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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "CCTextureAtlas.h"
#import "CCAtlasNode.h"
#import "Support/TGAlib.h"
/** CCTileMapAtlas is a subclass of CCAtlasNode.
It knows how to render a map based of tiles.
The tiles must be in a .PNG format while the map must be a .TGA file.
For more information regarding the format, please see this post:
http://www.cocos2d-iphone.org/archives/27
All features from CCAtlasNode are valid in CCTileMapAtlas
IMPORTANT:
This class is deprecated. It is maintained for compatibility reasons only.
You SHOULD not use this class.
Instead, use the newer TMX file format: CCTMXTiledMap
*/
@interface CCTileMapAtlas : CCAtlasNode
{
/// info about the map file
tImageTGA *tgaInfo;
/// x,y to altas dicctionary
NSMutableDictionary *posToAtlasIndex;
/// numbers of tiles to render
int itemsToRender;
}
/** TileMap info */
@property (nonatomic,readonly) tImageTGA *tgaInfo;
/** creates a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile in points.
The tile file will be loaded using the TextureMgr.
*/
+(id) tileMapAtlasWithTileFile:(NSString*)tile mapFile:(NSString*)map tileWidth:(int)w tileHeight:(int)h;
/** initializes a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile in points.
The file will be loaded using the TextureMgr.
*/
-(id) initWithTileFile:(NSString*)tile mapFile:(NSString*)map tileWidth:(int)w tileHeight:(int)h;
/** returns a tile from position x,y.
For the moment only channel R is used
*/
-(ccColor3B) tileAt: (ccGridSize) position;
/** sets a tile at position x,y.
For the moment only channel R is used
*/
-(void) setTile:(ccColor3B)tile at:(ccGridSize)position;
/** dealloc the map from memory */
-(void) releaseMap;
@end
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