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/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2010 Ricardo Quesada
 * Copyright (c) 2011 Zynga Inc.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

// Only compile this code on Mac. These files should not be included on your iOS project.
// But in case they are included, it won't be compiled.
#import <Availability.h>
#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
#elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED)

#import <Cocoa/Cocoa.h>

#import "../../ccConfig.h"

//PROTOCOLS:

@protocol MacEventDelegate <NSObject>
// Mouse
- (void)mouseDown:(NSEvent *)theEvent;
- (void)mouseUp:(NSEvent *)theEvent;
- (void)mouseMoved:(NSEvent *)theEvent;
- (void)mouseDragged:(NSEvent *)theEvent;
- (void)rightMouseDown:(NSEvent*)event;
- (void)rightMouseDragged:(NSEvent*)event;
- (void)rightMouseUp:(NSEvent*)event;
- (void)otherMouseDown:(NSEvent*)event;
- (void)otherMouseDragged:(NSEvent*)event;
- (void)otherMouseUp:(NSEvent*)event;
- (void)scrollWheel:(NSEvent *)theEvent;
- (void)mouseEntered:(NSEvent *)theEvent;
- (void)mouseExited:(NSEvent *)theEvent;


// Keyboard
- (void)keyDown:(NSEvent *)theEvent;
- (void)keyUp:(NSEvent *)theEvent;
- (void)flagsChanged:(NSEvent *)theEvent;

// Touches
- (void)touchesBeganWithEvent:(NSEvent *)event;
- (void)touchesMovedWithEvent:(NSEvent *)event;
- (void)touchesEndedWithEvent:(NSEvent *)event;
- (void)touchesCancelledWithEvent:(NSEvent *)event;

#if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
- (void)queueEvent:(NSEvent*)event selector:(SEL)selector;
#endif

@end

/** MacGLView
 
 Only available for Mac OS X
 */
@interface MacGLView : NSOpenGLView {
	id<MacEventDelegate> eventDelegate_;
}

@property (nonatomic, readwrite, assign) id<MacEventDelegate> eventDelegate;

// initializes the MacGLView with a frame rect and an OpenGL context
- (id) initWithFrame:(NSRect)frameRect shareContext:(NSOpenGLContext*)context;

// private
+(void) load_;
@end

#endif // __MAC_OS_X_VERSION_MAX_ALLOWED