||
418 | |||
419 | } | ||
420 | |||
421 | if (input) | ||
422 | { | ||
423 | //render(ren.get(), tiles, false); | ||
424 | //SDL_Delay(1); | ||
425 | } | ||
426 | |||
427 | //} | ||
428 | } | ||
429 | |||
430 | bool checkForDust = true; | ||
431 | |||
432 | while (checkForDust) | ||
433 | { | ||
434 | checkForDust = false; | ||
435 | |||
436 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
437 | { | ||
438 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
439 | { | ||
440 | if (map.tiles[x+y*VIEW_WIDTH] == Tile::Lamp) | ||
441 | { | ||
442 | int count = 0; | ||
443 | |||
444 | incrementIfSet(map, count, x-1, y , VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
445 | incrementIfSet(map, count, x+1, y , VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
446 | incrementIfSet(map, count, x , y-1, VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
447 | incrementIfSet(map, count, x , y+1, VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
448 | |||
449 | if (count > 0) | ||
450 | { | ||
451 | checkForDust = true; | ||
452 | |||
453 | map.tiles[x+y*VIEW_WIDTH] = Tile::Dust; | ||
454 | |||
455 | /*for (int i = 0; i < 4; i++) | ||
456 | { | ||
457 | tick( | ||
458 | map, | ||
459 | x - 7, | ||
460 | y - 7, | ||
461 | x + 8, | ||
462 | y + 8); | ||
463 | |||
464 | for (int l = 0; l < (i*2+1); l++) | ||
465 | { | ||
466 | int px = x - i + l; | ||
467 | int py = y - i + l; | ||
468 | |||
469 | auto fillInDust = [&] (int sx, int sy) { | ||
470 | if (sx > 0 && sx < VIEW_WIDTH && | ||
471 | sy > 0 && sy < VIEW_HEIGHT && | ||
472 | map.tiles[sx+sy*VIEW_WIDTH] == Tile::Floor && | ||
473 | !(player_y == sy && player_x == sx)) | ||
474 | { | ||
475 | map.tiles[sx+sy*VIEW_WIDTH] = Tile::Dust; | ||
476 | } | ||
477 | }; | ||
478 | |||
479 | fillInDust(px , y - i); | ||
480 | fillInDust(px , y + i); | ||
481 | fillInDust(x - i, py ); | ||
482 | fillInDust(x + i, py ); | ||
483 | } | ||
484 | |||
485 | render(ren.get(), map, false); | ||
486 | SDL_Delay(30); | ||
487 | }*/ | ||
488 | |||
489 | |||
490 | /* | ||
491 | |||
492 | for (int py = std::max(0, y - 7); py < std::min(VIEW_HEIGHT, y + 8); py++) | ||
493 | { | ||
494 | for (int px = std::max(0, x - 7); px < std::min(VIEW_WIDTH, x + 8); px++) | ||
495 | { | ||
496 | if ((map.tiles[px+py*VIEW_WIDTH] == Tile::Floor) && | ||
497 | !(player_y == py && player_x == px)) | ||
498 | { | ||
499 | map.tiles[px+py*VIEW_WIDTH] = Tile::Dust; | ||
500 | } | ||
501 | } | ||
502 | }*/ | ||
503 | |||
504 | std::unique_ptr<fov_settings_type> dusty(new fov_settings_type); | ||
505 | fov_settings_set_opacity_test_function( | ||
506 | dusty.get(), | ||
507 | [] (void* map, int x, int y) { | ||
508 | return | ||
509 | x >= 0 && | ||
510 | x < VIEW_WIDTH && | ||
511 | y >= 0 && | ||
512 | y < VIEW_HEIGHT && | ||
513 | static_cast<Map*>(map)->tiles.at(x+VIEW_WIDTH*y) == Tile::Dark; | ||
514 | }); | ||
515 | |||
516 | fov_settings_set_apply_lighting_function( | ||
517 | dusty.get(), | ||
518 | [] (void* map, int x, int y, int, int, void*) { | ||
519 | if ((x >= 0) && (x < VIEW_WIDTH) && | ||
520 | (y >= 0) && (y < VIEW_HEIGHT) && | ||
521 | (static_cast<Map*>(map)->tiles[x+VIEW_WIDTH*y] == Tile::Floor)) | ||
522 | { | ||
523 | static_cast<Map*>(map)->tiles[x+VIEW_WIDTH*y] = Tile::Dust; | ||
524 | } | ||
525 | }); | ||
526 | |||
527 | fov_circle(dusty.get(), static_cast<void*>(&map), nullptr, x, y, 8); | ||
528 | |||
529 | render(ren.get(), map, false); | ||
530 | SDL_Delay(50); | ||
531 | } | ||
532 | } | ||
533 | } | ||
534 | } | ||
535 | } | ||
536 | |||
537 | |||
538 | recalculateLighting(map, fov.get()); | ||
539 | render(ren.get(), map, true); | ||
540 | SDL_Delay(10); | ||
541 | } | ||
542 | } catch (const sdl_error&) | ||
543 | { | ||
544 | } | ||
545 | |||
546 | SDL_Quit(); | ||
547 | |||
548 | return 0; | ||
549 | } \ No newline at end of file | ||
diff --git a/src/untitled.txt b/src/untitled.txt new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/src/untitled.txt | |||
diff --git a/vendor/fov.c b/vendor/fov.c new file mode 100644 index 0000000..74ed5c8 --- /dev/null +++ b/vendor/fov.c | |||
@@ -0,0 +1,427 @@ | |||
1 | /* | ||
2 | * Copyright (C) 2006, Greg McIntyre | ||
3 | * All rights reserved. See the file named COPYING in the distribution | ||
4 | * for more details. | ||
5 | */ | ||
6 | |||
7 | #include <stdlib.h> | ||
8 | #include <string.h> | ||
9 | #include <stdio.h> | ||
10 | #define __USE_ISOC99 1 | ||
11 | #include <math.h> | ||
12 | #include <float.h> | ||
13 | #include <assert.h> | ||
14 | #include "fov.h" | ||
15 | |||
16 | /* | ||
17 | +---++---++---++---+ | ||
18 | | || || || | | ||
19 | | || || || | | ||
20 | | || || || | | ||
21 | +---++---++---++---+ 2 | ||
22 | +---++---++---+##### | ||
23 | | || || |##### | ||
24 | | || || |##### | ||
25 | | || || |##### | ||
26 | +---++---++---+#####X 1 <-- y | ||
27 | +---++---++---++---+ | ||
28 | | || || || | | ||
29 | | @ || || || | <-- srcy centre -> dy = 0.5 = y - 0.5 | ||
30 | | || || || | | ||
31 | +---++---++---++---+ 0 | ||
32 | 0 1 2 3 4 | ||
33 | ^ ^ | ||
34 | | | | ||
35 | srcx x -> dx = 3.5 = x + 0.5 | ||
36 | centre | ||
37 | |||
38 | Slope from @ to X. | ||
39 | |||
40 | +---++---++---++---+ | ||
41 | | || || || | | ||
42 | | || || || | | ||
43 | | || || || | | ||
44 | +---++---++---++---+ 2 | ||
45 | +---++---++---++---+ | ||
46 | | || || || | | ||
47 | | || || || | | ||
48 | | || || || | | ||
49 | +---++---++---+X---+ 1 <-- y | ||
50 | +---++---++---+##### | ||
51 | | || || |##### | ||
52 | | @ || || |##### <-- srcy centre -> dy = 0.5 = y - 0.5 | ||
53 | | || || |##### | ||
54 | +---++---++---+##### 0 | ||
55 | 0 1 2 3 | ||
56 | ^ ^ | ||
57 | | | | ||
58 | srcx x -> dx = 2.5 = x - 0.5 | ||
59 | centre | ||
60 | |||
61 | Slope from @ to X | ||
62 | */ | ||
63 | |||
64 | |||
65 | /* Types ---------------------------------------------------------- */ | ||
66 | |||
67 | /** \cond INTERNAL */ | ||
68 | typedef struct { | ||
69 | /*@observer@*/ fov_settings_type *settings; | ||
70 | /*@observer@*/ void *map; | ||
71 | /*@observer@*/ void *source; | ||
72 | int source_x; | ||
73 | int source_y; | ||
74 | unsigned radius; | ||
75 | } fov_private_data_type; | ||
76 | /** \endcond */ | ||
77 | |||
78 | /* Options -------------------------------------------------------- */ | ||
79 | |||
80 | void fov_settings_init(fov_settings_type *settings) { | ||
81 | settings->shape = FOV_SHAPE_CIRCLE_PRECALCULATE; | ||
82 | settings->corner_peek = FOV_CORNER_NOPEEK; | ||
83 | settings->opaque_apply = FOV_OPAQUE_APPLY; | ||
84 | settings->opaque = NULL; | ||
85 | settings->apply = NULL; | ||
86 | settings->heights = NULL; | ||
87 | settings->numheights = 0; | ||
88 | } | ||
89 | |||
90 | void fov_settings_set_shape(fov_settings_type *settings, | ||
91 | fov_shape_type value) { | ||
92 | settings->shape = value; | ||
93 | } | ||
94 | |||
95 | void fov_settings_set_corner_peek(fov_settings_type *settings, | ||
96 | fov_corner_peek_type value) { | ||
97 | settings->corner_peek = value; | ||
98 | } | ||
99 | |||
100 | void fov_settings_set_opaque_apply(fov_settings_type *settings, | ||
101 | fov_opaque_apply_type value) { | ||
102 | settings->opaque_apply = value; | ||
103 | } | ||
104 | |||
105 | void fov_settings_set_opacity_test_function(fov_settings_type *settings, | ||
106 | bool (*f)(void *map, | ||
107 | int x, int y)) { | ||
108 | settings->opaque = f; | ||
109 | } | ||
110 | |||
111 | void fov_settings_set_apply_lighting_function(fov_settings_type *settings, | ||
112 | void (*f)(void *map, | ||
113 | int x, int y, | ||
114 | int dx, int dy, | ||
115 | void *src)) { | ||
116 | settings->apply = f; | ||
117 | } | ||
118 | |||
119 | /* Circular FOV --------------------------------------------------- */ | ||
120 | |||
121 | /*@null@*/ static unsigned *precalculate_heights(unsigned maxdist) { | ||
122 | unsigned i; | ||
123 | unsigned *result = (unsigned *)malloc((maxdist+2)*sizeof(unsigned)); | ||
124 | if (result) { | ||
125 | for (i = 0; i <= maxdist; ++i) { | ||
126 | result[i] = (unsigned)sqrtf((float)(maxdist*maxdist - i*i)); | ||
127 | } | ||
128 | result[maxdist+1] = 0; | ||
129 | } | ||
130 | return result; | ||
131 | } | ||
132 | |||
133 | static unsigned height(fov_settings_type *settings, int x, | ||
134 | unsigned maxdist) { | ||
135 | unsigned **newheights; | ||
136 | |||
137 | if (maxdist > settings->numheights) { | ||
138 | newheights = (unsigned **)calloc((size_t)maxdist, sizeof(unsigned*)); | ||
139 | if (newheights != NULL) { | ||
140 | if (settings->heights != NULL && settings->numheights > 0) { | ||
141 | /* Copy the pointers to the heights arrays we've already | ||
142 | * calculated. Once copied out, we can free the old | ||
143 | * array of pointers. */ | ||
144 | memcpy(newheights, settings->heights, | ||
145 | settings->numheights*sizeof(unsigned*)); | ||
146 | free(settings->heights); | ||
147 | } | ||
148 | settings->heights = newheights; | ||
149 | settings->numheights = maxdist; | ||
150 | } | ||
151 | } | ||
152 | if (settings->heights) { | ||
153 | if (settings->heights[maxdist-1] == NULL) { | ||
154 | settings->heights[maxdist-1] = precalculate_heights(maxdist); | ||
155 | } | ||
156 | if (settings->heights[maxdist-1] != NULL) { | ||
157 | return settings->heights[maxdist-1][abs(x)]; | ||
158 | } | ||
159 | } | ||
160 | return 0; | ||
161 | } | ||
162 | |||
163 | void fov_settings_free(fov_settings_type *settings) { | ||
164 | unsigned i; | ||
165 | if (settings != NULL) { | ||
166 | if (settings->heights != NULL && settings->numheights > 0) { | ||
167 | /*@+forloopexec@*/ | ||
168 | for (i = 0; i < settings->numheights; ++i) { | ||
169 | unsigned *h = settings->heights[i]; | ||
170 | if (h != NULL) { | ||
171 | free(h); | ||
172 | } | ||
173 | settings->heights[i] = NULL; | ||
174 | } | ||
175 | /*@=forloopexec@*/ | ||
176 | free(settings->heights); | ||
177 | settings->heights = NULL; | ||
178 | settings->numheights = 0; | ||
179 | } | ||
180 | } | ||
181 | } | ||
182 | |||
183 | /* Slope ---------------------------------------------------------- */ | ||
184 | |||
185 | static float fov_slope(float dx, float dy) { | ||
186 | if (dx <= -FLT_EPSILON || dx >= FLT_EPSILON) { | ||
187 | return dy/dx; | ||
188 | } else { | ||
189 | return 0.0; | ||
190 | } | ||
191 | } | ||
192 | |||
193 | /* Octants -------------------------------------------------------- */ | ||
194 | |||
195 | #define FOV_DEFINE_OCTANT(signx, signy, rx, ry, nx, ny, nf, apply_edge, apply_diag) \ | ||
196 | static void fov_octant_##nx##ny##nf( \ | ||
197 | fov_private_data_type *data, \ | ||
198 | int dx, \ | ||
199 | float start_slope, \ | ||
200 | float end_slope) { \ | ||
201 | int x, y, dy, dy0, dy1; \ | ||
202 | unsigned h; \ | ||
203 | int prev_blocked = -1; \ | ||
204 | float end_slope_next; \ | ||
205 | fov_settings_type *settings = data->settings; \ | ||
206 | \ | ||
207 | if (dx == 0) { \ | ||
208 | fov_octant_##nx##ny##nf(data, dx+1, start_slope, end_slope); \ | ||
209 | return; \ | ||
210 | } else if ((unsigned)dx > data->radius) { \ | ||
211 | return; \ | ||
212 | } \ | ||
213 | \ | ||
214 | dy0 = (int)(0.5f + ((float)dx)*start_slope); \ | ||
215 | dy1 = (int)(0.5f + ((float)dx)*end_slope); \ | ||
216 | \ | ||
217 | rx = data->source_##rx signx dx; \ | ||
218 | ry = data->source_##ry signy dy0; \ | ||
219 | \ | ||
220 | if (!apply_diag && dy1 == dx) { \ | ||
221 | /* We do diagonal lines on every second octant, so they don't get done twice. */ \ | ||
222 | --dy1; \ | ||
223 | } \ | ||
224 | \ | ||
225 | switch (settings->shape) { \ | ||
226 | case FOV_SHAPE_CIRCLE_PRECALCULATE: \ | ||
227 | h = height(settings, dx, data->radius); \ | ||
228 | break; \ | ||
229 | case FOV_SHAPE_CIRCLE: \ | ||
230 | h = (unsigned)sqrtf((float)(data->radius*data->radius - dx*dx)); \ | ||
231 | break; \ | ||
232 | case FOV_SHAPE_OCTAGON: \ | ||
233 | h = (data->radius - dx)<<1; \ | ||
234 | break; \ | ||
235 | default: \ | ||
236 | h = data->radius; \ | ||
237 | break; \ | ||
238 | }; \ | ||
239 | if ((unsigned)dy1 > h) { \ | ||
240 | if (h == 0) { \ | ||
241 | return; \ | ||
242 | } \ | ||
243 | dy1 = (int)h; \ | ||
244 | } \ | ||
245 | \ | ||
246 | /*fprintf(stderr, "(%2d) = [%2d .. %2d] (%f .. %f), h=%d,edge=%d\n", \ | ||
247 | dx, dy0, dy1, ((float)dx)*start_slope, \ | ||
248 | 0.5f + ((float)dx)*end_slope, h, apply_edge);*/ \ | ||
249 | \ | ||
250 | for (dy = dy0; dy <= dy1; ++dy) { \ | ||
251 | ry = data->source_##ry signy dy; \ | ||
252 | \ | ||
253 | if (settings->opaque(data->map, x, y)) { \ | ||
254 | if (settings->opaque_apply == FOV_OPAQUE_APPLY && (apply_edge || dy > 0)) { \ | ||
255 | settings->apply(data->map, x, y, x - data->source_x, y - data->source_y, data->source); \ | ||
256 | } \ | ||
257 | if (prev_blocked == 0) { \ | ||
258 | end_slope_next = fov_slope((float)dx + 0.5f, (float)dy - 0.5f); \ | ||
259 | fov_octant_##nx##ny##nf(data, dx+1, start_slope, end_slope_next); \ | ||
260 | } \ | ||
261 | prev_blocked = 1; \ | ||
262 | } else { \ | ||
263 | if (apply_edge || dy > 0) { \ | ||
264 | settings->apply(data->map, x, y, x - data->source_x, y - data->source_y, data->source); \ | ||
265 | } \ | ||
266 | if (prev_blocked == 1) { \ | ||
267 | start_slope = fov_slope((float)dx - 0.5f, (float)dy - 0.5f); \ | ||
268 | } \ | ||
269 | prev_blocked = 0; \ | ||
270 | } \ | ||
271 | } \ | ||
272 | \ | ||
273 | if (prev_blocked == 0) { \ | ||
274 | fov_octant_##nx##ny##nf(data, dx+1, start_slope, end_slope); \ | ||
275 | } \ | ||
276 | } | ||
277 | |||
278 | FOV_DEFINE_OCTANT(+,+,x,y,p,p,n,true,true) | ||
279 | FOV_DEFINE_OCTANT(+,+,y,x,p,p,y,true,false) | ||
280 | FOV_DEFINE_OCTANT(+,-,x,y,p,m,n,false,true) | ||
281 | FOV_DEFINE_OCTANT(+,-,y,x,p,m,y,false,false) | ||
282 | FOV_DEFINE_OCTANT(-,+,x,y,m,p,n,true,true) | ||
283 | FOV_DEFINE_OCTANT(-,+,y,x,m,p,y,true,false) | ||
284 | FOV_DEFINE_OCTANT(-,-,x,y,m,m,n,false,true) | ||
285 | FOV_DEFINE_OCTANT(-,-,y,x,m,m,y,false,false) | ||
286 | |||
287 | |||
288 | /* Circle --------------------------------------------------------- */ | ||
289 | |||
290 | static void _fov_circle(fov_private_data_type *data) { | ||
291 | /* | ||
292 | * Octants are defined by (x,y,r) where: | ||
293 | * x = [p]ositive or [n]egative x increment | ||
294 | * y = [p]ositive or [n]egative y increment | ||
295 | * r = [y]es or [n]o for reflecting on axis x = y | ||
296 | * | ||
297 | * \pmy|ppy/ | ||
298 | * \ | / | ||
299 | * \ | / | ||
300 | * mpn\|/ppn | ||
301 | * ----@---- | ||
302 | * mmn/|\pmn | ||
303 | * / | \ | ||
304 | * / | \ | ||
305 | * /mmy|mpy\ | ||
306 | */ | ||
307 | fov_octant_ppn(data, 1, (float)0.0f, (float)1.0f); | ||
308 | fov_octant_ppy(data, 1, (float)0.0f, (float)1.0f); | ||
309 | fov_octant_pmn(data, 1, (float)0.0f, (float)1.0f); | ||
310 | fov_octant_pmy(data, 1, (float)0.0f, (float)1.0f); | ||
311 | fov_octant_mpn(data, 1, (float)0.0f, (float)1.0f); | ||
312 | fov_octant_mpy(data, 1, (float)0.0f, (float)1.0f); | ||
313 | fov_octant_mmn(data, 1, (float)0.0f, (float)1.0f); | ||
314 | fov_octant_mmy(data, 1, (float)0.0f, (float)1.0f); | ||
315 | } | ||
316 | |||
317 | void fov_circle(fov_settings_type *settings, | ||
318 | void *map, | ||
319 | void *source, | ||
320 | int source_x, | ||
321 | int source_y, | ||
322 | unsigned radius) { | ||
323 | fov_private_data_type data; | ||
324 | |||
325 | data.settings = settings; | ||
326 | data.map = map; | ||
327 | data.source = source; | ||
328 | data.source_x = source_x; | ||
329 | data.source_y = source_y; | ||
330 | data.radius = radius; | ||
331 | |||
332 | _fov_circle(&data); | ||
333 | } | ||
334 | |||
335 | /** | ||
336 | * Limit x to the range [a, b]. | ||
337 | */ | ||
338 | static float betweenf(float x, float a, float b) { | ||
339 | if (x - a < FLT_EPSILON) { /* x < a */ | ||
340 | return a; | ||
341 | } else if (x - b > FLT_EPSILON) { /* x > b */ | ||
342 | return b; | ||
343 | } else { | ||
344 | return x; | ||
345 | } | ||
346 | } | ||
347 | |||
348 | #define BEAM_DIRECTION(d, p1, p2, p3, p4, p5, p6, p7, p8) \ | ||
349 | if (direction == d) { \ | ||
350 | end_slope = betweenf(a, 0.0f, 1.0f); \ | ||
351 | fov_octant_##p1(&data, 1, 0.0f, end_slope); \ | ||
352 | fov_octant_##p2(&data, 1, 0.0f, end_slope); \ | ||
353 | if (a - 1.0f > FLT_EPSILON) { /* a > 1.0f */ \ | ||
354 | start_slope = betweenf(2.0f - a, 0.0f, 1.0f); \ | ||
355 | fov_octant_##p3(&data, 1, start_slope, 1.0f); \ | ||
356 | fov_octant_##p4(&data, 1, start_slope, 1.0f); \ | ||
357 | } \ | ||
358 | if (a - 2.0f > FLT_EPSILON) { /* a > 2.0f */ \ | ||
359 | end_slope = betweenf(a - 2.0f, 0.0f, 1.0f); \ | ||
360 | fov_octant_##p5(&data, 1, 0.0f, end_slope); \ | ||
361 | fov_octant_##p6(&data, 1, 0.0f, end_slope); \ | ||
362 | } \ | ||
363 | if (a - 3.0f > FLT_EPSILON) { /* a > 3.0f */ \ | ||
364 | start_slope = betweenf(4.0f - a, 0.0f, 1.0f); \ | ||
365 | fov_octant_##p7(&data, 1, start_slope, 1.0f); \ | ||
366 | fov_octant_##p8(&data, 1, start_slope, 1.0f); \ | ||
367 | } \ | ||
368 | } | ||
369 | |||
370 | #define BEAM_DIRECTION_DIAG(d, p1, p2, p3, p4, p5, p6, p7, p8) \ | ||
371 | if (direction == d) { \ | ||
372 | start_slope = betweenf(1.0f - a, 0.0f, 1.0f); \ | ||
373 | fov_octant_##p1(&data, 1, start_slope, 1.0f); \ | ||
374 | fov_octant_##p2(&data, 1, start_slope, 1.0f); \ | ||
375 | if (a - 1.0f > FLT_EPSILON) { /* a > 1.0f */ \ | ||
376 | end_slope = betweenf(a - 1.0f, 0.0f, 1.0f); \ | ||
377 | fov_octant_##p3(&data, 1, 0.0f, end_slope); \ | ||
378 | fov_octant_##p4(&data, 1, 0.0f, end_slope); \ | ||
379 | } \ | ||
380 | if (a - 2.0f > FLT_EPSILON) { /* a > 2.0f */ \ | ||
381 | start_slope = betweenf(3.0f - a, 0.0f, 1.0f); \ | ||
382 | fov_octant_##p5(&data, 1, start_slope, 1.0f); \ | ||
383 | fov_octant_##p6(&data, 1, start_slope, 1.0f); \ | ||
384 | } \ | ||
385 | if (a - 3.0f > FLT_EPSILON) { /* a > 3.0f */ \ | ||
386 | end_slope = betweenf(a - 3.0f, 0.0f, 1.0f); \ | ||
387 | fov_octant_##p7(&data, 1, 0.0f, end_slope); \ | ||
388 | fov_octant_##p8(&data, 1, 0.0f, end_slope); \ | ||
389 | } \ | ||
390 | } | ||
391 | |||
392 | void fov_beam(fov_settings_type *settings, void *map, void *source, | ||
393 | int source_x, int source_y, unsigned radius, | ||
394 | fov_direction_type direction, float angle) { | ||
395 | |||
396 | fov_private_data_type data; | ||
397 | float start_slope, end_slope, a; | ||
398 | |||
399 | data.settings = settings; | ||
400 | data.map = map; | ||
401 | data.source = source; | ||
402 | data.source_x = source_x; | ||
403 | data.source_y = source_y; | ||
404 | data.radius = radius; | ||
405 | |||
406 | if (angle <= 0.0f) { | ||
407 | return; | ||
408 | } else if (angle >= 360.0f) { | ||
409 | _fov_circle(&data); | ||
410 | return; | ||
411 | } | ||
412 | |||
413 | /* Calculate the angle as a percentage of 45 degrees, halved (for | ||
414 | * each side of the centre of the beam). e.g. angle = 180.0f means | ||
415 | * half the beam is 90.0 which is 2x45, so the result is 2.0. | ||
416 | */ | ||
417 | a = angle/90.0f; | ||
418 | |||
419 | BEAM_DIRECTION(FOV_EAST, ppn, pmn, ppy, mpy, pmy, mmy, mpn, mmn); | ||
420 | BEAM_DIRECTION(FOV_WEST, mpn, mmn, pmy, mmy, ppy, mpy, ppn, pmn); | ||
421 | BEAM_DIRECTION(FOV_NORTH, mpy, mmy, mmn, pmn, mpn, ppn, pmy, ppy); | ||
422 | BEAM_DIRECTION(FOV_SOUTH, pmy, ppy, mpn, ppn, mmn, pmn, mmy, mpy); | ||
423 | BEAM_DIRECTION_DIAG(FOV_NORTHEAST, pmn, mpy, mmy, ppn, mmn, ppy, mpn, pmy); | ||
424 | BEAM_DIRECTION_DIAG(FOV_NORTHWEST, mmn, mmy, mpn, mpy, pmy, pmn, ppy, ppn); | ||
425 | BEAM_DIRECTION_DIAG(FOV_SOUTHEAST, ppn, ppy, pmy, pmn, mpn, mpy, mmn, mmy); | ||
426 | BEAM_DIRECTION_DIAG(FOV_SOUTHWEST, pmy, mpn, ppy, mmn, ppn, mmy, pmn, mpy); | ||
427 | } | ||
diff --git a/vendor/fov.h b/vendor/fov.h new file mode 100644 index 0000000..b27f59c --- /dev/null +++ b/vendor/fov.h | |||
@@ -0,0 +1,245 @@ | |||
1 | /* | ||
2 | * Copyright (C) 2006-2007, Greg McIntyre. All rights reserved. See the file | ||
3 | * named COPYING in the distribution for more details. | ||
4 | */ | ||
5 | |||
6 | /** | ||
7 | * \mainpage Field of View Library | ||
8 | * | ||
9 | * \section about About | ||
10 | * | ||
11 | * This is a C library which implements a course-grained lighting | ||
12 | * algorithm suitable for tile-based games such as roguelikes. | ||
13 | * | ||
14 | * \section copyright Copyright | ||
15 | * | ||
16 | * \verbinclude COPYING | ||
17 | * | ||
18 | * \section thanks Thanks | ||
19 | * | ||
20 | * Thanks to Björn Bergström | ||
21 | * <bjorn.bergstrom@hyperisland.se> for the algorithm. | ||
22 | * | ||
23 | */ | ||
24 | |||
25 | /** | ||
26 | * \file fov.h | ||
27 | * Field-of-view algorithm for dynamically casting light/shadow on a | ||
28 | * low resolution 2D raster. | ||
29 | */ | ||
30 | #ifndef LIBFOV_HEADER | ||
31 | #define LIBFOV_HEADER | ||
32 | |||
33 | #include <stdbool.h> | ||
34 | #include <stddef.h> | ||
35 | |||
36 | #ifdef __cplusplus | ||
37 | extern "C" { | ||
38 | #endif | ||
39 | |||
40 | /** Eight-way directions. */ | ||
41 | typedef enum { | ||
42 | FOV_EAST = 0, | ||
43 | FOV_NORTHEAST, | ||
44 | FOV_NORTH, | ||
45 | FOV_NORTHWEST, | ||
46 | FOV_WEST, | ||
47 | FOV_SOUTHWEST, | ||
48 | FOV_SOUTH, | ||
49 | FOV_SOUTHEAST | ||
50 | } fov_direction_type; | ||
51 | |||
52 | /** Values for the shape setting. */ | ||
53 | typedef enum { | ||
54 | FOV_SHAPE_CIRCLE_PRECALCULATE, | ||
55 | FOV_SHAPE_SQUARE, | ||
56 | FOV_SHAPE_CIRCLE, | ||
57 | FOV_SHAPE_OCTAGON | ||
58 | } fov_shape_type; | ||
59 | |||
60 | /** Values for the corner peek setting. */ | ||
61 | typedef enum { | ||
62 | FOV_CORNER_NOPEEK, | ||
63 | FOV_CORNER_PEEK | ||
64 | } fov_corner_peek_type; | ||
65 | |||
66 | /** Values for the opaque apply setting. */ | ||
67 | typedef enum { | ||
68 | FOV_OPAQUE_APPLY, | ||
69 | FOV_OPAQUE_NOAPPLY | ||
70 | } fov_opaque_apply_type; | ||
71 | |||
72 | /** @cond INTERNAL */ | ||
73 | typedef /*@null@*/ unsigned *height_array_t; | ||
74 | /** @endcond */ | ||
75 | |||
76 | typedef struct { | ||
77 | /** Opacity test callback. */ | ||
78 | /*@null@*/ bool (*opaque)(void *map, int x, int y); | ||
79 | |||
80 | /** Lighting callback to set lighting on a map tile. */ | ||
81 | /*@null@*/ void (*apply)(void *map, int x, int y, int dx, int dy, void *src); | ||
82 | |||
83 | /** Shape setting. */ | ||
84 | fov_shape_type shape; | ||
85 | |||
86 | /** Whether to peek around corners. */ | ||
87 | fov_corner_peek_type corner_peek; | ||
88 | |||
89 | /** Whether to call apply on opaque tiles. */ | ||
90 | fov_opaque_apply_type opaque_apply; | ||
91 | |||
92 | /** \cond INTERNAL */ | ||
93 | |||
94 | /** Pre-calculated data. \internal */ | ||
95 | /*@null@*/ height_array_t *heights; | ||
96 | |||
97 | /** Size of pre-calculated data. \internal */ | ||
98 | unsigned numheights; | ||
99 | |||
100 | /** \endcond */ | ||
101 | } fov_settings_type; | ||
102 | |||
103 | /** The opposite direction to that given. */ | ||
104 | #define fov_direction_opposite(direction) ((fov_direction_type)(((direction)+4)&0x7)) | ||
105 | |||
106 | /** | ||
107 | * Set all the default options. You must call this option when you | ||
108 | * create a new settings data structure. | ||
109 | * | ||
110 | * These settings are the defaults used: | ||
111 | * | ||
112 | * - shape: FOV_SHAPE_CIRCLE_PRECALCULATE | ||
113 | * - corner_peek: FOV_CORNER_NOPEEK | ||
114 | * - opaque_apply: FOV_OPAQUE_APPLY | ||
115 | * | ||
116 | * Callbacks still need to be set up after calling this function. | ||
117 | * | ||
118 | * \param settings Pointer to data structure containing settings. | ||
119 | */ | ||
120 | void fov_settings_init(fov_settings_type *settings); | ||
121 | |||
122 | /** | ||
123 | * Set the shape of the field of view. | ||
124 | * | ||
125 | * \param settings Pointer to data structure containing settings. | ||
126 | * \param value One of the following values, where R is the radius: | ||
127 | * | ||
128 | * - FOV_SHAPE_CIRCLE_PRECALCULATE \b (default): Limit the FOV to a | ||
129 | * circle with radius R by precalculating, which consumes more memory | ||
130 | * at the rate of 4*(R+2) bytes per R used in calls to fov_circle. | ||
131 | * Each radius is only calculated once so that it can be used again. | ||
132 | * Use fov_free() to free this precalculated data's memory. | ||
133 | * | ||
134 | * - FOV_SHAPE_CIRCLE: Limit the FOV to a circle with radius R by | ||
135 | * calculating on-the-fly. | ||
136 | * | ||
137 | * - FOV_SHAPE_OCTOGON: Limit the FOV to an octogon with maximum radius R. | ||
138 | * | ||
139 | * - FOV_SHAPE_SQUARE: Limit the FOV to an R*R square. | ||
140 | */ | ||
141 | void fov_settings_set_shape(fov_settings_type *settings, fov_shape_type value); | ||
142 | |||
143 | /** | ||
144 | * <em>NOT YET IMPLEMENTED</em>. | ||
145 | * | ||
146 | * Set whether sources will peek around corners. | ||
147 | * | ||
148 | * \param settings Pointer to data structure containing settings. | ||
149 | * \param value One of the following values: | ||
150 | * | ||
151 | * - FOV_CORNER_PEEK \b (default): Renders: | ||
152 | \verbatim | ||
153 | ........ | ||
154 | ........ | ||
155 | ........ | ||
156 | ..@# | ||
157 | ...# | ||
158 | \endverbatim | ||
159 | * - FOV_CORNER_NOPEEK: Renders: | ||
160 | \verbatim | ||
161 | ...... | ||
162 | ..... | ||
163 | .... | ||
164 | ..@# | ||
165 | ...# | ||
166 | \endverbatim | ||
167 | */ | ||
168 | void fov_settings_set_corner_peek(fov_settings_type *settings, fov_corner_peek_type value); | ||
169 | |||
170 | /** | ||
171 | * Whether to call the apply callback on opaque tiles. | ||
172 | * | ||
173 | * \param settings Pointer to data structure containing settings. | ||
174 | * \param value One of the following values: | ||
175 | * | ||
176 | * - FOV_OPAQUE_APPLY \b (default): Call apply callback on opaque tiles. | ||
177 | * - FOV_OPAQUE_NOAPPLY: Do not call the apply callback on opaque tiles. | ||
178 | */ | ||
179 | void fov_settings_set_opaque_apply(fov_settings_type *settings, fov_opaque_apply_type value); | ||
180 | |||
181 | /** | ||
182 | * Set the function used to test whether a map tile is opaque. | ||
183 | * | ||
184 | * \param settings Pointer to data structure containing settings. | ||
185 | * \param f The function called to test whether a map tile is opaque. | ||
186 | */ | ||
187 | void fov_settings_set_opacity_test_function(fov_settings_type *settings, bool (*f)(void *map, int x, int y)); | ||
188 | |||
189 | /** | ||
190 | * Set the function used to apply lighting to a map tile. | ||
191 | * | ||
192 | * \param settings Pointer to data structure containing settings. | ||
193 | * \param f The function called to apply lighting to a map tile. | ||
194 | */ | ||
195 | void fov_settings_set_apply_lighting_function(fov_settings_type *settings, void (*f)(void *map, int x, int y, int dx, int dy, void *src)); | ||
196 | |||
197 | /** | ||
198 | * Free any memory that may have been cached in the settings | ||
199 | * structure. | ||
200 | * | ||
201 | * \param settings Pointer to data structure containing settings. | ||
202 | */ | ||
203 | void fov_settings_free(fov_settings_type *settings); | ||
204 | |||
205 | /** | ||
206 | * Calculate a full circle field of view from a source at (x,y). | ||
207 | * | ||
208 | * \param settings Pointer to data structure containing settings. | ||
209 | * \param map Pointer to map data structure to be passed to callbacks. | ||
210 | * \param source Pointer to data structure holding source of light. | ||
211 | * \param source_x x-axis coordinate from which to start. | ||
212 | * \param source_y y-axis coordinate from which to start. | ||
213 | * \param radius Euclidean distance from (x,y) after which to stop. | ||
214 | */ | ||
215 | void fov_circle(fov_settings_type *settings, void *map, void *source, | ||
216 | int source_x, int source_y, unsigned radius | ||
217 | ); | ||
218 | |||
219 | /** | ||
220 | * Calculate a field of view from source at (x,y), pointing | ||
221 | * in the given direction and with the given angle. The larger | ||
222 | * the angle, the wider, "less focused" the beam. Each side of the | ||
223 | * line pointing in the direction from the source will be half the | ||
224 | * angle given such that the angle specified will be represented on | ||
225 | * the raster. | ||
226 | * | ||
227 | * \param settings Pointer to data structure containing settings. | ||
228 | * \param map Pointer to map data structure to be passed to callbacks. | ||
229 | * \param source Pointer to data structure holding source of light. | ||
230 | * \param source_x x-axis coordinate from which to start. | ||
231 | * \param source_y y-axis coordinate from which to start. | ||
232 | * \param radius Euclidean distance from (x,y) after which to stop. | ||
233 | * \param direction One of eight directions the beam of light can point. | ||
234 | * \param angle The angle at the base of the beam of light, in degrees. | ||
235 | */ | ||
236 | void fov_beam(fov_settings_type *settings, void *map, void *source, | ||
237 | int source_x, int source_y, unsigned radius, | ||
238 | fov_direction_type direction, float angle | ||
239 | ); | ||
240 | |||
241 | #ifdef __cplusplus | ||
242 | } /* extern "C" */ | ||
243 | #endif | ||
244 | |||
245 | #endif | ||