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#ifndef RENDERER_H_6A58EC30
#define RENDERER_H_6A58EC30
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_ttf.h>
#include <stdexcept>
#include <memory>
#include <array>
#include <string_view>
#include <vector>
#include <string>
#include "consts.h"
class Game;
class sdl_error : public std::logic_error {
public:
sdl_error() : std::logic_error(SDL_GetError())
{
}
};
class img_error : public std::logic_error {
public:
img_error() : std::logic_error(IMG_GetError())
{
}
};
class ttf_error : public std::logic_error {
public:
ttf_error() : std::logic_error(TTF_GetError())
{
}
};
class sdl_wrapper {
public:
sdl_wrapper()
{
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
sdl_error ex;
SDL_Quit();
throw ex;
}
}
~sdl_wrapper()
{
SDL_Quit();
}
};
class img_wrapper {
public:
img_wrapper()
{
if (IMG_Init(IMG_INIT_PNG) != IMG_INIT_PNG)
{
img_error ex;
IMG_Quit();
throw ex;
}
}
~img_wrapper()
{
IMG_Quit();
}
};
class ttf_wrapper {
public:
ttf_wrapper()
{
if (TTF_Init() != 0)
{
ttf_error ex;
TTF_Quit();
throw ex;
}
}
~ttf_wrapper()
{
TTF_Quit();
}
};
class window_deleter {
public:
void operator()(SDL_Window* ptr)
{
SDL_DestroyWindow(ptr);
}
};
using window_ptr = std::unique_ptr<SDL_Window, window_deleter>;
class renderer_deleter {
public:
void operator()(SDL_Renderer* ptr)
{
SDL_DestroyRenderer(ptr);
}
};
using renderer_ptr = std::unique_ptr<SDL_Renderer, renderer_deleter>;
class surface_deleter {
public:
void operator()(SDL_Surface* ptr)
{
SDL_FreeSurface(ptr);
}
};
using surface_ptr = std::unique_ptr<SDL_Surface, surface_deleter>;
class texture_deleter {
public:
void operator()(SDL_Texture* ptr)
{
SDL_DestroyTexture(ptr);
}
};
using texture_ptr = std::unique_ptr<SDL_Texture, texture_deleter>;
class font_deleter {
public:
void operator()(TTF_Font* ptr) {
TTF_CloseFont(ptr);
}
};
using font_ptr = std::unique_ptr<TTF_Font, font_deleter>;
class Renderer {
public:
Renderer();
void renderGame(
const Game& game,
bool drawDark = true);
void renderTitle(int num, double fade);
TTF_Font* getFont() { return font_.get(); }
void toggleFullscreen();
private:
void loadTextureFromFile(std::string_view path, texture_ptr& texture);
void loadAllTextures();
sdl_wrapper sdl_;
img_wrapper img_;
ttf_wrapper ttf_;
window_ptr win_;
renderer_ptr ren_;
font_ptr font_;
texture_ptr playerFade_;
texture_ptr lampFade_;
texture_ptr dustFade_;
texture_ptr playerSheet_;
texture_ptr tileset_;
texture_ptr lamp_;
texture_ptr readInstruction_;
texture_ptr menuBg_;
texture_ptr help_;
texture_ptr messageBg_;
texture_ptr feather_;
std::array<texture_ptr, NUM_TITLES> titles_;
std::array<int, NUM_TITLES> titleWidths_;
std::array<int, NUM_TITLES> titleHeights_;
// Text rendering
struct MessageCache {
texture_ptr renderedTex;
std::vector<int> charIndexToWidth;
std::string line;
std::string overflow;
};
void renderMessageLine(MessageCache& line, const std::string& text, const Game& game);
MessageCache messageLines_[2];
bool isFullscreen = false;
void renderMenu(const Game& game);
texture_ptr menu_;
int menuWidth_ = 0;
int menuHeight_ = 0;
int menuSelected_ = 0;
};
#endif /* end of include guard: RENDERER_H_6A58EC30 */
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