summary refs log tree commit diff stats
path: root/libs/cocos2d/CCActionInstant.h
Commit message (Expand)AuthorAgeFilesLines
* Initial commit (version 0.2.1)Starla Insigna2011-07-301-0/+205
='n21' href='#n21'>21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296
/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2008-2010 Ricardo Quesada
 * Copyright (c) 2011 Zynga Inc.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */


#import "CCScene.h"
@class CCActionInterval;
@class CCNode;

/** CCTransitionEaseScene can ease the actions of the scene protocol.
 @since v0.8.2
 */
@protocol CCTransitionEaseScene <NSObject>
/** returns the Ease action that will be performed on a linear action.
 @since v0.8.2
 */
-(CCActionInterval*) easeActionWithAction:(CCActionInterval*)action;
@end

/** Orientation Type used by some transitions
 */
typedef enum {
	/// An horizontal orientation where the Left is nearer
	kOrientationLeftOver = 0,
	/// An horizontal orientation where the Right is nearer
	kOrientationRightOver = 1,
	/// A vertical orientation where the Up is nearer
	kOrientationUpOver = 0,
	/// A vertical orientation where the Bottom is nearer
	kOrientationDownOver = 1,
} tOrientation;

/** Base class for CCTransition scenes
 */
@interface CCTransitionScene : CCScene
{
	CCScene	*inScene_;
	CCScene	*outScene_;
	ccTime	duration_;
	BOOL	inSceneOnTop_;
	BOOL	sendCleanupToScene_;
}
/** creates a base transition with duration and incoming scene */
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
/** initializes a transition with duration and incoming scene */
-(id) initWithDuration:(ccTime) t scene:(CCScene*)s;
/** called after the transition finishes */
-(void) finish;
/** used by some transitions to hide the outter scene */
-(void) hideOutShowIn;
@end

/** A CCTransition that supports orientation like.
 * Possible orientation: LeftOver, RightOver, UpOver, DownOver
 */
@interface CCTransitionSceneOriented : CCTransitionScene
{
	tOrientation orientation;
}
/** creates a base transition with duration and incoming scene */
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s orientation:(tOrientation)o;
/** initializes a transition with duration and incoming scene */
-(id) initWithDuration:(ccTime) t scene:(CCScene*)s orientation:(tOrientation)o;
@end


/** CCTransitionRotoZoom:
 Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming 
 */
@interface CCTransitionRotoZoom : CCTransitionScene
{}
@end

/** CCTransitionJumpZoom:
 Zoom out and jump the outgoing scene, and then jump and zoom in the incoming 
*/
@interface CCTransitionJumpZoom : CCTransitionScene
{}
@end

/** CCTransitionMoveInL:
 Move in from to the left the incoming scene.
*/
@interface CCTransitionMoveInL : CCTransitionScene <CCTransitionEaseScene>
{}
/** initializes the scenes */
-(void) initScenes;
/** returns the action that will be performed */
-(CCActionInterval*) action;
@end

/** CCTransitionMoveInR:
 Move in from to the right the incoming scene.
 */
@interface CCTransitionMoveInR : CCTransitionMoveInL
{}
@end

/** CCTransitionMoveInT:
 Move in from to the top the incoming scene.
 */
@interface CCTransitionMoveInT : CCTransitionMoveInL 
{}
@end

/** CCTransitionMoveInB:
 Move in from to the bottom the incoming scene.
 */
@interface CCTransitionMoveInB : CCTransitionMoveInL
{}
@end

/** CCTransitionSlideInL:
 Slide in the incoming scene from the left border.
 */
@interface CCTransitionSlideInL : CCTransitionScene <CCTransitionEaseScene>
{}
/** initializes the scenes */
-(void) initScenes;
/** returns the action that will be performed by the incomming and outgoing scene */
-(CCActionInterval*) action;
@end

/** CCTransitionSlideInR:
 Slide in the incoming scene from the right border.
 */
@interface CCTransitionSlideInR : CCTransitionSlideInL 
{}
@end

/** CCTransitionSlideInB:
 Slide in the incoming scene from the bottom border.
 */
@interface CCTransitionSlideInB : CCTransitionSlideInL
{}
@end

/** CCTransitionSlideInT:
 Slide in the incoming scene from the top border.
 */
@interface CCTransitionSlideInT : CCTransitionSlideInL
{}
@end

/**
 Shrink the outgoing scene while grow the incoming scene
 */
@interface CCTransitionShrinkGrow : CCTransitionScene <CCTransitionEaseScene>
{}
@end

/** CCTransitionFlipX:
 Flips the screen horizontally.
 The front face is the outgoing scene and the back face is the incoming scene.
 */
@interface CCTransitionFlipX : CCTransitionSceneOriented
{}
@end

/** CCTransitionFlipY:
 Flips the screen vertically.
 The front face is the outgoing scene and the back face is the incoming scene.
 */
@interface CCTransitionFlipY : CCTransitionSceneOriented
{}
@end

/** CCTransitionFlipAngular:
 Flips the screen half horizontally and half vertically.
 The front face is the outgoing scene and the back face is the incoming scene.
 */
@interface CCTransitionFlipAngular : CCTransitionSceneOriented
{}
@end

/** CCTransitionZoomFlipX:
 Flips the screen horizontally doing a zoom out/in
 The front face is the outgoing scene and the back face is the incoming scene.
 */
@interface CCTransitionZoomFlipX : CCTransitionSceneOriented
{}
@end

/** CCTransitionZoomFlipY:
 Flips the screen vertically doing a little zooming out/in
 The front face is the outgoing scene and the back face is the incoming scene.
 */
@interface CCTransitionZoomFlipY : CCTransitionSceneOriented
{}
@end

/** CCTransitionZoomFlipAngular:
 Flips the screen half horizontally and half vertically doing a little zooming out/in.
 The front face is the outgoing scene and the back face is the incoming scene.
 */
@interface CCTransitionZoomFlipAngular : CCTransitionSceneOriented
{}
@end

/** CCTransitionFade:
 Fade out the outgoing scene and then fade in the incoming scene.'''
 */
@interface CCTransitionFade : CCTransitionScene
{
	ccColor4B	color;
}
/** creates the transition with a duration and with an RGB color
 * Example: [FadeTransition transitionWithDuration:2 scene:s withColor:ccc3(255,0,0)]; // red color
 */
+(id) transitionWithDuration:(ccTime)duration scene:(CCScene*)scene withColor:(ccColor3B)color;
/** initializes the transition with a duration and with an RGB color */
-(id) initWithDuration:(ccTime)duration scene:(CCScene*)scene withColor:(ccColor3B)color;
@end


/**
 CCTransitionCrossFade:
 Cross fades two scenes using the CCRenderTexture object.
 */
@class CCRenderTexture;
@interface CCTransitionCrossFade : CCTransitionScene
{}
@end

/** CCTransitionTurnOffTiles:
 Turn off the tiles of the outgoing scene in random order
 */
@interface CCTransitionTurnOffTiles : CCTransitionScene <CCTransitionEaseScene>
{}
@end

/** CCTransitionSplitCols:
 The odd columns goes upwards while the even columns goes downwards.
 */
@interface CCTransitionSplitCols : CCTransitionScene <CCTransitionEaseScene>
{}
-(CCActionInterval*) action;
@end

/** CCTransitionSplitRows:
 The odd rows goes to the left while the even rows goes to the right.
 */
@interface CCTransitionSplitRows : CCTransitionSplitCols
{}
@end

/** CCTransitionFadeTR:
 Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.
 */
@interface CCTransitionFadeTR : CCTransitionScene <CCTransitionEaseScene>
{}
-(CCActionInterval*) actionWithSize:(ccGridSize) vector;
@end

/** CCTransitionFadeBL:
 Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner.
 */
@interface CCTransitionFadeBL : CCTransitionFadeTR
{}
@end

/** CCTransitionFadeUp:
 * Fade the tiles of the outgoing scene from the bottom to the top.
 */
@interface CCTransitionFadeUp : CCTransitionFadeTR
{}
@end

/** CCTransitionFadeDown:
 * Fade the tiles of the outgoing scene from the top to the bottom.
 */
@interface CCTransitionFadeDown : CCTransitionFadeTR
{}
@end