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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2010 ForzeField Studios S.L. http://forzefield.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#import "ccCArray.h"
/** A faster alternative of NSArray.
CCArray uses internally a c-array.
@since v0.99.4
*/
/** @def CCARRAY_FOREACH
A convience macro to iterate over a CCArray using. It is faster than the "fast enumeration" interface.
@since v0.99.4
*/
#define CCARRAY_FOREACH(__array__, __object__) \
if (__array__ && __array__->data->num > 0) \
for(id *__arr__ = __array__->data->arr, *end = __array__->data->arr + __array__->data->num-1; \
__arr__ <= end && ((__object__ = *__arr__) != nil || true); \
__arr__++)
@interface CCArray : NSObject <NSFastEnumeration, NSCoding, NSCopying>
{
@public ccArray *data;
}
+ (id) array;
+ (id) arrayWithCapacity:(NSUInteger)capacity;
+ (id) arrayWithArray:(CCArray*)otherArray;
+ (id) arrayWithNSArray:(NSArray*)otherArray;
- (id) initWithCapacity:(NSUInteger)capacity;
- (id) initWithArray:(CCArray*)otherArray;
- (id) initWithNSArray:(NSArray*)otherArray;
// Querying an Array
- (NSUInteger) count;
- (NSUInteger) capacity;
- (NSUInteger) indexOfObject:(id)object;
- (id) objectAtIndex:(NSUInteger)index;
- (BOOL) containsObject:(id)object;
- (id) randomObject;
- (id) lastObject;
- (NSArray*) getNSArray;
// Adding Objects
- (void) addObject:(id)object;
- (void) addObjectsFromArray:(CCArray*)otherArray;
- (void) addObjectsFromNSArray:(NSArray*)otherArray;
- (void) insertObject:(id)object atIndex:(NSUInteger)index;
// Removing Objects
- (void) removeLastObject;
- (void) removeObject:(id)object;
- (void) removeObjectAtIndex:(NSUInteger)index;
- (void) removeObjectsInArray:(CCArray*)otherArray;
- (void) removeAllObjects;
- (void) fastRemoveObject:(id)object;
- (void) fastRemoveObjectAtIndex:(NSUInteger)index;
// Rearranging Content
- (void) exchangeObject:(id)object1 withObject:(id)object2;
- (void) exchangeObjectAtIndex:(NSUInteger)index1 withObjectAtIndex:(NSUInteger)index2;
- (void) reverseObjects;
- (void) reduceMemoryFootprint;
// Sending Messages to Elements
- (void) makeObjectsPerformSelector:(SEL)aSelector;
- (void) makeObjectsPerformSelector:(SEL)aSelector withObject:(id)object;
@end
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