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author | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-14 16:24:01 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-14 16:24:01 -0400 |
commit | 7e89f42c388b92f264f58c4750e8529745a1f9f4 (patch) | |
tree | 0500087bcb7101ab2ee9b015d7330131bf4c69ff | |
parent | 20c59e13e88da77bf2e231a4ad3c94f5d218ac0a (diff) | |
download | ether-7e89f42c388b92f264f58c4750e8529745a1f9f4.tar.gz ether-7e89f42c388b92f264f58c4750e8529745a1f9f4.tar.bz2 ether-7e89f42c388b92f264f58c4750e8529745a1f9f4.zip |
a lot faster now thanks to only ticking on-screen every loop
flickering while moving now though
-rw-r--r-- | src/game.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index 62e755b..af57b56 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
@@ -807,9 +807,14 @@ void Game::update(size_t frameTime) { | |||
807 | } | 807 | } |
808 | } | 808 | } |
809 | 809 | ||
810 | tick(true); | 810 | int x1 = player_x - curZoom * ZOOM_X_FACTOR / 2 - 1; |
811 | tick(true); | 811 | int y1 = player_y - curZoom * ZOOM_Y_FACTOR / 2 - 1; |
812 | tick(true); | 812 | int x2 = player_x + curZoom * ZOOM_X_FACTOR / 2 + 2; |
813 | int y2 = player_y + curZoom * ZOOM_Y_FACTOR / 2 + 2; | ||
814 | |||
815 | tick(x1, y1, x2, y2, false, true); | ||
816 | tick(x1, y1, x2, y2, false, true); | ||
817 | tick(x1, y1, x2, y2, false, true); | ||
813 | 818 | ||
814 | // TODO: better zoom algorithm | 819 | // TODO: better zoom algorithm |
815 | setZoom(litSpots / 1500 + INIT_ZOOM); | 820 | setZoom(litSpots / 1500 + INIT_ZOOM); |