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A game about lighting up a dark cave. |

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| Commit message (Expand) | Author | Age | Files | Lines
* | started implementing color tinting on lighting | Kelly Rauchenberger | 2018-05-29 | 1 | -20/+171
* | fixed player lighting strength special case | Kelly Rauchenberger | 2018-05-27 | 1 | -5/+1
* | lighting fades away from source now | Kelly Rauchenberger | 2018-05-27 | 1 | -9/+34
* | fixed movement bug | Kelly Rauchenberger | 2018-05-27 | 1 | -1/+1
* | increased dust kickup radius | Kelly Rauchenberger | 2018-05-27 | 1 | -1/+1
* | no key repeat delay, implemented weirdly | Kelly Rauchenberger | 2018-05-24 | 1 | -26/+43
* | caverns shift in the dark | Kelly Rauchenberger | 2018-05-24 | 1 | -3/+40
* | renamed dark tile to wall | Kelly Rauchenberger | 2018-05-23 | 1 | -7/+5
* | dropping a lamp includes a dash | Kelly Rauchenberger | 2018-05-23 | 1 | -182/+93
* | somethign | Kelly Rauchenberger | 2018-05-23 | 1 | -0/+549

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//
// main.m
// Cart Collect
//
// Created by iD Student Account on 7/18/11.
// Copyright __MyCompanyName__ 2011. All rights reserved.
//

#import <UIKit/UIKit.h>

int main(int argc, char *argv[]) {
NSAutoreleasePool *pool = [NSAutoreleasePool new];
int retVal = UIApplicationMain(argc, argv, nil, @"Cart_CollectAppDelegate");
[pool release];
return retVal;
}

generated by cgit-pink 1.4.1 (git 2.36.1) at 2025-04-05 19:25:25 +0000