/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ // ideas taken from: // . The ocean spray in your face [Jeff Lander] // http://www.double.co.nz/dust/col0798.pdf // . Building an Advanced Particle System [John van der Burg] // http://www.gamasutra.com/features/20000623/vanderburg_01.htm // . LOVE game engine // http://love2d.org/ // // // Radius mode support, from 71 squared // http://particledesigner.71squared.com/ // // IMPORTANT: Particle Designer is supported by cocos2d, but // 'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. Since that can't be guarateed in cocos2d, // cocos2d uses a another approach, but the results are almost identical. // // opengl #import "Platforms/CCGL.h" // cocos2d #import "ccConfig.h" #if CC_ENABLE_PROFILERS #import "Support/CCProfiling.h" #endif #import "CCParticleSystem.h" #import "CCTextureCache.h" #import "ccMacros.h" // support #import "Support/OpenGL_Internal.h" #import "Support/CGPointExtension.h" #import "Support/base64.h" #import "Support/ZipUtils.h" #import "Support/CCFileUtils.h" @implementation CCParticleSystem @synthesize active, duration; @synthesize sourcePosition, posVar; @synthesize particleCount; @synthesize life, lifeVar; @synthesize angle, angleVar; @synthesize startColor, startColorVar, endColor, endColorVar; @synthesize startSpin, startSpinVar, endSpin, endSpinVar; @synthesize emissionRate; @synthesize totalParticles; @synthesize startSize, startSizeVar; @synthesize endSize, endSizeVar; @synthesize blendFunc = blendFunc_; @synthesize positionType = positionType_; @synthesize autoRemoveOnFinish = autoRemoveOnFinish_; @synthesize emitterMode = emitterMode_; +(id) particleWithFile:(NSString*) plistFile { return [[[self alloc] initWithFile:plistFile] autorelease]; } -(id) init { NSAssert(NO, @"CCParticleSystem: Init not supported."); [self release]; return nil; } -(id) initWithFile:(NSString *)plistFile { NSString *path = [CCFileUtils fullPathFromRelativePath:plistFile]; NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:path]; NSAssert( dict != nil, @"Particles: file not found"); return [self initWithDictionary:dict]; } -(id) initWithDictionary:(NSDictionary *)dictionary { NSUInteger maxParticles = [[dictionary valueForKey:@"maxParticles"] intValue]; // self, not super if ((self=[self initWithTotalParticles:maxParticles] ) ) { // angle angle = [[dictionary valueForKey:@"angle"] floatValue]; angleVar = [[dictionary valueForKey:@"angleVariance"] floatValue]; // duration duration = [[dictionary valueForKey:@"duration"] floatValue]; // blend function blendFunc_.src = [[dictionary valueForKey:@"blendFuncSource"] intValue]; blendFunc_.dst = [[dictionary valueForKey:@"blendFuncDestination"] intValue]; // color float r,g,b,a; r = [[dictionary valueForKey:@"startColorRed"] floatValue]; g = [[dictionary valueForKey:@"startColorGreen"] floatValue]; b = [[dictionary valueForKey:@"startColorBlue"] floatValue]; a = [[dictionary valueForKey:@"startColorAlpha"] floatValue]; startColor = (ccColor4F) {r,g,b,a}; r = [[dictionary valueForKey:@"startColorVarianceRed"] floatValue]; g = [[dictionary valueForKey:@"startColorVarianceGreen"] floatValue]; b = [[dictionary valueForKey:@"startColorVarianceBlue"] floatValue]; a = [[dictionary valueForKey:@"startColorVarianceAlpha"] floatValue]; startColorVar = (ccColor4F) {r,g,b,a}; r = [[dictionary valueForKey:@"finishColorRed"] floatValue]; g = [[dictionary valueForKey:@"finishColorGreen"] floatValue]; b = [[dictionary valueForKey:@"finishColorBlue"] floatValue]; a = [[dictionary valueForKey:@"finishColorAlpha"] floatValue]; endColor = (ccColor4F) {r,g,b,a}; r = [[dictionary valueForKey:@"finishColorVarianceRed"] floatValue]; g = [[dictionary valueForKey:@"finishColorVarianceGreen"] floatValue]; b = [[dictionary valueForKey:@"finishColorVarianceBlue"] floatValue]; a = [[dictionary valueForKey:@"finishColorVarianceAlpha"] floatValue]; endColorVar = (ccColor4F) {r,g,b,a}; // particle size startSize = [[dictionary valueForKey:@"startParticleSize"] floatValue]; startSizeVar = [[dictionary valueForKey:@"startParticleSizeVariance"] floatValue]; endSize = [[dictionary valueForKey:@"finishParticleSize"] floatValue]; endSizeVar = [[dictionary valueForKey:@"finishParticleSizeVariance"] floatValue]; // position float x = [[dictionary valueForKey:@"sourcePositionx"] floatValue]; float y = [[dictionary valueForKey:@"sourcePositiony"] floatValue]; self.position = ccp(x,y); posVar.x = [[dictionary valueForKey:@"sourcePositionVariancex"] floatValue]; posVar.y = [[dictionary valueForKey:@"sourcePositionVariancey"] floatValue]; // Spinning startSpin = [[dictionary valueForKey:@"rotationStart"] floatValue]; startSpinVar = [[dictionary valueForKey:@"rotationStartVariance"] floatValue]; endSpin = [[dictionary valueForKey:@"rotationEnd"] floatValue]; endSpinVar = [[dictionary valueForKey:@"rotationEndVariance"] floatValue]; emitterMode_ = [[dictionary valueForKey:@"emitterType"] intValue]; // Mode A: Gravity + tangential accel + radial accel if( emitterMode_ == kCCParticleModeGravity ) { // gravity mode.A.gravity.x = [[dictionary valueForKey:@"gravityx"] floatValue]; mode.A.gravity.y = [[dictionary valueForKey:@"gravityy"] floatValue]; // // speed mode.A.speed = [[dictionary valueForKey:@"speed"] floatValue]; mode.A.speedVar = [[dictionary valueForKey:@"speedVariance"] floatValue]; // radial acceleration NSString *tmp = [dictionary valueForKey:@"radialAcceleration"]; mode.A.radialAccel = tmp ? [tmp floatValue] : 0; tmp = [dictionary valueForKey:@"radialAccelVariance"]; mode.A.radialAccelVar = tmp ? [tmp floatValue] : 0; // tangential acceleration tmp = [dictionary valueForKey:@"tangentialAcceleration"]; mode.A.tangentialAccel = tmp ? [tmp floatValue] : 0; tmp = [dictionary valueForKey:@"tangentialAccelVariance"]; mode.A.tangentialAccelVar = tmp ? [tmp floatValue] : 0; } // or Mode B: radius movement else if( emitterMode_ == kCCParticleModeRadius )
/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import <UIKit/UIKit.h>
// cocoslive definitions
#import "cocoslive.h"
// Server URL
#if USE_LOCAL_SERVER
#define SCORE_SERVER_REQUEST_URL @"http://localhost:8080/api/get-scores"
#define SCORE_SERVER_GETRANK_URL @"http://localhost:8080/api/get-rank-for-score"
#else
#define SCORE_SERVER_REQUEST_URL @"http://fourislandscores.appspot.com/api/get-scores"
#define SCORE_SERVER_GETRANK_URL @"http://fourislandscores.appspot.com/api/get-rank-for-score"
#endif
/** Type of predefined Query */
typedef enum {
kQueryIgnore = 0,
kQueryDay = 1,
kQueryWeek = 2,
kQueryMonth = 3,
kQueryAllTime = 4,
} tQueryType;
/** Flags that can be added to the query */
typedef enum {
kQueryFlagIgnore = 0,
kQueryFlagByCountry = 1 << 0,
kQueryFlagByDevice = 1 << 1,
} tQueryFlags;
/**
* Handles the Request Scores to the cocos live server
*/
@interface CLScoreServerRequest : NSObject {
/// game name, used as a login name.
NSString *gameName;
/// delegate instance of fetch score
id delegate;
// data received
NSMutableData *receivedData;
// To determine which delegate method will be called in connectionDidFinishLoading: of NSURLConnection Delegate
BOOL reqRankOnly;
/// the connection
NSURLConnection *connection_;
}
/** connection to the server */
@property (nonatomic, retain) NSURLConnection *connection;
/** creates a ScoreServerRequest server with a game name*/
+(id) serverWithGameName:(NSString*) name delegate:(id)delegate;
/** initializes a ScoreServerRequest with a game name*/
-(id) initWithGameName:(NSString*) name delegate:(id)delegate;
/** request scores from server using a predefined query. This is an asyncronous request.
* limit: how many scores are being requested. Maximun is 100
* flags: can be kQueryFlagByCountry (fetches only scores from country)
* category: an NSString. For example: 'easy', 'medium', 'type1'... When requesting scores, they can be filtered by this field.
*/
-(BOOL) requestScores: (tQueryType) type limit:(int)limit offset:(int)offset flags:(tQueryFlags)flags category:(NSString*)category;
/** request scores from server using a predefined query. This is an asyncronous request.
* limit: how many scores are being requested. Maximun is 100
* flags: can be kQueryFlagByCountry (fetches only scores from country)
*/
-(BOOL) requestScores: (tQueryType) type limit:(int)limit offset:(int)offset flags:(tQueryFlags)flags;
/** parse the received JSON scores and convert it to objective-c objects */
-(NSArray*) parseScores;
/** request rank for a given score using a predefined query. This is an asyncronous request.
* score: int for a score
* category: an NSString. For example: 'easy', 'medium', 'type1'... When requesting ranks, they can be filtered by this field.
*/
-(BOOL) requestRankForScore:(int)score andCategory:(NSString*)category;
/** It's actually not parsing anything, just returning int for a rank. Kept name PARSE for convinience with parseScores */
-(int) parseRank;
@end
/** CocosLive Request protocol */
@protocol CLRequestDelegate <NSObject>
-(void) scoreRequestOk:(id) sender;
-(void) scoreRequestRankOk:(id) sender;
-(void) scoreRequestFail:(id) sender;
@end