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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "CCTransition.h"
/** CCTransitionPageTurn transition.
* A transition which peels back the bottom right hand corner of a scene
* to transition to the scene beneath it simulating a page turn
*
* This uses a 3DAction so it's strongly recommended that depth buffering
* is turned on in CCDirector using:
*
* [[CCDirector sharedDirector] setDepthBufferFormat:kCCDepthBuffer16];
*
* @since v0.8.2
*/
@interface CCTransitionPageTurn : CCTransitionScene
{
BOOL back_;
}
/**
* creates a base transition with duration and incoming scene
* if back is TRUE then the effect is reversed to appear as if the incoming
* scene is being turned from left over the outgoing scene
*/
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back;
/**
* creates a base transition with duration and incoming scene
* if back is TRUE then the effect is reversed to appear as if the incoming
* scene is being turned from left over the outgoing scene
*/
-(id) initWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back;
-(CCActionInterval*) actionWithSize:(ccGridSize) vector;
@end
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