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//
// TGA lib for cocos2d-iphone
//
// sources from: http://www.lighthouse3d.com/opengl/terrain/index.php3?tgasource
//
//#ifndef TGA_LIB
//#define TGA_LIB
/**
@file
TGA image support
*/
enum {
TGA_OK,
TGA_ERROR_FILE_OPEN,
TGA_ERROR_READING_FILE,
TGA_ERROR_INDEXED_COLOR,
TGA_ERROR_MEMORY,
TGA_ERROR_COMPRESSED_FILE,
};
/** TGA format */
typedef struct sImageTGA {
int status;
unsigned char type, pixelDepth;
/** map width */
short int width;
/** map height */
short int height;
/** raw data */
unsigned char *imageData;
int flipped;
} tImageTGA;
/// load the image header fields. We only keep those that matter!
void tgaLoadHeader(FILE *file, tImageTGA *info);
/// loads the image pixels. You shouldn't call this function directly
void tgaLoadImageData(FILE *file, tImageTGA *info);
/// this is the function to call when we want to load an image
tImageTGA * tgaLoad(const char *filename);
// /converts RGB to greyscale
void tgaRGBtogreyscale(tImageTGA *info);
/// releases the memory used for the image
void tgaDestroy(tImageTGA *info);
//#endif // TGA_LIB
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