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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import <UIKit/UIKit.h>
// for MD5 signing
#import <CommonCrypto/CommonDigest.h>
// cocoslive definitions
#import "cocoslive.h"
// Score Server protocol version
#define SCORE_SERVER_PROTOCOL_VERSION @"1.1"
// Server URL
#ifdef USE_LOCAL_SERVER
#define SCORE_SERVER_SEND_URL @"http://localhost:8080/api/post-score"
#define SCORE_SERVER_UPDATE_URL @"http://localhost:8080/api/update-score"
#else
#define SCORE_SERVER_SEND_URL @"http://fourislandscores.appspot.com/api/post-score"
#define SCORE_SERVER_UPDATE_URL @"http://fourislandscores.appspot.com/api/update-score"
#endif
/// Type of errors from the Post Score request
typedef enum {
/// post request successful
kPostStatusOK = 0,
/// post request failed to establish a connection. wi-fi isn't enabled.
/// Don't retry when this option is preset
kPostStatusConnectionFailed = 1,
/// post request failed to post the score. Server might be busy.
/// Retry is suggested
kPostStatusPostFailed = 2,
} tPostStatus;
enum {
//! Invalid Ranking. Valid rankins are from 1 to ...
kServerPostInvalidRanking = 0,
};
/**
* Handles the Score Post to the cocos live server
*/
@interface CLScoreServerPost : NSObject {
/// game key. secret shared with the server.
/// used to sign the values to prevent spoofing.
NSString *gameKey;
/// game name, used as a login name.
NSString *gameName;
/// delegate instance of fetch score
id delegate;
/// ranking
NSUInteger ranking_;
/// score was updated
BOOL scoreDidUpdate_;
/// data received
NSMutableData *receivedData;
/// values to send in the POST
NSMutableArray *bodyValues;
/// status of the request
tPostStatus postStatus_;
/// mdt context
CC_MD5_CTX md5Ctx;
/// the connection
NSURLConnection *connection_;
}
/** status from the score post */
@property (nonatomic,readonly) tPostStatus postStatus;
/** connection to the server */
@property (nonatomic, retain) NSURLConnection *connection;
/** ranking of your score
@since v0.7.3
*/
@property (nonatomic,readonly) NSUInteger ranking;
/** whether or not the score was updated
@since v0.7.3
*/
@property (nonatomic,readonly) BOOL scoreDidUpdate;
/** creates a cocos server with a game name and a game key */
+(id) serverWithGameName:(NSString*) name gameKey:(NSString*) key delegate:(id)delegate;
/** initializes a cocos server with a game name and a game key */
-(id) initWithGameName:(NSString*) name gameKey:(NSString*) key delegate:(id)delegate;
/** send the scores to the server. A new entre will be created on the server */
-(BOOL) sendScore: (NSDictionary*) dict;
/**
* Sends a score dictionary to the server for updating an existing entry by playername and device id, or creating a new one.
* The passed dictionary must contain a cc_playername key, otherwise it will raise and exception.
* @since v0.7.1
*/
-(BOOL) updateScore: (NSDictionary*) dict;
@end
/** CocosLivePost protocol */
@protocol CLPostDelegate <NSObject>
/** callback method that will be called if the post is successful */
-(void) scorePostOk:(id) sender;
/** callback method that will be called if the post fails */
-(void) scorePostFail:(id) sender;
@end
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