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A game about lighting up a dark cave. |

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path: root/res/fmod/Assets/transition2.wav

| Commit message (Expand) | Author | Age | Files | Lines
* | added transition and the world music | Star Rauchenberger | 2022-03-12 | 1 | -0/+0

generated by cgit-pink 1.4.1 (git 2.36.1) at 2025-04-17 01:40:17 +0000

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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/

// 3rd party imports
#import "CJSONDeserializer.h"

// local imports
#import "CLScoreServerPost.h"
#import "CLScoreServerRequest.h"
#import "ccMacros.h"

@implementation CLScoreServerRequest

@synthesize connection=connection_;

+(id) serverWithGameName:(NSString*) name delegate:(id)delegate
{
return [[[self alloc] initWithGameName:name delegate:delegate] autorelease];
}

-(id) initWithGameName:(NSString*) name delegate:(id)aDelegate
{
self = [super init];
if( self ) {
gameName = [[name stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding] retain];
delegate = [aDelegate retain];
receivedData = [[NSMutableData data] retain];
}
return self;
}

-(void) dealloc
{
CCLOGINFO(@"deallocing %@", self);

[delegate release];
[gameName release];
[receivedData release];
[connection_ release];
[super dealloc];
}

-(BOOL) requestScores:(tQueryType)type
limit:(int)limit
offset:(int)offset
flags:(tQueryFlags)flags
category:(NSString*)category
{
// create the request
[receivedData setLength:0];

// it's not a call for rank
reqRankOnly = NO;

NSString *device = @"";
if( flags & kQueryFlagByDevice )
device = [[UIDevice currentDevice] uniqueIdentifier];

// arguments:
// query: type of query
// limit: how many scores are being requested. Default is 25. Maximun is 100
// offset: offset of the scores
// flags: bring only country scores, world scores, etc.
// category: string user defined string used to filter
NSString *url= [NSString stringWithFormat:@"%@?gamename=%@&querytype=%d&offset=%d&limit=%d&flags=%d&category=%@&device=%@",
SCORE_SERVER_REQUEST_URL,
gameName,
type,
offset,
limit,
flags,
[category stringByAddingPercentEscapesUsingEncoding: NSUTF8StringEncoding],
device
];

// NSLog(@"%@", url);

NSURLRequest *request=[NSURLRequest requestWithURL:[NSURL URLWithString:url]
cachePolicy:NSURLRequestUseProtocolCachePolicy
timeoutInterval:10.0];

// create the connection with the request
// and start loading the data
self.connection=[NSURLConnection connectionWithRequest:request delegate:self];
if (! connection_)
return NO;

return YES;
}

-(BOOL) requestScores:(tQueryType)type
limit:(int)limit
offset:(int)offset
flags:(tQueryFlags)flags
{
// create the request
[receivedData setLength:0];

// arguments:
// query: type of query
// limit: how many scores are being requested. Maximun is 100
// offset: offset of the scores
// flags: bring only country scores, world scores, etc.
return [self requestScores:type limit:limit offset:offset flags:flags category:@""];
}

-(NSArray*) parseScores
{
NSArray *array = nil;
NSError *error = nil;
NSDictionary *dictionary = [[CJSONDeserializer deserializer] deserializeAsDictionary:receivedData error:&error];

// NSLog(@"r: %@", dictionary);
if( ! error ) {
array = [dictionary objectForKey:@"scores"];
} else {
CCLOG(@"Error parsing scores: %@", error);
}
return array;
}

#pragma mark Request rank for score

-(BOOL) requestRankForScore:(int)score andCategory:(NSString*)category {
// create the request
[receivedData setLength:0];

reqRankOnly = YES;

// arguments:
// score: score for which you need rank
// category: user defined string used to filter
NSString *url= [NSString stringWithFormat:@"%@?gamename=%@&category=%@&score=%d",
SCORE_SERVER_GETRANK_URL,
gameName,
[category stringByAddingPercentEscapesUsingEncoding: NSUTF8StringEncoding],
score
];

NSURLRequest *request=[NSURLRequest requestWithURL:[NSURL URLWithString:url]
cachePolicy:NSURLRequestUseProtocolCachePolicy
timeoutInterval:10.0];

// create the connection with the request
// and start loading the data
self.connection=[NSURLConnection connectionWithRequest:request delegate:self];
if (! connection_)
return NO;

return YES;
}

-(int) parseRank {
// NSString *rankStr = [NSString stringWithCString:[receivedData bytes] length: [receivedData length]];
NSString *rankStr = [NSString stringWithCString:[receivedData bytes] encoding: NSASCIIStringEncoding];

// NSLog(@"XXXX: Ranking: %@", rankStr);

// creating trimmed string by trimming everything that's not numbers from the receivedData
NSString *trimmedStr = [rankStr stringByTrimmingCharactersInSet:[[NSCharacterSet decimalDigitCharacterSet] invertedSet]];

int scoreInt = [trimmedStr intValue];

return scoreInt;
}

#pragma mark NSURLConnection Delegate

- (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response
{
// this method is called when the server has determined that it
// has enough information to create the NSURLResponse

// it can be called multiple times, for example in the case of a
// redirect, so each time we reset the data.
// receivedData is declared as a method instance elsewhere

[receivedData setLength:0];
}

- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data
{
// append the new data to the receivedData
// receivedData is declared as a method instance elsewhere
[receivedData appendData:data];
}

- (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error
{
// release the connection, and the data object
self.connection = nil;

CCLOG(@"Error getting scores: %@", error);

if( [delegate respondsToSelector:@selector(scoreRequestFail:) ] )
[delegate scoreRequestFail:self];

}

- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
// release the connection, and the data object
self.connection = nil;

if(reqRankOnly) {
// because it's request for rank, different delegate method is called scoreRequestRankOk:
// if connection failed the same delegate method is used as for standard scores - scoreRequestFail:
if( [delegate respondsToSelector:@selector(scoreRequestRankOk:) ] ) {
[delegate scoreRequestRankOk:self];
}
} else {
if( [delegate respondsToSelector:@selector(scoreRequestOk:) ] ) {
[delegate scoreRequestOk:self];
}

}
}

-(NSURLRequest *)connection:(NSURLConnection *)connection
willSendRequest:(NSURLRequest *)request
redirectResponse:(NSURLResponse *)redirectResponse
{
NSURLRequest *newRequest=request;
if (redirectResponse) {
newRequest=nil;
}
return newRequest;
}

@end

generated by cgit-pink 1.4.1 (git 2.36.1) at 2025-04-17 01:40:17 +0000