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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "CCTransitionPageTurn.h"
#import "CCActionPageTurn3D.h"
#import "CCDirector.h"
@implementation CCTransitionPageTurn
/** creates a base transition with duration and incoming scene */
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back
{
return [[[self alloc] initWithDuration:t scene:s backwards:back] autorelease];
}
/** initializes a transition with duration and incoming scene */
-(id) initWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back
{
// XXX: needed before [super init]
back_ = back;
if( ( self = [super initWithDuration:t scene:s] ) )
{
// do something
}
return self;
}
-(void) sceneOrder
{
inSceneOnTop_ = back_;
}
//
-(void) onEnter
{
[super onEnter];
CGSize s = [[CCDirector sharedDirector] winSize];
int x, y;
if( s.width > s.height)
{
x = 16;
y = 12;
}
else
{
x = 12;
y = 16;
}
id action = [self actionWithSize:ccg(x,y)];
if(! back_ )
{
[outScene_ runAction: [CCSequence actions:
action,
[CCCallFunc actionWithTarget:self selector:@selector(finish)],
[CCStopGrid action],
nil]
];
}
else
{
// to prevent initial flicker
inScene_.visible = NO;
[inScene_ runAction: [CCSequence actions:
[CCShow action],
action,
[CCCallFunc actionWithTarget:self selector:@selector(finish)],
[CCStopGrid action],
nil]
];
}
}
-(CCActionInterval*) actionWithSize: (ccGridSize) v
{
if( back_ )
{
// Get hold of the PageTurn3DAction
return [CCReverseTime actionWithAction:
[CCPageTurn3D actionWithSize:v duration:duration_]];
}
else
{
// Get hold of the PageTurn3DAction
return [CCPageTurn3D actionWithSize:v duration:duration_];
}
}
@end
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